Laevateinn

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  1. Quote:
    Originally Posted by Bright View Post
    Nice attempt at a swipe there, but I think you'll find I'm not so thin-skinned as all that. Quite the contrary...

    The point is, it's not up to you what other people play. It's not your responsibility to tell them how flawed you may think their picks are or how much more uber you think another choice would have been. You're certainly entitled to your opinion, but so is everyone else, and if they happen to like their MA Stalker or their Mercs mastermind or their FF defender, it's not your place to tell them the're "doing it wrong".
    We can at least agree on that: It's not up to me what other people play. As I said, i'm not interested in telling people they're "doing it wrong", unlike those who try to tell me that the game is really about roleplaying and concept and I'm doing it wrong myself, or that I can't have fun because I use IOs and play FotM minmax builds.

    At the same time, criticism of a powerset isn't criticism of a player, their characters, their playstyles, or their choices. That's what I'm trying to say.
  2. Quote:
    Originally Posted by Bright View Post
    Now you're just being silly...

    Do you honestly believe that the recent changes to those two ATs were the result of people like you telling people like me how badly our characters were gimped? Really? Because I'd almost be willing to bet that the changes have a whole lot more to do with those of us who actually PLAY those characters making comments and observations about them here on the forums or in coversations with the devs than from your critiques of other players.
    Critiquing powersets is a lot different from critiquing players, although many thin-skinned people conflate the two.
  3. Quote:
    Originally Posted by dugfromthearth View Post
    just like you should tell people if their costume is cool
    and if asked you should tell them your honest opinion
    but you should not just volunteer to someone that their costume sucks unasked
    I've always found this attitude strange. Costumes are the creation of the player. Powersets aren't. They're like tools or machines, their merits can be discussed separately from the characters wielding them. If people get annoyed hearing that one machine is better than another, they're too wound up for their own good.

    If you were playing a paper plane blast character and someone told you "Hey, paper plane blast is really really good!", would you be pleased?
  4. Quote:
    Originally Posted by Bright View Post
    At the same time, it's also pretty safe to assume that because of people like yourself, any of us who play those 'sub-par' sets or ATs have ALREADY heard the stalkers-are-gimped/peacebringers-suck/force-field-defenders-are-useless/ninja-are-useless song and dance often enough to find it more annoying than in any way helpful. As someone who plays a fair few of those types of characters, trust me on that one. There's no shortage of people all too willing to tell us how awful our characters are. You really don't need to worry about adding your voice to the chorus.
    In-game, I usually don't go around commenting on people's characters unless they ask how sets compare to their peers in the first place.

    [edit] Or game balance discussions come up.

    P.S. Thanks to the efforts of players who believe in game balance over political correctness, stalkers and PBs are much better than they once were.
  5. Quote:
    Originally Posted by Thirty-Seven View Post
    In my experience, that knowledge is useless.
    Correction: it's useless to you. It may not be useless to another player - I find this sort of advice useful, so I try to offer it. The way I see it, since you're not interested, you can easily ignore it anyway, and if it comes off as proclaiming superiority that's due to your personal assumptions which I can't do anything about.

    Many people enjoy the game without getting involved in the character optimization side of things. I've no intention of trying to change their playstyle or proclaim that mine is superior, unlike those who look down on character optimization. However, I do believe in giving players what I consider accurate information so that they can make decisions for themselves.
  6. Quote:
    Originally Posted by Nalrok_AthZim View Post
    Never, ever, EVER, EVER tell someone a set is 'bad' EVER. You come off sounding like an elitist, and who knows? Maybe that person will absolutely LOVE your 'bad' set and play it better than anyone you've ever seen.
    Nothing wrong with that. There are still some pretty bad sets in the game, and I'm going to call a spade a spade.

    The last part of your statement betrays some of your assumptions. See, when I say a set is bad, I'm not trying to discourage anyone from playing it. I'm just informing them it doesn't perform to the level possible with other powersets, and what they do with that knowledge is up to them.
  7. Quote:
    Originally Posted by Leo_G View Post
    And I suppose you do not feel there are any issues with sets like Energy Blast's knockback? I don't think there's an issue with knockback itself so an option to eliminate it is *NOT* the solution. Options to mitigate it? I think it's doable.
    You're right that it's not specifically a problem with KB (there are niche uses for powers like e.g. Gale, which you can use to move spawns around, or Bonfire, which you can use to block tunnels or keep terminals free of enemies), but adding 1 extra attack that comes after level 32 isn't going to fix the set, either. The set's problem is it has random unreliable (i.e. <90% proc chance) KB that kills your AoE damage and cannot be relied on for mitigation at the same time. So, just change everything in energy blast to KD, probably leaving 1 attack with 100% KB in it. Problem solved, no cottage rule broken.

