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Quote:Munki was kind enough to post as you saw. I use a Mac too, but since the game is emulated on Mac, not properly ported like WoW, the Mac version runs like a slideshow on my intel GMA950 vcard, which is not even officialy supported on the Mac client... And that's on the lowest gfx settings.Kioshi, can you post that build the long way for those of us on Macs who can't see it since Mids doesn't exist for us?
Thanks!
But on my WinXP partition (40 gigs just for the game and the internets - messenger, firefox, some music) on the same computer the game runs very well on medium-high settings. Redside is a joke on my Mac client, my Bane is a floating head, my Widow has no arms and legs and it's a slooooow slideshow lol. And on the Win client I never even got lag in Grandville and RV, a common complaint among PC users.
I think that even if I had a decent vcard to run the Mac client I'd still run the Windows one because I'm addicted to Mids and Herostats. I have Parallels Desktop if I want to run winxp inside Mac OS X but things get kinda slow, even if I only run Mid's, which may not be an issue if you go try because my Mac has an old processor (Core Duo 1.66, 2gb RAM). -
Quote:I'm a teamer at heart, and in 26 months or so I experienced immaturity twice. Once in Freedom, once in Virtue, and that's it. Despite having all the Brazilian people to team with (there aren't many of us in CoX but we have a very tight community on Freedom, especially since many don't understand English well) and being part of the Repeat Offenders, a nice buncha folks, I still do PUGs a lot, including TFs. Since I came back I basically pugged and it's been great so far, including a very fun 3-hour Synapse in Virtue (with no RP at all, I don't RP but I don't mind when people do).Mind you, I almost never team, but yeah, I've experienced very little immaturity in the game. I mostly play on Victory, having mostly abandoned my original home of Virtue. Victory seems fairly empty, with mostly an experienced adult population. Probably not a great place for teaming due to seemingly low population, but pretty decent if that's not an issue. Virtue had a high population, and became the unofficial role playing server if that's your cup of tea. It isn't mine.
I remember finding Justice a bit weird, I was in a Defender-only superteam with the R. Offenders and when I logged in to Justice I got lots of blind invites, I rarely get them on Freedom/Virtue. Just played there for like 7 days so I can't judge, just what I experienced.
Ok to the OP: my first toon was a mind/emp controller (busy and clicky as hell, got even worse when IO'ed out with recharge because I could fort 4 people, perma-AB one, and Mind Control is also very busy by itself). I tried lots of scrappers and got bored with them quickly in the beginning. Then I read an i7 (I think) guide on DM/DA (by Gamemaster) and got her to 50, I guess because of the controllerish feel of the set and the busy primary and secondary especially when coupled together. But I think it may be the least newbie friendly set. I have a SS/WP Brute at 28-30 , something like that and it was a smooth ride since the beginning, I suppose it's easier on a scrapper because you don't have to chew blues like mad in the beginning since you're not a slave to Fury. But I find active secondaries like /DA and /Elec more interesting, depends on your playstyle. -
Oh yeah, I know it's a pseudopet Silas, I just think it doesn't make sense because you go all ka-boom, but I did write like I had no idea, sorry.
(Ok now I want a elec/sd Stalker to go boom twice and crit later lol, and to think the first announcement before open or closed beta included Stalkers) -
At least on a Stalker it doesn't unhide you (not that it makes sense, the power is just a bit flashy lol) so you can get a Thunderstrike crit or an AS (better if you have a defensive secondary for AS)
Wait, doesn't Quills crit? Isn't it the only damage aura that crits or did they change it? I remember it critting on my 20ish Spines (last played in the first days of i14) -
The radius is 30':
Stalker i12 changes
The following changes affected both PvP and PvE:
* Increased Stalker Melee damage multiplier from 0.9 base to 1.0 base.
* Increased Stalker Hit Points multiplier from 0.95 to 1.125 (note that the Stalker HP cap is unchanged, and will be reached with only 33.5% extra hitpoints)
* Hide Suppression for Stalkers reduced from 10 seconds to 8 seconds.
* Placate will no longer suppress hide
* Missing an Assassination Strike will not suppress Hide, although other forms of stealth will suppress normally. Note that this only applies when AS misses. A successful AS will still suppress Hide.
