Ranged Softcapped Fire/Kin/Fire Controller, can you streamline my build?


Hyperstrike

 

Posted

This is my new project.

I wanted the Mastery, and I wanted to range soft cap it as well.
Seemed to have worked, but I have some strange stuff in there.

Can you masters take a look and tell me if anything I have done will just not work?

Hero Plan by Mids' Hero Designer 1.955
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Char -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Dmg/Rchg:50(3), Thundr-Acc/Dmg/Rchg:50(5), Thundr-Acc/Dmg/EndRdx:50(5), Thundr-Dmg/EndRdx/Rchg:50(7)
Level 1: Transfusion -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(7), Numna-Heal/EndRdx:50(9), Numna-EndRdx/Rchg:50(9), Numna-Heal/Rchg:50(11), Numna-Heal/EndRdx/Rchg:50(11)
Level 2: Fire Cages -- SWotController-Rchg/Dmg%:50(A), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:50(13), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:50(13), SWotController-EndRdx/Rchg:50(15), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:50(15), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:50(17)
Level 4: Siphon Power -- Acc-I:50(A)
Level 6: Hover -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(17), LkGmblr-Def/EndRdx:50(19)
Level 8: Hot Feet -- Armgdn-Dam%:50(A), Armgdn-Dmg:50(19), Armgdn-Dmg/Rchg:50(21), Armgdn-Acc/Rchg:50(21), Armgdn-Acc/Dmg/Rchg:50(23), EndRdx-I:50(23)
Level 10: Siphon Speed -- Acc-I:30(A), RechRdx-I:50(25), RechRdx-I:50(25)
Level 12: Flashfire -- Amaze-ToHitDeb%:50(A), Amaze-EndRdx/Stun:50(27), Amaze-Acc/Rchg:50(27), Amaze-Acc/Stun/Rchg:50(29), Amaze-Stun/Rchg:50(29)
Level 14: Boxing -- Empty(A)
Level 16: Tough -- GA-3defTpProc:50(A), S'fstPrt-ResDam/Def+:30(31)
Level 18: Cinders -- UbrkCons-Dam%:50(A), UbrkCons-EndRdx/Hold:50(31), UbrkCons-Acc/Rchg:50(31), UbrkCons-Acc/Hold/Rchg:50(33), UbrkCons-Hold/Rchg:50(33)
Level 20: Speed Boost -- Zephyr-ResKB:50(A)
Level 22: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(33), LkGmblr-Def/EndRdx:50(34), RedFtn-Def/EndRdx:50(34)
Level 24: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(34), LkGmblr-Def/EndRdx:50(36), RedFtn-Def/EndRdx:50(36)
Level 26: Fly -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(36), Flight-I:50(50)
Level 28: Ring of Fire -- Thundr-Dmg/EndRdx/Rchg:50(A), Thundr-Acc/Dmg/EndRdx:50(37), Thundr-Dmg/EndRdx:50(37), Thundr-Acc/Dmg:50(37), Thundr-Dmg/Rchg:50(39), Thundr-Acc/Dmg/Rchg:50(39)
Level 30: Afterburner -- LkGmblr-Rchg+:50(A), Flight-I:50(39)
Level 32: Fire Imps -- ExRmnt-Acc/Rchg:50(A), ExRmnt-Dmg/EndRdx:50(40), ExRmnt-Acc/Dmg:50(40), ExRmnt-Acc/Dmg/Rchg:50(40), ExRmnt-EndRdx/Dmg/Rchg:50(42), ExRmnt-+Res(Pets):50(42)
Level 35: Transference -- Efficacy-EndMod/Rchg:50(A), P'Shift-EndMod/Acc/Rchg:50(42), P'Shift-EndMod/Rchg:50(43)
Level 38: Fulcrum Shift -- Acc-I:50(A), RechRdx-I:50(43)
Level 41: Fire Blast -- Thundr-Dmg/EndRdx/Rchg:50(A), Thundr-Acc/Dmg/EndRdx:30(43), Thundr-Acc/Dmg/Rchg:50(45), Thundr-Dmg/Rchg:50(45), Thundr-Dmg/EndRdx:50(45), Thundr-Acc/Dmg:30(46)
Level 44: Fire Ball -- Ragnrk-Knock%:50(A), Ragnrk-Dmg/EndRdx:50(46), Ragnrk-Acc/Rchg:50(46), Ragnrk-Acc/Dmg/Rchg:50(48), Ragnrk-Dmg/Rchg:50(48)
Level 47: Fire Shield -- HO:Ribo(A), HO:Ribo(48), HO:Ribo(50)
Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Flight-I:50(A)
Level 4: Health -- Mrcl-Rcvry+:40(A)
Level 4: Hurdle -- Jump-I:50(A)
Level 4: Stamina -- EndMod-I:50(A)
------------



