Lemur Lad

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  1. Any specific NPCs we're talking about here? I know I saw a raft of patch notes recently that they've gone back and made sure a bunch of foes are truly capped at 95% resistance, so that they are at least theoretically killable during a godmode.
  2. Quote:
    Originally Posted by Warbaby View Post
    Can't you just 'overide' it by choosing another title?
    No, because it's not a badge title, it's a granted title.
  3. Lemur Lad

    Free the names!

    Quote:
    Originally Posted by Yogurt View Post
    How could the second name purge be done because of a game that came out before City of Villains, if City of Villains was the reason for the first one occurring? That does not make any sense.

    And the last name purge was in 2007, what competition came out near the end of Summer 2007 to warrant that name purge?

    CO was a viable competitor, they even ran the Loyalty Program at that time because of it, yeah it ended up not being so great, but at the time, the fear was real. A Name Purge would have been great at that time.
    I can have my dates mixed up and the point can still stand. They had overriding outside reasons in conjunction with the name purges. It wasn't always the release of another game or a big change in this game, but compensating for the flood of trials was a bigger reason than the lack of player creativity. The point you've missed is, there's no overriding reason to have a name purge now, therefore they're unlikely to consider one. And no, I don't think they consider "we haven't done it in a while" to be sufficient reason.

    CO was not a viable competitor. It was a potential competitor. Nothing they did here was done out of fear, just pragmatism. You can't say a game was viable and when it pretty much tanked within a year, and never held as many subs as this one did.
  4. Lemur Lad

    Free the names!

    Quote:
    Originally Posted by Yogurt View Post
    No, your anecdotal evidence did not beat my anecdotal evidence because those names were free on Virtue for a reason. Really, Glamburgler? I would hardly call that a "snag" and if I did snag that, I wouldn't tell anyone. It's a punny name, but really, I wouldn't be surprised to find it available. The others are decent, but I am sure they weren't your first choices. You actually tried Wave for Tide Shifter, and Eagle for Albanian Eagle, and Thunder for Miss Thunderstrike. But all of those were taken, so you had to settle. If there had been a name purge, you might have gotten a couple names on your first try.

    I hated when threads like these get to the point where people try to say "No way! Good names are still out here! I just found "_____" on a highly populated server!" Well "_____" was available for a reason, and just because you got lucky with a few names, doesn't mean the other thousand people on your server are getting lucky with names. And every name that you think is good that you snag, is one less name that is "good" available to everyone else, still making a name purge on names from accounts that have been inactive for years necessary.
    You're really not in a position to be a name snob when you think Wave, Thunder and Eagle are great names that need to be freed from the oppression of the inactive.
  5. Lemur Lad

    Free the names!

    They don't know their naming policy requires a purge that they've been neglecting. There's one big overriding factor that you haven't considered.

    The initial name purge was specifically tied to the launch of CoV. They did it because there were quite a lot of villainous names tied to inactive hero characters made in the first year+ of the game when villains weren't an option. Since there hasn't been any sort of "demographic shift" like that since then, there's less reason to run the script.

    The second name purge came after WoW came out and there was a big drop in subscribers also a big run of free trials offered through various gaming magazines and sites. The motivation there was a lot of names had been taken up by peeps that had just been using this game as stopping point until WoW came out. We've seen nothing like the numbers drop that happened then, and there haven't been any big rushes of free trials either, since they found out that led to a lot of added INF peddlers flooding the game. Yes we've had drops when CO and DCUO came out, but nothing like the numbers lost to WoW, and honestly from what I've seen, a significant number of those later departures came back.

    Saying there's no good reason not to run the script over and over doesn't make your statement true. Nor does it mean there are real, overriding reasons to run it, like there were when they ran it before.
  6. Lemur Lad

    Hamidon Raid

    Like I said in channel Sunday, I'd be excited about having Redside raids on the off-weeks. I can't promise to be at every raid every week of course, but I'd sure like to raid in the Abyss just as often as the Hive.
  7. Lemur Lad

    LAMDA bites

    Quote:
    Originally Posted by Ironblade View Post
    Please note: by DEFAULT, the minimap does NOT show league-mates, only team-mates. You need to open up your map options and set it to show league-mates.
    True, but since I was talking about sticking with your team during Sabotage I didn't think it was strictly relevant. Team/Raid leads should consider using it though to keep an eye out for people from the other team who took the wrong elevator.
  8. We'll keep that name in mind , but we didn't have access to the command that purges inactive names before, and Tsugaru has been very careful about having too many mods this time around.
  9. Ran this again last night. My advice still holds. When you get to the Durays, make sure everyone knows the plan before you aggro. Buff up, stock up on insps, etc.