In addition to these global changes, there were some PvE only changes:
* A successful Assassin Strike will now Demoralize your enemies. The Demoralize effect has a 30ft radius and will apply an irresistible 7.5% Tohit debuff for 8 seconds. Demoralize also has a 25% chance to apply a mag5 Terrorize for 8 seconds. The target of the AS must survive the attack for the Demoralize to take effect.
* All Stalker attacks now have a chance to crit while not hidden. The base chance is 10%, although some attacks have a higher chance
* In addition to the improved out of hide crit chances, Stalkers now have a scaling crits. For every teammate within 30ft, a Stalker gains an additional 3% crit chance when not hidden. Combined with the improved crit rating, a Stalker can get upwards of a 30% crit rate!
Taken from W_G guide to i12 Stalker changes, I cleaned it up because it was all messed up with the forum migration.
And note that Stalkers will lose on some areas compared to Brutes and Scraps because they don't have damage auras and usually some PBAoE damage power is removed except in ELM where they removed Lighting Clap, the 'skippable' power of the set -
I don't see why Scrappers would get Brute pools, if this PPP/EPP switch happens IMO it will be:
Trollers - Doms
Defs - Corrs (that's a guess, I think Def epics fit Corrs better than Blaster ones)
Tankers - Brutes
Scrappers - Stalkers (although /EA Stalks would have access to 2 conserve powers and /Nin, 2 caltrops, so well there will be some changes if that happens).
MMs and Blasters i really don't know.
I'd be favorable to Stalker PPP buffs. I find it unfair that Brute's Mu Lightning does the same base damage as Stalker Mu Bolts, not even gonna comment on Dark Blast vs Gloom. Although Stalker blasts have lower recharge and end costs it's not a big concern at those levels.
I also think Regens and Shield scrappers would love Hibernate, and very high-recharge regens, /DA, /Elec, /Fire, /WP with like 15% def would love to have softcapped defs half the time with Shadow Meld. -
Nice build Munki! I modified it to make a cheap-ish version (no purps/pvps), lost 15% rech but the numbers aren't bad, not that I'm an expert on attack chain values. I'm leveling a fm/sd/blaze who will have low resistances and pitiful regen mostly for farming, your build gave me some ideas on how to get good regen and softcap AoE which I was having a hard time with, because I'm considering making her alternate build fm/sd/body to solo hard stuff and pseudo tank.
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Jump Kick sucks, you don't need it (well no one needs it, and it will be even worse for DB due to redraw) because you have too many attacks, and C. Jumping helps your defense.
You don't really need hasten with DB, and you have Quickness.
I don't see why you've left out Weave.
Quickness+Hurdle+Ninja Run is great for travel, even better with CJ for vertical movement (I have a DB/Elec and use this setup although I still haven't got CJ on mine - Elec Armor has a Quickness clone).
I skipped Nimble Slash because everyone told me the Weaken/Empower combos are good only at low levels but I got to SO-level (22) so fast by teaming, it didn't even matter for me.
I prefer Dodge before Agile because melee def is more important to get first.
Physical Perfection is great on SRs because you can up your regen and recovery, I'd get Foc Acc and PP, FA mostly to put a Gaussian set later, or you can go with Conserve Power. Or if you feel like ditching both you can get Hasten and a travel power and delay some others powers to get your travel early.
On my DB/Elec I got T. Edge + B. Feint ASAP because when teaming or soloing big mobs, the BF+TE 'combo' is awesome even at level 10 b/c - when BF hits, you get a nice tohit and dmg bonus to TE which does very nice AoE damage. If you have Sands of Mu you can do nice AoE damage early with BF+TE+SoM if you are good in lining up the SoM cone, plus it benefits from the +tohit in BF.
