Lemur Lad

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  1. We've had a couple hint drops that the Atlas Park makeover is due to be impressive. I look forward to this. I just want to suggest a key reminder in updating this zone:

    Don't forget the Mayhem and Safeguard maps!

    In a perfect world, I'd ask them to go back to these two missions and come up with some new angles and upgrades, using new tech we've seen in other missions. With an eye to steadily upgrading each other Mayhem and Safeguard in future issues. I know that's not realistic in the i21 timetable, but I'll settle for a cosmetic upgrade please.

    PS- upgrading any other outdoor maps that aren't in alternate timelines/dimensions would be cool too.
  2. Quote:
    Originally Posted by all_hell View Post
    I enjoy having challenges to overcome in my games.
    Sam doesn't.
  3. Quote:
    Originally Posted by Samuel_Tow View Post
    Secondly, "get someone who has a power your entire AT has no access to" is not and has never been a solution, but merely a symptom of a problem.
    I call ********. No AT does everything equally well. If they did, we may as well be playing Red Man and Blue Man in Rockem Sockem Robots, because everyone would be the same.

    Some foes are designed to piss of melee. Others are designed to piss off ranged. MOST of them are designed to make life hell for squishies.

    The ongoing complaints about the very few enemies that make life a pain for Melee are unwarranted for the simple fact that most things out there, they get to ignore.

    Lastly I'll say all this talk about one particular mob making a solo Mayhem so much more difficult is ludicrous for most of the reasons you just listed about why adding 1 person to the team isn't realistic for you.

    A Solo Mayhem is very easy to rack up bonus times.
    A Solo Mayhem has very small groups with enough spaces around them to avoid most of them if you choose.

    If it's so untenable for you to grab 1 person to handle this mob type you don't like, then it's untenable for me to get behind changing it when there's MORE than enough margin for error in a solo Mayhem.
  4. Quote:
    Originally Posted by Residentx10 View Post
    I'll be leaving soon..I can't keeping grinding new archetypes every semester. I'll level these I have existing now and pull the plug.
    This has about as much relevance to anything you've said as saying "The penguin can't find his shoes."
  5. nm misread the double negatives and indefinite pronouns.
  6. Quote:
    Originally Posted by Residentx10 View Post
    Here are the links(look at the yellow markup):

    In this one see the 3 slot/enchancement choices?

    http://jumbofiles.com/zu3hxrkz4r1z/P...kedup.png.html

    In this one, will Time Manipulation be like TP where there are 3-4 choices and then you get to decide what to slot?

    http://jumbofiles.com/ihhtvbo7i04v/P...kedup.png.html

    Honestly, I would much prefer option one than the latter...unless they up the slots per character for those characters that them.
    The words Time Manipulation are nowhere in those screenshots.
  7. Quote:
    Originally Posted by Residentx10 View Post
    I'm done with controllers, I will not be created anymore. All my crowd control new characters are dominators who have offensive powers. My issue is about retaining the 1 controller I have now.
    Then it's not an issue. Time Manipulation will have no effect on existing characters unless you're on a team with someone with it.
  8. Quote:
    Originally Posted by Residentx10 View Post
    But the respec will probably allow me to apply slots to it like the prestige powers.
    But since I don't know...I'll wait.
    Allow you to apply slots to what? I think you're missing some kind of fundamental point here.

    Time Manipulation is going to be a new Primary (Defenders) or Secondary (Controller, MM, Corruptor) powerset. Not a Power Pool or Ancillary Pool.

    I've read through your post and responses on this several times, and the things you're saying just don't make sense.

    We don't know what kind of Slotting Time Manipulation will need. We do know that in order to get the pool, you have to make a new character.
  9. I see nothing in the listed effects that negates Flying. Do the same thing I do for KoA caltrops and pop on a Jetpack until you're out of the patch. Problem solved.

    Alternatively, play with someone who has a confuse power, and be sure to kill the Equalizer last. Glue Grenades go from the annoying whatever you called them to a huge fun enhancer. Don't take my fun away, I like it how it is thanks.

    Conclusion: There are two easy easy easy answers to the problem of glue grenades that don't require rebalancing, and don't require nerfing other people's fun. Can we move on?
  10. Quote:
    Originally Posted by Noyjitat View Post
    My hitpoint cap on my sr scrapper is 1807 That's hitting me for 88 more hitpoints that I even have and I have the accolades and +hitpoint set bonuses.
    You're getting hit for more than your current max hp, not more than your hit point cap. Buffs like Frostworks and Rebirth with +hp can both get you a lot closer to the cap for Scrappers, and make it a lot easier to keep you on your feet.

