Kioshi

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  1. Quote:
    Originally Posted by EnigmaBlack View Post
    After years of ignoring the set despite seeing players such as Des pwn mobs using DA, I have to say it's my favorite resistance based set. My Spines/DA is now my farming toon of choice and I like the set so much I'm thinking of making something DA on my second account too.

    The only thing I don't like about DA is the stun aura, this is because as a scrapper my toon has no taunt and the double damaging auras cause mobs to scatter enough as is that I don't want them wobbling around.

    I also like the idea of capping it on Negative energy resistance.
    That's the beauty of DA. The stun aura is awesome for my 50 DM/DA scrapper because she has the 'boss killer' role, and because of that she was able to take the alphas in long story arcs that on a team that had two tankers - but they were Invul and Ice and all the mobs were psi, so even minions were problematic for them - my scrapper kept them stunned, dealed with the hard mobs and they wiped the stunned minions because they had plenty of AoE (both fire melee). OG allowed her to ignore minions (she was way more fragile than a tanker after all, on SOs at the time, lvl 40ish) and make the tankers' jobs easier since they were all stunned, and they did what I couldn't (mass murder mobs) because I only had shadow maul as 'AoE'.

    Now my dm/da broot I'll get out of Praetoria someday (god I hate that she's 15 and I rolled her there, it's deserted even on Virtue) will have CoF because of the taunt aura since nowadays CoF won't be a huge issue to generating fury now that you can keep it at high levels with little effort (ok not 85-90% like before but I like the new Fury better, I can walk down a long hallway and still have 50%ish for the next mob) - plus fear stacking if I need it (taking ToF anyway for set bonuses from the acc tohit debuff sets). My Claws/DA Brute plays very differently since the mitigation is different, there's good AoE, etc. The +end proc has certainly made it easier to manage cloak of fear - I'd be happy now if they just gave it normal accuracy, it seems so wrong to slot it at the acc cap to have less than a regular attack slotted for about 45-50% acc.

    The problem with capping neg resists is that it wouldn't be a game changer - because if they do that they may mess with the psi res, which IS one of the strong points of the set.
  2. I find regen an interesting set. You walk around with almost no toggles and feel kinda 'naked' - on my elec/regen stalker I was level 32 with only CJ, the mez protection and Tough (The final build would have Weave+Maneuvers after a respec, IOs, etc) compared to my /EA and /DA toons who had 6 toggles by that level (mez protection, two res or def toggles, damage aura/weave in the case of EA, the stealth cloak, Tough).

    I gave up on the Stalker because of the Dull Pain thing (funnily enough the new shiny for Stalkers, Ice Armor, has a clone that is also hindered by the stupid hp cap - c'mon devs...) - I didn't have much trouble surviving, and thought it was an interesting set, I never felt powerful while on SOs but I liked the playstyle, although I usually play squishies and there's also the fact Stalkers usually draw less aggro than Scrappers and especially Brutes. I remember using inspirations as liberally as I do my human form PB tho (she's still 30ish too, I like her a lot, I have a thing for squishies - not saying that regen was squishy, it just felt like while leveling to 32 on my stalk but somehow I always found out a way to survive, with insps or clicks - btw keybinds for your clicks are essential for /regen imo).

    Anyway I found the playstyle interesting and dynamic enough that I want to roll a Scrapper or Brute, probably with katana since I barely played melee weapon sets, haven't rolled one yet because iirc Titan Weapons will also have a Parry clone, I think there was one in the Titan weapon power screenshots someone posted sometime ago, so it'll be a good chance to try the non-gimp version of Regen (with full use of DP and Quick Recovery) with a new primary powerset.

    But even having Parry, I don't expect the toon to be a 'god on SOs' like kat/WP - I dislike /WP and /SR because they're too boring, so it's a matter of how you like to play too (my fav melee toon is my DM/DA scrapper because of all the shenanigans - mez aura, active playstyle, endurance management - there was no +end proc for dark regen when I leveled her - so I like active secondaries and regen certainly fits in for me, that's why I'll still make one despite being let down by the Stalker, but it was more because of lack of QR/semi-useless Dull Pain than anything else).

    Quote:
    Originally Posted by ClawsandEffect View Post
    Honestly, if you need to be convinced to play Regen, it's not the set for you.

