Kitsune Knight

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  1. Quote:
    Originally Posted by peterpeter View Post
    I thought email storage was wiped after 30 days? The market merge is more than a month away, right?
    It's 60 days.


    Also, if you're extra paranoid, you can just transfer the extra inf to a variety of alts... if you don't have enough alts, roll new ones! If you're completely out of space on all servers... consider hosting back-to-back costume contests in AP/Cap/Storm Palace.
  2. Kitsune Knight

    Flight Poses

    Quote:
    Originally Posted by SPiNE View Post
    I wish the Dev's would go into this more and let you chose your own flight pose so that you don't have to go through the trouble of /em flypose.
    You could rebind 'w' (or whatever you use to move forward) to also set the default flypose.
  3. Kitsune Knight

    Flight Poses

    Quote:
    Originally Posted by Johnstone View Post
    I might actually use a flight pose then. I haven't used them since the were on test and they cycled randomly. I frequently forget they even exist now.
    They likely won't get broad use until Power Customization comes to the pools, at which point you'll likely be able to set the default pose (and likely override it with the emotes).
  4. Quote:
    Originally Posted by SwellGuy View Post
    Possibly. But the usual suspects will still maintain their complaints. They were immune to facts for 3 years I don't see them becoming enlightened this summer.
    They're actually not complaining, they just don't speak English and happened to borrow Argot'BurWot's translator.
  5. IIRC, Cmd+Enter will switch the game between full screen and windowed mode on a Mac.
  6. If you're running story arcs (and not just grinding newspapers) or task forces, you should still be making a pretty penny (from merits, in addition to the normal drops). You won't be making the same income/hour or total income as a min/maxer that knows exactly what'll make them the most profit, but you don't need to. This an extremely casual friendly game ('casual' in other MMOs is a joke of a term).
  7. Kitsune Knight

    What to do...

    Or, use Mid's/Suckerpunch's planner and create new alts/builds. Read the forums. Cut yourself. Go to the Suggestions & Ideas board.
  8. Kitsune Knight

    PLing?

    Quote:
    Originally Posted by Noxilicious View Post
    You could also roll a new toon and play with him, that way he gets to experience the whole level-range with rather than just skipping right to your level-range.
    And then promptly quitting the game because "there's nothing to do".
  9. Use one of the options on the NCSoft Website (Web-based or Email).
  10. Just removing the Steam version might be enough. I just keep hearing more and more problems about the Steam version.
  11. If you don't mind playing it again, I'd highly recommend Claws/Willpower (my current project, and it's loads of fun )
  12. Quote:
    Originally Posted by SPiNE View Post
    If you're crashing a lot, maybe just think about reformatting since that worked for me.
    That's a lot like using a chainsaw to perform laser eye surgery It should really be the last option you consider if all else fails, since generally it's just an issue of outdated software, or some other software conflicting (or, a bunch of malware on the machine screwed with the system's stability).
  13. Everyone's entitled to their opinion. I, personally, think a lot of the villain content is rather mild and underwhelming (the newer stuff is much better, Darrin Wade's being GREAT and the i17 stuff being two of the best arcs I've played on either side).

    To each their own.
  14. Your version of Windows is out of date (XP Service Pack 3 was released a while ago), and there might be an update for your video card's drivers (your card is likely using the Legacy Drivers... which I'm not sure how current those are). Your audio drivers are also very ancient, and I'm sure there's more recent ones somewhere.

    Also, it'll likely take up to several minutes to fully load on your machine (during which time if you click Windows will assume it's not responding as it's busy initializing instead of updating the GUI).

    You could also try selecting the 'Safe Mode' checkbox on the EULA screen to see if it'll with minimalistic graphics settings.
  15. Quote:
    Originally Posted by Schismatrix View Post
    Really? You think Paragon Studios/NCsoft care enough about you to alter drops just for you? REALLY?
    If I had access to the Super Sekret Drop Controller, I'd likely tweak the numbers explicitly to screw with some superstitious people, just to see what crazy/insane ideas they come up with.


    Then again, I'm pure evil.
  16. Quote:
    Originally Posted by SPiNE View Post
    Yes, and you can always remove the underscore most of the time as well, to save time, and it will still work.

