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Posts
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No dev ever says no never. This however is the closest I've ever seen this dev come to saying so, so twisting it to "we just have to bug them more so they put it on the schedule" is a willful distortion.
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Did anyone point out to this guy that he was playing an early beta version of the software and not a release candidate?
PS- if you've never rubberbanded in WoW, you didn't play very much. -
Unlikely in the extreme. Do what I did and wait for them to add more to the existing pools. I was thankful to have all that stuff sitting around when new Lore pets came out, and I'll feel the same when there are new Judgements or Destiny powers.
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Quote:No. You're twisting both the intent and outcome of what he's saying. They know we want it, and they are still saying that. They're not even saying we will look into putting it on the schedule, which is what they do when it is in the realm of possibility.So it's not that they can't or won't do it. It's just not on the schedule at the moment. Asking for these things and bringing it up with threads like these will certainly do a lot for putting it on the schedule where there's time.
As the other quote says, this is an alt friendly game, and even a paid for feature that depresses the need to make alts is antithetical to their main goal, which is to keep people paying and playing. When Posi says he doesn't know what they'd charge to make it worth it, he's thinking of all those hours and time people invest into a new alt when something new comes along. -
It's really best to decide on a character by character or case by case basis how much you care about experiencing content. I generally tend to make a character that's got good solo chops and set them aside to experience stories when and as I choose. Or my girlfriend and I will make a pair set aside to do that.
From there, I'm in charge of what they see. Either I hide from searches, or I take people along with me instead of going along with others.
Other characters I decide story arcs on occasion are fun, but I don't get attached to seeing entire zones with them and jump on whichever teams come my way (except blind invites from random strangers, that's a personal pet peeve). -
I will be re-rolling my EM/EA Brute as an SJ/EA Brute. EMelee has become a massive disappointment and I'm having so much fun with SJ on beta, that instead of trying to salvage his build for the 3rd time I just want to start fresh and have fun with him.
All my other characters will be new new new. -
Quote:So you can move on to your speed STF and speed LRSF and get them all done in slightly more time but with more drops and Merits than your lown "shard ITF"With the incarnate stuff out why would anyone want to do a speed ITF?
You will always get more by doing multiple TFs than you will by dragging out a single TF. Always. -
won't happen. They've said so. More than once.
While they love to do things we ask for, there have to be good reasons for it, and no overpoweringly bad ones.
What you're asking for has no good reasons to allow it and massive technical hurdles to imlement. -
FYI- it isn't. That phenomenon is related to a bug with cutscenes. When I'm forced to watch MM's boobs, I get what you describe. When it gets skipped, I don't.
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Quote:Who said the game couldn't support it? I've run full BAFs with no appreciable lag. There are other times I've had lots of it. But the simple fact that there are times when it works fine trumps any argument you can make that the game needs an arbitrary lowering of the limit.That is absurd.
Using 24 players is fine if the game can support it but the amount of lag we endure suggests the game cannot. Enabling a feature of the game which is cannot support is poor design.
Look I can underline things too!
If it never ever ever worked right, you might have a point. -
Quote:I like to not see big screen TVs up on the wall when I go out to eat as it distracts me from my girlfriend. But I know if we go to a Sports Bar my chances of that not happening are next to nil.I personally disagree. I've broken your inductive reasoning.
Personally, I'd like to have a choice before reading spoilers. Without any sort of warning, I might not be able to make a choice and accidentally read something I wish I hadn't.
Same thing applies when you make the choice to browse the forums. -
As he said, your second picked power doesn't get the bonus damage.
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Beating the mission as designed, and beating the mission for purposes of farming are not the same thing.
It's not an exploit, but calling it "as intended" and implying it's the way it is normally done is also inaccurate. Additionally quoting a player wiki and implying that's developer intent is disingenuous at best.
To the Original Poster: Basically you need to be able to beat the looters quickly enough without dying. If you're on a character that gets killed by 1 boss plus 1 minion, or can't defeat the 3 in the lobby before the others get there, look into lowering your settings.
First off try setting it so you don't face Bosses when solo. If that's not enough set their spawned level to -1 of what it would be normally. -
Consider "the Origin the end-all be-all that the character creation screen treats it" as an acknowledged mistake in the development process, and it's been minimized wherever possible until such time as they can address it.
Basically they know (game) life altering choices made at creation and unchangeable are ok in theory, but bad in practice. Tying bonuses or perks to them makes things even worse, particularly for the "new player"
They learned this mistake in the original beta, and left the Origins in because there was always the potential for getting the tech to fix that problem.
Things being what they were, they never got around to it really, but we're at a point now where they actually do have the tech. With the branching mission dialog and goal system, the badges with various hidden ID flags, and with the ability to make and apply a wide range of temp powers tied to origins.
Whether they do any of that remains to be seen. Either they left Origins where they were in the new creator for Legacy reasons, or they have actual plans so that people don't need to worry about, learn about, and min-max, but they become something that enriches the story experience, giving players minor variations that make things more interesting. -
Yest clearly you pay to sit around and complain when an easy solution is readily available to you. If other players are recuiting full sized BAFs, and other players aren't willing to listen to smart advice stated in a reasonable manner, then other players are your problem not the game.
