Lord_Thanatos

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  1. Quote:
    Originally Posted by milks View Post
    KM is a decent set. It's animations can sometimes be a bit long and you'd probably find yourself whaling on your reconstruction hotkey with 5% life left while your dude flails his arms around like an idiot.
    I really wish this misconception would stop being tossed around, KM only 'seems' slow due to how much is involved in the animation. In reality, it is as fast as some of the faster sets around. Namely Claws, and I don't think that anyone thinks that Claws has slow or long animations.
  2. Quote:
    Originally Posted by magikwand View Post
    I could be wrong, but I think the timer is 5 minutes between Incarnate boost switches.
    Correct, 5 minutes, and you can't be in combat or inside a mission.
  3. What is missing is that you don't have to specifically focus on just one type of Alpha Slot. I'm thinking about getting Cardiac for the endurance redux to deal with the extra toggles that im running solo, and on larger teams, use Spiritual for larger teams that would benifit more from having my secondary powers up more often.

    Bear in mind that it changes when the higher up version are available and you have to focus on one or two types. Go go go TFs and Hami raids.
  4. Quote:
    Originally Posted by EvilGeko View Post
    Or they gave up when the game pushed back a little instead of trying harder. Fun does not equal easymode.
    Fun is not the game getting exponentially harder if you start to fail compared to it being easy if you complete it successfully the first time.

    Infinite spawn anything is a bad mechanic for this type of mission.
  5. The AoE immoblize is also one of your main sapping tools, it has a very hefty -end and a good chance for -recovery. Static Field and Conductive Aura should easily fuel it against larger groups and allow for much faster saping, which means that enemies become harmless more quickly.

    Edit: Doubly so with powerboost
  6. Quote:
    Originally Posted by Ultimo_ View Post
    If that course is taken, it doesn't hurt you. It doesn't benefit you either, though.
    With the Incarnate system coming out, Why SHOULD inherent fitness be a buff to you?


    Besides the fact that you are acting greedy and just want it to be?

    Edit: Hint, if you have endurance problems slot Cardiac when the Alpha Slot comes out.
  7. Quote:
    Originally Posted by Arcanaville View Post
    I think the powers team has better things to do than try to fix all the problems and rebalance all the powers that would be affected by the change. I just don't think its a technical limitation. Its more of a practical one.

    By the way, my own favorite self-buff anomaly seems to be missing from the Empathy laundry list. Heal Other grants approximately a 25% heal with a base cycle time of 6.27 seconds, plus or minus based on combat level. In regeneration terms that's equivalent to over 900% regen, which is stronger than Instant Healing.

    And you'd get it at level one (its endurance costs are also curiously close to Instant Healing's old costs when it was a toggle).

    Of course, as ridiculous as empathy self buffers are, I think there are other interesting corner cases. Cold, for example, does not have status protection. But it does have frostwork. A cold defender could easily perma self buff to the health cap, which would be somewhat higher than brute health. That, plus the ability to soft cap (it would be easier for cold defenders than SR scrappers, and we know how easy it is for SR scrappers) and the fact that half of their defenses cannot be detoggled, makes for some interesting possibilities.

    Frostwork kinda takes a lot of the sting out of the alpha strike vulnerability implicit in a low health archetype.
    Self Absorb Pain! Weee!

    And I could see Pain Dom Corrs hitting Share Pain on themselves to keep up the the +dmg bonus.

    Depending on which order the effects come in when you use those two powers, you could end up just damaging yourself and negating the heal that comes afterwords when you use those powers.
  8. *Reads the later posts in the thread*

    Hmm, a bunch of people that have never worked in Software development talking about release dates, and puntuality.

    Also, people ignore games and other software that have very early release dates that companies stick to that end up being rushed, very buggy, barely usable products and then complain about their 'problems'

    Delay something in order to get it working as well as it can be before release and you get yelled at the by the population for the delay.

