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Quote:Exactly. I pay for the game in 6month increments and take advantage of the 6+1 free option whenever I can. Those 2 free months a year essentially pay for any boosters they put out and keep me within budget. They give me a cut rate for my continued support, and I give it right back to them for taking the extra time to make something nice enough that I'm willing to buy.One last thing, super boosters cost 10$ total. Less than a months subscription and they last more than a month. If they release 2 a year, as they more or less have been, its an extra 20 dollars a year. It's like paying for a 13th month and getting sorts of goodies for doing it. It's not that people are morons who are eager to get rid of their money, it's like people are paying an extra $1.65 to have the fun stuff they wouldn't other wise get. So climb down off your high horse and quit whining.
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Quote:Even in the case of pre-orders they gave people value for money by giving early access to features as they were completed.Yeah! Take that, stupid pre-orders!
Anyway. Before all that wedding pack stuff could be 'in stock' and sensibly sold it had to be created. Which means someone had to take the time and put forth the effort create it. Artists. Animators. Whoever else. Time and effort = $$, so the before the wedding pack could pay for anything else it had to pay for itself. Which, evidently, it did.
I bought it. So I helped pay for VEATS and all you people with VEATS - you owe me, big time!
Even then, they don't take pre-orders on things until they know they're going to be able to get a product out the door. In the case of VEATs, whether added funds made them earlier or not, there was a very definite sense in developer comments that they weren't sure they'd be able to come up with something different enough and compelling enough to go Live with. Even then, they dropped the ball when it came to content though from a technical/gameplay standpoint the AT design is strong. -
Quote:Actually you're not paying for continued development. It's not in the EULA like some have claimed, but it has been in more than one developer statement over the years, that continued development costs are absorbed in order to grow the subscriber base and reduce subscriber churn, not as a figured cost in the game's overhead.No, I'm paying $15/month for server access and upkeep, customer support, and continued development. That means periodic content updates in the form of 'Issues'. That's the model this game has followed since it began. This has created certain reasonable expectations in the minds of subscribers. Reasonable expectations, whether or not you agree. And before you bring up other games that do things differently, we're not talking about other games. In fact, I'd say that the fact that this game does do things differently than other MMO's - in many ways - is a key reason the game's garnered such a loyal core following over the years.
People are objecting to what looks like an attempt to change that equation with the recent preponderance of paid booster packs and commensurate decrease in so-called 'free stuff' (namely costume pieces) in the last few Issues we've gotten. I'd hardly say that reeks of entitlement.
As for the trend you keep trying to maintain is there, you or someone else should really make a concerted effort to go look and count. Because while it's indisputable that they've done more paid for additions to the game over the years, I have serious doubts that there has been a legitimate decline in the number of free things added. -
Quote:Extra character slots don't give you an advantage over anyone else. You can still only play one character from one account at a time. One character may be more useful in a given situation than another, but that's no different than someone who has time to level up 5 different 50s vs someone who only has time to get one. Besides, character slots are given out free often enough that unless you're a confirmed alt-oholic who only likes to play on one server, there's no real pressure to buy more slots anyway.This is a really interesting topic to me. I was totally shocked when I found out that paid-for things gave real in-game advantages -- I came to this game used to a firm policy that there would be no mechanical advantage to any optional/paid stuff. Here, you pay for character slots, you pay for special powers, and so on.
Paying for special powers? Take a look at all of them. At best they're time savers and in one instance a slight build changer that lets you opt out of a travel power in favor of something else. Saving a minute or two here and there is not a big gameplay advantage either.
"and so on" is nice and vague. It's a good way to make it sound like your case is a lot bigger than it is. I think in this case it really means you can't be bothered to think of more actual ways people get paid advantages, but you're kinda sure they're out there. Well I can tell you, they're really not.
People pay for added convenience all the time. Pizza delivery charges, unlimited cell phone minutes, better parking spots, more comfortable furniture, etc, etc.
