Light_Petting_EU

Legend
  • Posts

    501
  • Joined

  1. [ QUOTE ]
    No point into turning this into the Weasel/Synaesthetic show

    [/ QUOTE ]

    but ... aren't these the EU CO* forums?

    Good luck keeping the billing that way round btw.
  2. [ QUOTE ]
    so here finally comes my question. Ive narowed it down to either superspeed or leaping. Id like some sugestions and sutch on witch one to pick. Not only from raw numbers but also entertainment value.

    [/ QUOTE ]
    Well, if you are sold on those two, I'd go for leaping in terms of entertainment value. As an /Inv you don't need combat jumping or acrobatics - but don't be tempted to take the awful attack . You will also hate having no vertical movement later on. Air Sup. is worth taking from the flight pool even if you don't want to take flight - nice -Fly and with sensible slotting can keep a boss on the floor.
  3. [ QUOTE ]
    I always remember in CoH when the enthusiastic ice or fire blaster let rip with their Rain power.

    [/ QUOTE ]
    this isn't actually much of an issue, as people in CoV that take Rain (normally) also take some sort of slow ... with Tar patch being the most common (as Cybercel said).

    [ QUOTE ]
    Also, another question. Is primary damage 75% of blaster damage? I can kind of see why, since we can debuff resistances with some 2ndaries, but do we get defiance? As i say, didnt look into this all too well at the moment.

    [/ QUOTE ]
    Scourge is much nicer than either defiance or whatever defenders get. If you played nikita as an 'offender' (Rad/Rad so probably) you'll find it all remarkably familiar

    look out for me in game and have fun.
  4. [ QUOTE ]

    Smoking Demon was remade earlier today as Fire/Trick Arrow Controller.

    *sighs*

    If anyone sees him out on the streets of Paragon, feel free to punch him in the head as hard as you can.

    [/ QUOTE ]

    I would, but you know these MA/SR types ... hard to hit
  5. [ QUOTE ]
    Can't comment specifically on Ice/Kin, but if you're having endurance issues, Hasten is probably the last thing you need - until you get them sorted out, at least. Take it by all means, but use it sparingly.

    [/ QUOTE ]

    You'll probably want to take it early and 3 slot it early even if you don't use it, due to when various powers in Ice/Kin become available.

    Siphon speed I have at 2 Acc, 3 Rech.
    Siphon power, 2 Acc, 1 Rech (only because I have few slots to spare)

    if you're going for inertial, you probably don't need tp as well.
  6. I don't need this but always willing to help out - lvl 27 Kin corruptor. I'll be on thursday at 20:00 (I play odd hours and that is the only time I am more or less guaranteed to play for long enough), if anyone feels like getting a team (preferably 4, so we only have 24 vines to deal with) together... if not, no biggie and have fun.
  7. Just teamed with a lvl 39 corruptor. I'm getting a second account and a second computer. I'm never being without a /Kin again! MUHAHAHAHHA
  8. [ QUOTE ]
    So you're EM/DA? Oh noes, its teh uber!!!1111

    [/ QUOTE ]
    Hey! My Fire/Dev,Ill/Rad, Fire/Ice, Spines/Regen, Kin/Elec, Mind/Storm & Ice/Kin all resent the implication!

    [ QUOTE ]
    But no, I have enough Brutes, especially with a Elec/Elec one coming too.

    [/ QUOTE ]
    yeah, one of them and an SS/Stone and I'm done
  9. [ QUOTE ]
    The best of the three for PvE? Since PvE is 95% of what I'm interested in, please elaborate. Do the enemies not bobble around out of range etc.?

    [/ QUOTE ]

    I'm currently at 38 and only just have oppressive gloom (so some of this might be 'shiny new toy' factor). The endurance loss is minimal compared to either death shroud or cloak of fear. It still has only one slot (obviously) and works great with just one slot +Acc - cloak of fear required four (2 Acc, 2 end) and death shroud required 2 (acc, end) to be useful. This is all IMO opinion (and no, there's nothing H about it. 'IMO' is pretty great )

    They do bobble out of range, but I have air superiority slotted for accuracy and recharge ... not an issue.

    Also, I have energy melee and the disorient effects stack REALLY nicely. One of the main reasons I had for going /DA incidentally. (Dark Regen came as a very welcome surprise)

    I did my first solo large scale mission last night where I did not have to stop to recover endurance once. Entirely down to OG. I even turned CoD off in a longbow mission, as the spec-ops were dropping out of stealth when they got disoriented anyway.

    And team mates really like the power - so long as nothing has large range AoEs, they stick near you and very little fire comes their way.

    The hit point loss isn't as much of a factor as I thought it would be either (but then I haven't jumped into an 8 person ruthless mission recently either).

    I would point out I faceplanted the first couple of times I dived in with this power on... watch out for succubi.
  10. You'll want cloak of fear if you plan on PvPing in siren's at all.

    I respecced out of Death Shroud and can't say I miss it all that much. It is very endurance efficient though (compared to most damage auras).

    Oppresive Gloom beats both for PvE, hands down.
    (I have the same slotting in CoF btw)
  11. [ QUOTE ]
    Yup, Kinetics ftw, basically. The only problem is that Kinetics is fairly hard to use.

    Well, for simple-brained Brutes like myself anyway.

    [/ QUOTE ]
    Kinetics for everything except brutes with one or more endurance recovery powers... even then, after 38, I'd say kinetics.

    Primary could be any of Rad/Dark/Ice, I'd go with ice personally as having a perma-held opponent is very useful for recharging your batteries.
  12. [ QUOTE ]
    until they can get stamina they suck endurance more than any other AT I've come across...