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When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...


BEHOLD THE POWER OF CHEESE!

 

Posted

I'm pretty sure you won't get the benefit of the numi proc in Transfusion. Nothing particularly odd other than the choice to go for ranged def on a melee controller. I tried it and was not able to make it work; mez immunes (e.g. cimerorans, IDF) get to melee you too much.

No alpha? Agility radial would net you the equivalent of ~20% global rech, +1.5 def(all) and save you 2 slots since you could pull the flyspd commons out of afterburner/fly. You'd be able to move some sets around and get purple damage procs into char, get a proceed-out cages, put numi proc in health etc.

Siphon Power vs. Increase Density: Both are strong choices, but if I had to pick one I would probably take ID over Siphon power since it gives energy resist and mules a +3 def unique. Energy resist is important vs. IDF.


 

Posted

Considering Fire/Kin's are in melee most of the time why did you pick range and not s/l?


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

I will be hovering, so that should take care of the melee defense issues.

Hot feet is a 15 ft radius right?

I know the nummy proc won't benefit me, but i needed that last bit of set bonus.

I can go another way: is hot feet and fire cages enough AoE?


When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...


BEHOLD THE POWER OF CHEESE!

 

Posted

Quote:
Originally Posted by Test_Rat View Post
I can go another way: is hot feet and fire cages enough AoE?
With DoT interfaces, it could be. Just cage, hotfeet and imps (no APP attack) were enough for me to outkill a rad/rad blaster. Your cages isn't procced out though.

(edit) hotfeet is a 20ft radius.


 

Posted

Quote:
Originally Posted by Test_Rat View Post
Hot feet is a 15 ft radius right?
I didn't think it was a 3D radius though, I thought it only worked on the same level as the character, so hovering above people's heads wouldn't work.

I could be wrong though.


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

Quote:
Originally Posted by Laevateinn View Post
With DoT interfaces, it could be. Just cage, hotfeet and imps (no APP attack) were enough for me to outkill a rad/rad blaster. Your cages isn't procced out though.

(edit) hotfeet is a 20ft radius.
I will try a SLE build instead in that case.
The issue is that I cannot stand the look:

Earth Mastery Armor: Covered in POO.
Ice Mastery Armor: It just looks horrible.
I love the look of Black Scorpion Shield, but everyone says the mace redraw is horrible. But if Hotfeet, Proc'd Cages. and IMPs are enough this is the option I will rebuild around.

Quote:
Originally Posted by PrincessDarkstar View Post
I didn't think it was a 3D radius though, I thought it only worked on the same level as the character, so hovering above people's heads wouldn't work.

I could be wrong though.
Its definately 3d.


When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...


BEHOLD THE POWER OF CHEESE!

 

Posted

Mace has no good ST blast either, but does offer -Res which is valuable on a character that caps damage, and the shield has energy def (I'm skeptical of the viability of pure S/L builds against modern content).

Last week I respecced into a S/L/Range capped ice APP build and the ice shield isn't as ugly as I expected.


Still evaluating if the gain in ST/AoE is worth it.


 

Posted

Quote:
Originally Posted by Laevateinn View Post
Mace has no good ST blast either, but does offer -Res which is valuable on a character that caps damage, and the shield has energy def (I'm skeptical of the viability of pure S/L builds against modern content).

Last week I respecced into a S/L/Range capped ice APP build and the ice shield isn't as ugly as I expected.


