Lohenien

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  1. Not allowing player created content in fear of things that are buggy or inappropriate is ridiculous. Other games have PCC and they are just fine.

    The only real issue with CoX having PCC is convincing the Devs to add a quality system that will allow us to make stuff.

    I also don't agree with the no rewards claim everyone is making, because the tools could be designed in such a way that the devs themselves could adjust the exp or repeatablity of the missions, or just have the tool itself have some kind of prevention methods.
  2. Hmm I hadnt really thought of the Chimera mission, mainly because those mobs are static and not exactly running round much til the very end of the mission.

    Also my Tsoo task force would feature the temp powers to win route, since the end boss would be an Ancestral Dragon that cant be harmed with out ancestral weapons that you have to win in previous missions.

    The best part of the TF however, would have to be the starting scene to the final battle. The Dragon owns Statesman and sends him flying, about 200-300 yards in the player team's direction. When he gets up he tells the players he can't handle the Dragon and that it's up to them to save Paragon City from the Dragon.
  3. I have plenty of content ideas for COX, but no way to implement them

    for example, we dont have any missions with an insane amount of waves of ninja mobs ( think kill bill, or any hong kong MA film) and we don't have a Tsoo TF. This TF would allow heros to fight Tub Ci and a giant chinese dragon.

    Another idea involves a trial that is a raid on a flying sky raider base and focuses on using current base defense technology for base raids to create a mayhem mission of sorts, but for heros.

    If I could create custom missions and tfs and trials, I probably wouldnt sleep...ever...again.
  4. The greatest failing of this game, since day 1, has been the lack of understanding on the devs part when it comes to what is a challenge for super heroes.

    Super Heroes are rarely challenged by the shear overwhelming power of thier foes.

    Super Heroes are challenged by the situations they are placed in, and this game lacks that aspect of the comic book experience.

    Not only are situations not challenging , but the AI isnt exactly challenging either.

    The game lacks any kind of puzzle solving element, even on an elementary level. Super Heroes are always thinking thier way out of problems.

    Go watch some old Batman shows , sure you'll see plenty of KABAMs! and POWs!, but you also see Batman and Robin out thinking traps , almost inescapable situations, and actually thinking of solutions to the criminals master plans.

    What do we get : clues and text, perhaps a glowie.

    Theres like 1 mission in entire game that is time critical, and thats because you have multiple levels to search in like 10 minutes.

    I could come up with sooo many new mission arcs and TFs that would be 10000 times better, it just amazes me that the devs cant seem to think up actually interesting game play scenarios.

    The new faultline stuff is better than the launch content, but it doesn't pale in comparison to what the game could be.
  5. In general, for PvE I thin chance to hit and defense should be stacked in the player's favor by about 10-20% from a base line of 50%, so if I'm a player and case 1 is no tohit and no defense I'd expect to hit 60-70% of the time.

    If I'm a player and a defender in case 1 I'd expect to be missed 20% - 25% of the time.

    For PvP these numbers should be 50% instead.

    on the high end of the spectrum in PvE, if I'm a player and have base tohit and the enemy has max defense I'd expect to hit 25% of the time.

    In PvE If I'm a player and I have max defense and an enemy has base to hit I'd expect to be missed 80%-90% of the time.

    For PvP if I'm attacking a player with max defense and I have base tohit I'd want to hit at least 25% of the time.

    For PvP if I'm defending with max defense and the attacker has base to hit I'd want to be missed at least 75% of the time.

    For PvP if I'm attacking a player with max defense and I have max tohit I'd want to hit at least 40% of the time.

    For PvP if I'm defending with max defense and the attacker has max to hit I'd want to be missed at least 60% of the time.
  6. I'm not saying I want to do it all by tank self, even with 3 defenders and a controller on my team, I still could not survive the Dr. Aeon battle.

    I never thought to ask for Increased Density, but outside of that I had no other possible resistance buffs , and that is what I really needed to survive because Invulnerablity takes way too much non smashing / lethal damage when against particular enemy groups.
  7. With the right sets and quality of defenders / controllers a scrapper could tank for the STF. I'm saying that on their own, most tank primaries won't fair well in the STF.