    Wanting something pefectly on time and working pefectly is not a desire that is grounded in reality.
  9. Quote:
    Originally Posted by Scene_EU View Post
    Stay Defensive - Does not make them stay for very long, or at all in the case of large spawns
    Stay, at least from my experience, makes your henchmen stay at their location for one AI iteration, once that is over, they go back into their normal stance and happily charge at the enemy.

    I have kept my range pets from ever charging into range by spamming my stay button multiple times a second. This caused my pets to constantly fire at the enemy instead of charge at them but they would sort of skip or slide forward as AI tried to make them run into melee range.
  10. As the title says.

    Link

    Very interesting, I wonder what caused such a dramatic fall?
  11. Quote:
    Originally Posted by Veslin View Post
    So, on a recent post, people were saying I did not understand bodyguard mode, and that could be fair, cause maybe I don't.
    As far as I knew, it required that pets be on Defensive/Follow. Now as soon as you take a hit, your pets attack the enemy that hit you/them, causing them to switch to Defensive/attack. Does that not break BG?
    No, Defensive/attack only occurs when you order your henchmen to attack a target. Henchmen in any defensive stance, automatically counterattack anything that attacks them or their owners.

    Basically as long as your pets are in defensive stance, in range of Supremacy AND you don't order them to attack any targets directly, you are in bodyguard mode.
  12. Quote:
    Originally Posted by DrMike2000 View Post
    I disagree.
    It is a control set, and the first one that focusses in part on sapping) so you'd expect it to be better than a Blast set (which is where sapping has been concentrated up till now). Its just like how the holds in Controller sets are better than the ones in blast sets.

    On top of that, its not providing any reliable -Recovery. So while you see a lot of sapped enemies around you, if you're not also sleeping them or knocking them around they do get the odd shot off.

    On the whole it feels safer but lower damage than Electrical Blast, which is right where it should be.
    Its also not burst sapping, the only reason why sapping for elec control works is that you can keep most if not the entire mob sleeping the entire time while you are sapping their end away. Without the sleep, if you tried to sap the mob, you most likely would be dead before you got the mob down to half end.

    Other sappers builds, almost instantly flatline endurance and recovery.
  13. Actually, Dark One, you are wrong, there are full console games that require you to be connected in order to play, PS3 have "internet requirements" in order to play the game. Which is why during that one day PS 3 'blackout' people couldn't play some of their games on the PS3. Even completely singleplayer games.

    Edit Also PCs dont have 40% failure rates when released.
  14. Lord_Thanatos

    AV Killer?

    Quote:
    Originally Posted by StrykerX View Post
    Doh! Sorry, I meant to say soloing GMs can take hours. Granted, AVs can too on certain builds (like Tankers) but in general it's over in a few minutes.
    The time it takes completely depends on the type of GM and its level. I can solo Deathsurge under 30 mins, but others like the Hive/Abyss GMs take me at least 45 min+.

    Resistances and your damage types also factor in.
  15. Lord_Thanatos

    AV Killer?

    Quote:
    Originally Posted by Silverado View Post
    Has nothing to do with being tougher and everything to do with Lusca's head killing your henchmen AND traps.
    yup, since you cant effectivly taunt the tentacles you are hitting and the head at the same time as a MM. (stupid low duration taunts) BTW CONFRONT
  16. Quote:
    Originally Posted by CaptainFoamerang View Post
    Dark_One, you have to consider that you are one of the heathens who doesn't use Steam, and Steam is a big part of PC gaming now.
    well steam = DRM

    and

    DRM = PC gaming is dying

    so

    Steam = PC gaming is dying

    apparently

    *even tho you can play offline*

    EDIT: also try and tell me that a multitude of people aren't going to get D3 and play that to death when it comes out, and temporarily abandon anything else they where playing at that time.

    Just try.
  17. Quote:
    Originally Posted by Dark One View Post
    No, actually it isn't a strawman. It's a legitimate argument of why people are moving away from PC gaming. If the companies are loading so much into the "You aren't buying it, just renting it from us" angle, then naturally people are going to be less inclined to buy products for said system.

