potential new toon, shield/dark


Deus_Otiosus

 

Posted

Decided to throw together a build for shield defense/dark melee. figuring it should be decent at dps but rather high on survival (hitting 3061 hit points should help with that).

I think it is decently well rounded and am thinking it should play rather well

I should add the disclaimer that this build in no way is complete, this is more of a choice of what powers I wanted ignoring when it would be appropriate to take them.

Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Dark Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Flight
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Deflection

  • (A) Titanium Coating - Resistance
  • (3) Titanium Coating - Resistance/Endurance
  • (3) Titanium Coating - Resistance/Endurance/Recharge
  • (5) Shield Wall - Defense
  • (5) Shield Wall - Defense/Endurance
  • (9) Shield Wall - Defense/Endurance/Recharge
Level 1: Shadow Punch
  • (A) Crushing Impact - Accuracy/Damage/Recharge
  • (34) Crushing Impact - Accuracy/Damage/Endurance
  • (36) Crushing Impact - Damage/Endurance/Recharge
  • (36) Crushing Impact - Accuracy/Damage
Level 2: Battle Agility
  • (A) Shield Wall - Defense
  • (9) Shield Wall - Defense/Endurance
  • (11) Shield Wall - Defense/Endurance/Recharge
  • (15) Luck of the Gambler - Recharge Speed
Level 4: True Grit
  • (A) Titanium Coating - Resistance
  • (11) Titanium Coating - Resistance/Endurance
  • (13) Titanium Coating - Resistance/Recharge
  • (15) Numina's Convalescence - Heal
  • (17) Numina's Convalescence - Heal/Endurance
  • (17) Numina's Convalescence - Heal/Recharge
Level 6: Active Defense
  • (A) HamiO:Membrane Exposure
  • (7) HamiO:Membrane Exposure
  • (7) HamiO:Membrane Exposure
Level 8: Against All Odds
  • (A) Endurance Reduction IO
Level 10: Shadow Maul
  • (A) Obliteration - Accuracy/Recharge
  • (34) Obliteration - Damage
  • (34) Obliteration - Accuracy/Damage/Recharge
  • (36) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (50) Obliteration - Chance for Smashing Damage
Level 12: Phalanx Fighting
  • (A) Kismet - Accuracy +6%
  • (13) Luck of the Gambler - Recharge Speed
Level 14: Smite
  • (A) Crushing Impact - Accuracy/Damage
  • (37) Crushing Impact - Accuracy/Damage/Recharge
  • (37) Crushing Impact - Accuracy/Damage/Endurance
  • (37) Crushing Impact - Damage/Endurance/Recharge
Level 16: Siphon Life
  • (A) Crushing Impact - Accuracy/Damage
  • (19) Crushing Impact - Damage/Endurance
  • (19) Crushing Impact - Damage/Recharge
  • (21) Crushing Impact - Accuracy/Damage/Recharge
  • (21) Crushing Impact - Accuracy/Damage/Endurance
  • (33) Healing IO
Level 18: Grant Cover
  • (A) Endurance Reduction IO
Level 20: Boxing
  • (A) HamiO:Nucleolus Exposure
Level 22: Tough
  • (A) Titanium Coating - Resistance
  • (23) Titanium Coating - Resistance/Endurance
  • (23) Titanium Coating - Resistance/Endurance/Recharge
Level 24: Weave
  • (A) Shield Wall - Defense
  • (25) Shield Wall - Defense/Endurance
  • (25) Shield Wall - Defense/Endurance/Recharge
  • (27) Luck of the Gambler - Recharge Speed
Level 26: Shield Charge
  • (A) Armageddon - Damage/Recharge
  • (29) Armageddon - Accuracy/Damage/Recharge
  • (29) Armageddon - Accuracy/Recharge
  • (33) Armageddon - Damage/Endurance
  • (33) Armageddon - Chance for Fire Damage
Level 28: Soul Drain
  • (A) HamiO:Membrane Exposure
  • (40) HamiO:Membrane Exposure
  • (40) HamiO:Membrane Exposure
  • (42) HamiO:Nucleolus Exposure
  • (42) HamiO:Nucleolus Exposure
  • (46) Endurance Reduction IO
Level 30: Combat Jumping
  • (A) Shield Wall - Defense
  • (31) Shield Wall - Defense/Endurance
  • (31) Shield Wall - Defense/Endurance/Recharge
  • (31) Luck of the Gambler - Recharge Speed
  • (50) Winter's Gift - Slow Resistance (20%)
Level 32: One with the Shield
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 35: Dark Consumption
  • (A) Performance Shifter - EndMod/Accuracy/Recharge
  • (42) Efficacy Adaptor - EndMod/Accuracy/Recharge
Level 38: Midnight Grasp
  • (A) Hecatomb - Damage/Recharge
  • (39) Hecatomb - Accuracy/Damage/Recharge
