my illusion/kinetics controller


Blue_Note

 

Posted

Hey this is my first char, im wondering if this is a good build. Thanks, any help/suggestions will be greatly appreciated!

Exported from version v1.5C of CoH Planner
http://joechott.com/coh

Archetype: Controller
Primary Powers - Ranged : Illusion Control
Secondary Powers - Support : Kinetics

Level 01 : Transfusion
Healing ( 01 )
Healing ( 3 )
Healing ( 3 )
Accuracy ( 9 )
Healing ( 40 )
Healing ( 43 )

Level 01 : Spectral Wounds
Accuracy ( 01 )
Damage ( 5 )
Damage ( 11 )
Damage ( 40 )
Damage ( 43 )
Damage ( 46 )

Level 02 : Blind
Accuracy ( 02 )
Hold Duration ( 5 )
Hold Duration ( 7 )
Hold Duration ( 7 )

Level 04 : Siphon Power
Accuracy ( 04 )

Level 06 : Hover
Defense Buff ( 06 )

Level 08 : Hasten
Recharge Reduction ( 08 )
Recharge Reduction ( 9 )
Recharge Reduction ( 13 )
Recharge Reduction ( 13 )
Recharge Reduction ( 23 )

Level 10 : Siphon Speed
Recharge Reduction ( 10 )
Endurance Reduction ( 11 )

Level 12 : Swift
Run Speed ( 12 )

Level 14 : Fly
Endurance Reduction ( 14 )
Flight Speed ( 15 )
Flight Speed ( 15 )
Flight Speed ( 17 )

Level 16 : Flash
Hold Duration ( 16 )
Hold Duration ( 17 )
Accuracy ( 23 )
Hold Duration ( 34 )
Hold Duration ( 40 )
Hold Duration ( 43 )

Level 18 : Phantom Army
Damage ( 18 )
Accuracy ( 19 )
Damage ( 19 )
Damage ( 21 )
Damage ( 25 )
Damage ( 31 )

Level 20 : Speed Boost
Run Speed ( 20 )
Run Speed ( 21 )

Level 22 : Health
Healing ( 22 )

Level 24 : Group Invisibility
Recharge Reduction ( 24 )
Recharge Reduction ( 25 )

Level 26 : Stamina
Endurance Recovery ( 26 )
Endurance Recovery ( 27 )
Endurance Recovery ( 27 )
Endurance Recovery ( 29 )
Endurance Recovery ( 29 )
Endurance Recovery ( 34 )

Level 28 : Inertial Reduction
Jump ( 28 )

Level 30 : Spectral Terror
Accuracy ( 30 )
Fear Duration ( 31 )
Fear Duration ( 31 )
Fear Duration ( 39 )

Level 32 : Phantasm
Damage ( 32 )
Accuracy ( 33 )
Damage ( 33 )
Damage ( 33 )
Damage ( 34 )
Damage ( 37 )

Level 35 : Transference
Accuracy ( 35 )
Accuracy ( 36 )
Endurance Recovery ( 36 )
Endurance Recovery ( 36 )
Endurance Recovery ( 37 )
Endurance Recovery ( 37 )

Level 38 : Fulcrum Shift
Accuracy ( 38 )
Accuracy ( 39 )
Recharge Reduction ( 39 )

Level 41 : Conserve Power
Recharge Reduction ( 41 )
Recharge Reduction ( 42 )
Recharge Reduction ( 42 )
Recharge Reduction ( 42 )

Level 44 : Repel
Endurance Reduction ( 44 )
Endurance Reduction ( 45 )
Endurance Reduction ( 45 )
Endurance Reduction ( 45 )
Knockback Distance ( 46 )
Endurance Reduction ( 46 )

Level 47 : Power Blast
Damage ( 47 )
Accuracy ( 48 )
Damage ( 48 )
Damage ( 48 )

Level 49 : Power Boost
Recharge Reduction ( 49 )
Recharge Reduction ( 50 )
Recharge Reduction ( 50 )
Recharge Reduction ( 50 )

-------------------------------------------

Level 01 : Brawl
Empty ( 01 )

Level 01 : Sprint
Empty ( 01 )

Level 02 : Rest
Empty ( 02 )


 

Posted

First off, you seem to have ignored the 'standard' imposed on us by ED that is to never slot more than 3 the same SO in 1 power. (ED explained by Devs)

Other than that I can only comment on the kinetic side so:
- Transfusion should be slotted for acccuracy earlier, missing with your heal always happens when you need it most
- Siphon Power & Siphon Speed: try to provide them with at least 1 accuracy and 1-2 recharge reductions
- Slotting Speed Boost with run speed is a bit of a mean joke on your teammates. The run speed buff is fast enough already, slotting it up will make them run into walls all the time, I'd slot it with 3 endurance modifications
- Transferance has too many endurance modification, swap out 2 for recharge
- Fulcrum Shift: the defining power of the set, if you got the slots: 3 accuracy, 3 recharge
- Repel: never took it, you placed way to many slots in it. Try 1 endurance modification and put the other slots to better use elsewhere

Hope to have helped, kinetics is great fun, hope you stick with it!

G-Force


 

Posted

First of all, because of ED there's no point in slotting more than three of the same type of SO in any power.

Your power picks look fine, but the slotting need some work. In general, since you can't have perma-hasten and less recovery from stamina, change some slots to endurance reduction and/or recharge reduction.


Icelock - Ice/Storm Controller
Command Bot 1 - Bot/Traps MM

 

Posted

The main issue with it has been mentioned above, so I won't bother. However, as pointed out in a previous thread, with AoE hold + Fulrcrum shift, you really want to think about going down the fire ancillary for Fireball.


