New Powerset Idea


Darth_Khasei

 

Posted

"Motion Camouflage"

Motion camouflage- Motion camouflage is a dynamic type of camouflage by which an object can approach a target while appearing to remain stationary from the perspective of the target. The attacking object simply remains on the line between the target and some landmark point, so it seems to stay near the landmark point from the target's perspective. The only visible evidence that the attacker is moving would be its angle and its looming, the change in size as the attacker approaches. First discovered in certain flies, it has been suggested that missiles could use similar techniques to reduce the time available to targets to respond.

Level 1- Camouflaged Melee- You deal extra damage or cause disorientation,- to hit.

Level 2- Gained Ground- You can basically sneak up on an enemy even if they are looking right at you and then attack or get by.

Level 6- Projectile Camo- A gun shot, loosed arrow, or blast that is camouflaged and gives the target a - defense.

Level 8- Houdini- A PBAoE power that allows you to seemingly disappear when surrounded by enemies with a lot of aggro. You escape the center of their beat down and run to a safe spot.

Level 12- Motion Burst- A TAoE power that allows you to shoot a bullet, arrow or blast at one foe or group of foes but makes them think it either missed or was aimed for another foe or group of foes. Causes -to hit, disorientation.

Level 18- Motion Melee- Allows you to engage one foe in melee and move on to the next foe while the first still thinks he's fighting you. This would keep the first foes attention on "you" so your team can attack him without getting aggro. It lasts for only a few seconds before the foe realizes what has happened. Foe: Distract.

Level 26- Group Camouflage- Allows you to camouflage the movements and attacks of all teammates within Melee distance of you for at least 3 seconds.

Level 32- Illusion Assault- Similar to the level 18 power but on a larger scale, this allows you to seemingly attack 3 to 5 foes in melee range at once without gaining any aggro from others.

What do you think. More of a primary but could be a secondary set.


 

Posted

Based a few of your recent posts, you seem to be in search of another game other than the one we are all playing. Good luck with that endeavor.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Lol no, I just love coming up with new things to add to something I am really into, it's just for fun anyway, I dont expect any of this to ever be like made or really used.


 

Posted

Quote:
Originally Posted by Ridia View Post
"Motion Camouflage"

Motion camouflage- Motion camouflage is a dynamic type of camouflage by which an object can approach a target while appearing to remain stationary from the perspective of the target. The attacking object simply remains on the line between the target and some landmark point, so it seems to stay near the landmark point from the target's perspective. The only visible evidence that the attacker is moving would be its angle and its looming, the change in size as the attacker approaches. First discovered in certain flies, it has been suggested that missiles could use similar techniques to reduce the time available to targets to respond.

Level 1- Camouflaged Melee- You deal extra damage or cause disorientation,- to hit.

Level 2- Gained Ground- You can basically sneak up on an enemy even if they are looking right at you and then attack or get by.

Level 6- Projectile Camo- A gun shot, loosed arrow, or blast that is camouflaged and gives the target a - defense.

Level 8- Houdini- A PBAoE power that allows you to seemingly disappear when surrounded by enemies with a lot of aggro. You escape the center of their beat down and run to a safe spot.

Level 12- Motion Burst- A TAoE power that allows you to shoot a bullet, arrow or blast at one foe or group of foes but makes them think it either missed or was aimed for another foe or group of foes. Causes -to hit, disorientation.

Level 18- Motion Melee- Allows you to engage one foe in melee and move on to the next foe while the first still thinks he's fighting you. This would keep the first foes attention on "you" so your team can attack him with getting aggro. It lasts for only a few seconds before the foe realizes what has happened. Foe: Distract.

Level 26- Group Camouflage- Allows you to camouflage the movements and attacks of all teammates within Melee distance of you for at least 3 seconds.

Level 32- Motion Camoufage Attack- Similar to the level 18 power but on a larger scale, this allows you to seemingly attack 3 to 5 foes in melee range at once without gaining any aggro from others.

What do you think. More of a primary but could be a secondary set.

this is a neat idea sort of like "Illusion Assault". would pair great with illusion control if it ever gets tweaked and ported to doms. otherwise, tweaked to be a blast set or defense set...

what kind of set is it? XD for what AT? haha still it is really a neat idea to pair against Illusion control.


 

Posted

Yea, I can't pin what AT this is for...plus sneaking around seems like what a Stalker does. And my other complaint is it gives way to much credit to the game A.I.


 

Posted

Quote:
Originally Posted by Darth_Khasei View Post
Based a few of your recent posts, you seem to be in search of another game other than the one we are all playing. Good luck with that endeavor.

I kinda share this take on the set.