  • (39) Hecatomb - Accuracy/Recharge
  • (39) Hecatomb - Damage/Endurance
  • (40) Hecatomb - Chance of Damage(Negative)
Level 41: Conserve Power
  • (A) Recharge Reduction IO
Level 44: Physical Perfection
  • (A) Performance Shifter - EndMod
  • (45) Performance Shifter - EndMod/Accuracy
  • (45) Numina's Convalescence - Heal
  • (46) Numina's Convalescence - Heal/Endurance
Level 47: Maneuvers
  • (A) Shield Wall - Defense
  • (48) Shield Wall - Defense/Endurance
  • (48) Shield Wall - Defense/Endurance/Recharge
  • (48) Luck of the Gambler - Recharge Speed
Level 49: Air Superiority
  • (A) HamiO:Nucleolus Exposure
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (27) Miracle - Heal
  • (43) Miracle - +Recovery
  • (43) Regenerative Tissue - +Regeneration
  • (46) Numina's Convalescence - Heal
  • (50) Numina's Convalescence - Heal/Endurance
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (43) Performance Shifter - EndMod/Accuracy
  • (45) Performance Shifter - EndMod/Recharge
------------
Set Bonus Totals:
  • 3% DamageBuff(Smashing)
  • 3% DamageBuff(Lethal)
  • 3% DamageBuff(Fire)
  • 3% DamageBuff(Cold)
  • 3% DamageBuff(Energy)
  • 3% DamageBuff(Negative)
  • 3% DamageBuff(Toxic)
  • 3% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Melee)
  • 3% Defense(Ranged)
  • 3% Defense(AoE)
  • 60% Enhancement(Accuracy)
  • 67.5% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 463.83 HP (24.75%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Immobilize) 6.6%
  • MezResist(Sleep) 6.6%
  • MezResist(Stun) 2.2%
  • 10.5% (0.175 End/sec) Recovery
  • 86% (6.729 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 5.04% Resistance(Fire)
  • 5.04% Resistance(Cold)
  • 10% RunSpeed
------------
Set Bonuses:
Titanium Coating
(Deflection)
  • MezResist(Sleep) 2.2%
  • 28.11 HP (1.5%) HitPoints
Shield Wall
(Deflection)
  • 10% (0.782 HP/sec) Regeneration
  • 42.17 HP (2.25%) HitPoints
Crushing Impact
(Shadow Punch)
  • MezResist(Immobilize) 2.2%
  • 21.08 HP (1.125%) HitPoints
  • 7% Enhancement(Accuracy)
Shield Wall
(Battle Agility)
  • 10% (0.782 HP/sec) Regeneration
  • 42.17 HP (2.25%) HitPoints
Luck of the Gambler
(Battle Agility)
  • 7.5% Enhancement(RechargeTime)
Titanium Coating
(True Grit)
  • MezResist(Sleep) 2.2%
  • 28.11 HP (1.5%) HitPoints
Numina's Convalescence
(True Grit)
  • 12% (0.939 HP/sec) Regeneration
  • 35.14 HP (1.875%) HitPoints
Obliteration
(Shadow Maul)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Phalanx Fighting)
  • 7.5% Enhancement(RechargeTime)
Crushing Impact
(Smite)
  • MezResist(Immobilize) 2.2%
  • 21.08 HP (1.125%) HitPoints
  • 7% Enhancement(Accuracy)
Crushing Impact
(Siphon Life)
  • MezResist(Immobilize) 2.2%
  • 21.08 HP (1.125%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Titanium Coating
(Tough)
  • MezResist(Sleep) 2.2%
  • 28.11 HP (1.5%) HitPoints
Shield Wall
(Weave)
  • 10% (0.782 HP/sec) Regeneration
  • 42.17 HP (2.25%) HitPoints
Luck of the Gambler
(Weave)
  • 7.5% Enhancement(RechargeTime)
Armageddon
(Shield Charge)
  • 4% (0.067 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Shield Wall
(Combat Jumping)
  • 10% (0.782 HP/sec) Regeneration
  • 42.17 HP (2.25%) HitPoints
Luck of the Gambler
(Combat Jumping)
  • 7.5% Enhancement(RechargeTime)
Winter's Gift
(Combat Jumping)
  • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
Steadfast Protection
(One with the Shield)
  • 3% Defense(All)
Hecatomb
(Midnight Grasp)
  • 4% (0.067 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Performance Shifter
(Physical Perfection)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Numina's Convalescence
(Physical Perfection)
  • 12% (0.939 HP/sec) Regeneration
Shield Wall
(Maneuvers)
  • 10% (0.782 HP/sec) Regeneration
  • 42.17 HP (2.25%) HitPoints
Luck of the Gambler
(Maneuvers)
  • 7.5% Enhancement(RechargeTime)
Numina's Convalescence
(Health)
  • 12% (0.939 HP/sec) Regeneration
  • 35.14 HP (1.875%) HitPoints
Miracle
(Health)
  • 2.5% (0.042 End/sec) Recovery
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 35.14 HP (1.875%) HitPoints



