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Posts
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Joined
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yeah, that is where my 43ish% number comes from, the problem being that in order to USE that formula, part of the data is the defense of the target. That is what I am looking for, some information on the defense numbers that AVs/EBs have so that I can know I better what my hit chance really is in various situations.
Quote:It's not quite the answer you're looking for, but it's the answer you need:
From the ParagonWiki article on Combat Mechanics, you can see that base to-hit against an enemy +4 levels above you is 39%. This is true for minions through AVs, provided they don't have any extra defense.
If you don't have any extra to-hit, the accuracy needed to reach 95% against a +4 is 143.6%. (Most attacks have a base 100% accuracy, so adding that to the 143.6% means 39 * 2.436 = 95.) This accuracy enhancement can be either global or per attack; they add together.
If you have extra to-hit, then you can find out how much accuracy you need by adding the to-hit to 39, then dividing 95 by that number. For example: my /Dev Blaster has Targeting Drone slotted so that it provides 22% to-hit. 39 + 22 = 61. 95/61 = 1.557. The set bonuses I've collected give me a whopping 1.41 global accuracy (you start at 1.0, as mentioned above in a different format), so I only need 14.7% buff in each power to reach that number. Anything above that is wasted in most cases, but it can be helpful against -to-hit debuffs and enemies with higher than normal defense.
(Accuracy is expressed as both a decimal and as a percentage in game, so I've been using them interchangeably here. 14.7% = 0.147)
That's a little convoluted, but does that help? -
forgive me if this has been answered, my searches haven't found anything on the forums yet nor have I found this information on the wiki.
I am trying to judge how much power accuracy, global accuracy, and to-hit I should strive for. As it stands right now, if I have done my math right, I have a 95% chance to hit a +4 with 43ish% defense and +0s with a 75ish% defense. Does anyone know what the defense numbers are for the various AVs? -
I would like to see more proliferation of what they already have as opposed to giving us something new, especially considering we have side switching.
thermal for defenders
fire blast for defenders
pain for defenders
emp for corrupters
dark blast for blasters
poison for controllers, corrupters, and defenders
energy aura for tankers and scrappers
super strength for scrappers
etc... -
Quote:I *think* you need mag 13 if you want to make it through Mary Macomber's hurricane in the KHTF, which people barely run anymore. I used to take acrobatics and a +4 kb io just for this reason.Ideally, you want 3. The problem is, 1 will protect you from most of the KB in the game, but the things that will beat mag 4 protection will not be stopped by mag 8 either. Things like Nemesis Staffs are mag 10 KB, so you can see the problem, it's more than mag 8 will stop, and most other KB doesn't go over mag 3 or so.
Mag 12 will stop anything you are likely to ever encounter in PvE. In PvP it's a whole different ballgame, but I don't recommend DM/DA for PvP (not sure if you were interested n it or not, just throwing it out there)
Also, Cloak of Fear will accept the Siphon Insight set, which will give you the same defense bonus as Kinetic Combat, but MUCH cheaper. -
I have Shadow Meld on an Elec/Elec scrapper and love it. Decided against it on my DM/DA because I needed conserve power and wanted physical perfection.
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Not in a good position to look it over fully, but you might want to check into the theft of essence: chance for +end proc for dark regen. dark regen chugs endurance, the proc helps with that tremendously
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swift and hurdle are slotted in my actual build, just not in this mids build
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My build that I am playing with, not for the meek though. When Shadow Meld is up I am softcapped, albeit only 15 seconds at a time. I use it as sort of a mini tier 9. I have both vet wands, so with those and Dark Blast I have a blaster attack chain I can use as well.
