Kineticlysm

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  1. A few more things about Soul Transfer...

    It is auto hit. There is no accuracy check. It also lays a mag 30 stun an anything it hits, and makes you untouchable for 15 seconds, which, when considering the animation time, gives you a good 10 seconds of time where are able to affect but not be affected.
  2. Here's a little something I came up with for my Spine/Dark for fun. Higher on the resist and some pretty good defense, if you turn on CJ and Hover at once (like you'd do that...well maybe).

    Hero Plan by Mids' Hero Designer 1.4006
    http://www.cohplanner.com/

    Spine/Dark: Level 50 Technology Scrapper
    Primary Power Set: Spines
    Secondary Power Set: Dark Armor
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Flight
    Ancillary Pool: Weapon Mastery

    Hero Profile:
    Level 1: Lunge -- Hectmb-Dmg:50(A), Hectmb-Acc/Dmg/Rchg:50(3)
    Level 1: Dark Embrace -- S'fstPrt-ResKB:30(A), S'fstPrt-ResDam/EndRdx:30(3), Aegis-ResDam:50(7), Aegis-ResDam/Rchg:40(15), Aegis-ResDam/EndRdx:50(34), ImpArm-ResDam:40(40)
    Level 2: Spine Burst -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(5), Armgdn-Acc/Dmg/Rchg:50(5), Armgdn-Dmg/EndRdx:50(9), Armgdn-Dam%:50(39)
    Level 4: Death Shroud -- EndRdx-I:50(A), Sciroc-Acc/Dmg:50(7), Sciroc-Dmg/EndRdx:50(9), Sciroc-Dmg/Rchg:50(13), Sciroc-Acc/Dmg/EndRdx:50(31), Sciroc-Dam%:50(42)
    Level 6: Build Up -- AdjTgt-Rchg:50(A), AdjTgt-ToHit/Rchg:50(15), AdjTgt-ToHit/EndRdx/Rchg:50(34)
    Level 8: Combat Jumping -- GftotA-Def:40(A), GftotA-Def/EndRdx:40(46), GftotA-Def/Rchg:40(46), GftotA-Run+:40(48)
    Level 10: Obsidian Shield -- S'fstPrt-ResDam/EndRdx:30(A), S'fstPrt-ResDam/Def+:30(11), S'fstPrt-ResKB:30(11), Aegis-ResDam:50(13), ImpArm-ResDam:40(34), ImpArm-ResDam/EndRdx:40(40)
    Level 12: Swift -- HO:Micro(A)
    Level 14: Super Jump -- Jump-I:50(A)
    Level 16: Impale -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/Rchg:50(17), Thundr-Dmg/EndRdx:50(17), Thundr-Acc/Dmg/Rchg:50(25), Thundr-Acc/Dmg/EndRdx:50(37)
    Level 18: Quills -- EndRdx-I:50(A), Sciroc-Acc/Dmg:50(19), Sciroc-Dmg/EndRdx:50(19), Sciroc-Acc/Dmg/EndRdx:50(23), Sciroc-Dmg/Rchg:50(31), Sciroc-Dam%:50(48)
    Level 20: Murky Cloud -- S'fstPrt-ResKB:30(A), Aegis-ResDam:50(21), Aegis-ResDam/EndRdx:50(21), Aegis-ResDam/Rchg:50(23), Aegis-ResDam/EndRdx/Rchg:50(37), Aegis-Psi/Status:50(37)
    Level 22: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(29), Mrcl-Heal:40(43)
    Level 24: Dark Regeneration -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(25), Dct'dW-Heal/Rchg:50(29), Dct'dW-Heal/EndRdx/Rchg:50(36), Dct'dW-Heal:50(40), Dct'dW-Rchg:50(46)
    Level 26: Stamina -- EndMod-I:50(A), EndMod-I:50(27), EndMod-I:50(27)
    Level 28: Hover -- HO:Cyto(A)
    Level 30: Ripper -- KinCrsh-Dmg/KB:50(A), KinCrsh-Acc/Dmg/KB:50(31), KinCrsh-Dmg/EndRdx/KB:50(33), HO:Nucle(39)
    Level 32: Throw Spines -- AirB'st-Acc/Dmg:50(A), AirB'st-Dmg/Rchg:50(33), AirB'st-Dmg/Rng:50(33), AirB'st-Dmg/EndRdx:50(39), Posi-Dam%:50(43)
    Level 35: Oppressive Gloom -- Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(36), Stpfy-Acc/EndRdx:50(36), Stpfy-Stun/Rng:50(50), Stpfy-Acc/Stun/Rchg:50(50), Stpfy-KB%:50(50)
    Level 38: Soul Transfer -- Dsrnt-I:50(A)
    Level 41: Cloak of Darkness -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(42), RedFtn-EndRdx/Rchg:50(42), RedFtn-Def/EndRdx/Rchg:50(43), RedFtn-Def:50(45), RedFtn-EndRdx:50(48)
    Level 44: Cloak of Fear -- DarkWD-ToHitDeb:50(A), DarkWD-ToHitDeb/Rchg:50(45), DarkWD-ToHitdeb/Rchg/EndRdx:50(45)
    Level 47: Caltrops -- Posi-Dam%:50(A)
    Level 49: Shuriken -- Dev'n-Hold%:50(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit



