KianaZero

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  1. Quote:
    Originally Posted by Golden Girl View Post
    The Anti-Matter reactor Trial will be going into closed beta in May, and will be released separately from I21.
    What's the point spread of people doing that ten times in one day then coming back here to complain they have nothing more to do the instant that comes out?
  2. Quote:
    Originally Posted by Samuel_Tow View Post
    In general, I'm with Bill on this one. Always been a fan of more believable maps which resembled real buildings. I keep bringing up Oni as a good example, as it had some of the best level design... Pretty much ever.
    Except that most of those rooms, while realistic, were empty of pretty much everything.
  3. I'd love to see an Real-Time or Turn-Based Strategy game done during the Rikti Wars.

    Imagine having a Warcraft 3 version of units and heroes fighting off the waves of Rikti, holding the line, taking back parts of the city. All building up to the last fight, leading Alpha and Omega Teams to end the war.

    Or maybe a Marvel vs Capcom 2-3 type of fighting game, having a team of 2 or 3, with all the main characters, plus some generic extras like Rikti Magus and Malta Titan (like how they had a Sentinel in MvC). Having nukes and combos and big attacks would work well with the power meters.
  4. Quote:
    Originally Posted by Scythus View Post
    Sam, second-person narrative is a staple of RPGs. I don't know how they do it in whatever language you speak, but in English, it's done this way. It always has been and always will.

    For example, if I am DMing a session of D&D and you're one of the players, and I'm describing a scene to you I don't say to you: "As I enter the tomb, I feel the temperature drop precipitously around me."

    No, I say to you instead: "As you enter the tomb, you feel the temperature drop precipitously around you."

    The first implies I'm talking about myself. The second implies I'm talking about you.

    There is nothing wrong with the pronoun use in the tip missions. If it was done your way in the first person, I'd be wondering who the mysterious "I" was and why I was doing his stuff.
    Actually, Sam being a non-native English speaker might be exactly why he's seeing the narrative the way he is.

    Back when I was in High School, I took a single year of German and the German language teacher, Frau Ley, mentioned that non-native Germans speak more 'proper' German once they learn enough, even if they live in Germany. The reason? They go home and speak English to their family while the German kids speak the more slang and stylized German.

    One of my friends is Afrikaans and speaks a very proper English to me when we're chatting online or yelling bloodthirsty obscenities during Team Fortress 2 (and if he didn't have such a small monthly bandwidth limit, I'd have him on CoH by now). That's because he learned the exact way English works and not how we chat/talk to others in shorthand, local dialects and such.

    Heck, talking to people once I moved to Georgia was a learning experience.

    "Hey"
    Yeah?
    "Yahaight?"
    Hungry but yeah. Djeet yet?
    "Nah, joo?"
    Yumpto?
    "Ahhight."
  5. KianaZero

    Freedom down?

    You do understand 'No Server Downtime' means taking them down for maintenance, not crashing, right?
  6. Why is Freedom down?

    Simple, with the shortage of XP, and people farming the trials more than ever, the Devs had to take down the servers to stave off the run on XP.

    Much like how Wall Street will shut down everything if the stock market is in freefall, the limited amount of XP left to go around has started a Great Depression in City Of.
  7. Quote:
    Originally Posted by Fomsie View Post
    Coming Soon!

    Issue 21: Great Incarnations "Rise of the Doohickies!"

    *Added new Incarnate materials!
    50 Doohickies will make 1 Whatsit!
    10 Whatsits will make 1 Thingamabob!
    5 Thingamabobs will combine into a Whatchamacallit!
    Whatchamacallits can be converted into Greater Doohickies...
    What's that thing? Thingamabob? AHhh ahhh AHHHH!
  8. Yeah, that's probably what the patch notes mean. I just thought it said 'changed due to lag' before I looked it up and found it.
  9. Quote:
    Originally Posted by Leo_G View Post
    And besides that, an animation for a 'stone wall' or blocking with a stone covered arm (something you couldn't do if you were animating an attack or running) is covered by Shield Defense's elemental shields.
    Much like the idea of Fire Armor 'flaring' when being hit, you could easily make Stone and Ice 'chip away' and regrow.