Some might not like my triple slotting of Hasten
I have not tried to see how high I can get my defenses via sets and skipping Shadow Meld, most of the time my resistances handle things well.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Fulminate: Level 50 Mutation Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Concealment
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Charged Brawl- (A) Hecatomb - Damage/Recharge
- (7) Hecatomb - Chance of Damage(Negative)
- (9) Hecatomb - Accuracy/Damage/Recharge
- (9) Hecatomb - Accuracy/Recharge
- (11) Hecatomb - Damage/Endurance
- (A) Titanium Coating - Resistance
- (3) Titanium Coating - Resistance/Endurance
- (3) Titanium Coating - Resistance/Endurance/Recharge
- (7) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Fury of the Gladiator - Chance for Res Debuff
- (17) Scirocco's Dervish - Accuracy/Damage
- (37) HamiO:Nucleolus Exposure
- (40) Scirocco's Dervish - Accuracy/Damage/Endurance
- (48) Scirocco's Dervish - Chance of Damage(Lethal)
- (48) Scirocco's Dervish - Damage/Endurance
- (A) Titanium Coating - Resistance
- (5) Titanium Coating - Resistance/Endurance
- (5) Titanium Coating - Resistance/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Scirocco's Dervish - Accuracy/Damage
- (11) Scirocco's Dervish - Accuracy/Damage/Endurance
- (13) Scirocco's Dervish - Damage/Recharge
- (13) Scirocco's Dervish - Accuracy/Recharge
- (34) Eradication - Accuracy/Damage/Recharge
- (34) Eradication - Accuracy/Damage/Endurance/Recharge
- (A) Titanium Coating - Resistance
- (19) Titanium Coating - Resistance/Endurance
- (25) Titanium Coating - Resistance/Endurance/Recharge
- (A) HamiO:Nucleolus Exposure
- (A) Luck of the Gambler - Recharge Speed
- (A) Titanium Coating - Resistance
- (29) Titanium Coating - Resistance/Endurance
- (29) Titanium Coating - Resistance/Recharge
- (A) Crushing Impact - Accuracy/Damage
- (33) Crushing Impact - Damage/Endurance/Recharge
- (43) Crushing Impact - Damage/Recharge
- (43) Crushing Impact - Accuracy/Damage/Recharge
- (45) Crushing Impact - Accuracy/Damage/Endurance
- (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
- (21) Winter's Gift - Slow Resistance (20%)
- (A) Doctored Wounds - Recharge
- (23) Doctored Wounds - Heal/Recharge
- (23) Doctored Wounds - Heal/Endurance/Recharge
- (25) Doctored Wounds - Heal
- (33) Doctored Wounds - Endurance/Recharge
- (48) HamiO:Golgi Exposure
- (A) Titanium Coating - Resistance
- (31) Titanium Coating - Resistance/Endurance
- (33) Titanium Coating - Resistance/Endurance/Recharge
- (A) Recharge Reduction IO
- (27) Recharge Reduction IO
- (27) Recharge Reduction IO
- (A) Run Speed IO
- (A) Luck of the Gambler - Recharge Speed
- (31) Shield Wall - +Res (Teleportation), +3% Res (All)
- (31) Kismet - Accuracy +6%
- (50) HamiO:Cytoskeleton Exposure
- (A) Armageddon - Damage/Recharge
- (34) Armageddon - Chance for Fire Damage
- (39) Armageddon - Accuracy/Damage/Recharge
- (40) Armageddon - Accuracy/Recharge
- (40) Armageddon - Damage/Endurance
- (A) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (36) Efficacy Adaptor - EndMod/Recharge
- (36) Efficacy Adaptor - EndMod/Accuracy
- (36) Efficacy Adaptor - EndMod/Endurance
- (37) Efficacy Adaptor - EndMod
- (37) Efficacy Adaptor - Accuracy/Recharge
- (A) HamiO:Membrane Exposure
- (39) HamiO:Membrane Exposure
- (39) HamiO:Membrane Exposure
- (A) Apocalypse - Damage/Recharge
- (42) Apocalypse - Chance of Damage(Negative)
- (42) Apocalypse - Accuracy/Recharge
- (43) Apocalypse - Damage/Endurance
- (45) Apocalypse - Accuracy/Damage/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (45) HamiO:Membrane Exposure
- (46) HamiO:Membrane Exposure
- (46) Luck of the Gambler - Defense/Recharge
- (50) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Luck of the Gambler - Recharge Speed
Level 1: Brawl- (A) Empty
- (A) HamiO:Microfilament Exposure
- (A) Recharge Reduction IO
Level 6: Ninja Run
Level 2: Swift- (A) Empty
- (A) Empty
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (15) Numina's Convalescence - Heal
- (15) Numina's Convalescence - Heal/Endurance
- (17) Miracle - +Recovery
- (19) Miracle - Heal
- (21) Regenerative Tissue - +Regeneration
- (A) Efficacy Adaptor - EndMod
- (42) Efficacy Adaptor - EndMod/Recharge
- (46) Efficacy Adaptor - EndMod/Accuracy
- (50) Efficacy Adaptor - EndMod/Endurance
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@syntax thanks for the skeleton.