This is how I'd level a DB/SR, I softcapped it to all positions with one Steadfast unique and a Gaussian set just for kicks (even without the Gaussian set it's at 42.7% to all positions which is good enough for leveling, and by the time you get Tough you should have enough money for a Stedfast unique if you sell salvage and drops) - you could softcap without the Gaussian set by taking maneuvers but then it'll be hard to fit in P. Perfection and it would lock Hasten out if you want it, plus it's a costly toggle:
Hero Plan by Mids' Hero Designer 1,621
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Power Slice -- Empty(A)
Level 1: Focused Fighting -- DefBuff-I(A), DefBuff-I(3), DefBuff-I(3), EndRdx-I(7)
Level 2: Ablating Strike -- Empty(A)
Level 4: Focused Senses -- DefBuff-I(A), DefBuff-I(5), DefBuff-I(5), EndRdx-I(7)
Level 6: Typhoon's Edge -- Empty(A)
Level 8: Blinding Feint -- Empty(A)
Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(11)
Level 12: Hurdle -- Empty(A)
Level 14: Health -- Empty(A)
Level 16: Dodge -- DefBuff-I(A), DefBuff-I(17), DefBuff-I(17)
Level 18: Vengeful Slice -- Empty(A)
Level 20: Stamina -- Empty(A)
Level 22: Quickness -- Empty(A)
Level 24: Agile -- DefBuff-I(A), DefBuff-I(25), DefBuff-I(25)
Level 26: Sweeping Strike -- Empty(A)
Level 28: Combat Jumping -- DefBuff-I(A), DefBuff-I(29)
Level 30: Boxing -- Empty(A)
Level 32: One Thousand Cuts -- Empty(A)
Level 35: Tough -- S'fstPrt-ResDam/Def+(A)
Level 38: Evasion -- DefBuff-I(A), DefBuff-I(39), DefBuff-I(39), EndRdx-I(39)
Level 41: Weave -- DefBuff-I(A), DefBuff-I(42), DefBuff-I(42), EndRdx-I(42)
Level 44: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 47: Physical Perfection -- Empty(A)
Level 49: Lucky -- DefBuff-I(A), DefBuff-I(50), DefBuff-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
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Set Bonus Totals:- 2,5% DamageBuff(Smashing)
- 2,5% DamageBuff(Lethal)
- 2,5% DamageBuff(Fire)
- 2,5% DamageBuff(Cold)
- 2,5% DamageBuff(Energy)
- 2,5% DamageBuff(Negative)
- 2,5% DamageBuff(Toxic)
- 2,5% DamageBuff(Psionic)
- 4,25% Defense(Smashing)
- 4,25% Defense(Lethal)
- 4,25% Defense(Fire)
- 4,25% Defense(Cold)
- 4,25% Defense(Energy)
- 4,25% Defense(Negative)
- 3% Defense(Psionic)
- 5,5% Defense(Melee)
- 5,5% Defense(Ranged)
- 5,5% Defense(AoE)
- 5% FlySpeed
- 25,1 HP (1,87%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- 2,5% (0,04 End/sec) Recovery
- 5% RunSpeed
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Quote:Well haven't played my 50s since I left, but I got purps (or saw people announcing they got a purp) on newspapers (radios redside), arcs and ITFs. I think it's simply coincidence because of the ultra-low chance for them to drop. Check here: http://boards.cityofheroes.com/showthread.php?t=216105Radio missions - you dont get purple drops. Never ever had one.
Arcs - with the book showing that the arc is open I've had loads of purple drops.
Arcs - same contact but the book gone (contact continues to give missions) no purple drops.
Is the above true or simply coincidence?
I find it very strange that the moment the book disapears so do the purple drops.
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Thanks Silas for the advice! I'm not good at knowing how much end cost is 'too much' because I'm used to squishies, mostly trollers, corrs and doms . The only melees I have at 50 are an IO'ed out DM/DA (which I got lucky on her 30s with fast Katies because I got a Numina and a Miracle in the same day, no PP, Performance Shifters or Theft of Esssence existed but after the uniques I never had end problems with her then again I didn't solo her much, although I remember once in a 8-man team the Clockwork King as an AV wiped everyone but me, he was at half health and I only died because I ran out of end even shutting of Death Shroud, got him to 5% health :/ so yeah, not to good with end management lol), an EM/Nin Stalk that never gave me end issues and an ELM/Stone brute that I barely played (got to Granite in a DXP weekend and ITF'd him later to 50, stopped playing him because ELM's ST damage drove me nuts when solo even outta Granite.. And I made an ELM/Stone because I wanted a redside 'tanker' that did good damage, but yeah... ELM lol).