There's nothing you have to pay for here besides access to the game to have a good time and get access to the same major features everyone else gets access to. -
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Quote:Why not? They've made a lot of costume decisions based on the bandwidth limits they operate under in the past. They have a budget, and they can't go over it. I love me my costumes, but I'd rather have the budget spent on things that make them better than things that save a few seconds here and there.While this line of thinking is interesting I can't really imagine the Devs ever telling us directly, "Well we would have liked to have given you guys some super new costume items but you forced us to lower the costume change timer from 30 to 15 seconds so now we can't do it."
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The average computer is indeed better. But then again the average burden of information in each costume has gone up too.
I'd rather sacrifice a few seconds on a change timer for far more elaborate costume pieces than we had 6 years ago. -
Quote:Yes. Player characters are by far the most complex objects ingame. It's already easy to create lag just from too many players in one area just doing emotes, much less firing off powers.So the time limit was imposed to prevent easy lag griefing?
Think of a costume change as essentially multiplying the number of players in a given area by how quickly they can be executed. For the most part when someone changes costume, it's for all intents and purposes a whole new person entering the area, in terms of instructions your computer and the servers have to send back and forth. To a computer, it doesn't really matter that the costume someone changes to may be the same one they had on 5 seconds ago, it's a whole new model to draw and animate. -
These are the threads started by Devs that cover what you're asking for:
Noble Savage's All Things Art threads:
http://boards.cityofheroes.com/searc...archid=6083071
Jay's Costume Request Thread:
http://boards.cityofheroes.com/showthread.php?t=115275
Jay's Costume Bug Fix Thread:
http://boards.cityofheroes.com/showthread.php?t=127719 -
SR already has 95% Defense Debuff Resistance.
Besides, for as awesome as SR is, I don't think it's out of line for one group to be particularly troublesome. -
Quote:The race has been engineered and altered through technology, but on the Rikti Homeworld, they breed true. Think of it as like if Hitler's selective breeding programs for the "Aryan Race" had continued for decades. Even so, the implication of Mutation origin that a Mutant is not the norm of his species nullifies that origin (kind of like how Marvel for a long time distinguished between Mutants and Mutates).*spoiler warning (although I think this is something the vast majority of people know)*
Actually all Rikti are Mutated Humans from another dimension although there is some argument whether this counts as Science or Mutation since the process was at least partly of artificial oriign.
We haven't been given more than vague hints about the source of their advanced technology. I still lean toward Natural as the origin of most Rikti, since the species as a whole is mostly similar.
'Riktified' humans though are another story. In their case the the process is definitely that of Science, compressing generations of changes into one relatively short process that mutates a human body and makes them part of the psionic network. -
Quote:Sarah Connor passed from damsel in distress to ******* crazy to rabid momma bear. She was either victimized or an aggressor. At no time did she demonstrate more than two dimensions of subtlety and at no time was much more than a caricature of whatever role she was in at the moment.OK I only skimmed the thing but I'm pretty sure I saw Ellen Ripley in there.
Edit: And after looking again, I also see Sarah Conner.
If those two don't qualify as Strong Female Character, I don't know who does.
I'm not disputing that she had moments of awesomeness and was worth rooting for, but she was not complex and was much closer to "strong" female character than a legitimate strong female character. -
Quote:I love the logic chopping and context people some people do to corner the devs into breaking promises.http://boards.cityofheroes.com/showthread.php?t=218838
He didn't say "There's a new booster pack of them coming out alongside of GR".
He said they're "in GR" meaning as part of GR. Said emotes were in the GR beta, they are used by by GR NPCs and with the exception of people using the pack, are only seen by people who bought GR. They were made and intended for GR. That's pretty cut and dry.
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In the grand scheme of things, do you really expect Posi to know exactly how every bit of content is going to be delivered? He knew new dance emotes were part of the code tree for that phase of development, and he made a mistake about how they were going to be given to us. That's kind of like expecting Castle's answers about City Vault to be written in stone correct.
It was a live chat. Allow for the fact that sometimes they might get things wrong before you build a house of cards out of broken promises. -
Quote:I agree. Subscribing is cheap. Buying boosters of sufficient quality is cheap. I have no qualms with doing either one, as long as like I said, the quality is there.You sound like you run slowly at level 4.
