Kirsten

Super-Powered
  • Posts

    954
  • Joined

  1. Quote:
    Originally Posted by Melancton View Post
    Eh, the cows decided there was really no point to it.
    Womp wah...
  2. Dear Tammy:

    Roses are Green
    Violets are Green
    Everything is green through this display.
    I love you.

    -Ray
  3. Kirsten

    Moon Hazard Zone

    I know, they give us nice stuff... :P
  4. Kirsten

    Moon Hazard Zone

    That's stupid...They asked what we wanted, and this was a phenomenally popular idea. Still is. If they don't want to listen to us, we don't need to purchase new content. Or even play, depending how egregious it gets.
  5. Kirsten

    Moon Hazard Zone



    Indeed, Robin... Indeed.
  6. Got a fresh one of my own design: a Pet/Control called The Tactician.

    The Tactician is supposed to be the next logical step after the Mastermind and the Controller. You step up from being a passive leader to an active weakener of enemies. You can weaken and disable your foes, thus your pets become more effective, at the cost of being able to buff allies.

    ==Tactician==
    You are the Tactician. You are master of Manipulating both friend and foe to get your way, from calling hordes of followers to swamping your enemies.

    *Quickstats:
    Survivability: 6
    Melee DMG: 2
    Ranged DMG: 5
    Crowd Control: 8
    Support: 2
    Pets: 10

    *Inherent: Tactical Fighting: You and your pets gain a mild critical against controlled foes.

    *Primaries: Pets (Ported right from MMs)
    Force Constructs
    Frost Creatures
    Ghouls
    Gremlins
    Demon Summoning
    Necromancy
    Ninjas
    Robotics
    Thugs
    Mercenaries
    Vanguard
    Warriors

    *Secondaries: Control (More AoE-centric than the other control ATs)
    Darkness Control
    Earth Control
    Electric Control
    Fire Control
    Gravity Control
    Ice Control
    Illusion Control
    Mind Control
    Plant Control
  7. I wanna see a cape with a HUGE collar...like Mega Mind's "Black Mamba".

    (Couldn't find a decent picture)

    Also would like to use the mantle on State's cape.
  8. Saw a thread similar to this subject...here

    And here's my post on the subject:


    Quote:
    Originally Posted by Kirsten View Post
    Okay, Here's one way I could see things pan out:

    Zulu: Heroic zone only. Sorry, bros.

    Villains (And possibly Praetorians) would get their own base Zones:

    Widow's Peak An enormous synthetic landmass built from Grandville-style cables tying together hunks of floating rock.

    Neuron City: A giant metal Colony of Praetorian Citizens, run by Neuron under Cole's Authority, this base was designed to gain a foothold in the Shadow Shard against Primal forces.

    Cascade, Chantry, Storm Palace: They Become Co-Op...But the missions are widely different from alignment, and Rogues and vigilantes get their own specific contacts...Perhaps by then if Praets can get high enough, they could have their own "Imperial Investigation Team" Arcs where they either try to claim the Shard for Cole, or try to help the denizens of Primal Earth protect it from Praetorian Control. There could even be Moral choice arcs!

    New PVP Zones: The Factory & The Repository: Heroes, Villains, and (if they can reach that level by then) Praetorians fight a four-sided battle (along with Chularn the Slave Lord and Kuularth the Scavenger) to gain control of the mighty Factory cubes and their powers, with separate Villainous, Heroic, and Praetorian iTask Forces to fight against Chularn the Slave Lord and Kuularth the Scavenger, respectively. Would be a zone that is intended for 45-50, but geared more toward Incarnates, as the monsters in the orange and red map areas are all at least 50. This would also give a place for Incarnates to smite each-other while the non-icarnates continue to wail on each other in RV.

    New Co-Op Zone: Garden of Mirrors: Really only a Co-Op zone in name, Phasing will mostly separate alignments except for special circumstances (An Uuralur Zone Event/GM Fight), and is centered around characters trying to understand the origins and harness the powers of the mirrors, without being absorbed into Uuralur's power.

    Possibly a new iTrial where the players must face all of the aspects of Rularuu, and maybe Rularuu himself! Would offer all slots experience, and Probably a guaranteed VR. Gods be crazy strong.
  9. Quote:
    Originally Posted by Arnabas View Post
    I'm still hoping that-- in fine comic book style-- issue 25 will be a double-sized spectaculer!
    Have a Made of Win. You earned it. Same to whoever mentioned Perry the Platypus.
  10. Personally, I'd also like to see the chance to be a spy for Primal Earth in Praetoria, sorta like Apex.
  11. I could see this reworked as an Illusion Assault for Doms...

    Quote:
    Illusion Assault

    1: Spectral Wounds: Ranged(Minor DMG[Psionic], Foe +Special[Illusionary DMG Healback])
    2: Dazzle: Melee[Cone](Moderate DMG[Psionic], Foe -ToHit, -Def)
    4: Phantasm: Ranged(Foe Fear)
    10:Illusory Gore: Ranged(Moderate DMG[Psionic], Foe -Def, +Special[Illusionary DMG Healback])
    16:Flashbang: PBAoE(Foe Stun)
    20:Superior Invisibility: Toggle(Self Stealth, +Def(All), -SPD)
    28:Sunburn: PBAoE(Minor DoT[Energy], Foe Stun, -ToHit, -Def)
    35:Phantom Foes: Ranged[TAoE](Foe Confuse)
    38:Spectral Terror: Summon Spectral Terror(Minor DMG[Psionic], Foe Fear, -ToHit, +Special[Illusionary DMG Healback])
  12. Quote:
    Originally Posted by Golden Girl View Post
    <snip> ancient Chinese zone<snip>
    You mean feudal Japan :P.
  13. thank you. I try to make sure everything looks nice and polished, in hopes that the devs take it and use it. Also, if I make a change that people disagree with, I encourage them to speak up.
  14. I'd like an Anime-style "Flash Step" power. It'd be a quick-firing, quick-charging, short range self TP. Not as long-range as TP, and ground-bound, but still good for getting from point A to point B. to point C. to point D. and so on.
  15. I agree with the above post. I'd also love to see more Rikti architecture.
  16. That's still too narrow thematically. If you want to play an average Joe Schmo, roll a StJ/Will Scrapper. Or a Thugs/Traps MM. Or any number of other arrangements. The point of all non-Epic Archetypes is that you can play nearly anything thematically, without needing to program every little individual thing for each class uniquely. Thus, ATs are not "classes" insomuch as they are general groups of skills or talents suited to, but not limited to, a specific role.
  17. I don't think this would work as an AT. People prefer to play an archetype through the whole game, and nobody would want to play an AT that they would just have to abandon by level 20.
  18. Kirsten

    Archetype Idea

    It seems a lot like that other AT you suggested in your other thread...
  19. This does not go in the suggestions forum. This goes in Player Guides. And it's very short.
  20. Perhaps Ben meant more like the Victorian Decor Aura, floating glowing symbols.