And I know the Liberate map, really huge, I got some PL'ing there in the past. But hey, I got my fm/shield to 25 in one night because I was PL'ed to 14 (Brazilian friend was happy I came back and called me when I was looking for a sewer team), he did 3 runs at+4/x8/bosses in the Battle Maiden map with his BEASTLY human Warshade and in one of them he got a BoTZ -KB from a boss and a Hecatomb 5 minutes later.
Didn't read about AD HO nerf, but well if it happens I'll change it. I want some decent DDR because I'm having so much fun with this toon that I think I'll end up playing regular content with her too after she's 50.
And well at least SoM is affected by BU right, the tohit part? I'm good with this power (especially since the range now is 7') because I leveled up my DM/DA with Shadow Maul in i9/i10, you know, when it took you 2/3 months to get to 50 so I have a lot of practice.
@Psara: I always run out of slots when planning fire/fire builds lol. Plus I have a SS/Fire Brute at 30 and I always found him a bit squishy, and I love the taunt aura with +dmg in /Shields, /Fire scrappers don't have taunt in B. Aura. And well if I resume playing my SS/Fire he'll have Footstomp for mitigation at least, I'm avoiding redside for now because the last 9-10 months I played before I left were all on villains except for the occasional MoSTF only because my Brazilian coalition at the time loved my Mind/Emp, I don't even like the STF. Although I do have a 33 spines/fire but I didn't really play her (AE baby, I left like a week after i14), she might turn out well to farm without bosses since I planned her for 34% melee def but idk if I'll level her, I have a 24 spines/dark on Virtue that I actually leveled the 'right way' and I like /DA so much more than /FA. And well, it's not like I need a lot of farm toons lol, the reason I'm making a farming scrapper is because I get tired with all the clicking with my fire/kin (in farms, teaming challenging stuff I'm okay with being busy), I considered elec/shield at first because I could bind a key to BU, shift-click to LR and ctrl+click to SC, lazy farming FTW
but I teamed with elec/shields from lvls 15 to 25 and they were only minion munchers, with the fm/sd I'm having so much fun (rare for someone who doesn't really like melee toons), I don't even want to pl her anymore.
Not that my fm/shields is very tough now but I did tank a lot after SOs, b/c of the aura and after a small purp I'm at 33/34% def to all IIRC, haven't played yesterday or today to check, but it's already enough to take out purple bosses, and in 2 levels with Incinerate slotted up a bit it'll be even better. -
WOW is this thing powerful. Got her to level 25 so far, and with SOs I'm melting mobs so damn fast... this aura REALLY makes a difference, I can hold aggro like a tauntless Tanker (I actually 'tanked' for her whole career till now when I didn't solo because for some reason we never found tankers in Freedom) and take down pink bosses on teams with little support even before incinerate (of course using insps liberally). I don't even have Incinerate yet, but the difference from my 36 fire/invul in killing speed is big. And I still have Incin, GFS, S. Charge and Fireball to look forward to. And at 22 I made 3 quick trips to Dark Astoria and got 20 million with Pangean Soils and stuff.
Btw I couldn't notice, does Sand of Mu benefit from AAO?
I wish we could retain our IOs in the alternate build, because my planned 'farmer' build has insignificant regen and no slotted Tough (plus ranged only at 42.5%), sacrificed for more recharge:
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Thanks again for the responses. I'll go with Silas' advice because of his posting history, he usually knows what he's talking about
and also because I was disheartened with my 50 semi-IOed ELM Brute at 85% fury taking down hard guys. Plus a pool C drop every 2 runs sounds tasty.
So Fire/SD it is. I went thru my old toons and I have a spines/fire at 30 (AE baby, I actually left right after i14 but went on some Hami Pling lol) and a spines/dark at 24, might give them a try sometime, but I've played /Fire and /DA in other toons so I'll try shields for now. -
I bet Scraps will get Stalker pools, because Tankers will get Brute's (if this switch happens anyway). No DN, Gloom and only Ball Lightning as AoE, but I bet some regenes, elec, dark, fire who built for some defense will love Shadow Meld, and a few others may like Hibernate and Water Spout (might be handy against EBs/AVs).