Still evaluating if the gain in ST/AoE is worth it.
Going to be using beast legs, and they stick out of the ice most times

Poisonous Ray's damage does seem comparable to other Ranged blasts (outside of fire) and I notice you can use the Celestial Mace/Axe Hybrid thing as An option (and it looks awesome).

Ok will rebuild with mace mastery tonight.


When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...


BEHOLD THE POWER OF CHEESE!

 

Posted

Haven't had a good chance to look at it yet. But here's an initial stab at it.

Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Char -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Dmg/Rchg:50(3), Thundr-Acc/Dmg/Rchg:50(5), Thundr-Acc/Dmg/EndRdx:50(5), Thundr-Dmg/EndRdx/Rchg:50(7)
Level 1: Transfusion -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(7), Dct'dW-Heal/Rchg:50(9), Dct'dW-Heal/EndRdx/Rchg:50(9), Dct'dW-Heal:50(50), Mrcl-Rcvry+:40(50)
Level 2: Fire Cages -- SWotController-Rchg/Dmg%:50(A), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:50(13), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:50(13), SWotController-EndRdx/Rchg:50(15), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:50(15), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:50(17)
Level 4: Siphon Power -- Acc-I:50(A)
Level 6: Hover -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(21), LkGmblr-Def/EndRdx:50(21)
Level 8: Hot Feet -- Armgdn-Dam%:50(A), Armgdn-Dmg:50(23), Armgdn-Dmg/Rchg:50(23), Armgdn-Acc/Rchg:50(25), Armgdn-Acc/Dmg/Rchg:50(25), EndRdx-I:50(27)
Level 10: Siphon Speed -- Acc-I:30(A), RechRdx-I:50(27)
Level 12: Flashfire -- Amaze-ToHitDeb%:50(A), Amaze-EndRdx/Stun:50(29), Amaze-Acc/Rchg:50(29), Amaze-Acc/Stun/Rchg:50(31), Amaze-Stun/Rchg:50(31)
Level 14: Boxing -- Empty(A)
Level 16: Tough -- GA-3defTpProc:50(A), S'fstPrt-ResDam/Def+:30(31)
Level 18: Cinders -- UbrkCons-Dam%:50(A), UbrkCons-EndRdx/Hold:50(33), UbrkCons-Acc/Rchg:50(33), UbrkCons-Acc/Hold/Rchg:50(33), UbrkCons-Hold/Rchg:50(34)
Level 20: Speed Boost -- Zephyr-ResKB:50(A)
Level 22: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(34), LkGmblr-Def/EndRdx:50(34)
Level 24: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(36), LkGmblr-Def/EndRdx:50(36)
Level 26: Fly -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(36)
Level 28: Ring of Fire -- Thundr-Dmg/EndRdx/Rchg:50(A), Thundr-Acc/Dmg/EndRdx:50(37), Thundr-Dmg/EndRdx:50(37), Thundr-Acc/Dmg:50(37), Thundr-Dmg/Rchg:50(39), Thundr-Acc/Dmg/Rchg:50(39)
Level 30: Afterburner -- LkGmblr-Rchg+:50(A)
Level 32: Fire Imps -- ExRmnt-Acc/Rchg:50(A), ExRmnt-Dmg/EndRdx:50(39), ExRmnt-Acc/Dmg:50(40), ExRmnt-Acc/Dmg/Rchg:50(40), ExRmnt-EndRdx/Dmg/Rchg:50(40), ExRmnt-+Res(Pets):50(42)
Level 35: Transference -- Efficacy-EndMod/Rchg:50(A), P'Shift-EndMod/Acc/Rchg:50(42), P'Shift-EndMod/Rchg:50(42)
Level 38: Fulcrum Shift -- Acc-I:50(A), RechRdx-I:50(43)
Level 41: Fire Blast -- Thundr-Dmg/EndRdx/Rchg:50(A), Thundr-Acc/Dmg/EndRdx:30(43), Thundr-Acc/Dmg/Rchg:50(43), Thundr-Dmg/Rchg:50(45), Thundr-Dmg/EndRdx:50(45), Thundr-Acc/Dmg:30(45)
Level 44: Fire Ball -- Ragnrk-Knock%:50(A), Ragnrk-Dmg/EndRdx:50(46), Ragnrk-Acc/Rchg:50(46), Ragnrk-Acc/Dmg/Rchg:50(46), Ragnrk-Dmg/Rchg:50(48)
Level 47: Fire Shield -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(48), RctvArm-ResDam/EndRdx/Rchg:40(48)
Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Flight-I:50(A)
Level 4: Health -- Numna-Heal/EndRdx:40(A), Numna-EndRdx/Rchg:40(11), Numna-Heal/Rchg:40(11), Numna-Heal/EndRdx/Rchg:40(17), Numna-Heal:40(19), Numna-Regen/Rcvry+:50(19)
Level 4: Hurdle -- Jump-I:50(A)
Level 4: Stamina -- EndMod-I:50(A)
------------