    Ignore Praetorian Duray completely. Focus solely on Primal, chase him through every teleport, just hammer him as hard as you can until he's done. If Praetorian Duray takes no damage, he doesn't summon anything.
  10. For a little while last night we set PB private because of someone who didn't understand No means No. The channel is now back to Public, but silent on Join. Feel free to ask someone with a star to get unsilenced.

    If no one with a star is online at the time you are, leave a message here and we'll get it sorted out.
  11. When I lead Lambdas, I try to keep instructions to a minimum except when I know someone who has never done it before is on the League. Usually I ask, and if there is, then the vets are going to have to see a lot of chatter they know already. It keeps people on the same page and educates the new people.

    When it comes to opening the doors, I'm an advocate of I don't care. But I go with the instructions of the league leader. If they want me to jump the wall, I happily do it. Then inevitably I see someone who wasn't paying attention open the door anyway, and get a small chuckle.

    I just posted some tips to Following during the Sabotage phase in another thread, and will repost them here. I just offer them as things that help me stay alive, not as mandatory instructions or anything.

    Quote:
    NPCs go after the first thing they see. If you're doing things right, that's a big tough melee type, not you. The second key to following is, when the guy you're following stops you keep going a little bit until you're just past him. That way if anything is mad at you and not him, they run into him before they run into you, instead of shooting you in the back.

    "But I know how to follow!" is inevitable at this point. Clearly you do, but you don't know the best ways.

    Here are some tips to make it easier, particularly on Lambda:

    1) Before the trial even starts, open your minimap, and disconnect it from your Nav bar and move it to the side of your screen. You don't need it all the time, but during the Sabotage phase it helps a lot.

    2) When the raid leader tells the teams which side to go on, and WHO TO FOLLOW, you click on that name in your League window, right click, and Set as Waypoint. This gives you a yellow beacon so it's easier to see when the move, and it works through walls.

    3) when you get to the minimap your team is on, open your map and zoom it out all the way. The game has a bad habit of zooming the map in partway. Zoomed out and you can easily see where you should be at all times.
  12. Lemur Lad

    LAMDA bites

    As a squishie, particularly one who is completely unprepared to solo in this trial, you need to learn something very important. How to FOLLOW.

    NPCs go after the first thing they see. If you're doing things right, that's a big tough melee type, not you. The second key to following is, when the guy you're following stops you keep going a little bit until you're just past him. That way if anything is mad at you and not him, they run into him before they run into you, instead of shooting you in the back.

    "But I know how to follow!" is inevitable at this point. Clearly you do, but you don't know the best ways.

    Here are some tips to make it easier, particularly on Lambda:

    1) Before the trial even starts, open your minimap, and disconnect it from your Nav bar and move it to the side of your screen. You don't need it all the time, but during the Sabotage phase it helps a lot.

    2) When the raid leader tells the teams which side to go on, and WHO TO FOLLOW, you click on that name in your League window, right click, and Set as Waypoint. This gives you a yellow beacon so it's easier to see when the move, and it works through walls.

    3) when you get to the minimap your team is on, open your map and zoom it out all the way. The game has a bad habit of zooming the map in partway. Zoomed out and you can easily see where you should be at all times.

    Those are the tips for following. IF you die, buy some more purples in the hospital and get back, and use the minimap to find your group again.

    Between those tips and obviously smart things like not firing off AoEs or staying to fight when everyone leaves, you should be fine.

    This is about learning, and clearly you're sort of trying to do the incorrect things and not getting it quickly.
  13. My advice is, you shouldnt have gone after Praetorian Duray first.
  14. Quote:
    Originally Posted by Anti_Proton View Post
    I know it seems an odd request and I usually do want some sort of Pool Power, it's just until I really didn't that I noticed that I didn't have a choice. I do see the benefit of being able to select a pool power, just not the benefit of "having" to take one.
    You "have" to take some because even Primary and Secondary pools are designed with a focus. No Prim/Secondary covers all the areas. Thus, pool powers that are generally applicable to every character are put in other pools, both to easily designate these are things you may want to pay attention to, and to allow the Prim/Secondary sets to be more focused.
  15. Quote:
    Originally Posted by Samuel_Tow View Post
    I did all the Tip missions the game had to offer within about a week or two of that Issue launching.
    Then you missed the ones they added. I've had a few pleasant surprises lately when it comes to Tip and Morality missions. Even to the point of unique maps I hadn't seen ANYWHERE else in the game.
  16. Like Bill said, I see a lot more people calling out people with high post counts and claiming they're being bullied by them, than I do people actually get bullied by folks with a ton of posts.