    We could go on 'til we're blue in the face, but if you just don't like it, well, you just don't like it.
    The OP didn't say he doesn't like it, calm down dude. He's asking why people play the set and he isn't exactly wrong in his assumptions - I had to get to 22 to start 'feeling' Regen, when I finally got DP and Recon to recharge in somewhat decent timers (SOs). He didn't post 'OMG I HAET REGIN WHY Y PLAY IT?'. As you can see most repliers understood he's curious about the reasons, not saying it's a bad set. And what if he wants to see if people can convince him? People do that all the time, 'Why is X powerset good? What are the positives and negatives of set Y?'. Hell I made a thread about being disappointed with Dual Pistols on a blaster not long ago and I was kinda bitter about the set, the replies were very useful and helpful, and in my third DP/ toon attempt I found out I liked the set (but on a corr), I'd probably given up if people didn't 'sell' me the good points (and the bad ones) of the set.

    OTOH I actually had to get a Elec/Stone brute to 50 to realize I dislike Stone Armor, so experience is the best way imo, but I see no harm in asking why others like or dislike the set, regen or whatever else.
  3. Quote:
    Originally Posted by Jibikao View Post
    The poison hold has 2s activation time. Envenom is kinda fast with 1.33s but Weaken is freaking 2.07s.

    By the time you try to debuff small number of targets one by one, the other sets already debuff most of them.

    /Poison is far from being a "fast activating" set.

    Some people don't like Weapon/Poison because /Poison is a very active set and each time you use secondary, it causes redraw.
    This last part made me reroll my BM/Poison. I don't mind redraw very much, nor the activation times, but it happens too often with Poison, I like my DP/Dark a lot, there's some redraw since I may have to use the heal once per mob, but not nearly as often as Poison debuffs, especially since unlike Fearsome Stare or Tar Patch, you will want to use Weaken/Envenom in each pink boss on a tough mob on a team instead of once and then going to town. Plus when I hit 28 (and rerolled him) I started thinking I wouldn't like to stay in melee because of the tier 9, since Beam has a great and fast recharging cone and the nuke is ranged too.

    Also, Beam Rifle is a set that kinda makes you want to 'continue' the disintegration process instead of putting your gun away and do other stuff, that's why I find it goes so well with Traps. Send seekers, charge in melee protected by FFG, lay down your toys, hop out and blast away.
  4. Quote:
    Originally Posted by Emberly View Post
    • You don't have a stick up your *** about MAXIMUM AOE DPS ATTACK CHAIN TARGET CAP RADIUS UGUU~~~
    Just wanna thank you, I had a terrible day and this made me LOL
  5. I did the SSA (redside) thrice with two other people, one of them said 'reform after you call the contact because we'll disband' and well, I called and nothing, the team remained, I went to the contact again and we did it twice more.

    After this the third person logged out, me and the one who talked about the disbanding switched toons, we did it twice more as a duo (she was the leader this time) and both times she called the contact we disbanded. She said maybe it happened because we were a duo now (she had only duo'ed it, I only had soloed it prior to that day), but from your example it seems like it's not the case.
  6. Had the same issue so I ended up rolling a BR/Poison. Got him up to 26 and decided I hated the combo (Poison's key powers, Envenom and Weaken, recharge very fast even unslotted and you have to use them often if you want to be effective, so LOTS of redraw).

    Ended up with a BR/Traps, which is great. Traps require you to go to melee to setup first but you're well protected and after the setup you can go back to range and blast away. I also considered BR/Rad but I already played rad too much.
  7. Quote:
    Originally Posted by Nihilii View Post
    DB gets endurance-free damage from combos, so does FM from dot ticks, to a lesser extent so do Claws/DB/SS/DM from their damage buffs, etc..

    I don't think it's fair for StJ to have such a high end cost on powers. OP may have no complaints with the set, but personally I find it weaker and weaker the more I play it - and it's difficult to discuss that as people tend to be clouded by the fun they're having with it.
    Yeah I know that, just looking for a 'possible' explanation because I don't expect consistency from the devs, lots of other things baffle me more than StJ having high end costs, like Defenders getting Blaster Ice Storm/Blizzard but Rain of Fire is AT-modded (while Corrs get Blaster RoF with Scourge), the Total Focus nerf while Seismic Smash still has a mag 4 hold with a 1.5ish sec cast time, KM having the only AoE that does 100% crit from Hide on Stalkers, well I could go on - although the scrapper sets are pretty well balanced.
  8. Maybe it's the combo system due to it generating 'moar damage'? I haven't bought the set but I teamed extensively with two SJ brutes while on my ice/time corr at level 25ish and I was very impressed how quickly they took down red bosses and orange lts. I was also impressed that both of them were complete end hogs with lots of endred and proper SO stamina slotting (I asked them, plus I knew the players and they know how to slot stuffs), they had to rest more than any Brute I ever saw/played except for a Stone Melee/Dark Armor, and my ice/time corr is already a major end pig, but they were worse in that regard.
  9. Quote:
    Originally Posted by GavinRuneblade View Post
    Please look a bit more carefully at what I posted. I didn't say the powers were bad, I said I wasn't able to get the same level of benefit out of them that others do, so I'm not so impressed.