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Posted

Here's what I use on my SD/DM currently. It can survive most things easily (similar maxHP, Res and Def as your build) and pump out respectable ST DPS. I really recommend getting Gloom and Dark Obliteration from Soul Mastery because Gloom is awesome and Dark Obliteration helps with DM's lacking AoE. Your endurance should be fine with just Dark Consumption.

Biggest difference between the builds is that mine is a whole lot cheaper.

Hero Plan by Mids' Hero Designer 1,90
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Dark Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(11), LkGmblr-Def/EndRdx(11), TtmC'tng-ResDam(13), TtmC'tng-ResDam/Rchg(13), TtmC'tng-ResDam/EndRdx(15)
Level 1: Shadow Punch -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(15), Mako-Dam%(31), C'ngImp-Acc/Dmg/EndRdx(37), Zinger-Dam%(37), Cloud-%Dam(37)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(9), LkGmblr-Def/EndRdx(9), LkGmblr-Def/EndRdx/Rchg(33)
Level 4: True Grit -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(43), Mrcl-Heal/EndRdx/Rchg(43), TtmC'tng-ResDam(46), TtmC'tng-ResDam/EndRdx(48), TtmC'tng-ResDam/Rchg(48)
Level 6: Active Defense -- RechRdx-I(A), HO:Enzym(48), HO:Enzym(50)
Level 8: Against All Odds -- EndRdx-I(A)
Level 10: Shadow Maul -- Erad-Dmg(A), Erad-Acc/Rchg(34), Erad-Dmg/Rchg(34), Erad-Acc/Dmg/Rchg(40), Erad-Acc/Dmg/EndRdx/Rchg(50), Erad-%Dam(50)
Level 12: Phalanx Fighting -- Ksmt-ToHit+(A)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A)
Level 16: Siphon Life -- Nictus-Heal(A), Nictus-Acc/Heal(17), Mako-Acc/Dmg/EndRdx/Rchg(17), Mako-Acc/Dmg(21), Mako-Dmg/EndRdx(21), C'ngImp-Dmg/Rchg(36)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 20: Kick -- Empty(A)
Level 22: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(23), TtmC'tng-ResDam/EndRdx(23)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25)
Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(34)
Level 28: Soul Drain -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(29), Erad-Acc/Dmg/Rchg(29), Erad-Acc/Dmg/EndRdx/Rchg(31), AdjTgt-EndRdx/Rchg(31)
Level 30: Taunt -- Zinger-Dam%(A)
Level 32: Grant Cover -- LkGmblr-Rchg+(A)
Level 35: Dark Consumption -- P'Shift-EndMod/Rchg(A), P'Shift-Acc/Rchg(36), P'Shift-EndMod/Acc/Rchg(36)
Level 38: Midnight Grasp -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Dmg/EndRdx/Rchg(40), DampS-Rchg/EndRdx(40)
Level 41: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43)
Level 44: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46), SipInsght-Acc/EndRdx/Rchg(46)
Level 47: One with the Shield -- S'fstPrt-ResDam/Def+(A)
Level 49: Super Jump -- Winter-ResSlow(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(5), Mrcl-Heal(7), Mrcl-Heal/EndRdx(7)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(3), P'Shift-End%(3), P'Shift-EndMod/Acc(5)



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- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

To the OP:

Don't take this personally, as this is my own rant about something I encounter all the time in posted builds these days: why won't you six-slot your attacks? You've got LOTS of underslotted attacks, key ones, not just Boxing or set mules.