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Posted

How about this?

Can anyone help me out with some efficiencies I may have missed?

This is a 41.3% SL Fire/Kin/Fire Mastery Controller including Agility.
I can likely cap it but then I would be loosing permahasten, which I barely have now with 1 siphon speed up at all times...

Is it worth capping the SL defense with the loss of perma hasten? I figure I can pop a luck now to prop myself up to standard softcap if need be.


Hero Plan by Mids' Hero Designer 1.955
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Char -- Apoc-Dam%:50(A), Apoc-Dmg/EndRdx:50(3), Apoc-Acc/Dmg/Rchg:50(3), Apoc-Acc/Rchg:50(5), Apoc-Dmg/Rchg:50(5)
Level 1: Transfusion -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(7), Dct'dW-Heal/Rchg:50(7), Dct'dW-Heal/EndRdx/Rchg:50(9), Dct'dW-Heal/EndRdx:50(9)
Level 2: Fire Cages -- HO:Nucle(A), Ragnrk-Dmg:50(13), GravAnch-Hold%:50(15), Posi-Dam%:50(15), SWotController-Rchg/Dmg%:50(17), TotHntr-Dam%:50(17)
Level 4: Siphon Power -- Acc-I:50(A)
Level 6: Hover -- LkGmblr-Rchg+:25(A), LkGmblr-Def:50(19)
Level 8: Hot Feet -- Armgdn-Dam%:50(A), Armgdn-Dmg/EndRdx:50(19), Armgdn-Acc/Rchg:50(21), Armgdn-Acc/Dmg/Rchg:50(21), Armgdn-Dmg/Rchg:50(50)
Level 10: Siphon Speed -- Acc-I:50(A), RechRdx-I:50(23)
Level 12: Flashfire -- Amaze-ToHitDeb%:50(A), Amaze-EndRdx/Stun:50(23), Amaze-Acc/Rchg:50(25), Amaze-Acc/Stun/Rchg:50(25), Amaze-Stun/Rchg:50(27)
Level 14: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(27), KntkC'bat-Dmg/Rchg:35(29), KntkC'bat-Dmg/EndRdx/Rchg:35(29)
Level 16: Tough -- GA-3defTpProc:50(A), S'fstPrt-ResDam/Def+:30(31), RctvArm-ResDam/EndRdx:40(31), RctvArm-ResDam/Rchg:40(31), RctvArm-ResDam/EndRdx/Rchg:40(33), RctvArm-EndRdx:40(33)
Level 18: Cinders -- UbrkCons-Dam%:50(A), UbrkCons-EndRdx/Hold:50(33), UbrkCons-Acc/Rchg:50(34), UbrkCons-Acc/Hold/Rchg:50(34), UbrkCons-Hold/Rchg:50(34)