    Yes I have seen the ingame numbers. Yes I know they are better with more enemies around. But there's also a balance that needs to be struck between enough and too many and it depends on build (slotting), reflexes, and whether they come up again before wearing off (been killed many times trying to get eclipse off when I had no resists, much safer to do it while the previous one was still up). And Just like not everyone prefers the go-go-go of chasing fury, chasing the endless buffs to keep up performance is not optimal for all players at all times. As they say warshades have higher highs and lower lows. they're not just flat "better
    See that's what I find weird. Soul Drain and Mires require nothing but 1 acc+3 rech to start being awesome. I never had a problem to jump in the middle of a mob and Soul Drain/Mire on any toon, and I'm not talking about crazy IO builds. My DM/DA scrapper just jumped in, I hit v (my bind key for SD) and done, I felt like I was in godmode. Same with the WS. It really doesn't depend on slotting/build because all you want is acc and recharge since there's no 'accurate tohit' set - so IO builds usually put some pbaoe set focused on recharge for these powers instead of adjusted targetting/gaussians. Eclipse is a no brainer too, acc, rech, res, better frankenslot with 4 rech/res and mire before. I'm not talking perma eclipse here, just the fact that it is the best warshade power beginning at level 39 when you slot it, it'll be up quite a bit already. I just don't understand how you can play dark armor well (I imagine since you say you like it so much, I also do) and find other powers that are mob-dependent like some DA powers having 'problems'.

    I never said warshades are better, and I agree they have 'lower lows' than other ATs, in fact the only AV soloers posts I saw are in AE missions where they can put lots of mobs to fuel from.

    And imo the only builds that can farm +2-4/x8 with SOs (from personal experiences) are fire/kin trollers (normal farms) and ss/fire brutes (ambush farms, much faster and effective) - maybe robots/traps since those can solo GMs on SOs but I don't play MMs and haven't seen people talking about them farming.
  10. You should know every set has its weakness. An /EA would get shredded even harder than a /Nin from those mobs for having little DDR and a heal on a long timer. I bet even a /shields scrapper would have difficulty unless it's a top IO build with HOs to stack Active defense to cap DDR. An Ice Armor Stalker would also have problems, the only advantage I can think of is that you'd be able to run past the caltrop hell from the Knives of Artemis. So for those kinda mobs at 0/x4 for a Stalker... Maybe only /SR can do well at least from the defensive sets. I don't think a regen or wp would fare much better unless paired with ninja blade (if you check the scrapper forums the /wps, /DAs and /regens doing crazy stuff are mostly katana at level 50 with top IO builds because of divine avalanche).

    It's the same thing as an Invul tanker facing psi mobs. I remember a really long arc full of psi mobs blueside that we had an Ice and an Invul Tanker, they were getting shredded all the time even with some buffing defender on the team I don't remember (it wasn't an emp, maybe a rad or kin, was a long time ago, all I remember was that the def had 'green heals' and wasn't dark miasma), and things only started to go well when I decided to take the alphas on my DM/DA scrapper (psi res plus fast recharging heal, she had no defenses at all) and they were only wiping minions (they were both fire melee so plenty of AoE to do it fast even for Tankers) while I took down bosses and lts.

    My permahasten incarnatey tricked out ss/fire Brute can tank LGTFs and ITFs, but Arachnos shred him even at 0/x8 solo, I don't even know exactly why but he got owned by them everytime I tried - I was doing tip missions solo at +2/x8 with carnies, council, whatever, but when it was arachnos I had to tone down to 0/x3, 0/x8 was too hard for him even using tons of insps.
  11. Quote:
    Originally Posted by Tamorand View Post
    Ahh I think that I have gotten the misconception from reading the forums - I always see posters make the statement "Ya I do 4/8 all the time with [fill with random AT]" the casual manner in which I have observed this subject made it seem like with the proper build 4/8 was readily doable.
    Usually they're Brutes, Fury really makes the difference on those.
    My SS/Fire started at +3/x8 w/bosses with no set bonuses, I just used 4 purps to be at 45% def all the time. Since your Fury is so high all the time, plus it boosts the damage aura, inspirations rains. Now my broot is incarnated with loads of recharge (Spiritual and 90% from IOs) and has 30% fire def on his secondary build, only AoEs well slotted and all I do is use a macro to convert every insp to reds.