    Quote:
    And just like Energy Blast's knockback, there's really nothing wrong with Force Fields either.
    When you consider the metagame where there are numerous ways to get high defense, and when you consider that there are support sets which offer high defense boosts while also bringing other powerful, valuable abilities to the table (Cold, Time, Dark etc) then there's a pretty serious problem.
  8. I have a fire/fire/fire myself, and the damage is actually not as good as it looks on paper, due to the awkward mix of cone/PBAoE/damage aura.

    But it is very good for training skills. Once you learn to speedrun ITF on a 0 defense fire/fire/fire you can play anything in the game.
  9. Mind's aoe weakness is much more than just not having containment. It doesn't have an aoe immobilize, and a procced-out immobilize which sets off DoT interfaces is basically the Controller equivalent of Fireball. Illusion has the same weakness, only that it actually does have controls strong enough to be worth the disadvantage.
  10. Mace has no good ST blast either, but does offer -Res which is valuable on a character that caps damage, and the shield has energy def (I'm skeptical of the viability of pure S/L builds against modern content).

    Last week I respecced into a S/L/Range capped ice APP build and the ice shield isn't as ugly as I expected.


    Still evaluating if the gain in ST/AoE is worth it.
  11. Quote:
    Originally Posted by Test_Rat View Post
    I can go another way: is hot feet and fire cages enough AoE?
    With DoT interfaces, it could be. Just cage, hotfeet and imps (no APP attack) were enough for me to outkill a rad/rad blaster. Your cages isn't procced out though.

    (edit) hotfeet is a 20ft radius.
  12. Is this for trials, TFs, soloing? How badly do you need the team support capacity? What's the budget?

    I see some half-hearted attempts to get range/aoe def but a serious S/L/Range softcapped build is significantly more expensive than this.

    A lot of attacks aren't slotted for damage at all. Generalist fire/kins need to slot for damage since there are situations where you can't melee and battles against single strong enemies where FS doesn't cap your damage.

    S/L def builds can't get significant res since they typically don't have a res APP to stack with tough. You might want to forget about res entirely (use tough to mule a +3 def unique and keep it turned off to save end) and rely on softcap + capped HP to keep you alive.

    You're slightly overdosed on def (drop back to around 45-46%).
  13. I'm pretty sure you won't get the benefit of the numi proc in Transfusion. Nothing particularly odd other than the choice to go for ranged def on a melee controller. I tried it and was not able to make it work; mez immunes (e.g. cimerorans, IDF) get to melee you too much.

    No alpha? Agility radial would net you the equivalent of ~20% global rech, +1.5 def(all) and save you 2 slots since you could pull the flyspd commons out of afterburner/fly. You'd be able to move some sets around and get purple damage procs into char, get a proceed-out cages, put numi proc in health etc.

    Siphon Power vs. Increase Density: Both are strong choices, but if I had to pick one I would probably take ID over Siphon power since it gives energy resist and mules a +3 def unique. Energy resist is important vs. IDF.
  14. Quote:
    Originally Posted by Vitality View Post
    However, if you're on a team...you can tackle various threats. Have some stay and fight the main invasion point...and have others take out the bombs being scattered. You can have members fighting a spawn here on the ground...and you can have members fighting a spawn there on the roof. You can also fly around assisting various members of your group.
    Rikti spawn based on both the number of heroes in your immediate area and the number of rikti recently killed there, so splitting up like that actually makes things boringer. You kill 3 minions then stand by, tap your foot for 10 seconds, a bomb lands on you, then another 2 minions and a monkey port in, etc. Besides, we all know the Rikti teleport right to our doorsteps. There's no reason to specifically go fight them on a rooftop unless you liked the scenery there.

    If a Rikti invasion were more like the movie you would have one squad fighting the dropships while another assists Siren's Call-style hotspots on the ground where the Army is battling Rikti. Then a Rikti commander ports in and you all gather to beat him up.

    Speed ITF is the closest to the sort of thing I'm talking about. Mission 2 - everyone split up in 2's and 3's and each squad clears a branch of the map. Mission 4 - two brutes solo a tower each, the remainder kill Rommie.
  15. Laevateinn

    The Wings

    Quote:
    Originally Posted by Rockshock View Post
    The teir 9 stuff is a reward for players that have been playing a long time. If you havent, then you dont get the reward. Tough titties.