i had hasten, dropped it as i already have one power i will have control clicked and really just dont want to mess with another power that i have to remember to hit when it is up. just me being lazy with the play of this toon. air superiority was more of a "oh why the hell not" than a serious pick. I have never seriously used it on any toon, but ive been told it is nice for when it is needed. -
@dsorrow I started looking down the soul mastery path first oddly enough
. Ended up thinking that it might be an end ***** so I scrubbed and went energy instead. Physical perfection is a hard power to not want to pick up
I am definitely thinking hard about going back to it though for thematic reasons for the character. -
I built for survival first. I *like* having LOTGs. My build preferences do not match yours. My goal for this build wasn't offense first.
BTW, I love purple sets and have no issues frankenslotting, I just didn't with this particular build.
Quote:To the OP:
Don't take this personally, as this is my own rant about something I encounter all the time in posted builds these days: why won't you six-slot your attacks? You've got LOTS of underslotted attacks, key ones, not just Boxing or set mules.
At first I thought, "Maybe it's a build with a special emphasis." So I looked, and it's got a whopping 67.5% global recharge bonus. But what's the point in underslotting the recharge in your attacks and then "making up for it" with more expensive global recharge? You've used the saved slots to five-slot Combat Jumping? Planning to jump them to death?
And if it's a recharge build, why are the Crushing Impact sets four-slotted, when that fifth slot adds recharge?
I'm not really an expert on Hami-Os, so I could be missing something, but the slotting on Soul Drain looks expensive for what you're getting out of it -- why spend big influence for damage on Soul Drain at the cost of underslotting main attacks?
Also, I'm not sure the Shield Wall sets are giving you much value for money.
As a generalization, any character intending to enter combat can afford to six-slot several attacks, and almost certainly would perform better if he or she did. Sometimes a nice purple set, or frankenslotting, enables you to get good enhancement out of only five slots...at which point you can put a proc in that 6th slot, thank you.
Click attacks are your main endurance cost, almost all of your animation time, and other than positioning, form the bulk of you decisions as a player -- it seems logical to me they should get the lion's share of the slots and enhancement. Taking slots out of these powers is stealing potential effectiveness from the bulk of what you personally are doing when you're playing. -
Decided to throw together a build for shield defense/dark melee. figuring it should be decent at dps but rather high on survival (hitting 3061 hit points should help with that).
I think it is decently well rounded and am thinking it should play rather well
I should add the disclaimer that this build in no way is complete, this is more of a choice of what powers I wanted ignoring when it would be appropriate to take them.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Dark Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Flight
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Deflection- (A) Titanium Coating - Resistance
- (3) Titanium Coating - Resistance/Endurance
- (3) Titanium Coating - Resistance/Endurance/Recharge
- (5) Shield Wall - Defense
- (5) Shield Wall - Defense/Endurance
- (9) Shield Wall - Defense/Endurance/Recharge
- (A) Crushing Impact - Accuracy/Damage/Recharge
- (34) Crushing Impact - Accuracy/Damage/Endurance
- (36) Crushing Impact - Damage/Endurance/Recharge
