Death Shroud or Cloak of Fear?
Without a damage aura, you're going to have to manually attack foes cowering in fear to get them to attack you (once), if using Cloak of Fear only.
The debuff of Cloak of Fear is 9%, so in total you will get a 15% to hit debuff on the enemies ( == 15% defence ).
Minions will still be afraid a great deal, more than 75% of the time depending on what you are fighting, so your fury generation when CoF is up will go down.
IIRC slotting to hit debuff in CoF is The Question's preferred slotting on his DD scrapper.
@Unthing ... Mostly on Union.
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Without a damage aura, you're going to have to manually attack foes cowering in fear to get them to attack you (once), if using Cloak of Fear only.
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So, it doesn't generate any sort of taunting effect, even though it debuffs them?
And anyway, I thought kind of as much, thats where Taunt, my AoE and the normal attacks come in. And being the first into each spawn as well.
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The debuff of Cloak of Fear is 9%, so in total you will get a 15% to hit debuff on the enemies ( == 15% defence ).
Minions will still be afraid a great deal, more than 75% of the time depending on what you are fighting, so your fury generation when CoF is up will go down.
IIRC slotting to hit debuff in CoF is The Question's preferred slotting on his DD scrapper.
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Thanks for the numbers, good to know.
As I say, in an ideal world, I'd have both CoF and Death Shroud, and again, an End Rec power from the Patron powers may allow this. Time will tell.
/em is hoping Black Scorpion's Brute set has a Power Sink-like power.
You'll want cloak of fear if you plan on PvPing in siren's at all.
I respecced out of Death Shroud and can't say I miss it all that much. It is very endurance efficient though (compared to most damage auras).
Oppresive Gloom beats both for PvE, hands down.
(I have the same slotting in CoF btw)
Synaesthetix:if your mum wasn't already dead I would go kill her for bringing
you into the world
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You'll want cloak of fear if you plan on PvPing in siren's at all.
I respecced out of Death Shroud and can't say I miss it all that much. It is very endurance efficient though (compared to most damage auras).
Oppresive Gloom beats both for PvE, hands down.
(I have the same slotting in CoF btw)
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Aha. You stumbled into secret hidden option number 3: Oppressive Gloom.
The best of the three for PvE? Since PvE is 95% of what I'm interested in, please elaborate. Do the enemies not bobble around out of range etc.?
Take both and only run one at a time, depending on the situation and your needs?
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Take both and only run one at a time, depending on the situation and your needs?
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Next you'll be telling me to turn off Murky Cloud if there's little E/F/C damage flying about.
Don't worry I do, btw.
Yes, with no respecs left on Seethe its more a matter of which to take in addition to Death Shroud when we get access to 40+: Oppressive Gloom or Cloak of Fear.
Oppressive Gloom certainly warants testing on the Test Server at 41. And conceptually, I'd prefer it to CoF.
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The best of the three for PvE? Since PvE is 95% of what I'm interested in, please elaborate. Do the enemies not bobble around out of range etc.?
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I'm currently at 38 and only just have oppressive gloom (so some of this might be 'shiny new toy' factor). The endurance loss is minimal compared to either death shroud or cloak of fear. It still has only one slot (obviously) and works great with just one slot +Acc - cloak of fear required four (2 Acc, 2 end) and death shroud required 2 (acc, end) to be useful. This is all IMO opinion (and no, there's nothing H about it. 'IMO' is pretty great )
They do bobble out of range, but I have air superiority slotted for accuracy and recharge ... not an issue.
Also, I have energy melee and the disorient effects stack REALLY nicely. One of the main reasons I had for going /DA incidentally. (Dark Regen came as a very welcome surprise)
I did my first solo large scale mission last night where I did not have to stop to recover endurance once. Entirely down to OG. I even turned CoD off in a longbow mission, as the spec-ops were dropping out of stealth when they got disoriented anyway.
And team mates really like the power - so long as nothing has large range AoEs, they stick near you and very little fire comes their way.
The hit point loss isn't as much of a factor as I thought it would be either (but then I haven't jumped into an 8 person ruthless mission recently either).
I would point out I faceplanted the first couple of times I dived in with this power on... watch out for succubi.
Synaesthetix:if your mum wasn't already dead I would go kill her for bringing
you into the world
I remember reading something about the self damage by OG was cancelled out by the boosted health generation of Fitness/Health. Not sure if it still applies.
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I remember reading something about the self damage by OG was cancelled out by the boosted health generation of Fitness/Health.
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I would imagine so. It's hardly massive to start with (Iwould hope).
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Also, I have energy melee and the disorient effects stack REALLY nicely. One of the main reasons I had for going /DA incidentally. (Dark Regen came as a very welcome surprise)
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So you're EM/DA? Oh noes, its teh uber!!!1111
Having now played Fire/DA and EM/Invuln Brutes rather a lot, I do like the sounds of EM/DA. But no, I have enough Brutes, especially with a Elec/Elec one coming too.
... Haven't I? ...
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So you're EM/DA? Oh noes, its teh uber!!!1111
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Hey! My Fire/Dev,Ill/Rad, Fire/Ice, Spines/Regen, Kin/Elec, Mind/Storm & Ice/Kin all resent the implication!
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But no, I have enough Brutes, especially with a Elec/Elec one coming too.
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yeah, one of them and an SS/Stone and I'm done
Synaesthetix:if your mum wasn't already dead I would go kill her for bringing
you into the world
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Hey! My Fire/Dev, Ill/Rad, Fire/Ice, Spines/Regen, Kin/Elec, Mind/Storm & Ice/Kin all resent the implication!
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I meant teh Brute uber, of course.
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Take both and only run one at a time, depending on the situation and your needs?
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Or take neither............ which is my plan.
I want to waste my end on attacking and building up fury, CoF worries me as it might lose fury, Death Shroud will definitely lose me end. Both a bit too situational for a brute in my mind, while they fit scrappers nicely
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
I don't like Damage Auras. They have high End cost, require a bunch of slots and don't seem to do a whole lot. This is, of course, from my own viewpoint.
But, Death Shroud and the like are excellent for grabbing aggro, hence building the Fury, and therefore funding the SMASH addiction.
Now, I can't afford to run Death Shroud and Cloak of Fear (not unless a really rather good End recovery power comes in with the Patron powers), so here's the options:
- take Death Shroud and rely on its aggro grabbing for Fury, but be squishy due to having no secondary effects on foes
- take Cloak of Fear and Taunt, thereby having the ability to grab aggro and having some sort of control over the badguys (or ... goodguys ... whatever ...)
I'm leaning towards the CoF option. The kerazy plan also includes slotting CoF for 2 end cost, 2 acc, 2 acc debuff. I guess what I'm trying to achieve is a PBAoE Acc Debuff toggle, because Fury is generated whether the mook hits you or not, as long as he takes a swing at you it counts.
Good plan, or is my outside-the-box thinking too downright mental to even consider?