At first I thought, "Maybe it's a build with a special emphasis." So I looked, and it's got a whopping 67.5% global recharge bonus. But what's the point in underslotting the recharge in your attacks and then "making up for it" with more expensive global recharge? You've used the saved slots to five-slot Combat Jumping? Planning to jump them to death?

And if it's a recharge build, why are the Crushing Impact sets four-slotted, when that fifth slot adds recharge?

I'm not really an expert on Hami-Os, so I could be missing something, but the slotting on Soul Drain looks expensive for what you're getting out of it -- why spend big influence for damage on Soul Drain at the cost of underslotting main attacks?

Also, I'm not sure the Shield Wall sets are giving you much value for money.

As a generalization, any character intending to enter combat can afford to six-slot several attacks, and almost certainly would perform better if he or she did. Sometimes a nice purple set, or frankenslotting, enables you to get good enhancement out of only five slots...at which point you can put a proc in that 6th slot, thank you.

Click attacks are your main endurance cost, almost all of your animation time, and other than positioning, form the bulk of you decisions as a player -- it seems logical to me they should get the lion's share of the slots and enhancement. Taking slots out of these powers is stealing potential effectiveness from the bulk of what you personally are doing when you're playing.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Quote:
Originally Posted by Sailboat View Post
Don't take this personally, as this is my own rant about something I encounter all the time in posted builds these days: why won't you six-slot your attacks?
This line of thinking was the norm when SOs were the best anyone could slot. Now, powers can be enhanced far beyond anything you could do with SOs when you use IO sets, and with fewer slots. With inherent Fitness, builds are even tighter on slots than before I19. If a few individual powers are underslotted for endurance reduction, that is made up for by slotting Miracle and Numina's uniques in a power like Health, saving slots in every power. Generally, you don't need to max every power's recharge bonus to run an attack chain. Global recharge may be expensive, but it is more efficient than slotting a recharge IO in every attack. When people have tons of INF to burn through, they don't care how expensive a build will be. They only care about how it will perform better than the person who couldn't afford the set bonuses.


Some suggestions for improving this build:
Shield Wall and all PvP sets will be expensive for the benefit they provide. The few HPs gained may not be worth it.

The HamiO's in Soul Drain are not providing much benefit to you. It is basically a build-up and only needs recharge to perform well. Gaussian's would go well there for the set bonus, though.

Hasten would be much better than Air Superiority. Flying enemies are almost never a problem.

You won't be having endurance problems with Physical Perfection, the two unique IOs, and Dark Consumption.


Here is an unfinished build that hits the soft cap as efficiently as possible and has room to change things around. I hope it helps you plan your build better.

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Posted

I built for survival first. I *like* having LOTGs. My build preferences do not match yours. My goal for this build wasn't offense first.

BTW, I love purple sets and have no issues frankenslotting, I just didn't with this particular build.

Quote:
Originally Posted by Sailboat View Post
To the OP:

Don't take this personally, as this is my own rant about something I encounter all the time in posted builds these days: why won't you six-slot your attacks? You've got LOTS of underslotted attacks, key ones, not just Boxing or set mules.

At first I thought, "Maybe it's a build with a special emphasis." So I looked, and it's got a whopping 67.5% global recharge bonus. But what's the point in underslotting the recharge in your attacks and then "making up for it" with more expensive global recharge? You've used the saved slots to five-slot Combat Jumping? Planning to jump them to death?

And if it's a recharge build, why are the Crushing Impact sets four-slotted, when that fifth slot adds recharge?

I'm not really an expert on Hami-Os, so I could be missing something, but the slotting on Soul Drain looks expensive for what you're getting out of it -- why spend big influence for damage on Soul Drain at the cost of underslotting main attacks?

Also, I'm not sure the Shield Wall sets are giving you much value for money.

As a generalization, any character intending to enter combat can afford to six-slot several attacks, and almost certainly would perform better if he or she did. Sometimes a nice purple set, or frankenslotting, enables you to get good enhancement out of only five slots...at which point you can put a proc in that 6th slot, thank you.

