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Posts
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It's easier to post on a forum from work then it is to play a MMO.
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I'm pretty sure the use of globals has already solved this anyways.
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Quote:PfffftAfter a (temporary) decision that they were going to be Italian. We've been over this, but I'm not sure reiterating is going to get us anywhere.
The 5th Column are not Nazis.
HAHAHAHAHAHAHAHAHAHA.
Oh my...oh that's priceless.
The guys who willing follow the superman from Axis America aren't Nazis.
Ohhh ohh man. -
Issue resolved with a registry cleaner and another reboot.
Windows indexer is now broken and curse client needed a reinstall but so far so good. -
I thought it was called Soylent XP.
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You are getting 100 cuts per strike...the power should actually only be hitting 10 times not 11.
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The solution to naming conflicts cross server should be invisible to the end user.
A bigger roadblock would be hunt missions as cross server teams would only see each other in instanced missions. -
This is not about CoH but my Google Chrome.
About a week ago my Chrome started showing "Aw Snap" on every page (including chrome://settings/browser) it could render. After trying several fixes from the chrome site on previous threads I uninstalled chrome rebooted and reinstalled. Everything worked so I copied my profile back over and went on my way. Today I started Chrome and was greeted with the same issue. Someone posted somewhere that combofix.exe corrected theirs so I did that today but to no avail.
I'm really stuck here (and don't want to tell MNP I broked my computer again). -
Quote:I don't like the idea of zones where the missions have opposing goals for each side but we have five each other as we pass between them. If we are working against each other we should not have direct access unless we are in PvP.Speaking of which, I always thought Croatoa would make a good co-op zone. Inbetween the occasional team-up missions you could also have redside-focused arcs where you work with the Red Caps and Tuatha to spread mayhem. It wouldn't be the same sort of "everyone just works together and does good stuff okay" type of co-op stuff that we've been getting. You'd have heroic, villainous, and co-operative missions all in one area.
Though we're getting off topic. -
Quote:I'm glad data integrity is the highest weighted metric. Better to have a fully functional system then one that tries to accommodate everyone and takes down the global server indefinitely.It's actually the one with the least amount of risk, so in that sense, no, it's not terribad. That being said we want to investigate other options.
In the end the answer may be that we can't accommodate other options, but we would be remiss in not exploring them. -
Quote:So you heard the plan and it was so terribad you don't even want to talk about it till you try and change it?I do understand the desire for account mergers, however much like game design, the introduction of a new service is something that goes through a considerable amount of...well, consideration (business and production/scheduling), development time and testing.
If we decided to introduce any new account service, it would be something which would be announced well in advance and would go through a lot of internal testing.
When it comes to account services we want to deliver the best possible service we can to our community, and as such your feedback and requests, specifically in this thread, are been forwarded along to the ops team.
And now for something completely different...
I've spoken to production regarding the Global Channel collisions, and I do have an answer for you all, however it's not one that the Community Team feels best represents the interests of the players. We're working with production on potential solutions and will come to you once we have that information.
Thanks all for the continued dialog.
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Quote:This is not new. The only new part that is new is that we have personal recording devices so we all get to see these outbursts rather then hearing about it as urban legends and rumors.Just last night my husband showed me a video someone shot on a camera-phone of some welfare mom in Panama City literally tearing apart a Burger King because they were taking too long with her order. At one point she jumped barefoot onto the counter - all the time wearing a blue-and-white bikini, no less, and started throwing everything she could get her hands on and generally tearing the place to pieces. My understanding is that she has been arraigned on felony charges.
People think they can behave like wild animals and do whatever they want these days. While I did make a joke regarding what armor and melee-sets the BK-berserker was sporting, really.... our society is headed for some scary places. -
Ohhh no! Now we'll all be back traced!
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I like to shoot my Dimensional Grounding Ray at big bads the group has almost killed just for the effect. It's like I banished their soul or something.
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Try Lauren's mission and see what happens ^_^.
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Quote:I think as long as you favor one aspect of a game over the other you are missing opportunity. This game has been about the journey so long I forgot we could have destinations.I'm sure many of us have heard the topic phrase, "It's the journey, not the destination." It's used most often in opposition to folks who seek levels over playing the content within those levels. The considerable consternation over Issue 20 (and Issue 19) has me wondering:
Do you subscribe to the belief that the game should be about the journey, not the destination?
To answer for myself. I enjoy the chase of something in many ways more than the acquisition. I love filling out a character's IO build. I've done it three or four times with my BS/Regen. At times I've just plain erased millions of inf in enhancers just to start over. I actually get more bored with a character when I successfully complete that character's build. By the same token, I greatly look forward to Issue 20's trials and beyond. Since I'm not particularly concerned about actually getting the powers in any given time frame, I have no concern about how difficult they are to achieve.
I don't care about shard -> thread conversion rates, don't mind random reward tables, and don't mind inf costs. For me, the goal is the chase not the end. The journey not the destination. I'll be honest in saying that I've felt almost alone in that belief over the last few weeks. It seems that everyone is hyper-focused on the new powers and angry that they will be forced to grind the trials over and over. That concept that you will be forced to do something that you find distasteful is so strange to me. Most of these Incarnate powers didn't exist except in the devs design meetings a year ago. We've all gotten along just fine without them this long. I understand and agree that progressing your character is a legitimate goal in a MMORPG. Of course it is. But what's the rush?
Isn't it about the journey? What do you think? -
Quote:Picard and Dathon at El-Adrel
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