    Yes, it is viable, however the game companies themselves are doing everything in their power to make it less attractive to the customers. I can go into pretty much any store and see the PC game section being relegated to a couple of titles, meanwhile the 360/PS3/Wii section is huge.

    Not to mention the fact of spending hours trying to get it to work on the PC vs putting a disc into a console. If you've got limited time to play, what are you going to do? Spend 3 hours futzing with a PC install for 15 minutes of game time? Or spend 15 minutes installing to a 360 and playing for 3 hours?
    So DRM doesn't exist for Consoles? about how Xbox where you have to play online in order to play all your arcade games that are on your console's harddrive? Or to play pure singleplayer games with no multiplayer component?

    You harp and harp about PC internet DRM yet bat an eye about the ones being put onto consoles. Which apparently is your entire argument about PC gaming dying.

    You also act like consoles are always working in perfect order and never break, crash or are buggy. Never heard of that massive problem with xbox 360s that required people to turn them in to get new ones? The Xbox 360s red error light isn't nicknamed the red ring of death for nothing. Or buggy games that cant get patched?
  18. Quote:
    Originally Posted by Dark One View Post
    There's very little anymore that comes out on PC that isn't a port of a console-first game. What does come out is usually loaded with DRM or tied into "account activations".

    Sorry, but PC gaming anymore is relegated to MMOs and niche titles, IMO.
    Oh you mean games like Dragon Age, Left for Dead, Fallout 3, Mass effect (2) were console ports to the PC? OH and not the other way around?

    Wait, didnt PS3 get MS2 wayyy after PC and Xbox? Dragon Age being build for the PC and then redesigned for the consoles is a console port?

    All of these are niche titles?

    Not to mention all the online shooters, but those are just consoles games of course.
  19. Lord_Thanatos

    Nevermind.

    We will converse about the topic through telepathy!
  20. The Lich is probably the single best MM pet for supporting a team, especially when enhanced for -tohit debuffs. He can stack alot of -tohit, two of which are AoEs, both have control effects, fear and KD respectively.

    The rest of the set suffers from being a melee set, so they do good damage to one target, and not much else. Bots suffer from moderate damage until they get the Assault Bot but its still all ST until 32, which is when all the robots get their main AoE powers.

    Necro is better for earlier solo leveling and Bot is better for later when you get all your pets and the 32 upgrade.

    Bots are better for tankerminding and fighting AVs due to the personal defense and -regen from the Assault Bot, also has the advantage of being at range on teams to avoid heavy melee and PBAoE damage. Necros damage doesn't scale well on large teams, due to the pets doing almost only ST damage, and fall back into a support and meat shield role with the Lich supporting from the back.

    Edit: Robot would be best if this is your first MM, compared with a melee pet set that requires more micromanagement in general. (This is ignoring the annoying behavior of range pets running into melee more often then usual, which hopefully will get fixed at some point.)
  21. Quote:
    Originally Posted by Microcosm View Post
    I'm not sure what you mean. The bane should not die in that scenario with softcapped defenses. Survivability is a non issue. The pets die due to artificially high aoe damage that does nothing more than tickle the bane. Against almost any other AV type opponent, the pets should be fine (cept maybe crab's spiderlings, which is why I don't give them much credit in dps calcs) and so would the bane, making the high dps actually more normal.

    Edit: What Jib said about the containment thing is true, but the amount of damage actually coming from the controllers personal attacks is relatively small so it doesn't skew the dps that much. I consider -regen more of an artificial component than the false containment.
    There are many builds that people would like to try with the pylong test but don't because it would take too much work to build for survivability while maintaining as much dps as possible OR you have to build for survivability while building for DPS (namely recharge). If builds could ignore survivability, like getting to the softcap while adding some way to regen damage taken from the pylon, while outputting dps.