Click attacks are your main endurance cost, almost all of your animation time, and other than positioning, form the bulk of you decisions as a player -- it seems logical to me they should get the lion's share of the slots and enhancement. Taking slots out of these powers is stealing potential effectiveness from the bulk of what you personally are doing when you're playing.


 

Posted

@dsorrow I started looking down the soul mastery path first oddly enough . Ended up thinking that it might be an end ***** so I scrubbed and went energy instead. Physical perfection is a hard power to not want to pick up

I am definitely thinking hard about going back to it though for thematic reasons for the character.


 

Posted

@syntax thanks for the skeleton.

i had hasten, dropped it as i already have one power i will have control clicked and really just dont want to mess with another power that i have to remember to hit when it is up. just me being lazy with the play of this toon. air superiority was more of a "oh why the hell not" than a serious pick. I have never seriously used it on any toon, but ive been told it is nice for when it is needed.


 

Posted

Quote:
Originally Posted by Lady_Adura View Post
@dsorrow I started looking down the soul mastery path first oddly enough . Ended up thinking that it might be an end ***** so I scrubbed and went energy instead. Physical perfection is a hard power to not want to pick up

I am definitely thinking hard about going back to it though for thematic reasons for the character.
I think it was one of the best changes I ever did to my SD/DM. Gloom is a ridiculously great ST attack, and it's Ranged which allows you to finish runners with it. Dark Obliteration just happens to be an easy follow-up power which helps DM where it's lacking.

My build is perfectly fine with just Dark Consumption for endurance management so I think the powers in Energy Mastery are more or less wasted. Even the extra regen isn't that useful because spamming Siphon Life gives you ridiculous amounts of heal over time. My current attack chain is SP > Gloom > Midnight > Siphon, IIRC it takes about 6 seconds and Siphon Life heals just over 300 HP so I should end up with about 50 hp/sec worth of regen just from using my attack chain.

As for damage, I can easily finish minions up to +2 (I think) with Soul Drain > Shield Charge > Dark Obliteration. When Hasten is up I run the chain mentioned earlier, and when it's down I just add another SP between MG and SL. Even though the build isn't all that expensive (not from my point of view), it is very powerful. I can't wait to get my +Rech Alpha slot for even more clicky goodness.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

Quote:
Originally Posted by Lady_Adura View Post

i had hasten, dropped it as i already have one power i will have control clicked and really just dont want to mess with another power that i have to remember to hit when it is up. just me being lazy with the play of this toon.
I'd still pick up Hasten. I have it placed next to Soul Drain in my powers tray because I use Soul Drain whenever it's recharged, and this also helps me notice if Hasten has recharged.

I've seen quite a few useful bind files that let you bind long recharge clickies into movement keys, e.g. pressing W moves you forward and activates Active Defense, pressing D activates Hasten, etc. My search-fu failed me so you'll have to hope someone else can find them or find them yourself


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

Quote:
Originally Posted by Syntax42 View Post
This line of thinking was the norm when SOs were the best anyone could slot. Now, powers can be enhanced far beyond anything you could do with SOs when you use IO sets, and with fewer slots.
And those powers will perform even better with six slots.

Quote:
Originally Posted by Lady_Adura View Post
I built for survival first. I *like* having LOTGs. My build preferences do not match yours. My goal for this build wasn't offense first.
My builds typically have six-slotted attacks, LOTGs, and survival. You don't necessarily have to give up significant durability.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Quote:
Originally Posted by Lady_Adura View Post
I built for survival first. I *like* having LOTGs. My build preferences do not match yours. My goal for this build wasn't offense first.
If your goal was survivability, you should look into adding slots to OWTS for the +HP to get you to cap for when you need it, as well as picking up Darkest Night.

IMO you are under-slotting attacks and "focusing on defense" by over-slotting defense toggles.

It's doing more harm than good imo, and you would get more survivability from Darkest Night alone than from all of the added hit points you got from Shield Wall sets. Its not even remotely close.



Quote:
Originally Posted by Lady_Adura View Post
just me being lazy with the play of this toon. air superiority was more of a "oh why the hell not" than a serious pick. I have never seriously used it on any toon, but ive been told it is nice for when it is needed.
It's nice when needed on builds that need it, softcapped Tankers imo do not need it.