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I squeezed in more nrg/neg/ranged/fire/cold def (nrg/neg went from 17 to 21.4, ranged at 18.6), more maxHP, recovery and regen while still maintaining your recharge (recovery was incidental since it doesn't matter much after PSink). Downsides are slightly lower recharge on BU and 16% dmg bonus instead of 18.5%, lethal is at 43.3% with one DA but melee remains softcapped:
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I'll look at the build tomorrow, but get Gambler's Cut instead of SotWasp, SoTW sucks.
EDIT: Bah, insomnia sucks. I improved your smashing (and lethal although DA takes care of that, but it doesn't help smashing) defense, a bit more HP (17 from the cap with accos), perception IO... Although I build my /EAs very differently (no fitness, don't bother with fire/cold and try to cap negative def, use leadership instead of fighting, etc), but I just messed a bit with your build, wasn't happy with the recharge on your strongest attack too. But it's a nice build, should be very effective whether or not you change anything that I did (and yeah the heal in ED sucks like Ealith said so I slotted it for endmod):
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Youtube has a TEXTp 'resolution' to select above 360p, 480p, etc, go try it!
EDIT: not ALL videos, this one for example has: http://www.youtube.com/watch?v=cZM0A...eature=popular (Brazilian show but the textp mode is cooler in videos with real people and this is the only one I found so far). -
I think only two people fell for that so far, both in Dumpleberry's post right above mine.
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Before I left I could solo my Rad/Psy on Invincible quite well (he's lvl 40 frankenslotted), so for x8 maybe a Dark/Psy or Dark/Ice (both with good ST+AoE) because Dark has Fearsome Stare, Tar Patch, DN, Fluffly, better than Rad's toggles for large mobs. Dark/Dark may be an option if you solo without bosses, although all the DoT makes me impatient.
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Quote:Recharge, Defense and maxHP would be good ones. Just put this together in 10 minutes, recharge could be better tho...I'm interested in this as well. I just started leveling up a Fire/Fire/Blaze character. I don't have much experience with Fire Armor. What's the general suggestion to build for with the Fire secondary? Recharge? Defense? Regen?
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I always run out of slots with /Fire builds... Well, not too happy with the recharge and maxhp, but lots of recovery, 28% melee def, almost 20% ranged, Healing Flames recharging in 17 secs outside hasten. Maybe I'd do better but I'm kinda sick now, but perhaps it gives your friend some ideas:
Hero Plan by Mids' Hero Designer 1,621
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(9)
Level 2: Slash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(13), C'ngImp-Dmg/EndRdx/Rchg(13), Achilles-ResDeb%(15)
Level 4: Healing Flames -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Heal(17), Dct'dW-Rchg(19)
Level 6: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(21), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(23), Oblit-%Dam(23)
Level 8: Follow Up -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(25), T'Death-Dmg/Rchg(25), T'Death-Acc/Dmg/EndRdx(27), T'Death-Dmg/EndRdx/Rchg(27), T'Death-Dam%(29)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(31)
Level 12: Hurdle -- Jump-I(A)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(31)
Level 16: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(33), RctvArm-ResDam(33)
Level 18: Focus -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(33), Thundr-Dmg/Rchg(34), Thundr-Acc/Dmg/Rchg(34), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(36)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(36), P'Shift-EndMod/Acc(36), P'Shift-End%(37)
Level 22: Blazing Aura -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(37), M'Strk-Dmg/Rchg(37), M'Strk-Acc/EndRdx(39), M'Strk-Acc/Dmg/EndRdx(39), M'Strk-Dmg/EndRdx/Rchg(39)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(50)
Level 26: Consume -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(40), P'Shift-Acc/Rchg(40), Efficacy-EndMod/Acc/Rchg(40)