    Same on lowbie farms, after I got the hang of it I got a claws/elec and a claws/fire to 33 in about 4 hours I think. It was a s/l farm that caps at level 3 so I used follow up and Spin on auto (since you get your powers till level 8 in a farm capped at 3) - after each Spin I was filled with insps so I just pressed f1-f5 like mad and that did the trick, that at 0/x8/bosses, entering the farm having used 4 purples and having another 4 when to use again, the farm was over by then and tickets were capped too. The main difference is that on my ss/fire I get more infl since I'm at +4/x8, in the level 3 farm it's more relaxing for me even since there are fewer buttons to press and I can keep Spin on Auto (I click hasten right before entering), on the SS/Fire I have to click Rage, FE, Footstomp, Ball Lightning, E. Fences, etc, on the lowbie farms I just click follow up and keep f1-f5'ing, there are so many insps dropping it doesn't matter, I always end up still capped on def plus some resistance and damage bonuses.

    Out of curiosity, I tested the same farm on my 35 db/elec scrapper I leveled normally, used oranges and lucks before entering (I don't bother with oranges on the Brutes even tho their resists are low when exemped to level 3 since slotting doesn't matter in this range), and I just couldn't kill fast enough to get my insp refill so I got shredded. I suspect the fury-boosted damage aura and AoE is kind of a big deal especially in the low level ones where you one-shot everyone with a Spin or Typhoon's. In normal gameplay scraps may outdamage Brutes most of the time, but in those farms Brutes are extremely high on Fury all the time.

    I saw some Tankers do 50 farms at +4/x8 and they survive, but they are much slower than Brutes. I think your scrapper, with liberal use of inspirations (oranges to get to 75% res, reds to boost damage) may be able to do it at say, +3 or +2/x8. I'm going to test my Brute at +2 and +3 instead of +4 because at +4 the tickets are capped before the first ambush is over so maybe it'll be faster at a lower setting. I'd also suggest you take a look at non ambush farms, they're slower but there mitigation from your KD attacks will help you much more than ambush ones.
  12. Quote:
    Originally Posted by GavinRuneblade View Post
    Warshade Mire and Eclipse, soul drain, etc. All have the same problem. When others use them they are apparently "godly". When I use them, it's like a small insp at best.
    Errr you ever looked at ingame numbers?

    Eclipse caps your resistance, buffs recovery, mires and soul drain lasts longer than BU and are awesome buffs... In fact Warshades can farm quite well because of Eclipse and Mires, and solo AVs if they have mobs to fuel from.

    You know the best way to use them is with more than ONE mob around right? Or are you gonna say Drain Psyche which works the same way is garbage too? I leveled an ice/psi dom without stamina to 50 (before it was inherent) because of that power, and after permadom she could stand in the middle of Romans PSW'ing them with capped recovery and regen, no defense at all.
  13. Am I the only one who saw the pic and immediately thought 'need a Stalker Catgirl NAO'?
  14. Quote:
    Originally Posted by Deus_Otiosus View Post
    IMO yes, on a top end build DB Scrapper has the potential to generate about 20-30% better ST DPS.

    Claws was adjusted for the Brute AT, and I don't believe that DB was.
    No it wasn't adjusted, I'm just curious. Is it all because of BF?


    Quote:
    You'll need to provide a quote.
    Oh this isn't valid anymore - the 'way superior' statement. This was based on his calculations before the Fury changes for ST DPS, that Fiery Melee was a real outlier when he compared the Brute and Scrapper primaries. After the Fury changes I asked him if it was still valid and he said it was still better but not anything significant like before.

    Anyway, here's the link but that's before the Fury changes, so Fiery Melee isn't like that anymore: http://boards.cityofheroes.com/showp...70&postcount=1

    And here on the top end chains with Gloom and IOs but still, before Fury changes: http://boards.cityofheroes.com/showp...79&postcount=1
  15. Quote:
    Originally Posted by Arbegla View Post
    Blinding Feint benefits scrappers more then it benefits brutes... That could be the only thing in can think of.

    Also, I'm pretty sure even with the DoTs being affected by fury, and extra damage from criticals more then makes up for it.
    That's what I thought also, but Claws is great on Brutes. Sure it has different formulas for end/rech compared to scrappers but... Does DB really 'vastly' overperform on Scraps the way XX/SD does? I'd guess it could be worse but not to the extent of /SD.