Quote:
Originally Posted by Sailboat View Post
And those powers will perform even better with six slots.

My builds typically have six-slotted attacks, LOTGs, and survival. You don't necessarily have to give up significant durability.
I agree completely.


 

Posted

Quote:
Originally Posted by Lady_Adura View Post
My build preferences do not match yours.
Perhaps I should clarify -- I'm down with this. I understand there's more than one way to keep this cat from being skinned, so to speak, and I prefer a game where different approaches are viable. More power to you. As I said, I didn't intend to offend.

I do feel, however, that Shield Tankers are notoriously close to being soft-capped right from the start. It's relatively easy to male a Shield Tanker very strong defensively. Conversely, the strong damage buff from AAO (and in this case also the very good Soul Drain) means they have offensive potential as well. I think you could have this particular cake and eat it too.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

In my opinion, unless you're honestly planning on PVP'ing regularly, you're putting way more money into this build than you need to. Keep in mind, even if you don't *try*, you have roughly a 90% chance of getting at least one buffer/healer of some sort on your team. When I run my Shield/Dark, I usually end up with at least 3 buffers/healers of some sort (on certain events I will mention later, I usually end up with two Kins, a Sonic/Ice/FF, and one "other", which is WAY MORE than enough to keep you alive on a normal team.)

Now, here's my current in-game build (minus the two procs in health, the full Obliteration set, and the last piece of Javelin Volley)...

Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Dark Melee
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leaping
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Deflection -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(3), LkGmblr-Def/EndRdx:50(5), LkGmblr-Def/Rchg:50(15), S'fstPrt-ResDam/Def+:30(19), ResDam-I:50(21)
Level 1: Shadow Punch -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(7), T'Death-Dmg/Rchg:40(39), T'Death-Acc/Dmg/EndRdx:40(40), T'Death-Dmg/EndRdx/Rchg:40(42), T'Death-Dam%:40(43)
Level 2: Battle Agility -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(3), LkGmblr-Def/EndRdx:50(5)
Level 4: Smite -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(7), T'Death-Dmg/Rchg:40(39), T'Death-Acc/Dmg/EndRdx:40(40), T'Death-Dmg/EndRdx/Rchg:40(42), T'Death-Dam%:40(43)
Level 6: True Grit -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(13), Numna-Heal/EndRdx:50(13), Numna-Heal/Rchg:50(15), ResDam-I:40(19), ResDam-I:40(21)
Level 8: Active Defense -- RechRdx-I:50(A), RechRdx-I:50(9), RechRdx-I:50(9)
Level 10: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(11), Mocking-Taunt/Rchg/Rng:50(11), Mocking-Acc/Rchg:50(23), Mocking-Taunt/Rng:50(23), Mocking-Rchg:50(25)
Level 12: Against All Odds -- Taunt-I:50(A)
Level 14: Phalanx Fighting -- DefBuff-I:50(A)
Level 16: Siphon Life -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(17), Dct'dW-Heal/Rchg:50(17), Nictus-Acc/EndRdx/Rchg:50(25), Nictus-Acc/EndRdx/Heal/HP/Regen:50(27), Nictus-Acc/Heal:50(27)
Level 18: Grant Cover -- DefBuff-I:50(A)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(31)
Level 24: Weave -- S'dpty-Def:40(A), S'dpty-Def/EndRdx:40(31), S'dpty-Def/Rchg:40(33)
Level 26: Shield Charge -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(29), Oblit-Dmg/Rchg:50(31), Oblit-Acc/Dmg/Rchg:50(33), Oblit-Acc/Dmg/EndRdx/Rchg:50(45), Oblit-%Dam:50(45)
Level 28: Soul Drain -- Erad-Acc/Rchg:30(A), Erad-Dmg/Rchg:30(29), Erad-Acc/Dmg/Rchg:30(34), Erad-Dmg:30(34), Sciroc-Dmg/Rchg:50(36), Sciroc-Acc/Rchg:50(45)
Level 30: Hover -- GftotA-Def:40(A), GftotA-Def/EndRdx:40(34)
Level 32: One with the Shield -- ResDam-I:50(A)
Level 35: Dark Consumption -- Efficacy-EndMod/Acc:50(A), Efficacy-EndMod:50(36), Efficacy-EndMod/Rchg:50(36), Efficacy-Acc/Rchg:50(37), Erad-Acc/Rchg:30(37), Erad-Dmg/Rchg:30(37)
Level 38: Midnight Grasp -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(39), Mako-Dmg/Rchg:50(40), Mako-Acc/EndRdx/Rchg:50(43), Mako-Acc/Dmg/EndRdx/Rchg:50(46), Mako-Dam%:50(46)
Level 41: Combat Jumping -- GftotA-Def:40(A), GftotA-Def/EndRdx:30(42)
Level 44: Ring of Fire -- Dev'n-Acc/Dmg/Rchg:50(A)
Level 47: Melt Armor -- AnWeak-Acc/Rchg:50(A), AnWeak-DefDeb/EndRdx/Rchg:50(48)
Level 49: Fire Ball -- JavVoll-Acc/Dmg:50(A), JavVoll-Dam/Rech:50(50), JavVoll-Dam/End/Rech:50(50), JavVoll-Acc/Dmg/End/Rech:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+:40(A), Mrcl-Heal/EndRdx:40(46), Mrcl-Heal:40(48), RgnTis-Regen+:30(48)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(33)