Level 28: Boxing -- Empty(A)
Level 30: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx/Rchg(42), TtmC'tng-ResDam(42)
Level 32: Shockwave -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(43), Posi-Dmg/Rng(43), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(45)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(43)
Level 38: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Def(46), LkGmblr-Rchg+(46)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(46), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(48), GSFC-Build%(50)
Level 44: Physical Perfection -- P'Shift-EndMod(A), P'Shift-End%(50)
Level 47: Temperature Protection -- S'fstPrt-ResDam/Def+(A)
Level 49: Rise of the Phoenix -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
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Set Bonus Totals:- 10,5% DamageBuff(Smashing)
- 10,5% DamageBuff(Lethal)
- 10,5% DamageBuff(Fire)
- 10,5% DamageBuff(Cold)
- 10,5% DamageBuff(Energy)
- 10,5% DamageBuff(Negative)
- 10,5% DamageBuff(Toxic)
- 10,5% DamageBuff(Psionic)
- 13,3% Defense(Smashing)
- 13,3% Defense(Lethal)
- 5,19% Defense(Fire)
- 5,19% Defense(Cold)
- 10,5% Defense(Energy)
- 10,5% Defense(Negative)
- 3% Defense(Psionic)
- 19,9% Defense(Melee)
- 10,5% Defense(Ranged)
- 7,38% Defense(AoE)
- 4% Enhancement(Heal)
- 41% Enhancement(Accuracy)
- 36,3% Enhancement(RechargeTime)
- 24% FlySpeed
- 165,7 HP (12,4%) HitPoints
- 24% JumpHeight
- 24% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 5,5%
- MezResist(Immobilize) 9,9%
- MezResist(Sleep) 3,85%
- MezResist(Stun) 3,85%
- MezResist(Terrorized) 2,2%
- 9,5% (0,16 End/sec) Recovery
- 10% (0,56 HP/sec) Regeneration
- 3,78% Resistance(Fire)
- 3,78% Resistance(Cold)
- 24% RunSpeed
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Well Gavin, since you're not likely to exemp below level 13 (I think), you'd still keep Shadow Maul, Smite, Assassin Strike and Siphon Life at 13 since now you stay with the powers 5 levels up if you exemp to lvl 13 (I really advocate Shadow Maul over SPunch, love hitting 3-5 guys with it and it's good even as a ST attack, and recharges quite fast, it's a cone with the damage, end cost and recharge of a ST attack).
Another problem in taking A. Superiority is slotting, the power deserves at least four imo (I have it in my 50 DM/DA scrapper 5-slotted with C. Impact, but when I respec her into a tough/weave build I'll have to switch to Hover).
In the build I made above, if I had 3 more slots I'd put a full set of Gaussians in Build Up to get the defense bonuses. A Dampened Spirits rech/end on Smite would also be nice for a 6th slot (could take the HO out from Obs. Shield depending on how concerned you are with psi res). -
Maybe getting Hover at 22 instead of CJ then Fly at 24 or 30, delaying Fitness (with Fly at 24) or Fighting (if you get at 30), and scrapping Soul Storm.
If you want it earlier, you can live without Murky Cloud till later. The Hover at 14 and Fly at 18 / 20, delaying S. Life (I wouldn't) or Dark Regen (getting it at 22, Murky at 24 and delaying Stamina a bit).
Stalker builds are hella tight in the early levels, I'm happy there's Ninja Run now. -
Damn wish I weren't busy this Saturday. Anyway, would you take a lolStalker in a future attempt (she's softcapped at least)?
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Yeah, they say Elec/WP is the cheap PvP build (because you can cap your HP without accolades) and Elec/Regen is the expensive one but is more survivable. Elec mainly because Thunderstrike does awesome damage and when it crits (50% chance) it hurts more than a Total Focus crit.
And if you go /Nin, you'd better find a way to fit 41 points of KB protection in the build, this can get expensive.
Keep in mind that for PvP you'll need to pick Stealth (pool power) and have a stealth IO in Sprint or Superspeed. -
Ok messed with your build a little, removed some regen bonuses because I don't think they'd be useful with Siphon Life and Dark Regen.
D. Regen slotting is not exactly optimal but maybe you wanna keep Eradication's bonuses (+ end, HP and ranged def).
It's capped on HP with the accolades and has better defense without using ultra expensive PVP IOs or purples.