    /bind button4 "powexecname aid self"
    In fact, /bind button4 "po_we_xe_na_me aid self would also work, because in the command name, underscores are completely ignored.
  17. Quote:
    Originally Posted by Red Valkyrja View Post
    And if they looked fine on the Dev's monitor, then they wouldn't realize that there was an issue until someone mentioned it, in this case, multiple someones.
    Which would also make it harder to figure out what's going wrong. Bugs that only happen to some people are extremely hard to find when the 'some people' don't include any developers.
  18. http://paragonwiki.com/wiki/List_of_...#Mouse_Buttons

    It would be /bind button4 "powexec_name aid self"


    (never a space in the name of a key)
  19. Kitsune Knight

    PLing?

    1.) AE
    2.) PI
    3.) Form a real team and do real missions, so you both won't get bored out of your mind in the game.
  20. Short answer: No.

    Long answer: Yes, it's called an alt
  21. Quote:
    Originally Posted by tanstaafl View Post
    I too doubt it will be fixed. The silence is extremely obvious.
    Or, maybe, just maybe, the Devs are a bit preoccupied with a little thing called Going Rogue... or are all the Devs hiding from the boards due entirely to the Enhancements screen bug?
  22. Quote:
    Originally Posted by hedgehog_NA View Post
    please show proof that they do use random numbers...code will work.
    It's flat out impossible to tell if a series of numbers are random or not. "1, 2, 3, 4, 5, 6, 7, 8, 8, 10" is perfectly possible, and given enough time, to be expected. A fully random RNG will eventually output the entire creative works of humanity, both past and future.

    ----

    To be able to tell whether or not there might be some issues with the Dev's RNG, you'd need a massive sample size (the OP hasn't quantified anything). As has already been said, it's been done before, but it took discipline and actually understanding a bit about random.

    Quote:
    I am not saying they manipulate 1 persons drop rate..but would like you to show us how to program a random number generator.
    Code:
    #include <stdlib.h>
    #include <time.h>
    
    srand ( time(NULL) );
    int randomNumber = rand();
    This uses the C library's built-in PRNG (implementation defined, generally not good enough for items that require large amounts of randomness like the PKI used by the Internet), and is incredibly simple. You can find far better implementations that are much stronger. Linux's /dev/urandom (or /dev/random if you're ultra paranoid) is much better, seeding the RNG from numerous sources (instead of just the sytem's clock).

    Or, if you don't like my example code, how about this:
  23. Quote:
    Originally Posted by Capa_Devans View Post
    I suspect the changes are due to the upcoming Incarnate system. Possibly the necessity to allow for extra slots in each power which has resulted in the pre i17 slot spacing being changed and from there the enhancement level font being reduced.
    The changes were so that the Enhancement screen wouldn't be distorted when displayed on a Wide Screen display. There is no extra space on a 4:3 monitor. The only evidence it has anything to do with the Incarnate System is that they fixed a long-standing bug with it an issue earlier (even if it did result in a regression), which is pretty shaky reasoning.
  24. Kitsune Knight

    AT Differences?

    Quote:
    Originally Posted by Super_Ready View Post
    Stalkers are very much hit-and-run specialists, especially solo - and they spend a lot of time solo since sadly, not many people seem to want one on a team. They're squishier than the other melee ATs but also get the benefit of REALLY high burst damage when attacking from hiding.
    Stalkers used to be more hit-and-run specialists. Stalkers can now often go toe-to-toe with Scrappers when it comes to Scrapping, although when the [censored] hits the fan, the Stalker will likely die first (ignoring powerset difference & player ability difference, as well as scrapperlock), and have a similar level of damage output (plus, Assassin's Strike has chance-to cause a high mag fear, as well as causing a completely unresistable even by level tohit debuff). Stalkers are also the only AT that have the ability to explicitly shred aggro as opposed to generate extra (i.e. the Taunt power Scrappers, Brutes, and Tankers all have, plus the punchvoke of Brutes & Tankers).

    Quote:
    Hate to say it but this is wrong. Scrappers are definitely 400% and I'm fairly sure tanks are 300%. Not that you'd ever reach either without a whole team of buffers or a /kin or two.
    No, their cap is 400%, you're thinking of how much +damage they can benefit from (generally it's written +300% to signify the difference). See the ParagonWiki's article.