Detention field-0, End Game content-1


Briarpatch

 

Posted

Not too long ago on a pick up ITF I was asked if my bubbler had detention field. The leader went on to explain that you could detain the healing nictus in the final mission. I didn't have it, but thought it was a neat idea and decided that upon next respec I'd give it a try.

Well, long story short--it doesn't work. I was not able to detain any of the nictus essences.

Now I've also heard that you can detain the buff stations at the end of the STF. Is this a fish story too?

Also, does anyone know if powerboost affects the mag of DF in any way?

Thanks!


 

Posted

The Nictus are immune to any kind of debuff and control I think (other than sleeps). The towers on the last mission of the STF, on the other hand, are a different story. You can safely cage one of those to eliminate some of the strain on the aggro-holder.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

[ QUOTE ]
The Nictus are immune to any kind of debuff and control I think (other than sleeps). The towers on the last mission of the STF, on the other hand, are a different story. You can safely cage one of those to eliminate some of the strain on the aggro-holder.

[/ QUOTE ]

This is correct, as far as I know. Detention Field can be used on Rom, but not on the Nictus. One thing to keep in mind about Detention Field, is that it will only work up to a +2 AV.


 

Posted

I've got to say, decisions like that really puzzle me.

Take a situational power, or one that's hard to leverage in most situations, and apply some special tweak that further downgrades it just when it might be an unqualified success.

I felt this way when I discovered (the hard way) that Malta Sappers are for some arbitrary reason totally immune to Energy Drain themselves.


 

Posted

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[ QUOTE ]
The Nictus are immune to any kind of debuff and control I think (other than sleeps). The towers on the last mission of the STF, on the other hand, are a different story. You can safely cage one of those to eliminate some of the strain on the aggro-holder.

[/ QUOTE ]

This is correct, as far as I know. Detention Field can be used on Rom, but not on the Nictus. One thing to keep in mind about Detention Field, is that it will only work up to a +2 AV.

[/ QUOTE ]
Like any other mezz, you can stack the mag until it takes effect. Have successfully caged the patrons in STF with a pair of sonic defenders (will also work with one if you've got enough recharge).


 

Posted

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The Nictus are immune to any kind of debuff and control I think (other than sleeps). The towers on the last mission of the STF, on the other hand, are a different story. You can safely cage one of those to eliminate some of the strain on the aggro-holder.

[/ QUOTE ]

This is correct, as far as I know. Detention Field can be used on Rom, but not on the Nictus. One thing to keep in mind about Detention Field, is that it will only work up to a +2 AV.

[/ QUOTE ]
Like any other mezz, you can stack the mag until it takes effect. Have successfully caged the patrons in STF with a pair of sonic defenders (will also work with one if you've got enough recharge).

[/ QUOTE ]

you can also... you know... slot it with one of those funny HOs that will increase the intangibility, say Endoplasms


No

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I think you underestimate our fools, sir.

Why /duel is a bad idea

 

Posted

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The Nictus are immune to any kind of debuff and control I think (other than sleeps).

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Bah! Now I'm going to have to get my character with surveillance out there to verify this.

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you can also... you know... slot it with one of those funny HOs that will increase the intangibility, say Endoplasms

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This actually works? Hmm...


 

Posted

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you can also... you know... slot it with one of those funny HOs that will increase the intangibility, say Endoplasms

[/ QUOTE ]

Wow. This never even occurred to me. Does that affect the duration or the mag itself?


 

Posted

my FF bubbler has held the healer, my MC troller has confused the healer, and bubbles on the towers on the STF is a fairly standard practice


 

Posted

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you can also... you know... slot it with one of those funny HOs that will increase the intangibility, say Endoplasms

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Wow. This never even occurred to me. Does that affect the duration or the mag itself?

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I have an Endoplasm slotted. The ingame info shows that it just increases duration, not mag. I believe the power is at the defender mag cap and cannot be enhanced.


 

Posted

[ QUOTE ]
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you can also... you know... slot it with one of those funny HOs that will increase the intangibility, say Endoplasms

[/ QUOTE ]

Wow. This never even occurred to me. Does that affect the duration or the mag itself?