    [/ QUOTE ]

    Spines/DA scrapper or Ice/Kin corruptor
  13. The main issue with it has been mentioned above, so I won't bother. However, as pointed out in a previous thread, with AoE hold + Fulrcrum shift, you really want to think about going down the fire ancillary for Fireball.
  14. I have an Ice/Kin and I find that I actually need to respec twice.

    To start with, I take a travel power (superspeed, becuase you want 3 recharge slotted hasten to combine with 3 recharge slotted siphon speed) and fitness. This will get you up to 27/28 just fine. At this point, I have enough slots in siphon speed and hasten to drop superspeed, although I still need hasten.

    Next, I respec into inertial reduction (while retaining fitness) and drop superspeed. I personally would do this at 27, to help fund 30 SOs (and have no real travel power for one level, more effective with all SOs and no travel than the other way around). Only one power difference so no net gain on powers. It does give you vertical mobility and no supression, which you use in Siren's. If you plan on playing a lot in Siren's, you are going to have to keep the Fitness pool - I'm waiting on Recluse's victory before I make up my mind one way or the other.

    Then, at 37, you respec again. This gets you lvl 40 SOs (although INF shouldn't be much of an issue) and enables you to drop fitness if you don't plan on PvPing a lot in Sirens. I'd suggest taking leadership as at this point you have a lot of must hit powers.

    Kinetics defenders don't need to go through this as they get inertial reduction and transference much earlier on... but no scourge
  15. [ QUOTE ]
    Are they the equilvent of the Hero Tanker?

    [/ QUOTE ]

    Very few of the ATs in CoV line up directly across from a counterpart in CoH. I can see why you would think of a brute as a tanker, they actually occupy a space somewhere between tanker and scrapper (with Fury generation making them play unlike either).

    The CoV "tank" is actually the mastermind (in much the same way an Illusionist can "tank" in CoH at a pinch) - you send the pets in and let them absorb the aggro.
  16. Despite the fact that I love deceive (even started a couple of threads on int before now) I'd suggest dropping it in this particular case.... you're gonna love it (plus keep siphon speed, as that + hasten will bring flash back up more often)
    slot for Acc and recharge. Ignore duration. 3 of each should do it ... and enjoy.

    Oh and welcome back.
  17. [ QUOTE ]
    It's a lot like the world of yesterday except we all wear parachute pants and you now worship the Burger King.

    [/ QUOTE ]
    and that's different from the world of yesterday how?

    wb prize.
  18. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    Wait until you get Cloak of Fear. Then suddenly it rocks. Although end cost is baaaaad.

    [/ QUOTE ]

    Not getting CoF, that would make them stop hitting me, and then fury would build slower, cant wait for CoD however.

    [/ QUOTE ]

    true, but shouldnt death shroud counter act that, and the Acc debuff it gives is as near to Def as you could get

    [/ QUOTE ]

    You will probably only have enough end to run one or the other.

    I typically use cloak of fear for the start of large fights until I've thinned the crowd out a little. Other than thatm I only use it for PvP.
  19. lvl 35 Fire/Dev with tactics running ... love standing there waiting for them, then dropping Rain of Fire on them as they start their AS ... the slow ones come back for more
  20. Light_Petting_EU

    logging

    [ QUOTE ]
    Considering it can take 10, 20 minutes to take down an AV, I'd say you should give it a good bit longer than 4 minutes if you don't want to be viewed as a cheat.

    However, feel free to ignore the opinion of a non-PvPer.

    [/ QUOTE ]

    The key difference there is that most AVs have an insane number of hit points AND improved regeneration (hit points and endurance) over players... if you can't take someone out in 4 minutes in PvP, I'm not sure you ever will, unless something comes along to change the status quo (unless you have an absurdly long timer on a power that could make all the difference)...
  21. [ QUOTE ]
    Because you like having lower lifeforms scream "OMG BUFF/HEEL PLXXXXXX" at you when you're on the other side of the map from them?

    [/ QUOTE ]

    OI MONKEH! LESS CHAT, MORE SPEED BOOST!

    Fire/Dark has some really nice tricks (the tar patch one is brilliant), Kin is a fantastic secondary and I took Rad all the way to 50 ... can't see how you could not have a fun time with any of them.
  22. Because the combination of blasts + (in the case of kin) a self heal and other buffs is great?
  23. [ QUOTE ]
    [ QUOTE ]
    NRG/Dark is nice in PvP, provided you dont mind looking like a black ball of fluff.

    [/ QUOTE ]
    ...with a pretty purple "halo" .

    [/ QUOTE ]

    and floaty skulls. Don't forget the floaty skulls

    I love my EM/DA for PvP, although my Spines/Regen does better ...
  24. Light_Petting_EU

    Farewell alll

    Good luck and hope to see you again soonish
  25. [ QUOTE ]
    "01-23-2006 01:04:12 [Broadcast]Random Stalker: <color #ff0101><bgcolor #010101>whoever's using TP Foe stop godamned kill stealing!!!!"

    Now this made me laugh as the stalker was actually getting advantage of us flooring everything around and getting involved where our group stood and also coming close for buffs and heals. But thats not the point.

    In the current PvP zones and ESPECIALLY Sirens you cannot argue about killstealing. Thats my opinion of course noone has to share it but as far as i am concerned many times i have been in Sirens Call alone with my Controller i never complain if i just hold the villains and a passing by hero does the honours.

    [/ QUOTE ]

    You CAN argue about kill stealing in Siren's ... but I wouldn't in the case you outlined (and if you did, it sounds like it could be argued that he was leeching off you anyway). We have a couple of 'heroes' on Union that delight in coming in and laying the smack down on villains when some other sod has spent the time whittling them down. To the point where a friend begged me to confuse them, so they could attack this other "hero".

    As for TP foe being kill stealing, the activation time of it is such that you'd have to be reasonably good to time it after an AS but before the second (queued up) attack.