Kitsune Knight

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  1. Quote:
    Originally Posted by Codewalker View Post
    As Arcana stated, stupid UAC is the root of the problem. Microsoft knows best(TM).
    Microsoft, Apple, and every Linux distribution*


    * Except Lindows and the distro it merged with years later, IIRC
  2. Quote:
    Originally Posted by MisterD View Post
    Ok..says its 779mb to download. But doesnt have a directory or anything..it wont just download and apply that right to my cox folder right..?
    It installs to NCSoft/CohBeta inside the Program Files (or Program Files (x86)) directory.
  3. Quote:
    Originally Posted by srmalloy View Post
    That did it, although I'm not sure why, as the account I use is an administrator. Set the 'run as administrator' flag in properties, and aside from the stupid UAC prompt, it seems to be working correctly now.
    If you accepted the UAC prompt when NC Launcher starts (or any other it might have brought up), then City of Heroes got started as an elevated process. An unelevated process can't poke and prod an elevated process, so you would have to run Sentinel Plus as an elevated process as well for it to gather the data.
  4. EDT, for anyone curious (according to the article).
  5. For the demo record thing, you can just start it and instantly stop it (In the past, I actually had a keybind that would, with just one tap, start and then stop a demo record, just to basically get a snapshot of the 'now'! The base, all the characters, etc will be saved.
  6. An open-world sandbox RPG set in the CoH universe (ideally spanning both Paragon and the Isles), that rivals the scale of Skyrim and Just Cause 2? Yes, definitely. And I think they could easily do such a scale (I mean in the sense of not running out of ideas to fill it with, not the actual world building itself!).

    Hell, it could even feature Architect Entertainment, for other people to share their own custom stuff.

    Not that it'd ever happen...
  7. Quote:
    Originally Posted by Adeon Hawkwood View Post
    Despite what some Texans think Texas is technically part of America. I seem to recall a couple of wars that were fought to establish that fact.
    We're not talking about the continent.
  8. Quote:
    Originally Posted by khorak_EU View Post
    but won't s*** in my shoes if I forget to walk her.
    Not the ones I've known Some people are... interesting
  9. Quote:
    Originally Posted by RemusShepherd View Post
    I am wondering if a court order could be obtained preventing the shutdown of the City of Heroes servers on the ground that they contain intellectual property owned by the players, and NCSoft does not have the right to destroy that property.

    This argument would not work with any other MMO; I don't know of any MMO that allows creation of anything like the detailed Architect missions. The closest one I can think of is Second Life, which explicitly grants full IP to its users for everything they create. (Shutting Second Life down would create a Zombie Lawyer Apocalypse, I'm sure.)
    I don't see how NCSoft could be found guilty of anything, without also making the entire content hosting industry (blogs, photo hosting servers, social networks, file hosting, everything) pretty much collectively **** their pants because they'd be unable to close any account/discontinue any services without being successfully sued.

    I'm also not really sure how you could say that your IP is being 'destroyed'. If the first part that transfers ownership to them is invalid, then they'd still be getting a license for "full authorization to exercise all rights of any kind or nature associated with such IP right(s)", which I'd presume would protect them if such a concept actually existed (I've never heard of such a thing- being able to 'destroy' it as opposed to revoke/invalidate/expire).
  10. Quote:
    Originally Posted by srmalloy View Post
    I'm having Sentinel+ claim it can't find anything:
    When you start City of Heroes or NC Launcher, does it prompt you to elevate it? If so, right click on SentinelPlus.exe and select Run As Administrator and see if that works.

    Quote:
    Originally Posted by Katie V View Post
    Did you pass the "-renderthread 0" command-line parameter? Multi-threaded rendering works on Windows, but it doesn't work on Linux, and I suspect it won't work on MacOS.
    Nope, I used the command line that cider uses (launcher auth and project). I know other people have used it with Wine, so it was likely just an issue with either my old version or something like the lack of disabling renderthread.

    I've already deleted the copy of wine, so I can't check if that was the issue or not without downloading a newer version anyways. Hopefully, though, a native version can be made, since having to mess with creating a wine wrapper for CoH isn't exactly friendly.
  11. houtex, there's also the possibility that the Devs form their own indie studio, although they'd be very unlikely to be able to keep everybody (Zwill commented on that, saying something along the lines of it would be awesome, but it'd also mean he'd likely still have to find a new job).

    I feel fairly confident that the Devs, if given a flesh slate, would come up with a new MMO that was still quite original, like how CoX was (and still is). They've shown they're a very talented bunch.


    Of course, I'd also like to see the game survive. If another company does pick it up, they'd more than likely try to snatch up a few of the former devs (at least on a temporary basis), since I'd doubt they'd just want to throw it up on a server and never do anything else with it again, and trying to learn a massive code base without being able to talk to anyone familiar with it is absolutely horrible.