[/ QUOTE ]
I have an Endoplasm slotted. The ingame info shows that it just increases duration, not mag. I believe the power is at the defender mag cap and cannot be enhanced.

[/ QUOTE ]

Hmmm... Mid's shows it as increasing mag, but not duration. Should be fairly easy to test though.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
you can also... you know... slot it with one of those funny HOs that will increase the intangibility, say Endoplasms

[/ QUOTE ]

Wow. This never even occurred to me. Does that affect the duration or the mag itself?

[/ QUOTE ]
I have an Endoplasm slotted. The ingame info shows that it just increases duration, not mag. I believe the power is at the defender mag cap and cannot be enhanced.

[/ QUOTE ]

Hmmm... Mid's shows it as increasing mag, but not duration. Should be fairly easy to test though.

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no need to test, intangibility enhancements increase magnitude, not duration, therefore Endos increase magnitude, not duration.

I don't really feel like digging it up right this moment, but Linea_Alba performed a series of tests which I believe she(?) posted on these forums, I know they were on the RO forums, basically, it was an attempt to cage the patrons and recluse on the STF, it is possible on the first application, even for defenders (though, it's easier for controllers) by slotting Endos


No

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I think you underestimate our fools, sir.

Why /duel is a bad idea

 

Posted

*Raise hand.* Our group has used this tactic since the inception of the STF. FF>Cold for this situation because of it (and various other reasons but anyway). They simply seem to need an application of Mag 3-4 of Intange applied (I don't remember what I had to calculate out...the thread was probably purged and I'm too lazy to do it again...just take my word for it that it works dangit), so in order to pull it off, you need at least two Endos in a single target Intange due to fact that the powers' magnitudes are resisted rather than their duration by the purple patch and what-not.

Wouldn't be possible on Recluse because he basically does not need Purple Triangles. He just outright ignores your puny mezzes.


Blue: ~Knockback Squad on Guardian~
Red: ~Undoing of Virtue on [3 guesses]~

 

Posted

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*Raise hand.* Our group has used this tactic since the inception of the STF. FF>Cold for this situation because of it (and various other reasons but anyway). They simply seem to need an application of Mag 3-4 of Intange applied (I don't remember what I had to calculate out...the thread was probably purged and I'm too lazy to do it again...just take my word for it that it works dangit), so in order to pull it off, you need at least two Endos in a single target Intange due to fact that the powers' magnitudes are resisted rather than their duration by the purple patch and what-not.

Wouldn't be possible on Recluse because he basically does not need Purple Triangles. He just outright ignores your puny mezzes.

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take out the defense tower and try telling us that.

We have caged him, with a single application of Sonic Cage, it just takes good Endo slotting.


No

Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo

I think you underestimate our fools, sir.

Why /duel is a bad idea

 

Posted

Huh.

Well, to be honest, by the time we take down the Orange Tower, caging Recluse tends to be extremely meaningless anyway, so it never really came up in play. Red->(Blue, if necessary)->Orange->Green. Can't kill him without taking down the Red, and if you leave the Orange and Green Towers up, it's more detrimental to your total time used than just ignoring them (of course, with enough +ToHit, even the Orange isn't entirely necessary...but it's likely to be more painful than not).


Blue: ~Knockback Squad on Guardian~
Red: ~Undoing of Virtue on [3 guesses]~

 

Posted

Hmm, lets see, I've only been on 1 STF when using this strategy, so I may not be entirely correct on the order of this, but I believe the way you do it is go in this order

cage blue tower, let tank handle aggro while rest of the team takes out the orange tower

cage recluse, everyone takes out the rest of the towers

Basically, this strategy is very good when you aren't using a granite tank with an emp back-up, since the tanker only has to handle the aggro for a couple mins.

I've used this strategy as well as the more traditional tanker holds aggro while the other towers are pounded on with my WP/Mace, it's slightly safer for him since you start without one tower.


No

Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo

I think you underestimate our fools, sir.

Why /duel is a bad idea