Mastermind AI/Command Options
Dear gods, YES, /Signed!
I am sick to death of my Bots running up and punching AVs and War Walkers in the knees! Do you know, once upon a time, I could tell them to attack and they would *gasp* focus on ranged attacks?!
Now the damn things want to brawl everything! And I mean everything! One Drone and one protector bot seem to have suicidal tendencies, I swear.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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I would love this, getting really tired of pets disappearing over the horizon chasing fleeing mobs. And then leading bigger mobs back to me when I recall them.
I would also love an "Attack my target with ranged attacks only" as well as a "Close and attack my target" option.
I wouldn't complain either. One of my drones absolutely insists he's a Scrapper. Despite his laser guns and lack of fists.
your = Belonging to you.
you're = Contraction meaning "You are."
Ur = The name of an ancient Mesopotamian city.
ur = This is not a word.
/signed indeed.
Open Archetype Suggestion thread!, Kirsten's Epic Weapon Pools, Feudal Japan, Etc., Alignment specific Rularuu iTrials!
If Masterminds didn't suck, they'd be the most powerful AT in the game.
First: a "Hold the line" command
This would be a root, forcing the minion to remain in its current location. It would be able to fight and turn around, but not shift position.
Purpose: ability to form firing lines and ranged support situations. For example, to set up the minions at about 30-40 feet back from the tank and be able to trust that, even set to aggressive, they would not advance into the line and foul up the team.
This is analogous to the enemy "Sniper" behavior with Nemesis Comets and Crey Snipers....
All it has to be designed for is as an unresistable "Immobilize" power that can only target the player's own pets. This functionality already exists with the "upgrade" powers.
Second: Defend/Follow Target
This one is more difficult.
Basically, I would like to be able to target the team defender and tell one of my pets to "follow and defend" them rather than/as well as me.
If I set them to defensive, I'd like to see the following priorities for defense:
Priority 1: Attack target who attacked "defend" target
Priority 2: Attack target who attacked owning mastermind
Priority 3: Attack target who attacked other minions from same mastermind
For example:
I have two minions and an lt guarding the controller, one minion and an lt guarding the defender and a boss guarding me.
some one attacks the controller and the two minions and lt attack that enemy, the others remain calm and don't fight
one of those two minions and lt get hit by the attacker, now all my pets attack that enemy
someone attacks me, the boss, one minion and one lt come to defend me
someone attacks the defender, one minion and one lt stop defending me and start defending the defender
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"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math