    About Fiery Melee, Bill Z Bubba said it was way superior on Brutes when they could maintain extreme fury, and that after the changes it was still better because of the DoT thingie, since now if you take a 'regular' set like Katana (only has BU, no permanent damage boost), scrappers outperform Brutes a bit like most others. Not that FM seems like a popular set for Brutes, haven't seen many ingame, just saying what the guy who did the most math I know on attack chains said.

    Anyway this is just theorizing, I prefer Brutes (although my DB is a scrapper) due to the new Fury mechanic. I think the differences are so small unless you're soloing a Pylon that it's mostly a matter of preference, although I also like the fact that Brutes have Taunt - even on my farming build SS/Fire I can use it on a team to take teammates out of trouble, he just isn't good enough to be a main tank. Although actually he did tank part of a LGFT when the Tanker was with the other half of the team because he kills so damn fast it's not funny, I find his damage output insane, he's built for extreme recharge only.

    Anyway I love Brutes, I know SD underperforms and maybe KM too (hate the animations anyway, personal preference), but since I may do a DB Brute someday I got curious, my DB scrapper is probably the only one I'm taking to 50 after the DM/DA one I made years ago. I have a 35 FM/SD too (did her when fm/sd and elec/sd were the main farmers but I quit the game shortly after) but I use her only for marketeering and winning costume contests because I put so much effort in concept and stuff lol, got 500 mil the other day (love Freedom, 4 am EST and big CC in Atlas ).
  16. I tend to skip Jab, you could always lot Boxing a bit instead.

    The problem with Revive is not that it's a 'no frills' rez, but that since it has no untouchable period, you may use it and die again by the time the animation ends, unlike most other self rezzes you can safely use in the middle of mobs. So it's worse than a wakie without a stun. I did use wakie+breakfree in the middle of a battle and managed to survive with some teammate giving me end (SB or whatever) or using a blue to retoggle on various toons, but with Revive you have to wait for the animation to end (unless you use 4 purples, not sure if you can, I never had the power, only saw a million complaints about the 'Revive+faceplant' situation on the scrapper forums).

    Assault is near useless on a Brute since they benefit little from +damage bonuses due to low base damage and Fury.

    I'm with you on not taking Weave if you're only gonna have like 5-7% def (CJ+Weave).
  17. Quote:
    Originally Posted by Dr_Unholy View Post
    Isn't that just absolute murder on your blue bar at that level?
    Totally, as you can see there isn't even slotting for endred in the shields, plus the accuracy is low on attacks with Smashing Haymakers. With more slots and after Energy Drain you can have a nice softcapped Broot ready for level 23 play! I did it to show how easy it can be without using the ultra expensive Kinetic Combats, but if I ever get to level my WM/EA past 20 (Praetoria damn) I aim at using level 30 or 33 sets to get him softcapped by then, I did it on my claws/sr scrapper (on melee/ranged since the aoe toggle comes late in scrapper SR) with aid self at 30. I find level 30 a good spot for most TFs/SFs and before that 30ish def is good enough to me with insps, Ea is a very nice set imo.
  18. Quote:
    Originally Posted by Deus_Otiosus View Post
    DM/SD, KM/SD, DB/XX, for example will all see the Scrapper version pull much farther ahead vs. the Brute version than other sets do in general
    Why would DB/XX pull much farther on scrappers like XX/SD does? I'm curious.

    The number crunchers in the Scrap forums also say that Brute Fiery Melee is ahead of Scrappers even after the Fury change because the DoTs scale with Fury.
  19. Quote:
    Originally Posted by Talen Lee View Post
    I dunno, permahasten without a crash and without IOs is pretty slick.
    Wait whut? How'd you do that? I don't recall the max recharge bonus I ever got on my /EA Broot because I've been playing my Stalker way more and Stalkers get 20% fixed rech. I think I got close to 34% max but I'm just guessing, and since he's still in Praetoria hell I was never at the aggro cap because well, even on Virtue that place is deserted so I solo or duo.

    Quote:
    Originally Posted by LordTenma View Post
    So essentially, this isn't a build or build advice so much as proof of number crunching? Damn *goes too burn a respec
    Duh, reading comprehension ftw.
    It's a build skeleton to show how easy and early you can softcap an /EA.