- (36) Crushing Impact - Accuracy/Damage
- (A) Shield Wall - Defense
- (9) Shield Wall - Defense/Endurance
- (11) Shield Wall - Defense/Endurance/Recharge
- (15) Luck of the Gambler - Recharge Speed
- (A) Titanium Coating - Resistance
- (11) Titanium Coating - Resistance/Endurance
- (13) Titanium Coating - Resistance/Recharge
- (15) Numina's Convalescence - Heal
- (17) Numina's Convalescence - Heal/Endurance
- (17) Numina's Convalescence - Heal/Recharge
- (A) HamiO:Membrane Exposure
- (7) HamiO:Membrane Exposure
- (7) HamiO:Membrane Exposure
- (A) Endurance Reduction IO
- (A) Obliteration - Accuracy/Recharge
- (34) Obliteration - Damage
- (34) Obliteration - Accuracy/Damage/Recharge
- (36) Obliteration - Accuracy/Damage/Endurance/Recharge
- (50) Obliteration - Chance for Smashing Damage
- (A) Kismet - Accuracy +6%
- (13) Luck of the Gambler - Recharge Speed
- (A) Crushing Impact - Accuracy/Damage
- (37) Crushing Impact - Accuracy/Damage/Recharge
- (37) Crushing Impact - Accuracy/Damage/Endurance
- (37) Crushing Impact - Damage/Endurance/Recharge
- (A) Crushing Impact - Accuracy/Damage
- (19) Crushing Impact - Damage/Endurance
- (19) Crushing Impact - Damage/Recharge
- (21) Crushing Impact - Accuracy/Damage/Recharge
- (21) Crushing Impact - Accuracy/Damage/Endurance
- (33) Healing IO
- (A) Endurance Reduction IO
- (A) HamiO:Nucleolus Exposure
- (A) Titanium Coating - Resistance
- (23) Titanium Coating - Resistance/Endurance
- (23) Titanium Coating - Resistance/Endurance/Recharge
- (A) Shield Wall - Defense
- (25) Shield Wall - Defense/Endurance
- (25) Shield Wall - Defense/Endurance/Recharge
- (27) Luck of the Gambler - Recharge Speed
- (A) Armageddon - Damage/Recharge
- (29) Armageddon - Accuracy/Damage/Recharge
- (29) Armageddon - Accuracy/Recharge
- (33) Armageddon - Damage/Endurance
- (33) Armageddon - Chance for Fire Damage
- (A) HamiO:Membrane Exposure
- (40) HamiO:Membrane Exposure
- (40) HamiO:Membrane Exposure
- (42) HamiO:Nucleolus Exposure
- (42) HamiO:Nucleolus Exposure
- (46) Endurance Reduction IO
- (A) Shield Wall - Defense
- (31) Shield Wall - Defense/Endurance
- (31) Shield Wall - Defense/Endurance/Recharge
- (31) Luck of the Gambler - Recharge Speed
- (50) Winter's Gift - Slow Resistance (20%)
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Performance Shifter - EndMod/Accuracy/Recharge
- (42) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (A) Hecatomb - Damage/Recharge
- (39) Hecatomb - Accuracy/Damage/Recharge
- (39) Hecatomb - Accuracy/Recharge
- (39) Hecatomb - Damage/Endurance
- (40) Hecatomb - Chance of Damage(Negative)
- (A) Recharge Reduction IO
- (A) Performance Shifter - EndMod
- (45) Performance Shifter - EndMod/Accuracy
- (45) Numina's Convalescence - Heal
- (46) Numina's Convalescence - Heal/Endurance
- (A) Shield Wall - Defense
- (48) Shield Wall - Defense/Endurance
- (48) Shield Wall - Defense/Endurance/Recharge
- (48) Luck of the Gambler - Recharge Speed
- (A) HamiO:Nucleolus Exposure
Level 1: Brawl- (A) Empty
- (A) Celerity - +Stealth
- (A) Empty
Level 4: Ninja Run
Level 2: Swift- (A) Run Speed IO
- (A) Jumping IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (27) Miracle - Heal
- (43) Miracle - +Recovery
- (43) Regenerative Tissue - +Regeneration
- (46) Numina's Convalescence - Heal
- (50) Numina's Convalescence - Heal/Endurance
- (A) Performance Shifter - EndMod
- (43) Performance Shifter - EndMod/Accuracy
- (45) Performance Shifter - EndMod/Recharge
Set Bonus Totals:- 3% DamageBuff(Smashing)
- 3% DamageBuff(Lethal)
- 3% DamageBuff(Fire)
- 3% DamageBuff(Cold)
- 3% DamageBuff(Energy)
- 3% DamageBuff(Negative)
- 3% DamageBuff(Toxic)
- 3% DamageBuff(Psionic)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 3% Defense(Psionic)