    <font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
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  3. [ QUOTE ]
    When a zone gets too many players at once, it spawns instances? In the early, super-populated days of launch, Atlas Park would have two to three copies of itself (Atlas Park 2, Atlas Park 3, et cetera) and Galaxy City would generally have one. You had to pick which instance you zoned into at an exit; a box would pop up, and your instance was completely seperate from the others.

    [/ QUOTE ]
    Yup, it happens much like this.
  4. [ QUOTE ]
    Did i sidestep in to the WoW forums by mistake...

    [/ QUOTE ]
    That's what I was wondering, too...

    This thread only exists because Ultimus obviously is having a lot of fun beating up these AVs. It's not that he's doing it. It's that he's having a blast doing it. I'm wondering what's wrong with that, because there are some real mean, snarky posts that follow his around.

    I've duod plenty of AVs. It's nothing like soloing one with temp powers. But even if it was, so what? Soloing one without temp powers and inspirations is apparently impossible. Are we going *yawn* just because he did something that wasn't impossible?

    I think we need a "I solo on heroic, here are some screenies" thread for some of these people to hang out.
  5. I was playing my Fire/fire brute today and couldn't help but think of the threads Ultimus starts about his. I always get a kick out of them, because it seems that the guy is really proud of his character and how it can perform, and not his own gaming skills. This makes the posts trying to sandbag Ultimus's good time all the more enjoyable to read. They're completely missing the point!

    Any global xp changes, good or bad, are not the fault of Ultimus soloing Ghost Widow, or soloing anything.

    Good job, Ultimus. Keep it up!
  6. I'm actually surprised at all the resistance this idea has garnered. I personally think it's a nice idea, with about the same niceness level as the badge system itself. I keep wondering, why not let us go back and pick up badges that we missed?

    Replayability? It's not often that I disagree with LiquidX, but here I have to. CoH is a roleplaying game, and that element plays strongly for me. I have a main character, and this is the character I want to accomplish things with. If I miss a badge mission or story arc somewhere in the 30s (and this has happened, to me and some friends, because the story arc system was bugged to hell), I'm supposed to reroll a brand new character and play all the way up to those missions again, just so I can get the badge? Badges damn well better do more than just look pretty if I have to go through that to collect them. "Oops, missed a badge at level 39. Better start over, I was sooooo close that time!"

    That's not replayability for the simple fact that many people, myself included, won't participate in such a timesink. Not to mention that constantly watching for the next badge mission can really kill the immersion factor. Who's going to brag about the fact that they have "All the badges, spread over 6 characters!"

    Sure replayability is important, but what does it matter what character I replay the game with? I've got almost more hours logged on my main character, a level 50, than my other 3 level 50s combined. THAT'S replayability. Not running through the same generic warehouse full of Skulls or Rikti or Family or Tsoo or CoT, or Malta, or Carnies, or Sky Raiders, or whatever, but actually finding things you like to do in the game (and hopefully doing them more than once), and finding the game continually interesting. If replayability is not established on the player's terms, then it's not replayability. It's just a timesink.