    Which is why you dont see certain sets in the pylon tests, like Fire Armor, especially with the new changes, because people haven't made a build that can survive it while outputting max dps.

    The same could be said for Banes, most players haven't tried a pet based build that can maintain max dps with survivability.

    IE. Also softcapped defenses is actually NOT just what you need to survive a pylon, you cannot reliability survive with just defense, you need some way to mitigate the damage that you will end up taking, either by having a heal or building for regen along with defense and recharge. Just softcapped scrappers can and have died during a pylon test due to RNG, especially if you want to do the test constantly, and not just that one time when you didn't get screwed over by RNG.
  22. Quote:
    Originally Posted by Microcosm View Post
    Against a pylon, the pets will die. Against a normal AV, they should not. No one has clocked a bane at that dps (as far as I know) against a pylon for this reason, but assuming it is capable of 400 dps for the rest of the game is valid, and actually less artificial than a pylon run.
    And the pylon test is also a measure of survivablity against a hard target, as well as for DPS. Its about seeing how much damage you could do, while making sure you don't die.

    If we wanted a pure DPS test, someone else could tank the Pylon at range with taunts.
  23. Quote:
    Originally Posted by plainguy View Post
    I have tried with my Robot FF MM. In the beginning I was able to use TP foe and use several web grenade single and aoe attack to hold players in place for a bit. My pets would have the advantage of attacking as soon as the player appears, thus I would have the upper hand. Again this is before PvP IOs were introduced and IOs just came out.

    My experience was with a fire toon opponent that would kill my tier 1 bots with one shot due to the BG mode spreading out the damage. I barely had my tier 2 bots alive when I would get another shot which now would kill my tier 2 bots and barely left my Tier 1 bot alive. Basically the lack of pets would diminish the effect of body guards mode. Again because of the jousting nature of PvP in this game. It really becomes impossible to be effective with pets.

    As you mentioned you just cannot keep someone in the same spot long enough to kill them. Add in combat evasive temps and it becomes even more useless
    Your problem is /FF, defense is horribly weak in pvp, especially without any exclusivity, and all your secondary is giving you is force bolt if you stack KB enhancement into it. Unless you are going full offensive, with a set like Poison, you want a set that can heal along with debuffing and holding enemies in place. You also want a res shield from the patrons, which will give you more migration that stacks with BG-mode even with DR. If you play as a MM in pvp, you aren't going to kill stuff, especially solo. Its more for teams and arena dueling.

    Pets dont suffer from healing decay, so a secondary with heals like Pain, can almost endlessly keep the pets alive, and you need to be ready to resummon them as neeeded, unupgraded if necessary, they are your armor.
  24. Quote:
    Originally Posted by plainguy View Post
    MM are just no longer viable for PvP. Once IOs sets came out and players started getting the hang of how they work and then doing the Min and Max thing, Masterminds started getting wiped out. The simple crux is a player can pretty much 2 shot you now. The first shot will kill off or almost kill off you pets and the 2nd shot will finish you off. Even if you could survive by putting up a PFF lets say. Your pretty much a hamster in a ball running around trying to find a safe spot to rebuild your pets.

    Sadly the thing that is your biggest boon in PvE is your down fall in PvP. That of course is your pets.

    Again I am not saying it is impossible, anything is possible. But you would get more bang for your buck doing some other AT type. I think you would spend more time resetting up then actual PvPing.
    If you are getting 2 shot as a MM, then you are playing it wrong. MMs atm are the MOST sturdy toons in pvp atm. There only problem is that they cant kill anything that doesn't stand still long enough. Most of them are dueling toons, or act as support fire stations in zones to provide save areas for allies to group up.

    I.E BG-Mode is NOT reduced by DR and pets still act like they are in pve, since they aren't players, so they aren't influenced by things like DR and heal decay. A /pain MM is one of the most unkillable players in the game in pvp, he just cant kill anything that has half a brain.