- 3% Defense(Melee)
- 3% Defense(Ranged)
- 3% Defense(AoE)
- 60% Enhancement(Accuracy)
- 67.5% Enhancement(RechargeTime)
- 10% FlySpeed
- 463.83 HP (24.75%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Immobilize) 6.6%
- MezResist(Sleep) 6.6%
- MezResist(Stun) 2.2%
- 10.5% (0.175 End/sec) Recovery
- 86% (6.729 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 5.04% Resistance(Fire)
- 5.04% Resistance(Cold)
- 10% RunSpeed
Set Bonuses:
Titanium Coating
(Deflection)- MezResist(Sleep) 2.2%
- 28.11 HP (1.5%) HitPoints
(Deflection)- 10% (0.782 HP/sec) Regeneration
- 42.17 HP (2.25%) HitPoints
(Shadow Punch)- MezResist(Immobilize) 2.2%
- 21.08 HP (1.125%) HitPoints
- 7% Enhancement(Accuracy)
(Battle Agility)- 10% (0.782 HP/sec) Regeneration
- 42.17 HP (2.25%) HitPoints
(Battle Agility)- 7.5% Enhancement(RechargeTime)
(True Grit)- MezResist(Sleep) 2.2%
- 28.11 HP (1.5%) HitPoints
(True Grit)- 12% (0.939 HP/sec) Regeneration
- 35.14 HP (1.875%) HitPoints
(Shadow Maul)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Phalanx Fighting)- 7.5% Enhancement(RechargeTime)
(Smite)- MezResist(Immobilize) 2.2%
- 21.08 HP (1.125%) HitPoints
- 7% Enhancement(Accuracy)
(Siphon Life)- MezResist(Immobilize) 2.2%
- 21.08 HP (1.125%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Tough)- MezResist(Sleep) 2.2%
- 28.11 HP (1.5%) HitPoints
(Weave)- 10% (0.782 HP/sec) Regeneration
- 42.17 HP (2.25%) HitPoints
(Weave)- 7.5% Enhancement(RechargeTime)
(Shield Charge)- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Combat Jumping)- 10% (0.782 HP/sec) Regeneration
- 42.17 HP (2.25%) HitPoints
(Combat Jumping)- 7.5% Enhancement(RechargeTime)
(Combat Jumping)- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
(One with the Shield)- 3% Defense(All)
(Midnight Grasp)- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Physical Perfection)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
(Physical Perfection)- 12% (0.939 HP/sec) Regeneration
(Maneuvers)- 10% (0.782 HP/sec) Regeneration
- 42.17 HP (2.25%) HitPoints
(Maneuvers)- 7.5% Enhancement(RechargeTime)
(Health)- 12% (0.939 HP/sec) Regeneration
- 35.14 HP (1.875%) HitPoints
(Health)- 2.5% (0.042 End/sec) Recovery
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.14 HP (1.875%) HitPoints
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I have an elec/elec/soul that I like quite a bit, but the build is expensive. an early version was posted in another thread.
He is a lot of fun to play and with shadow meld I am softcapped to defense for 15 seconds at a time, which I use as a sort of "tier 9 lite". He can farm the wall even against +2 as long as I stick to one group at a time, but too many cimerorans too fast will eat his lunch. Beyond that I pretty much do not fear many enemies, although toxic can hurt. Strangely, the real tier 9 provides a lot of toxic resistance when you really need to use it. -
I have a high recharge build on an elec/elec where I hit softcap while shadow meld is running. It is pretty nice to have to soak up some alpha or as a non crashing "tier 9 lite" so to speak.
I prefer my toons to stand on their own two feet and only use inspirations for special occasions. -
Hami isn't like other enemies. The only way to contend with damage from him is with EoE insps. He floors your regen and makes it so you can't be healed. If Hami aggs to you and you have no EoEs and can't get away fast enough, you will die regardless of AT and what powers you have.
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Last night in a pug STF he got stuck halfway in a wall and wouldn't agg nor fight back, it was great. Easiest LR fight I have ever been on once we found a place we could get to where we could actually target him.