    Anyway though this is about titles, less than post counts. I kinda miss the days there were more titles beyond Cartel, and when the community team could give out special titles to contest winners and people who made notable contributions to the community. It not only made something essentially useless a bit more fun, it actually cut down on the animosity since the "ranks" were less cut and dried.
  17. Hi folks, just wanted to let everyone know that the PinnBadges mods used one of the handy (and well hidden) operator commands to purge a bunch of inactive globals.

    If you got removed in error, please don't be offended, it wasn't personal! Just rejoin the channel and scroll through the list until you see someone with a star. Send a tell and they'll unsilence you posthaste.

    For people that didn't know about us, now's your chance! PinnBadges is one of the most active channels on Pinnacle (or in the game) for grouping, asking questions, getting badges (duh), or just chatting.

    Right clicking on your chat window and find us! or I think /chanjoin PinnBadges works too.
  18. Eden Trial got patched recently so you no longer need to have someone within range to start it, and it will be the WST this month. Abandoned Sewer Trial got the same issue fixed and the contact and pre-missions adjusted not too long ago as well. Not sure I'd call that orphaned.

    But I get you're calling for a revamp of the trials themselves, to which I say, they work pretty well now with proper exemping, and if people choose not to run them, that's their loss. I ran AST just last week and had a blast.

    There's a lot of things need fixing before these two do. Some even made your list. Two I can think of that didn't would be Cavern of Transcendence and the Blue Side respec trial.

    Getting 8 people and ghost porting them without killing anything has become the preferred way to do that trial, and while amusing I don't think it should be a race to keep 8 people connected and awake long enough to click a glowie. I know a specced character can run people through in under 10 minutes. That's part of the problem.

    Spending a mandatory 30 minutes in the reactor room while slow spawning ambushes pop up every so often is almost an exercise in enforced boredom.

    Basically I think with the addition of Incarnate Trials, all earlier trials should be a training ground leading up to the skills you need. Abandoned Sewer, Villain Respec, and even Eden in it's somewhat broken form, come the closest to meeting that goal. The rest need help.
  19. Quote:
    Originally Posted by Chase_Arcanum View Post
    you gotta be ready for weapons and poses that look neat but have absolutely no operational sense whatsoever.
    You clearly haven't wandered into a Sam thread before.
  20. Quote:
    Originally Posted by Rylas View Post
    It's also inconsistent with other exploration badges without good cause. So, why leave it that way?
    No it isn't, it's just the only one that is tied to a beacon. I can think of 3 other badges like Unabashed just off the top of my head.
  21. Quote:
    Originally Posted by Memphis_Bill View Post
    Or... move it so you're not relying on a raid's worth of other people doing something while you're on to go get it.
    What's a raid's worth to you? On our server we start on pylons with one to two teams and get more as things go on. This is that group vs solo divide again and it's one time where I don't see the need to concede to the pathological soloists.

    This isn't any different than getting a group together to do anything else that requires a group in this game. It just happens to be a little out of place in comparison to all the other Explore badges. Personally, I like that. I wish more of them were interesting and took a little planning to get.
  22. I don't care how long you choose to take for the whole TF. I don't care how many parts you break it into. But in those two cases, the power is granted at the end of one mission and used in the very next one.

    Anyone with enough foresight to plan for a 2 night run can plan to stop before they get the power or after they use it, and not in essence put their own foot in the bear trap by stopping the run right at that point.

    Every TF/SF added since Striga (which now means the majority of them), is designed to be run in under 2 hours when the team is the recommended size. I'm really not seeing why they need to account for statistical outliers in this case.
  23. Invite someone to your SG that doesn't mind going to Ship Raids. We ran one last week, got no issues with running one sometime this week or next. You don't even need to join the raid league. Just wait until you see the pylons go down and get your badge.

    Besides, it's not like the SG port for RWZ is more convenient than using any of the other 3 entrance locations. Distance from the tram/ferry to the RWZ entrance is shorter than the distance from SG port-in location to the Vanguard base, in pretty much every case I can think of.
  24. Quote:
    Originally Posted by DarkGob View Post
    Scrapyard can and does despawn on his own after X amount of time.
    This. If he wasn't anywhere near 0 hp, you didn't win. Despite the defeat message. If you were the last person to damage something, you will get a Defeat message when it despawns for any reason.
  25. Anything you find in City of Data should be considered Use at your own risk.
    If the page is correct it was last updated for version 1800.201003300904.10T4r
    We're currently on 2010.201105250125.1.0
    It was a great tool for its time, but I'm afraid that time has moved on.

    I have no advice on how to find NPCs in there. I used to know, but it's been years and have forgotten.