Level 20: Speed Boost -- EndMod-I:50(A)
Level 22: Weave -- LkGmblr-Rchg+:25(A), LkGmblr-Def:50(36), LkGmblr-Def/EndRdx:50(36)
Level 24: Maneuvers -- LkGmblr-Rchg+:25(A), LkGmblr-Def:50(36), LkGmblr-Def/EndRdx:50(37)
Level 26: Air Superiority -- KntkC'bat-Dmg/EndRdx:35(A), KntkC'bat-Acc/Dmg:35(37), KntkC'bat-Dmg/Rchg:35(37), KntkC'bat-Dmg/EndRdx/Rchg:35(39)
Level 28: Increase Density -- RctvArm-ResDam/Rchg:40(A), RctvArm-EndRdx/Rchg:40(39), RctvArm-ResDam/EndRdx/Rchg:40(39), RctvArm-ResDam:40(40)
Level 30: Ring of Fire -- Enf'dOp-Acc/Immob:50(A), Enf'dOp-Acc/Immob/Rchg:50(40), Enf'dOp-Immob/Rng:50(40), Enf'dOp-Acc/EndRdx:50(42), Enf'dOp-EndRdx/Immob:50(42), Enf'dOp-Acc/Rchg:50(42)
Level 32: Fire Imps -- SvgnRt-PetResDam:50(A), SvgnRt-Acc:50(43), SvgnRt-Acc/Dmg:50(43), SvgnRt-Dmg/EndRdx:50(43), SvgnRt-Acc/EndRdx:50(45), SvgnRt-Acc/Dmg/EndRdx:50(45)
Level 35: Transference -- Efficacy-EndMod/Acc/Rchg:50(A), Efficacy-EndMod/Rchg:50(45), P'Shift-EndMod/Rchg:50(46)
Level 38: Fulcrum Shift -- Acc-I:50(A), RechRdx-I:50(46)
Level 41: Fire Blast -- HO:Nucle(A)
Level 44: Fire Ball -- Ragnrk-Knock%:50(A), Ragnrk-Dmg/EndRdx:50(46), Ragnrk-Acc/Rchg:50(48), Ragnrk-Acc/Dmg/Rchg:50(48), Ragnrk-Dmg/Rchg:50(48)
Level 47: Fire Shield -- ResDam-I:50(A), ResDam-I:50(50)
Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 1: Brawl -- KntkC'bat-Knock%:35(A), KntkC'bat-Acc/Dmg:35(11), KntkC'bat-Dmg/EndRdx:35(11), KntkC'bat-Dmg/Rchg:35(13)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Flight-I:50(A)
Level 4: Health -- Mrcl-Rcvry+:40(A)
Level 4: Hurdle -- Jump-I:50(A)
Level 4: Stamina -- EndMod-I:50(A)
Level 50: Agility Core Paragon
Level 50: Pyronic Core Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Polar Lights Core Superior Ally
Level 50: Clarion Core Epiphany
------------