    That means you can get the toon to 35 or whenever you have slots to do things properly and be softcapped that early and go do early SFs or whatever. Never said it was build advice, don't be stupid, and the OP didn't ask for advice, just the opinions on the positives and negatives, (I thought it might be worth repeating the thread title for you).

    You wouldn't want to softcap before having the unlimited end power anyway (which comes 4 levels later so at 29 you might be able to actually play the build just like that adding a kismet to help acc).
  20. Quote:
    Originally Posted by Errant View Post
    Reconstruction, in both Regen and Willpower.

    Can also find it in Healing Flames, Earth's Embrace, Inv's Dull Pain, Restore Essence, and Hoarfrost (of which only Healing Flames is stackable, and only Hoarfrost Stalkers have access to).

    It's always been there, to dubious benefit. nice when needed, but it means the power doesn't benefit from +Healing bonuses from IO's.
    Kuji In Sha also gives Toxic Resist. In fact, it's the exact same power as Reconstruction. Reform Essence (the PB one) I'm not sure if it accepts Resist IOs, I'm on Mac OS X now so no access to Mids, and City of Data says nothing about Toxic res although it's the same power in healing and recharge as Recon.

    Anyway Healing Flames would be better for this since its base recharge is 40 sec base versus 60 of Recon/Kuji, all three grant 15% toxic res for 60 seconds.

    Quote:
    Originally Posted by MAD UMLAUTS View Post
    elec/defensive secondary/blaze
    Yeah that's what I'd recommend and plan to do on my last Stalker for now, he's Elec/EA only because I'm a bit sick of Ninjitsu having played a EM/Nin to death when it took months of regular play to level. But imo Nin>all. Heck it's completely playable and survivable even if you skip Caltrops and Blinding Powder (I had both, respecced out of Caltrops and always forgot to use BP, although it is a good power - plus very nice for the purple confuse set, which was my main use because I simply forgot to use it, never impacted my survivability because Ninjitsu is that good).
  21. Quote:
    Originally Posted by Test_Rat View Post
    One caveat: Street Justice didn't lose any aoe ability, while KM did.

    The changes made to KM after it launched were because it was vastly underperforming on a stalker, and Honeslty if they change it back now, I am deleting mine, BECAUSE I HAD GIVEN UP ON STALKERS AND ONLY ROLLED MY CURRENT KM/EA BASED ON THOSE KM BUFFS.
    Oh believe me, I'd like all the AoEs to be 100% from Hide, maybe except Spine Burst because of its radius (its chance to crit is already lower, 30%).

    It just seems like... Nobody cares. They introduce Ice Armor and don't fix the HP cap issue. I don't think Stalkers need more base HP, but a cap lower than EATs is laughable because it looks like the devs gave that higher cap to the EATs just because PBs and Crabs can take full advantage of it. While Stalkers, meh who cares.

    I couldn't level my KM/EA past 20 because I really hated the animations (purely personal bias, I like DB's and DP's for example, nothing to do feeling slow or anything). So the last Stalker I'm trying for now is Elec/EA because I'm tired of Ninjitsu and I was enjoying my Elec/Regen's damage until I realized her secondary was doing very little for me.
  22. Quote:
    Originally Posted by Rangle M. Down View Post
    Also, I'd be curious to see how many people actually take Cloak of Fear. This would be a power I'd like to see modified to make it more attractive to the general populous. Not sure how I'd change it off the top of my head, but if anything deserves a second look in Dark Armor, here's where I would start.
    I think it was not quoted by anyone but me because nobody cares anymore about the power due to it being junk.

    Removing the acc penalty and reducing the end cost (iirc it costs as much as mud pots, or at least as much as a damage aura but pretty sure it's more than the standard 0.52 from damage auras - can't check now, on mobile).

    Being mag 2 and having -5% base to hit is good enough for me, I've always seen the mez auras as a way to ignore minions, plus CoF would be better on a Brute than OG since it wouldn't completely halt minions from attacking. Or on my DM/DA scrapper to fear bosses with Touch of Fear.
  23. I think bumping is against the rules.

    Anyway I had the same doubt, a defender will cap defense to all much more easily with Power Boost/PBU + Farsight. I asked around and most told me to make a Defender.

    I ended up with a corr because I love scourge and despise defender's damage on teams (Except sonic blast). Corrs are my favorite AT currently, so I'm a bit biased, I also refused to reroll my Fire/Traps into Traps/Fire despite being advised to, but at least unlike Fire Blast, Defenders get Blaster/Corr-level damage on Ice Storm and Blizzard.

    Btw this combo is an end hog.