Also [standard code rant applies] you have no clue how long it would take to chance so don't act like you do. -
Quote:Real world paradigms aside, I always tended to see the way Starfleet handled things to be somewhat similar to Ender's Game. Everyone is given the same initial training, then tracked into whichever advanced program their talents show they belong. Often with those steps happening simultaneously or even in reverse (Bones being a doctor before he joined, and presumably getting basic training at the same time he was learning everything a fleet medical officer needs to know).So it's possible Kirk could have been made captain of a much smaller vessel like a corvette or patrol ship right out of Starfleet Acadamy but a cruiser like the Enterprise? Total BS.
Engineering
Science
Command
I got no issues with them rapidly advancing the Command school grads they've been grooming for the chair, and I consider Kirk's promotion to be in essence a battlefield commission. His Academy training virtually guaranteed he'd end up there eventually, and exigent circumstances and meritorious service both meant skipping steps was a valid call. -
Quote:In certain strict caste societies, the captain/crew relationship tends to border on captor/hostage in terms of psychology. Even in a nonmilitary working ship, an extended voyage can lead to some really funky attitudes when all your societal rules and upbringing center on accepting authority.I'm not buying that his entire crew would blindly follow his insane orders. If I'm on a ship that goes back in time and my skipper starts acting nutty as a fruitcake he's gonna find himself taking a permanent dirt nap.
Don't think of a Romulan crew as you would a crew on an American vessel with American ideals and norms. Think of them more like a Japanese crew in WWII, which would put them at the borderline fanatic position on the spectrum. While Vulcans curbed their raw violent tendencies through analysis and logic, I get the impression that most Romulan societies did it by instilling strict discipline and obedience. In Trek Romulans are seen as warlike, but not barbarically so.
Besides, we don't really know how different Nero before the destruction was from Nero after. Nor do we know precisely how much information the crew had been given. Given all these things as a baseline, it's actually pretty easy to think that a crew would have absolute faith in their captain and follow his orders.
On top of all that, we as viewers tend to develop a pretty jaded view of time travel when watching Star Trek, and it's easy to forget that to the universe at large, it is considered impossible, or at least wildly misunderstood. A Romulan miner doesn't have the level of intellect or training to wrap their head around things the same way a fully trained Vulcan Science Officer with top security clearance would. -
Quote:Why enforce a cap when all a leader has to do is decide they want less than the maximum.All they have to do is cap the number of people allowed into BAF at one time to 16. It is a simple fix that would take less than 3 minutes to implement.
Just like TF minimums annoy players, low max limits on participation do too.
You have the choice available to you now. Just exercise it. -
Quote:I'm generally of the opinion that new players aren't any stupider than existing players, the only variable being time. Most of them will be able to figure it out. Especially since it's actually the exact opposite of the old "Kill X in Y neighborhood" problem, which was overly specifc, and "new players" ran into issues figuring out why their kills didn't count.
New players won't know that kills away from the designated mission site also count.
Basically people will go after the first ones they see. If they have to run a little bit before they find some, that's no big deal, AP is a pretty small zone. In essence, people's default mode of play will lead to mission success, as opposed to having to actively sort something out. If a high level griefer is spamming AoEs, all the new player does is have to run around a couple corners and there will be more targets. -
Quote:I've done them on Mercy and it's fundamentally the same thing. I ran into no issues even when things were very crowded. While they lead you to a specific area, the area where there are foes that count is usually quite large with really fast respawn and low perception radius.It's not a problem with the new tutorial, LL... It's the starting mission series in Atlas. Run through them on Beta and you'll see what the OP means, I suspect.
The contacts send you on open-world hunt-style missions in a specific area, which you often end up sharing with other players, rather than into instanced maps. I saw some mob-leading myself running through them yesterday afternoon, and have no trouble imagining how easy it would be for a higher level player to wipe out the mob spawns compltely to grief the lowbies.
I don't deny it's possible, but I'd bet money it's hard to keep people from completing their missions for any length of time. At the very least it won't take people any longer than it does hunting over a wide area for uncommon mobs now.
If it does turn out to "need" a solution then all the devs need to do is make use of the phasing technology so that people beyond a certain level can't even see the mobs. -
Quote:How are higher level characters supposed to get into the tutorial?
The shared mission in the tutorial is no different than what we've had for years as zone events and fighting GM's, however sending players to the same location in a zone to fight regular street mob NPC's is a stupid idea. I saw the same damn thing happening that I hate about playing Champions. A whole bunch of players standing around in one spot waiting for the NPC's to respawn. This is a frakkin clusterbleep and can easily be griefed by higher level characters who will be able to wipe out the lower level players objectives before they can complete their missions.
Not to mention that in the "zone event" section of the tutorial the conditions aren't personal. Anyone makes a kill, everyone gets credit.
Besides, it's not like the tutorial is always going to be jam packed with people after the first month or so. -
Quote:agreedQuestion:
Why are you not posting this in the VIP Beta Feedback, where the devs will actually be LOOKING for said feedback, instead of S&I? I mean, that IS kind of the point of that section. Or at the very least sending the info in as a /bug (option: Suggestion/Feedback) ? -
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That's not an either or. He has to sweep until 5 because they won't give out a scanner or intro him to another below 5.
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ummm not at all (again). Right now, there are only paying subscribers, and they are the only ones with access. Again, we know nothing about the future. This discussion is just about how they plan to test the account tier system.