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When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...


BEHOLD THE POWER OF CHEESE!

 

Posted

Honestly, that close to the cap is usually good enough for most things. Usually anything above 32.5% is enough to cover your butt while you lay down initial holds/stuns and schlorp up fulcrum shift. It's not really worth losing permahasten over.

One thing, unless you're spamming Siphon Speed, you're not Permahasten.

This small rework would fix that:

Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Char -- Apoc-Dam%:50(A), Apoc-Dmg/EndRdx:50(3), Apoc-Acc/Dmg/Rchg:50(3), Apoc-Acc/Rchg:50(5), Apoc-Dmg/Rchg:50(5)
Level 1: Transfusion -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(7), Dct'dW-Heal/Rchg:50(7), Dct'dW-Heal/EndRdx/Rchg:50(9), Dct'dW-Heal/EndRdx:50(9)
Level 2: Fire Cages -- HO:Nucle(A), Ragnrk-Dmg:50(13), GravAnch-Hold%:50(15), Posi-Dam%:50(15), SWotController-Rchg/Dmg%:50(17), TotHntr-Dam%:50(17)
Level 4: Siphon Power -- Acc-I:50(A)
Level 6: Hover -- LkGmblr-Rchg+:25(A), LkGmblr-Def:50(19), LkGmblr-Def/EndRdx:50(19)
Level 8: Hot Feet -- Armgdn-Dam%:50(A), Armgdn-Dmg/EndRdx:50(21), Armgdn-Acc/Rchg:50(21), Armgdn-Acc/Dmg/Rchg:50(23), Armgdn-Dmg/Rchg:50(23)
Level 10: Siphon Speed -- Acc-I:50(A)
Level 12: Flashfire -- Amaze-ToHitDeb%:50(A), Amaze-EndRdx/Stun:50(25), Amaze-Acc/Rchg:50(25), Amaze-Acc/Stun/Rchg:50(27), Amaze-Stun/Rchg:50(27)
Level 14: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(29), KntkC'bat-Dmg/Rchg:35(29), KntkC'bat-Dmg/EndRdx/Rchg:35(31)
Level 16: Tough -- GA-3defTpProc:50(A), RctvArm-ResDam/EndRdx:40(31), RctvArm-ResDam/Rchg:40(31), RctvArm-ResDam/EndRdx/Rchg:40(33), RctvArm-EndRdx:40(33)
Level 18: Cinders -- UbrkCons-Dam%:50(A), UbrkCons-EndRdx/Hold:50(33), UbrkCons-Acc/Rchg:50(34), UbrkCons-Acc/Hold/Rchg:50(34), UbrkCons-Hold/Rchg:50(34)
Level 20: Speed Boost -- EndMod-I:50(A)
Level 22: Weave -- LkGmblr-Rchg+:25(A), LkGmblr-Def:50(36), LkGmblr-Def/EndRdx:50(36)
Level 24: Maneuvers -- LkGmblr-Rchg+:25(A), LkGmblr-Def:50(36), LkGmblr-Def/EndRdx:50(37)
Level 26: Air Superiority -- KntkC'bat-Dmg/EndRdx:35(A), KntkC'bat-Acc/Dmg:35(37), KntkC'bat-Dmg/Rchg:35(37), KntkC'bat-Dmg/EndRdx/Rchg:35(39)
Level 28: Increase Density -- RctvArm-ResDam/Rchg:40(A), RctvArm-EndRdx/Rchg:40(39), RctvArm-ResDam/EndRdx/Rchg:40(39), RctvArm-ResDam:40(40)
Level 30: Ring of Fire -- Enf'dOp-Acc/Immob:50(A), Enf'dOp-Acc/Immob/Rchg:50(40), Enf'dOp-Immob/Rng:50(40), Enf'dOp-Acc/EndRdx:50(42), Enf'dOp-EndRdx/Immob:50(42), Enf'dOp-Acc/Rchg:50(42)
Level 32: Fire Imps -- SvgnRt-PetResDam:50(A), SvgnRt-Acc:50(43), SvgnRt-Acc/Dmg:50(43), SvgnRt-Dmg/EndRdx:50(43), SvgnRt-Acc/EndRdx:50(45), SvgnRt-Acc/Dmg/EndRdx:50(45)
Level 35: Transference -- Efficacy-EndMod/Acc/Rchg:50(A), Efficacy-EndMod/Rchg:50(45), P'Shift-EndMod/Rchg:50(46)
Level 38: Fulcrum Shift -- Acc-I:50(A)
Level 41: Fire Blast -- HO:Nucle(A)
Level 44: Fire Ball -- Ragnrk-Knock%:50(A), Ragnrk-Dmg/EndRdx:50(46), Ragnrk-Acc/Rchg:50(46), Ragnrk-Acc/Dmg/Rchg:50(48), Ragnrk-Dmg/Rchg:50(48)
Level 47: Fire Shield -- ResDam-I:40(A), S'fstPrt-ResDam/Def+:30(48)
Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50), RechRdx-I:50(50), RechRdx-I:50(50)
Level 1: Brawl -- KntkC'bat-Knock%:35(A), KntkC'bat-Acc/Dmg:35(11), KntkC'bat-Dmg/EndRdx:35(11), KntkC'bat-Dmg/Rchg:35(13)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Flight-I:50(A)
Level 4: Health -- Mrcl-Rcvry+:40(A)
Level 4: Hurdle -- Jump-I:50(A)
Level 4: Stamina -- EndMod-I:50(A)
Level 50: Agility Core Paragon
Level 50: Pyronic Core Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Polar Lights Core Superior Ally
Level 50: Clarion Core Epiphany
------------



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