    Invul falls pretty fast if Unstoppable isnt running, fire might manage to squeak by on Healing Flames but would likely get owned by some of the stronger hitting AVs, Ice is hit or miss on it's survivablity and gets hampered by debuffs.

    The weaknesses of the tank primaries can be made up for by the proper defender/ controller setups, but the STF has a lot of damage types and debuffs that make tanks pretty feeble without having the right support toons to prop them up.

    Without brining our cruches to the battlefield, we're sitting ducks and then even when we do have them we gimp along hoping they can hold up.
  8. In my two test runs so far, the first team steam rolled up to the last mission with no trouble at all ( we had 3 tanks and a pile of debuffers and a peacebringer and a blaster) then we got to final misson and got owned by recluse and towers ( nothing else was really hard).

    Then I did it tonight as the only tank, and I could not handle the insane amounts of non smashing lethal damage, even with an empath, a kin, and a dark all trying to keep me standing. We made it as far as Dr.Aeon, and then he kept owning us hard. He was hitting me for 2600 damage or so at times and 700 or so a pop other times.

    Invulnerability is a liablity for this task force from what I can see, and I dont think my fire tank could handle it either. Ice could get away with surviving on luck and heals, but more than likely would get face planted b ya lucky 2600+ shot to the head.

    Granite tanks should be able to survive, providing the rad debuffs dont cripple them.

    So 3/4th of a whole AT is basically useless from what I can tell.

    That just doesnt seem cool to me.
  9. So far as I can tell you can, with 6 slotted health and 5 attack set bonuses, only get to (5 x 12%)+ (5 x 10%) + 45%( uniques) + 80% (health's own buff) for 235% + regen, not counting any kind of +HP bonuses.

    235% is like 1 slotted Integration or a bit better than 3 slotted Rooted.

    This is no where near old school regen that had some thing like 2000% +regen when Instant Healing was a toggle.

    235% is very very nice, and so is the accompaning 25%-30% +recovery though.
  10. Hmm so 12% x 5 = 60% + another 50% (10%X 5) and we are looking at 110% + regen, then you have the 2 unique IOs for another 45% regen setting us at 155% + regen if we use 5 attack sets that are usually a 10% buff and 5 heal sets at 12%.

    155% + regen and 25% +recovery will be great on all my toons, if extremely difficult to get.
  11. I've ran it once. We had 3 invul tanks, a fire/rad controller some blaster and some scrapper and a Kin, but I dont know if they were a def or cont.

    We breezed through everything up until the final mission. We managed to pull one AV at a time the first try, but somehow a second aggroed and lead to some deaths. Eventually we pulled and defeated each of the AVs besides Recluse.

    At that point level 54 bosses kept spawning and the damage type was non smashing / lethal, which meant that the 3 invul tanks were more like paper weights. Between a horde of those bosses and Recluse, we wiped a few times.

    At that point people started leaving due to RL requirements, with the remaining people suggesting to do a shivan run.

    What happened after that I dont know since I left.
  12. The problem of inventions will be: how difficult is it to get the set pieces we actually want.

    All the cool stuff is uncommon and rare, which leaves the common stuff for the majority of players to worry about.

    I'd guess that the common IOs would be good to get at level 10 - 20, but for players like me that can fully twink their new / lowbie toons, getting IOs that arent uncommon / rare wont have much of a benefit since it will require hunting down salvage.
  13. I share bill's setiment about EBs. Fighting an EB is not exactly challenging, but it is more fun than just fighitng a large bag of HP with a high regen rate.

    The single largest failure of this game is the lack of quality AI and challenging situations that result from the AI instead of just inflated numbers.
  14. That would do ok, but only if it was once for each specific TF, that way people doing a whole other TF can get a reward from that TF as well. That limits it to however many TFs are there and prevents them from farming "the easy one" which ever that is.
  15. All they even need to do is nerf Shivan's debuffing abilities and vola it's fixed.
  16. Well you see, you are the type of person that wants rare drops announced to the whole team so you can whine at the person that got the drop to trade ( as per your otehr thread), and you power game like no tomorrow. ( which by the way is an awful awful idea, you should be shot for suggesting, though not literally)

    I'm willing to bet that most of the population of this game does not solo TFs, let alone in 25-40 minutes.