    As the fire would flare up as it absorbs some of the blow, making it hurt less when it reaches you, so would the more solid stone and ice chip, crack or break away, helping to represent the armor deflecting/redirecting the blow.
  10. Quote:
    Originally Posted by Red Valkyrja View Post
    Music is client side, just like any other noise in the game. And I can pretty much guaranty that the boombox, with it's eleven sides to it, does not create more lag than a costumed character. Heck one wearing nothing but speedos is more for the computer to draw than the boombox.
    I can remember there was a patch note somewhere about the Drum emote that they had to edit it because it was causing undue lag to the server when people used it.

    *dives into Paragonwiki*

    There it is.
    Quote:
    Game
    /emote drum and /emote drumlow will no longer play sounds (They were impacting performance too much). This is a temporary change to address performance. Look for drum sounds to return in a future build.
    Well, "Lag" and "Performace" are probably two different things, so I'm more than likely wrong. :P
  11. It's possible that the FPS is lagging behind in its reporting.

    It happens to me when I get some serious hiccups, the game will do a 1 second of lag that stops everything, and my fps counter won't register it.
  12. Quote:
    Originally Posted by Dispari View Post
    You fool! You're doing it wrong, both in style and layout!



    I have blues on 3 and greens on 4. 1 and 2 are usually stacks of purples or oranges. 5 is for misc stuff, like if I get a large red. Otherwise I use stuff as it drops. And yes, larger ones up top. The more large insps I have, the better indication that that char rarely needs them.
    What texture pack are you using?
  13. You fell into the 'Too Awesome To Use' trope. It's even mentioned in the trope page.

    Quote:
    the Inspirations you build up as you play, basically the equivalent of potions in other MMORPGs that can be used at any time to heal health, restore endurance, or give a number of beneficial buffs. The thing is, you rarely need to use them to win most fights so the tray quickly fills up with Inspirations you hang on to for tougher fights and emergencies that never come.
  14. You're so AWESOME!!!

    Thank you for all your work!
  15. Quote:
    Originally Posted by Samuel_Tow View Post
    It's just... This kind of enforced repetition takes me - me personally - out of the experience because it reminds me that this is a game. I can shut my brain down and pretend that thousands of people haven't already captured FrostFire before me, because I don't have to see them, but I HAVE to see what I've done before. And if I HAVE to do it again, I want the game to pretend it makes sense.
    You can easily expand that to any story arc that has a set beginning and ending. I don't mean the 'Arrest the Skull leaders' (which mission isn't as epic as it should be for taking down the brothers), I mean the ones that have an ending that's pretty much exclusive to repeat. Like the Council arc with the time traveling Nazi; he comes to the future, you stop him from learning about how to change WWII, and you get a letter from Requiem thanking you. The ending text says the time traveler has Time Cancer and will die in a month or two.

    It's well beyond the Willing Suspension of Disbelief to say that each and every character has arrested him, and that there is a whole conga line of Time Traveled soldiers waiting to die from their Time Cancers, especially since the arc is written in a way that makes it impossible for him to do it again; the contact has no information on the soldier time traveling and your actions stop him permanently.
  16. Quote:
    Originally Posted by ClawsandEffect View Post
    Thats like saying: "Sushi tastes disgusting, because it's raw fish. It doesn't matter that I've never eaten it before. I don't have to eat it to know that it's disgusting."
    There are some things that can be correlated with that, at least to a point.

    Raw Rockey Mountain Oysters are nasty. I've never had them, but I know they are.

    There was one gameshow a few years back that featured people eating the nastiest things one could imagine, and they used that as one of the things to eat. Granted, they didn't use the goat version, they used them from a bull so they were larger and they made sure they were filled with the bull's little swimmers just to ensure Full On Nasty.
  17. Quote:
    Originally Posted by Todogut View Post
    3. Tab key - Pressing the Tab key targets the next furthest opponent. To my frustration, this often results in me targeting an idle mob in a different group on the edge of my screen when what I really want to do is to target the next nearest opponent who is clubbing me in the face. Pressing the Ctrl and Tab keys simultaneously targets the next nearest opponent (if I recall correctly). But, with my right hand controlling the mouse and my left hand on the keyboard controlling movement via Q, W, E and other keys, it's not easy for me to press Ctrl-Tab during combat, not without looking away from the screen to the keyboard. I imagine there is a way I could reprogram the Tab key to target the next nearest target; but, I really don't want to have to do so. I'd much prefer the standard Tab function targets the next nearest opponent.
    You can change that yourself, and it doesn't even require a bind/macro command.