I find the concept interesting, but can't see application. I thought it was a defensive set till you said it wasn't .

Specify some things for us with set ideas.

Arch Type

Whether it's attack or defensive.

A good hint would be to look at other sets that have been recommended to get an idea of lay out. and information that would be needed. And look at the existing sets. They need to follow those molds a little too.


 

Posted

I tried to make it cover good range of offensively disguised attacks and some self improvement defense.

I think for certain ATs it could be a primary, prob Stalker, maybe Scrappers but for others it could be a secondary, more of the controlling, less,straight up fighting types I guess MM, Dominators, Controllers.

I don't see Brutes or Tanks using this as it is more of finesse thing. Corrupters could use as either pri or sec.

Your thoughts?

Based on the idea of motion camo you could come up with several powers both offensive and defensive.

Thanks for the interest.


 

Posted

The issue is you have camo, which hides the person. You need a power to hide them in the first place. Next you have a mixture of Range and Melee attacks. And ranged melee that charges in for a punch for a Blaster would be suicide. Not to mention once seen, you can hide right away and not be touched. They'll know your there. And a Mastermind or controller can't use these either since they don't have anything in their AT for this.


 

Posted

So how is it as a Stalker power pri or sec? I know this is a cool power set no matter what.

It def works as a primary for something like a Stalker who already has stealthy powers. I could work for something like a scrapper if they have maybe ninja run or other stealth powers from a set.


 

Posted

I could see this reworked as an Illusion Assault for Doms...

Quote:
Illusion Assault

1: Spectral Wounds: Ranged(Minor DMG[Psionic], Foe +Special[Illusionary DMG Healback])
2: Dazzle: Melee[Cone](Moderate DMG[Psionic], Foe -ToHit, -Def)
4: Phantasm: Ranged(Foe Fear)
10:Illusory Gore: Ranged(Moderate DMG[Psionic], Foe -Def, +Special[Illusionary DMG Healback])
16:Flashbang: PBAoE(Foe Stun)
20:Superior Invisibility: Toggle(Self Stealth, +Def(All), -SPD)
28:Sunburn: PBAoE(Minor DoT[Energy], Foe Stun, -ToHit, -Def)
35:Phantom Foes: Ranged[TAoE](Foe Confuse)
38:Spectral Terror: Summon Spectral Terror(Minor DMG[Psionic], Foe Fear, -ToHit, +Special[Illusionary DMG Healback])


Open Archetype Suggestion thread!, Kirsten's Epic Weapon Pools, Feudal Japan, Etc., Alignment specific Rularuu iTrials!
If Masterminds didn't suck, they'd be the most powerful AT in the game.

 

Posted

I like it, but motion camouflage is meant to disguise exactly what it says- motion, I don't think it should stray too far from that with this illusion stuff. It's more of a predator technique to confuse prey. Disguised advance, disguised projectiles that appear not to be moving but are. The illusion stuff makes it seem too magic or psionic when it's a technique used by cunning predators and is done with skill not encamtations. I see is a more of an assassination and escape technique. But your additions and versions are awesome.


 

Posted

You mean something like a Mesmer? from the upcoming GW2 MMO from NCsoft?


 

Posted

Quote:
Originally Posted by Ridia View Post
Level 18- Motion Melee- Allows you to engage one foe in melee and move on to the next foe while the first still thinks he's fighting you. This would keep the first foes attention on "you" so your team can attack him without getting aggro. It lasts for only a few seconds before the foe realizes what has happened. Foe: Distract.


Level 32- Illusion Assault- Similar to the level 18 power but on a larger scale, this allows you to seemingly attack 3 to 5 foes in melee range at once without gaining any aggro from others.

What do you think.
It sounds pretty broken, unless it did no damage.


 

Posted

illusion melee

each attack gains MoP Marks of Pain. illutionary DoT damage for 5 secs.
Once you have 4 marks on a target, they can be Suppressed[inherent].

inherent Suppress: recharge 60 sec unchangable. After 4 marks of pain, this power makes all current illutionary damage a reality. (Doesn't heal back) and confuses all targets with 4 marks.

1) Name: [ST] Minor damage adds MoP

2) Name: [ST] Minor damage minor illution damage adds MoP

3) Name: [cone] minor damage adds MoP

4) Name: (damage buff)Makes MoP last for the duration of this buff (30sec)

5) Name: [ST] moderate damage moderate illution damage, adds MoP

6) Psych: [ST] -tohit -damage adds MoP

7) Name: taunt

8) Stress test: [PBAoE] moderate damage adds MoP

9) Name: [ST] high damage extreme illution damage adds MoP