    At this point, we'll just have to wait and see what happens. I'm hoping that there's at least a sizable group that all joins up at a studio, and can weave some of CoH's magic into another MMO (because CoH is the only game that has kept my attention for even longer than Starcraft did )
  12. Quote:
    Originally Posted by CatMan View Post
    On the other hand, for those of us who have 12 month subs which expire after Nov 30th's server closure, I would love to know what is to become of that "loyalty". :/
    IIRC, they've already said your extra time will be refunded (I'm not sure whether it was from last Friday or November 30th that will be considered the 'end'). This is what they've done with all their prior games they've closed (in addition to giving a free activation code for all the NCSoft MMOs- not sure if that'll be repeated).

    As for points? Don't know. Maybe convert it into NCCoin (does that still exist?) or something. If you could only get them via purchasing, then refunding would be fairly practical... but since VIPs were getting 400/550 a month, it becomes much muddier.

    I'm sure we'll find out exactly how it'll go down soon... It's still a few hours before a full week has passed (mind you, monday was a holiday for most of the US, so basically only 3 business days).

    Quote:
    Originally Posted by Scheol View Post
    My main account is set to expire Sunday so I'll let you know.
    I think there's already been at least a couple people on the forums that should have lost VIP by now that have posted that they haven't. In the last coffee talk I think Zwill & one of the guests talked about this, saying they'd try to prevent anyone from dropping to VIP... but at this point, they're not exactly in a great position to do much of anything.
  13. AFAIK, it was merely rights to make a movie that were purchased. Not that a movie was necessarily going to be made... just think of it as some guy yelling out 'dibs!' even though he had no intention of using it.
  14. That $687 million purchase made Nexon the single largest investor in NCSoft.

    Without adjusting for changes in the price of the stock since then, just to get a 1% share of NCSoft would cost just shy of $47 million. I don't think we could reasonable purchase enough shares to gather enough influence... and if we were able to raise enough money, it likely would be better use elsewhere (such as paying NCSoft to sell the IP+code and creating an independent Paragon Studios, and funding that).
  15. Quote:
    Originally Posted by Knight_Terrors View Post
    Yep. Wouldn't work for me on 7 until I ran as admin, then it was fine. Thanks for posting that!
    Do you run CoH/NC Launcher as admin? I'd imagine this program would need at least as much privileges as cityofheroes.exe (I run CoH unelevated, and didn't need to elevate Sentinel+).
  16. The Rularuu back story was quite excellent! I liked the explanation of how a multiverse could exist without the whole continuum of all events existing and making inter-dimensional travel explode your head.

    I've still so many more to read! Good times
  17. The store would likely be required to refund the purchase price of it.
  18. Quote:
    Originally Posted by Bill Z Bubba View Post
    If you have points. I don't. I can't get more. Therefore, the store is dead to me. Offline. Useless. Shut down.
    Is using beta not an option? They already said everyone (including preems) should be able to use it now.

    And... weren't you not VIP just a minute ago? Now you're gold with an avatar again...
  19. Found an old (~1 year) copy of Wine I had... CoH wouldn't load past the banner image (not even the splash screen). If it works on Wine on Linux, I'd bet that it'd likely work on OS X. I'm sure someone else with an OS X machine will be around to test... if not, I'll try to grab a newer copy and see how that goes.
  20. Kitsune Knight

    City of Creators

    By 'universe', do you mean a new lore or an actual game (along with lore)? Doing a quick Google on 'Wild Cards' makes it seem like you might mean the lore.
  21. Quote:
    Originally Posted by Profit View Post
    Sir, you are a scholar among gentlemen.

    Also, for those of you on macs, and us running the game on linux, this thing is so well put together follow the same instructions with the exception of double clicking the executable. Don't double click it, just right click and then open with wine program launcher. It will work just as intended at that point. MAcs I think may be able to use, crossover games is it called?

    Also, it lets you know when you didn't open the info_self, so awesome.
    The Mac client is distributed with Cider (Transgaming's fork and port, basically). I was testing it with that (using the cider.real binary), trying to see if it'd work, and one time it printed the first line, but never anything more (and never even that any other time). Same results both with and without the game running. It would pretty much just sit there the whole time until I killed it.

    I, unfortunately, don't have a wine installation handy to test whether it would work better on the OS X version of wine.
  22. Awesome! Seems to have worked perfectly for my Peacebringer (I'll do the rest gradually ). I was gonna ask if you guys could adjust it to say if there was any problems with exporting the badges... but after checking, obviously you guys are way ahead of me!
  23. Quote:
    Originally Posted by Rylas View Post
    If anyone who has any sway on these things could convince someone to just flip that one switch to let Bio Armor sell for ZERO points, that would be cool.

    Anyone? Anyone.... Bueller....
    It's 0 on the beta server (everything is). They said they're not going to do that on live because they don't want to ruin the economy 'just in case' for everything, and I doubt they'd do that for an unreleased set (which they may not even be able to enable selling).