    Go to Options: Key Bindings

    Then about half-way down the list or so you'll find "Targeting", it'll have Tab as Target Next Enemy. Just above it (I think) will be Target Nearest Enemy. Just click and press Tab. I prefer to have Tab as Target Nearest Enemy and Tilde ( the ~ one that's before 1 on the keyboard) as Target Next.
  18. Quote:
    Originally Posted by Samuel_Tow View Post
    I've said it before - I want to see Stalker cones guarantee a critical on JUST the enemy you have targeted, with the rest of the targets sharing the standard 60%. I'm not sure if that's technically possible, but it would go some way towards making Stalkers feel bugged than they do now. Placate bugs, aggro distribution bugs, awkward Hide mechanics, demoralisation effects fizzling if your target dies...
    It could be possible, in theory at least. If they used a modified version of Chain Induction.

    Maybe?
  19. Quote:
    Originally Posted by Aura_Familia View Post
    No one is saying that. What they are saying is that THEIR past experiences have lead them to not like pvp. It's irrelevant what those experiences were. All they need to know is that they've done pvp before and for whatever reason don't like it.
    It also depends on the game. I myself dislike the PVP found in CoH, even dueling with my sweetheart for RP purposes is annoying.

    But Team Fortress 2? I enjoy it on occasion. Granted, I never really play any of the combat classes and 90% of my time there is on a Medic (never enough of us Medics), but I still enjoy it here and there.

    I prefer Co-op though, even if it's gone the way of the Dodo in most FPS games. One of my favorites was having a Quake 2 co-op game where each of us stuck to a weapon niche; CQB (Shotguns), Fire Support (machinegun/Minigun/Hyper Blaster) and Explosives (Grenade Launcher/Rocket Launcher/BFG10K). It's why Left 4 Dead 1/2 co-op is one of my current favorites; it's a pretty well done co-op game where co-op is the focus.

    I just wish my circle of friends were willing to play Civ IV with me.

    Back when Dark Forces II: Jedi Knight was brand new, I pretty much got my fill of deathmatch. My friends loved it to no end, but it slowly got more and more boring to me. It got even more boring by the time Quake 3 Arena came out. Heck, a buddy of mine told me that a guy in his college had one MILLION kills in Q3A. I'm not sure HOW someone could like the game that much to play it to that extent. And he had that score back when MPlayer (or was it MSN Gaming Zone?) was around for everyone to see. After being burned out on deathmatch games it took me forever to finally get and try Team Fortress 2.
  20. Quote:
    Originally Posted by Doughboy View Post
    I'm not sure about the gloves, but I have a feeling there's nothing new there.
    They're not new, those are (or look like based on the stripe) Rough Leather gloves. The positioning just hides the stiching (or it's too far away).
  21. Quote:
    Originally Posted by Techbot Alpha View Post
    What the hell are the goons in the first screeny and what are they wearing? It looks cool.
    They almost look like prototype versions of Praetorian Clockwork.
  22. Quote:
    Originally Posted by Samuel_Tow View Post
    I should have known better than to expect anything like Black Isle's old adventures, now that they're gone and the world has forgotten their ways, but it was still a massive letdown for me as a fan. As I hear it, though, Fallout 3 won over a lot of fans to the franchise who hadn't been interested before, so it looks like their tradeoff worked. Just not for me.
    You could try Fallout: New Vegas, that was made by the Black Isle crew (most of the Fallout 1 and 2 guys even) so the spirit of their ways is there (mostly).
  23. Quote:
    Originally Posted by Turgenev View Post
    I've had this name for over a decade now online after having to deal with all the "Nihilist" and "Virago" copycats that were my original gaming handles.
    A friend of mine has gone by 'Virago' for quite some time online as well, and was a little annoyed that she had to take something else for CoH; she thought Virago was a pretty unique name.
  24. Quote:
    Originally Posted by Weasel_X View Post
    For some reason when I try to apply the Animal Fur texture to things like chest or legs or hands or feet it keeps putting monstrous fur on it instead. What's going on? Is this a known bug? Is there anything I can do to fix it?
    That's not a bug, Animal Fur IS Monstrous Fur. It's just that you can add details to Animal Fur like you can with Tights, while Monstrous Fur you can't.
  25. I doubt I won the PC Gamer Giveaway, but I'm so hesitant to buy it right now just in case I did win and the code is surfing through the net on its way to my e-mail.

    @_@

    Maybe I should wait an hour?

    Or a minute? >.<