    In short you seem worried that people like you might become too uber, which really doesn't matter since your the top of the power gaming ladder already. We generally could careless what people like you do, since it doesn't really effect us if you run around soloing TFs.

    Infact that is probably a horrible way to do it. You could run them with a team and potentially do them just as fast using your particular tactics, but instead of 1 drop at the end, you could have 7 more drops thereby increasing your chances of getting what you want via trading.

    So there you go a nice rant about how nobody cares about people like you.
  17. Lohenien

    Consume

    Guh...you don't need to see essential data points to know that fire tanks are always gasping for endurance.

    Consume and Dark Consumption have always been overly long on the recharge, and the ONLY lousy reason for it is due to the fact that they deal a measly amount of damage. This also forces them to require an accuracy check, which means you less likely to get endurance recovered compared to other endurnace recovery powers in other sets.

    These powers are balanced around the concept the Devs have for them : they do damage period. Players could careless about the 1 or 2 BI of damage they do, because we don't use them for damage , we use them to recover endurance.
  18. Ive only done 3 of these missions, but Ive failed 2 of them. Mainly this is due to the fact that I have no idea what the proper order of events are. I would think running to the bank is the first thing to do, but even doing that by the time you get their the mobs are escaping, while other mobs are still robbing the bank.

    Also I have yet to see an AV in these missions - dont you get Heroes Cov side if your difficulty is up higher??
  19. The code for the insta level 40 event is still sitting around somewhere, just have to convince them its a good idea to use it again.
  20. ahhh Im betting that he is busy overseering the Marvel MMO as opposed to this supposed mythology rpg.
  21. I already told you - you can skip permafrost or aid self for taunt and you should still be perfectly fine. you dont need to skip haymaker.
    Also I was just correcting your numbers a bit , as a few were wrong ish.

    With tough and weave, you should be able to not need aid self - just hit hibernate more often ( remeber to taunt before hand to maintain aggro).

    My idea of survivablity is not dying

    Currently I dont think Ill need tough or weave or aid self, but im only 34, and I often have a healer or buffer helping me.
  22. [ QUOTE ]
    The big question that has never been answered, even though it was asked when Issue 7 came out... is WHY? Why was the change necessary?

    [/ QUOTE ]

    It was needed because tanks removed the challenge of AVs. Just sit around holding its aggro via gauntlet and taunt auras and no one else had to worry about taking hits.

    So they nerfed tanks ability to hold aggro ( the only thing they actually seem to want tanks to do ).

    The fact of the matter is tanks are mostly uneeded in COH these days, and this nerf reduced thier ability to handle one of the few situations where a team would really want a tank.
  23. [ QUOTE ]

    38% (and that's 3 slotting combat jumping) defense to all but Psi and Toxic

    39% resist versus Smash Lethal

    Max resist to cold

    15% resist to fire (this could be off, correct if wrong)

    And Resist to toxic in hoarfrost.




    [/ QUOTE ]

    Your s/l resistance is what 15% base for tough? thats like 25% at best when slotted up. Its not the 39% you posted ( more on that later)

    38% defense to smashing lethal and energy and negative, handles most attacks, and with a solid EA you are soft capped on defense(45%). Meaning most mobs will have a 10% or less chance to hit you.

    You should have 12.5% ( frozen armor) + 15%(permafrost) resistance to fire (27.5%).

    Also CE is a 14% damage debuff as well as a .32 recharge debuff.

    CE effectively gives you 14% resistance to all damage types and the - recharge helps reducce incoming attacks by a third.

    HF is 20% resistance to toxic.
  24. Just drop permafrost, not too many AVs have slows or cold / fire damage. Losing Permafrost wont really hurt you .