    It's part of the teamwork aspect of the raid.
  11. Makeup or not, I think the Steampunk faces look terrible.
  12. My feeling is that instead of making things more complicated on the player side, they should do a total revamp of how mezzes effect NPCs. They could make creative use of the same thing that lets Blasters shoot basic attacks while mezzed, to create a much more nuanced system than exists now.
  13. Lemur Lad

    In praise

    Quote:
    Originally Posted by Jagged View Post
    I kind of assumed that going in. After all, we are expected to get fed up with both sides and leave for Paragon of Mercy Isle. I just expected to be able to use the new technology to "do the right thing."
    There are times that that happens. But mainly my advice would be to pay attention to the warnings given when you're given each contact. Crusaders tend to be nastier than Wardens, and you can take a few simple steps to avoid running for the meaner contacts.
  14. Quote:
    Originally Posted by Jetpack View Post
    It does state that they don't intend to stop it. Which I find interesting.

    Feel free to not.
    Not exactly sure why they'd try to stop anything that isn't a violation of the Code of Conduct or EULA, but whatevs.
  15. I wasn't aware that stating the existence of an alternative was the same as expressing a preference or opinion.
  16. Quote:
    Originally Posted by Samuel_Tow View Post
    Take this how you will, but in my opinion, if something's not worth being upset over, it's also not being happy about, and therefore not worth bothering with. I got City of Heroes and stuck with it for so long because I like the game enough to be excited about it. If I don't care about it enough to be upset when something bad happens to it, I sure as hell won't care about it enough to want to play it.
    The first line of the Serenity prayer makes my point in better words:

    God grant me the serenity
    to accept the things I cannot change;
    courage to change the things I can;
    and wisdom to know the difference.

    What I'm getting at here is that I see the getting upset over things as a failure to know the difference. Having passion is fine, but repeatedly expressing your doubts and dislikes in negative terms is ultimately nonproductive. Both for you, and the people listening.

    Negative reactions that continue and grow are not a necessary counterpoint to positive feelings and caring about something. You don't have to have one without the other, and neither one is inherent to the worth of the thing that inspires those feelings.
  17. Quote:
    Originally Posted by Samuel_Tow View Post
    While I don't disagree with you on principle, I didn't get as bitter as I was overnight. For a full year I watched the game, and everything added to it just depressed me more and more. I think year is long enough for me to call it a "change of directions," considering the average non-stupid person (and I count myself among the stupid) would have quit after a few months.
    Considering they pretty much plan a year's worth of updates at a time, or at least commit to a year's advance planning, I'll just leave it at the fact that I think one year out of seven isn't worth getting too worked up over. Especially considering that most of the things that are making you happy now, are things they were working on during that span, they just didn't tell you about them.

    If things or people in the game or the forums bug me, I take a break. As much as I love this game it's not worth the emotional effort to get literally upset over. Whatever ownership stake I may feel, it's illusory and the game isn't mine to change or not change.
  18. I heard you. And as I said, the answer is Not Yet.
  19. Quote:
    Originally Posted by Memphis_Bill View Post
    Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes.
    Epic summation sir.
  20. Translation: Done! What's next?

    This kind of comment is a developer's bane. Players inevitable work through the things they make in a micro fraction of the time it takes them to make it, and to make the things that come after it (in this case, you're theoretically completing it, but it's the same).

    They've said on several occasions that there will be more to do as an Incarnate, and things you will need these powers to do well in. I'm not sure if you missed them saying that or what, but you're just gonna have to trust them that it's gonna take some time to get there.
  21. Quote:
    Originally Posted by Samuel_Tow View Post
    I'm getting what I want and the game is going pretty much exactly where I want it to go NOW, as opposed to before
    This is where the whole thing breaks down though. You treat the ongoing process like it's a boat that changes direction, and make assumptions about where that direction is leading. A lot of complaints do that. I'm guilty of it too on a few occasions.

    But that's a mental construction that stems from our attempts to understand the development process. Our dev team is very open, but not when it comes to the day to day of what they're doing, and not when it comes what things they're working on for tomorrow.

    These things you love now? The ones that you say indicate a change in direction? They were always going to arrive when they were done, and they were being worked on at the same time as a lot of those other things you happen to not like. Getting worked up over the fact they weren't done sooner or before other things ignores the fact that the people who did this probably had to learn the things they used to make it while doing those other things. The Whole is a process, and the process is ongoing, and you only get to see the tip of the fin above the water.

    And a lot of the time, people weren't telling you your feelings about those other things don't matter, but that getting worked up about it was ultimately pointless, because there were indeed things coming you would like, its just a matter of which things got done in what order.

    People would be a lot happier if they just packed up their tea leaves and stopped trying to guess what every change means for the game as a whole.
  22. Biff is tough because he has great resists and a sick regen rate. Consider crafting an Envenomed Dagger and bringing that.
  23. Quote:
    Originally Posted by Aggelakis View Post
    I would like to request you stop using giant blocks of ridiculously tiny text because while I am marginally interested in what you have to say, I cannot, in actuality, READ WHAT YOU HAVE TO SAY. :/
    Agreed. I refuse to give myself a headache even trying.
  24. Just a handy side note. It can be a pain claiming items on a non 50 if you've bought everything and have a lot of Ascension Armor pieces. Thankfully I learned from these forums that there's an Option under General> Email that lets you hide anything you can't claim. Makes it easier to use the Claim All button on non 50s