    You dont go to a someone holding a raffle and moan at then for you not winning, then demand something 'cos you wanted it'.
    As harsh as this sounds, I have to agree (full disclosure: I'm tier 7 VIP). This game needs more, not fewer, exclusive rewards that can't be attained by the average player.
  16. It's quite clear a lot of people in this thread have never actually played endgame IO builds, or are playing them against legacy enemy groups at low difficulties. I've heard "Not enough challenge!" sour grapes from people who can't afford such builds or don't know how to design them often enough. Obviously if you only ever kill council america on Standard Controller Farm Settings you'll find the game unchallenging to play.

    Modern enemy groups (incarnate BP, IDF, Talons of Vengeance) have a much more versatile threat profile with exotic damage, buff/debuff and varying tohit. I'm soloing my fire/kin through DA arcs at 53/x8 with bosses and I need to be able to tell, at a moment's glance, which enemies in the spawn are threatening my defenses, neutralize them in other ways and prioritize which ones to take out first, changing tactics on the fly as spikes of damage leak through the softcapped defenses. Exactly how this is less challenging than the level 20 controller running in circles trying to stack confuse on the snake boss chasing her, I fail to see.
  17. Quote:
    Originally Posted by Golden Girl View Post
    ...
    I like this. I would play it. As a trial if not a zone event.
  18. Make others feel like they're actually contributing.

    I try to remember to say "great buffs" or "thanks for heal" even if I didn't strictly need it.

    Do stupid reckless stuff.

    Once, I was on an LGTF where the whole team was really paranoid and the leader insisted on taking out the portal generators one by one (in my 4 years of CoH, the only leader ever who brought up this plan). I ignored her, popped magus, blew up all the generators at once and helped the team fight off a billion Rikti ambushes. The leader was furious but everyone agreed it was the most fun they'd had in a long while.
  19. Quote:
    Originally Posted by Nos482 View Post
    We can“t sucker punch our annoying teammates
    I want this power.

    You punch them and they fly off the screen. A few seconds later their character stumbles back from off-screen looking woozy.

    It can be used once a TF.
  20. Quote:
    Originally Posted by Vitality View Post
    What exactly is the difference between what happened in the movie...and what happens during a Ritki invasion?
    In a Rikti invasion, everyone huddles together and spams powers for five minutes nonstop and nobody can see what's going on. In the game as a whole, teamwork consists of holy trinity MMO nonsense where characters aren't allowed to be good at more than a few things because if they did, supposedly the forced grouping model of gameplay would fall apart and dooooom.

    In the movie, combat is mobile and fluid. Teamwork is executed not by having 7 squishy guys hiding behind one big guy taking potshots at the enemy, but by splitting up and tackling various enemy threats. You can see from the way Cap splits up the team how the roles that characters fill are tactical rather than MMO holy trinity ones. While they vary considerably in the magnitude of power they wield, all of them are competent combatants alone and all the characters with ranged attacks get involved in extended melee combat at least once.

    If you wanted to make Rikti invasions more like the movies, here's an idea - have a ground battle and an air battle. Rikti are teleporting in and heroes fight them off on the ground, but they're getting bombed all over the place and taking heavy damage. So a squad of flyers has to get up there and kill some dropships. The more dropships the flyers kill the fewer bombs fall on everyone else.
  21. Quote:
    Originally Posted by Master_Templar View Post
    Very interesting concept, and makes sense. I have gotten used to hover as my combat mode for my Ill/Cold and hardly spend any time in melee. Do you have a build handy? What alpha are you using?

    MT
    My aoe capped illusionist is /Time. I haven't found a way to reasonably cap aoe on anything but /Time, /Dark and /FF.

    AoE def isn't as plentiful as ranged def, and critically for effective softcapped builds, it rarely comes in sets that also offer +Rech. I found that while softcapping range doesn't lower your recharge, softcapping aoe does, and that's not acceptable on an illusionist.

    I suppose this kind of contradicts what I said about aoe def being valuable, but I guess what I'm really trying to say is... someone make me a perma-PA aoe softcapped Ill/cold, because I can't do it!
  22. Realistically, if I were CoH's producer (which means having to take into account profitability, not pissing off too many customers, respecting the various playstyles of players, dealing with the limitations of the game engine, and things like restrictions from management etc.) the one change I do think I'd have a nonzero chance of pushing through (and which would still garner vicious hate from most of the playerbase) would be adding more gear for the hardcore elite of minmaxers.

    Basically, there'd be a 5th tier of rarity for both IOs and incarnate powers (probably called Supreme, and colored black), which would only drop if you finished completing content under certain conditions. e.g. Speedrunning ITF in under 15 minutes would get you a chance at a Supreme IO. Finishing STF at +4/x8 would get you a roll at another. Powering up all the terminals on at least one reactor before Antimatter arrives would get you a chance at a Supreme rarity component table, etc.

