Switching alpha slot powers


Come Undone

 

Posted

I'll make this quick.. lets say i have the cardiac slotted an i want to try nerve what happens to my cardiac after i have created the nerve an would i have to recreate to switch back? an BTW I want trapdoors powers on my elec kin troller now !!! make it happen


 

Posted

the cardiac just gets swapped out, nothing gets destroyed. Although you do need to craft each alpha you want to swap between.


Quote:
Originally Posted by BackAlleyBrawler View Post
That...was a Herocon 09 exclusive easter egg. The powerset will not have doves associated with it.

Namely because you guys would want to color tint the damn doves, or make them hawks/ravens/flying sharks/etc and that's just a headache I do...not...want...to deal with.

 

Posted

As I understand it, crafting an alpha slot ability just enables it to be chosen in the Incarnate menu. So you can craft as many as you want and freely swap between those from then on.


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Posted

There is a timer on it though - when you slot an Alpha Enhancement, you can't change what's in your Alpha Slot (not even to remove the enhancement you just placed and leave it blank) until the timer runs out. I haven't seen the timer's duration listed in anything I read, but I assume it's similar to the timer for build switches - 20 minutes.

Also, keep in mind that crafting an Uncommon or higher Alpha Enhancement requires the previous Enhancement in the tree as one of the components, so if you want to have (for example) all of the currently available Cardiac Boosts, you'd have to create the Common, convert it to an Uncommon, create another Common, convert it to the other Uncommon, then create ANOTHER of the Common. Of course, once you've got the Uncommons, there's not much need for the Common, since the Uncommons do all the same things as the Common, plus more.


@Roderick

 

Posted

I could be wrong, but I think the timer is 5 minutes between Incarnate boost switches.


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Posted

Quote:
Originally Posted by magikwand View Post
I could be wrong, but I think the timer is 5 minutes between Incarnate boost switches.
Correct, 5 minutes, and you can't be in combat or inside a mission.


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