Villain Plan by Mids' Villain Designer 1,621
http://www.cohplanner.com/
Click this DataLink to open the build!
01 dm da: Level 50 Magic Stalker
Primary Power Set: Dark Melee
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Smite -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(34), C'ngImp-Dmg/Rchg(34), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(36)
Level 1: Hide -- GftotA-Def(A), GftotA-Run+(3), LkGmblr-Rchg+(3)
Level 2: Shadow Maul -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(33)
Level 4: Dark Embrace -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(5), ImpArm-ResDam/Rchg(5), ImpArm-ResDam/EndRdx/Rchg(13)
Level 6: Assassin's Eclipse -- T'Death-Dmg/EndRdx/Rchg(A), T'Death-Acc/Dmg(7), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(11), T'Death-Acc/Dmg/EndRdx(11), T'Death-Dam%(13)
Level 8: Build Up -- AdjTgt-ToHit/Rchg(A), RechRdx-I(9), RechRdx-I(9)
Level 10: Shadow Dweller -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(17), LkGmblr-Def(23)
Level 12: Placate -- RechRdx-I(A), RechRdx-I(39)
Level 14: Murky Cloud -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(15), ImpArm-ResDam/EndRdx/Rchg(15), ImpArm-ResDam(31)
Level 16: Obsidian Shield -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(17), S'fstPrt-ResKB(19), HO:Ribo(19)
Level 18: Siphon Life -- Mako-Acc/Dmg/EndRdx/Rchg(A), Nictus-Acc/Heal(36), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Acc/Dmg(37), KntkC'bat-Dmg/EndRdx/Rchg(37), KntkC'bat-Dmg/Rchg(39)
Level 20: Dark Regeneration -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Rchg(21), Erad-Acc/Dmg/Rchg(21), Erad-Dmg/Rchg(25), Theft-+End%(25), EndRdx-I(27)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(23)
Level 24: Hurdle -- Jump-I(A)
Level 26: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(27), Mrcl-Heal(29)
Level 28: Stamina -- P'Shift-EndMod(A), P'Shift-End%(29), P'Shift-EndMod/Rchg(43), P'Shift-EndMod/Acc(46)
Level 30: Boxing -- Empty(A)
Level 32: Midnight Grasp -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(40), C'ngImp-Dmg/Rchg(40), C'ngImp-Acc/Dmg/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(42), DampS-Rchg/EndRdx(42)
Level 35: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(36), ImpArm-ResDam/Rchg(39), ImpArm-ResDam/EndRdx/Rchg(43)
Level 38: Oppressive Gloom -- Acc-I(A)
Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(43), LkGmblr-Def/EndRdx/Rchg(46)
Level 44: Dark Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
Level 47: Shadow Meld -- HO:Membr(A), HO:Membr(48), LkGmblr-Rchg+(48), RechRdx-I(48)
Level 49: Soul Storm -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Rchg(50), BasGaze-EndRdx/Rchg/Hold(50), BasGaze-Acc/Hold(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination
Level 0: Ninja Run
------------
Set Bonus Totals:- 5,5% DamageBuff(Smashing)
- 5,5% DamageBuff(Lethal)
- 5,5% DamageBuff(Fire)
- 5,5% DamageBuff(Cold)
- 5,5% DamageBuff(Energy)
- 5,5% DamageBuff(Negative)
- 5,5% DamageBuff(Toxic)
- 5,5% DamageBuff(Psionic)
- 10,5% Defense(Smashing)
- 10,5% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 8,63% Defense(Energy)
- 8,63% Defense(Negative)
- 8,63% Defense(Psionic)
- 12,4% Defense(Melee)
- 5,81% Defense(Ranged)
- 3% Defense(AoE)
- 10,8% Max End
- 32% Enhancement(Accuracy)
- 66,3% Enhancement(RechargeTime)
- 5% FlySpeed
- 171,7 HP (14,3%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 2,75%
- MezResist(Immobilize) 12,7%
- MezResist(Stun) 2,2%
- 18% (0,3 End/sec) Recovery
- 30% (1,51 HP/sec) Regeneration
- 12,5% RunSpeed
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