    If you like badges, and you like to hunt badges, then you should be able to. No harm in that.
  7. Kineticlysm

    Sally Spawn Rate

    [ QUOTE ]
    Then I noticed someone asking that the spawn rate be "lowered to 2 1/2 to 3 hours". I said to myself, "Self, that doesn't sound right, she should already be spawning at a better rate than that." So me and one of the programmers went in and looked at the spawn rate.

    [/ QUOTE ]

    That self is a great guy. He made me lunch today, and went to class AND work for me! I didn't know he fixed Sally too. I think it's time to let him play some CoH.
  8. I have found the story in CoH very interesting and engaging, and I really enjoy uncovering more of it the more I play the game. However, I read a lot for school, and my job, and my personal reading list is backed up like crazy, so I don't see myself sitting down to read a CoH novel for a long time, if ever. Are story elements in the novel(s) going to be found only there? If I don't read them and play only the game (and read the boards some), am I missing out on important story pieces?

    I suppose I'd level a related question about people who don't get the monthly comic. How important is the story on paper to the story in the game? How imporant is it going to be in the future?
  9. I remember healingfist (formerly Nagical, I think), mainly because I argued with him sooooo much. He was a WoW fanboy/doomsayer/troll all in one! I particularly liked when he said that there could be no debate on the matter at all until we first agreed with his point that CoH was inferior to WoW. And now if he were here, he would say something like...

    "I didn't say CoH was inferior to WoW, read through all my previous posts, if you are capable of reading. I said WoW was superior to CoH."
  10. Congratulations Vyv, but we will miss you. Of course this now gives me at least one reason to try Lineage 2.
  11. Good idea, and you get stars just for the title
  12. Thanks Cryptic, for a great game. You've not only outdone yourselves, but the whole genre with this work. Congratulations on a whole year under your belt.
  13. This is getting old. Please stop bumping stuff like this. The activity only has charm when done in extreme moderation.
  14. I like that avatar, Revolver. Reminds me of...something...
  15. I'm sure he'll feel the sting of that irrefutable analogy once he remembers what it was supposed to be about.
  16. Kineticlysm

    WonderCon

    [ QUOTE ]
    [ QUOTE ]
    No chance you guys will be driving through Kansas and will want to stop by my place for a pizza, huh? Or if you don't like pizza, we can get Chinese...or BBQ? I've got a grill!

    [/ QUOTE ]
    Drive through Kansas on the way from San Jose to San Francisco?

    PSA: Stay in school, kids!

    [/ QUOTE ]

    It would be worth the extra several thousand miles, easily.
    (psst: I'll assume you didn't really take me seriously, but secretly hope that Statesman did)
  17. Kineticlysm

    WonderCon

    No chance you guys will be driving through Kansas and will want to stop by my place for a pizza, huh? Or if you don't like pizza, we can get Chinese...or BBQ? I've got a grill!
  18. [ QUOTE ]
    Yes, because before the Winter Lords we lived in a paradise where every player was a well-behaved expert.

    [/ QUOTE ]
    Zam! Nailed it!
  19. [ QUOTE ]
    Man, they can't make ANYONE happy, can they?

    [/ QUOTE ]
    I don't know, I'm pretty happy.
  20. [ QUOTE ]
    or twinky weiner sandwich good

    [/ QUOTE ]

    I'll take your word that this is good...
  21. Kineticlysm

    Ta da!

    That avatar looks way cooler than I thought it would.

    /em awe
  22. Kineticlysm

    Quick update...

    I was guarding the city while you were gone, States. Giant snowmen had the run of the place for awhile. It was awful!
  23. I think someone deserves 5 stars.

    Amens and hear-hears all around. Good points.
  24. Kineticlysm

    Time Travel

    I'm the person who convinces Statesman to head east instead of going home after WWI. I will also keep the secrets of the 1-hour photo out of the hands of the Confederacy, thereby preserving the timeline.