For MoSTF, I personally prefer a well built invul with a pocket emp, but with the right team stack just about anything goes. He is still insanely brutal though, go check out Paragon Wiki on just how much of a buff he is getting from each tower. -
Quote:My bad, I misunderstood, I thought you meant out of the gate. Impressive amount of HPs btw. I only hit 1423, but I was after defense, accuracy, and damageYeah, what Gameboy said. Widow's begin with zero resists, but gain resists as their hit points dissapear similiar to SR. What I was referring to is that if you can get some base resistance it will stack with the sliding resists and you can hit the cap for S/L, but you'll be almost dead when it happens.
Not sure how much it would affect survival, but if someone was interested in experimenting you could get the pvp unique, slotted tough and five sets of Gladiator's Strike and get @ 34% base S/L resists. With Cardiac Core Paragon slotted you could push this to 37% S/L maybe. My widow has 1622 hitpoints, so at 405 hit points she would have roughly 77% resists to S/L, 60% to psi (foresight + mind link) and 40% to all else but toxic.
Hmmm... might need to xfer to test and do some experimenting. -
Quote:On a widow? Widow's lack any S/L resist natively, and you aren't going to make up about 50+% from set bonuses, there just aren't that many (and none over 2% that I know of aside from the 3% pvp io)Note that if it interests you, with the 3% pvp resist unique and tough you can hit the 85% resist cap for S/L. You'll be at 2-3% health, but it's doable.
i would like to see that build -
I have only ran through with my night widow and elec/elec scrapper so far.
Trapdoor seems to have high resistance to energy damage, but couldnt hurt me, so I knocked him into the lava and pounded him down that way. My widow just tore into him.
Holtz was easy, but Honoree tore my face off after I got him down to about 35-45%. Him being end drained seemed to make absolutely no difference in him attacking me (i.e. he has no blue, but he just threw total focus anyway). He suddenly stopped missing me as well (I have shadow meld and am currently just shy of softcap when active). I didn't realize you could separate Holtz and Honoree though, so I just jumped in and went crazy. With my widow, I screwed up and faceplanted.
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forgot to add a disclaimer that I was fighting EBs not AVs, neither one of those toons is fully built yet nor appropriate for AV soloing. I think I encountered a bug or massive RNG hate when my elec/elec fought Honoree as well, not that I necessarily should have won, I just shouldn't have gotten destroyed so quickly at that point IMO. -
whoa, official numbers! didnt see those in the info announced before
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Quote:Park in a large mob of Cimerorans and go have a snack?I have yet to see something an Invuln tanker can do that my Dark Armor cannot, however, there are things my Dark Armor tank is capable of that Invuln tanks are quite wary of.
Like I said, your mileage might vary. I am not discounting your DA experiences, I just prefer Invul (and I don't recall people looking for DA tanks for MoSTFs, just Invul and Stone)
I have a DM/DA badger scrapper and honestly almost hate breaking him out compared to how survivable my other scrappers/tankers are, despite having gone through several rather expensive builds. Love the concept of DA, hate the execution. Again, YMMV. -
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Let me start by saying this is not my idea, it belongs to a guy I game with who doesn't regular the forums anymore.
His idea, and I agree with it, is that +res set bonuses could be fixed by taking the value of the +resist, cutting it in half (rounding up to 1 if below) and changing it to +resist(all) rather than +resist(type). it is pretty much not worth slotting to try and help resistance holes or dents. (don't include mez resistances in this change, just damage resistances)
Now we can bring our resistances up across the board (albeit slowly, to keep it from being broken). -
Honestly my favorite defender to play is my Dark/Rad/Psi with the full set of leaderships.
buffs: Healing, +defense, +resistance, +stealth, +to-hit, +perception, +damage
debuffs: -regeneration, -to-hit, -defense, -damage, -resistance, -speed, -fly, -recharge
Mez: stun/disorient, confuse, hold, fear, sleep
and I have one of the best resurrection powers in the game which also happens to be one of my favorite debuff powers in the game! (howling twilight is a massive debuff to the opponent, and can rez any teammate within a certain radius of your character). Actually, if one went Dark/*/Dark, then one could also have a self rez! Team wipe? no problem. Stand back up stunning the enemies around you, then use one to rez the rest of your team.