I don't have the mac/valkyrie pack nor the dance pack. I'm glad I've purchased the others. I hope that the devs lost money on the dance pack so that they don't pull that crap again.
I don't like that only those who bought the science pack can change their height/gender.
I dig exploding. I dig ninja run.
I'm fine with booster packs. Another 10 bucks on top of the nearly $200 I spend a year on sub fees isn't a big deal to me. If it was, I wouldn't have spent it.
As for the OP, do you really think one way or another what people say in response to an idea is going to have an effect on the dev's final decision about how to deliver the idea?
Saying "I'd pay money for that" in one form or another is just an idiomatic way of expressing approval.
All the times and ways people said they'd pay for the ability to custom color powers didn't automatically mean the devs made it that way when they finally delivered. -
Quote:Were I to vote, it would be for one of the Shadow Shard TFs, because that would almost force them to re-do them all.I smell an excellent player-poll in the works. War Witch? TheOcho?
Other than that, pretty much every TF generation 2 (striga) and onward is fine, and they would end up working through the Freedom Phalanx TFs.
Limited to one of those, I'd argue back and forth with myself about Synapse or Citadel. -
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Just as a matter of perspective, I actually feel this is one of the few changes they've made that helps the far ends of the spectrum more than either end or the middle.
To elaborate; Inherent Fitness makes life easier for fresh characters, and high end characters.
My lowbies won't be hurt by Inherent Fitness because it will allow them to spend picks on a wider variety of powers, and at the same time, allocate the slots I do have to things other than Endurance Reduction or movement. Overall I will be better off in the exchange.
My High levels who don't have the best builds will have a hard time getting any big gains from it, but the best builds I have already only spend 2-3 slots on those powers (because of set bonuses and Uniques) and I will be able to pick several powers in which the default slotting is enough to be useful. In fact, the gains I get from those single slots will in some cases let me move slots in other powers into different powers that I had to skimp on, and make more gains that way.
In the end, it's a juggling game. Enhancing always has been. This changes the size and shape of what you're juggling, and in my opinion makes it easier to juggle more than I can without it. -
True story, my second month in the game I and a friend got roped into what turned out to be a 6hour Posi run. The leader who got us together didn't even last past the 4th mission. I didn't run another TF for about 6months after that, until I made some friends who knew a lot more about the better TFs and took my on a Hess (which is a hell of a lot of fun, and still one of the better TFs).
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Wrong. They know we want them to. They've admitted they know we want them to. They've never said they were going to.
As for what you said about War Witch, that's not entirely correct either. She was in charge of environments and open zone stuff for a long time, but that's not the same thing as being for it and liking it and pushing it to be a priority.
She's been proud of the work she and her team has done on the minor cosmetic revamps they've done to some zones already, but she has also been pretty specific about saying the same things Posi has said in the past about knowing that redesigning an old zone is just as much work as making a new one (in some ways more) and when given the choice between the two they're going to add new stuff.
Quote:(*looks around at the rest of the forum: anybody else going huh?) -
Fixing a bug in a complicated alignment system is most of the time, just that, fixing a bug.
They've closed down literally hundreds of bugs in PvP, AE, and other systems without making a peep. Thus my choice of words being "nearly never" instead of the absolute qualifier "never" -
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They almost never put exploit fixes in open patch notes. Doing so only feeds the cycle of hunting the next one. They flat out nearly never acknowledge publicly that an exploit of any type exists.
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Quote:I'm sure he felt bad about losing the job, but my understand is he's not hung up or angry about it (like Crispin Glover was/is).Wow I didn't know that Eric was originally Mary Mcfly. Does anyone know if at the time when the movie came out if he was angry and hated both the producer and director and Micheal J Fox?
Eric Stoltz is not an unfunny guy, but he would have been a much mellower and laid back Marty, and while they thought they could have worked through that when they cast him, the more daily footage they saw the more they realized it wasn't going to happen. -
Bah. Confusion is annoying. I think for the time being I'm gonna go with the Dev answer from the panel, and hope really hard the reporter for Massively got it wrong.