Synaesthetix:if your mum wasn't already dead I would go kill her for bringing
you into the world

 

Posted

a few suggestion on the build.
get superior invisiblity as soon as possible, the bonus to defense is very helpful and its a very good power to have at early lvl's
flight is not really needed imo, with siphon speed and also inertial reduction you have 2 built in travel powers.
this charcter type is also VERY heavy on endurance, try to get stamina by lvl 20, 22 at teh latest
repel... dont bother, it is of very very little use
phantom army needs 3 recharge as its best used to keep agro off you rather than as an actual attack

this is how i built my ill/kin, just hit 42 (and yes for those that pay attention to a previous post i didnt dump deceive, lost siphon power instead... was just too funny seeing AV's wiping out their own minions!!!)

---------------------------------------------
Exported from Ver: 1.4.6.0 of the CoH Hero Builder
---------------------------------------------
Name:
Level: 50
Archetype: Controller
Primary: Illusion Control
Secondary: Kinetics
---------------------------------------------
01) --> Spectral Wounds==> Dmg(1)Dmg(3)Dmg(3)Acc(5)Acc(5)Rechg(7)
01) --> Transfusion==> Heal(1)Heal(7)Heal(9)Rechg(9)Acc(11)Rechg(43)
02) --> Blind==> Acc(2)Acc(11)Hold(13)Hold(13)Rechg(40)Dmg(46)
04) --> Deceive==> Acc(4)Rechg(15)Rechg(46)ConfDur(46)
06) --> Flash==> Acc(6)Acc(15)Acc(17)Rechg(17)Rechg(19)Rechg(19)
08) --> Superior Invisibility==> EndRdx(8)EndRdx(21)EndRdx(21)DefBuf(23)DefBuf(23)DefBuf(25)
10) --> Siphon Speed==> Acc(10)Rechg(25)Rechg(27)Rechg(27)
12) --> Swift==> Run(12)
14) --> Health==> Heal(14)
16) --> Hover==> Fly(16)
18) --> Phantom Army==> Rechg(18)Rechg(29)Rechg(29)Dmg(31)Dmg(31)Acc(31)
20) --> Stamina==> EndRec(20)EndRec(33)EndRec(33)
22) --> Assault==> EndRdx(22)
24) --> Tactics==> EndRdx(24)TH_Buf(33)TH_Buf(34)
26) --> Spectral Terror==> Fear(26)Fear(34)
28) --> Inertial Reduction==> Jump(28)
30) --> Speed Boost==> EndRec(30)
32) --> Phantasm==> Dmg(32)Dmg(34)Dmg(36)Acc(36)Acc(36)
35) --> Transference==> Rechg(35)Rechg(37)Rechg(37)EndRec(37)EndRec(39)
38) --> Fulcrum Shift==> Rechg(38)Rechg(39)Rechg(39)Acc(40)Acc(40)
41) --> Fire Ball==> Dmg(41)Dmg(42)Dmg(42)Acc(42)Rechg(43)Rechg(43)
44) --> Fire Shield==> EndRdx(44)DmgRes(45)DmgRes(45)DmgRes(45)
47) --> Consume==> Rechg(47)Rechg(48)Rechg(48)Acc(48)EndRec(50)EndRec(50)
49) --> Siphon Power==> Rechg(49)Rechg(50)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------


however these are all my opinions and have been told many different things by many different people
(also stick with it, my first 15 odd levels were a nightmare and i nearly gave up... now im loving it!!)


 

Posted

[ QUOTE ]
However, as pointed out in a previous thread, with AoE hold + Fulrcrum shift, you really want to think about going down the fire ancillary for Fireball.

[/ QUOTE ]

also this RULES


 

Posted

lol thanks very much, i didnt know about the 3SO rule, ive only just started playing. anyway thanks!


 

Posted

I have a preference for psionic matery due to the frequent problem of being affected by enemies post 40+.

Interesting spin on the Illusionist/Kinetics though, be careful with your slotting too


Visionist LVL 50 Ill/kin
Adventurist Lvl 50 BS/Sr Scrapper
Destructionist lvl 48 elm/dark armor Scrapper
63 month Veteran

 

Posted

ooh, another ill/kin on thug patrol!
Good to see you're putting some in effort in making your build when just starting out.

A few things have been said already, of which taking into account ED (drastic diminishing returns on enhance after more then 3 of the same in one power) is the most important one.

In addition id say you best put 2 accu enhancements in each of your holds and kinetics powers which need have to hit to be of benefit. Just like you did with transference already. You know you dont want to miss with those nice (de)buffing powers I must admit im an advocate of accuracy, id rather hit (almost) all the time up to +4 mob then waste my end and get faceplanted by missing.. although some might disagree.

Also slotting more recharge would help a lot. Especially for long recharging powers like flash and fulcrum.

And oh yeah; keep group invis. The invis status is just as good use in pve as sup invis (when diving into pvp take sup invis) and its much more teamfriendly and less costly on the endurance, cos sup invis is a big endhog.

And speaking of end; speedboost is a truly godly buff, the good enhanceble part is really the endrecov not the runspeed, so best swap those 2 speeds for endmod.

And finally: i'd advice to (drop repel and) get an armour from the epics. you're a squishie and the armour provides you with some much needed protection so you can keep the boat rocking a bit longer before you get whacked whereas repel prolly isnt really all that.
Which epic you take is a matter of preference, just wait till you reach the 40's and see what epics ppl use and dont be afraid to ask them about it so you can make up your mind.

Have fun!