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I haven't fully tested it in Tip missions and the like (I just finished the respec a couple days ago, haven't gotten around to testing in TF's or anything, either...), but I expect it to perform even better than my previous build that cost roughly half of the influence I've spent on this build (and I'm not done with this one yet). The previous build took the Earth Mastery (Salt Crystals+Quicksand), used Serendipity instead of LotG in the toggles, and a few other shortcuts to save influence.

Now. The above build will cost you (rough guess) 1 BILLION influence less, does more damage with every attack (except Midnight Grasp, thanks to the purple, but to that end, Melt Armor and Fire Ball {and even Ring of Fire, which does more base damage than Boxing} MORE than make up for the small difference), has higher defense to all, except a tiny Psi difference (though marginally lower resistance), is only ~110 HP short of your build, and 10 HP/s short on the regen. Endurance numbers are VERY similar. You tell me... Is it *really* worth the cost for a little more HP and regen? I'm all for PVP sets and purples, but.. There does come a point where it's not worth it.

If you would like a demonstration of the build, let me know, it can probably be arraigned. :)


 

Posted

Quote:
Originally Posted by Scirion View Post
In my opinion, unless you're honestly planning on PVP'ing regularly, you're putting way more money into this build than you need to. Keep in mind, even if you don't *try*, you have roughly a 90% chance of getting at least one buffer/healer of some sort on your team. When I run my Shield/Dark, I usually end up with at least 3 buffers/healers of some sort (on certain events I will mention later, I usually end up with two Kins, a Sonic/Ice/FF, and one "other", which is WAY MORE than enough to keep you alive on a normal team.)
Your build wastes INF on sets you aren't getting much benefit out of. Going to 58% melee defense is overkill, even if you are planning for defense debuffs. On a Shield Tanker, defense debuff resistance is fairly easy to cap. See my skeleton build posted above and add more recharge to get perma Hasten and double-stacked Active Defense.


 

Posted

*shrug* First off, I'm wasting influence, and (as I stated above) still spending roughly 1B (actually after thinking about it, with the cost of PVP sets, probably closer to 3B) influence less than the OP's build. I don't see this as being a problem.

Second, in your build, you're spending (assuming you're buying crafted enhancements of the market, which is how I got the majority of the IO's for my build) roughly 1.9B on LotG procs and HO's alone. Rough guess, I'd say I probably spent less than 2B on my entire build. And on top of that, I didn't (in my humble opinion) screw myself over by putting off key powers 2-30 levels (Grant Cover at 49, really?), and skip Taunt, your defining power from your secondary (as a Tanker) until 47.

And as a side note, you're almost 48 seconds short of perma-hasten. I honestly don't forsee perma-hasten happening without purples or outside buffs (or both). Which makes your point of spending less influence moot.


Aaaand.... As another side note, Touch of Death is around half the cost of the holy grail of defense builds, Kinetic Combat, while providing better set bonuses. Obliteration was the most expensive set in my build (LotG/Numina's procs not included), and was easily the logical choice for Shield Charge, regardless of the set bonuses. So... Please explain where I'm "wasting influence", because if I can build it cheaper, with the same performance, I would love to know how.

(also, for the record, my intent is not to sound rude or anything, I'm just trying to make my point, and understand yours. Please don't get offended. )