    Supreme IOs are always procs and give bonuses that can't be duplicated easily by lower-rarity enhancements. e.g. +8 Hold protection (not attainable through IOs), +50% heal power (attainable through IOs but not realistic to build for), etc.

    They're always bound to character. If you got one you didn't like you'd have to use enhancement converters to roll for another. Alternately, you could combine any two Supreme IOs/components into a new one of your choice.
  23. Quote:
    Originally Posted by TheDeepBlue View Post
    Congratulations, you're the cause of the complaint.
    Guilty as charged. Rather than hanging around and making a miniscule contribution to the population count, it's frankly more effective to just hop over to where the action is, and get your friends to come too. That's not rocket science, either.
  24. Laevateinn

    How badly...

    Quote:
    Originally Posted by LeoninProtector View Post
    As much as I love science in the real world and believe the answers to almost any question can be discovered via observation and the scientific method, there ARE some things science will never understand.
    Here's the context of the scene in question (emphasis mine):

    Quote:
    Horus: I can't make a Kheldian scanner out of this junk! We've got to find "Requiem", and the Nictus larvae using him as a host. Earth's technology is centuries away from...

    War Witch: Listen... Kheldians, Nictus, and my coven must share some of the same psychic powers, or Requiem couldn't have followed me and killed my coven.

    Horus: So?

    War Witch: So get me some salt, and I'll show you that technology isn't everything.

    War Witch: I'm sure Kheldians have all kinds of high tech gizmos, but we aren't just monkeys with shoes. My people have always known things about the universe that science will never explain.
    So to me this is much more than stating the fact that some things will forever be beyond the reach of human science (which I don't deny); to me it shows the condescending attitude that science can understand nothing of magic's superior ways. It's worth noting that the Nictus are, of course, horribly transformed by science and in the same comic Requiem is very specifically addressed as "Science-Lord".

    This anti-science bias persists with amazing consistency throughout the CoH world. Everywhere science and technology are associated with mutation, perversion, destruction, pollution, corruption, greed and villainy. There are entire zones devoted to it. This is much more than just a case of comic-book runaway science; in comics you can still find positive examples of scientists and engineers. The Lex Luthors and Dr. Dooms of comic-book worlds have their Mr. Fantastics and Tony Starks to contend with. Not so in City of Heroes; there is scarcely a single positive example of a scientist and engineer as a counterpoint to Nemesis or Dr. Aeon. Science can understand nothing and technology do no good in this game's lore, unless it serves some villain or another, especially with weapons.

    Magic isn't demonized in the same way. There are evil magicians and mystic organizations (the Carnival, Darrin Wade) as well as good ones (Numina, Dream Doctor, the Midnighters) - which is exactly what you'd expect. Why is it that magic can be treated neutrally and not science and technology? Where is the Victorian engineer-hero, the genius researcher fighting to get his miracle drug to market, the archeologist trying to save ancient ruins from being looted for their magical artifacts, the whistleblower trying to bring down Crey from within, and the crimefighter trying to make a difference with homemade rocket boots and a stun blaster? You'll be hard pressed to find them in this game, at least in the official lore.
  25. Laevateinn

    How badly...

    Quote:
    Originally Posted by Diggis View Post
    This is confusing. Most of the early Praetoria arcs are science and tech based. There is little to no magic in the original set of arcs. The last couple of areas in Praetoria seem to address WHY that is, which makes sense to me.
    The villains of Praetoria use their scientific and technological mastery to manipulate the populace and warp the human form while the poor oppressed magic users hide out in a swamp and plot rebellion while squads of sci-fi raygun soldiers try to hunt them down. It really doesn't get any more obvious than that.

    Depictions of science and technology in this game are nearly universally negative. Both are presented as powerless in the face of the major supernatural threats confronting the city, which only mystical understanding can comprehend (and this one dates all the way back to War Witch's line in the original CoH comic, "There are things that science will never be able to understand."). There are no examples of research or engineering organizations using technology for the good of the public; all we have are Crey, Arachnos, Malta and the their ilk. Advanced technology, with exception of the medicom and possibly the war walls, is almost always depicted as having severe negative consequences (see Portal Corp) or being used for evil: witness Cole's nukes, Hamidon's genetic meddling, Enriche, etc. High-tech villains abound, from the Rikti to the Praetorians and Dr. Vahz.

    And yes, people will cite Positron as a counterexample, but it's worth noting that Positron does very little with his technology, except for a line in the description of PPD hardsuits saying that Positron had a hand in designing them. He just flies around and blasts people with lasers; he could be a mutant in a clown suit and it would make no difference, really.