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Way back when I first got really into Total Annihilation, I kept trying to move my brother around with a mouse (that I didn't have) for a few seconds. It, surprisingly, did not work.
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Like a zillion years ago, I bought Baldur's Gate. I went 'huh, what's a name for a magic dude? ... ... ... ... ... Kelenar. Yeah, that sounds good.'
Then I got EverQuest and went 'huh, what's a name for a magic dude? Oh, hey, I can be lazy and reuse the name of my Baldur's Gate character!'
Years after that, I got City of Heroes. At some point, I decided to make a magic origin Storm defender and hey, it was inertia. Said Storm defender was my first 50, so.
I used to be the only Kelenar tripping around the internet, according to Google, but when WoW got big, every one of their servers sprouted one (along with everything else that could possibly be a fantasy character name), then some girl used it as her deviantArt account name. So I've been transitioning away from the name elsewhere, but it's what people know me as here, so yeah. -
I have a star level (2!) for aura rockers. That way, I know who to never invite to a team in any capacity, because they have all the mental prowess of a grapefruit. A bruised grapefruit.
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Quote:Yes, toggles only check once per 10 seconds. This also applies to location-based summons, like rain powers.A "DoT Aura" would be a damage aura if I'm not mistaken - a power like Lightning Field or Death Shroud - it's a toggle based on the player, and each tick of damage it sends out checks to see if it hits. Can't recall if these (like buff auras) check only 1 ever ten seconds or not, but when it checks it will be vs. each target individually.
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DB/Fire Scrapper. Typhoon's Edge, Sweeping Strike, One Thousand Cuts, Blazing Aura, and come i16, Fireball.
My Storm/Archery Defender can come close, because Soul Drain + Aim + Freezing Rain + Rain of Arrows is just that good. Rad/Rad has my favorite AoE combo in the form of Power Build Up->Aim->Fallout->EM Pulse->Atomic Blast. It's like another full set worth of debuffs and mezzes thrown out, with a generous helping of damage on top. -
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Defender secondaries with zero knockback:
Electric Blast
Ice Blast
Defender secondaries with a single knockback power, which is basically for utility:
Sonic Blast (Shockwave)
Dark Blast (Torrent)
Defender secondaries with a single knockback power, which does good damage:
Archery (Explosive Arrow)
Radiation Blast (Electron Haze)
Psychic Blast (Telekinetic Blast)
Defender secondaries with knockback all up ons:
Energy Blast
First two pools = go for it. The ones that have a knockback power, you can skip that single power without feeling much pain. I'd consider it, though, on an empath or kin, if you plan to solo. As a ranged character, knockback can be your friend, especially when it comes in the form of pointing at every enemy and shouting, 'GET IN THE CORNER AND THINK ABOUT WHAT YOU'VE DONE.' Both Shockwave and Torrent do 100% knockback, so there's little scattering. Remember, apart from PBAoEs, you do the same damage whether your enemies are next to you or 60 feet away. The third pool would be a bit more painful to skip the KB power on, but they're still all ones you can easily live without. My rad/rad skipped Electron Haze and never looked back.
With empathy or kin, I'd personally try for mitigation in my secondary if I planned to solo. For that, you basically can't go wrong with /ice or /sonic. -
Quote:Along with #2:There are 3 advantages of resistance that I know of:
1. Resistance always works, and is entirely predictable. No getting unlucky like defense sets.
2. Resistance provides resistance to resistance debuffs.
3. Defense buffs are fairly common in this game, whereas resistance buffs are rare (in particular sonics are super rare). This means that on many teams I run with, the whole team is at the defense soft cap, so resistance is more useful. This is particularly true on villains due to VEATs.
-res is fairly rare in the game, while every schmuck with a gun can do significant -def. -
Oh, duh, yeah. The new set. Didn't notice that he'd raised the number of total powers to reflect that. I keep forgetting about traps in my joy over Archery/TA corruptors.
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*looks at avatar*
Dungeon Crawl Stone Soup is my current 'I don't have anything else to do for the next hour' fix. -
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Quote:Mezzing the enemy mezzers (Dark/, Rad/, TA/, /Archery, /Electric, /Ice, /Psychic, /Rad, /Sonic)Most people claiming to run soloing defenders without IO's also have mez protection IO's. That is the main pitfall for defenders soloing. Or have you found a way to cm your self?
Having mezz protection from your primary (FF/, Sonic/)
Debuffing their ToHit or Special to hell and back (Cold/, Dark/, Rad/, Storm/, TA/, /Dark)
Knocking them on their rears (Cold/, FF/, Kin/, Sonic/, Storm/, TA/, /Energy)
Throwing pets out to grab the alpha (Dark)
Just plain killing them before they can do anything. (Just about any combo.)
I can't think of any defender combination that doesn't have some good options along those lines by the late twenties. Most combos have several of those options. For everything else, there's Break Free. Yes, certain sets have more problem with it than others, but I wouldn't call any of them unsoloable, let alone the AT as a whole. -
Had some experiences on both sides on Virtue, recently. Put together teams of 8 for the first Midnighters arc and a Hess TF quite quickly within the past few weeks. On the other hand, I've also had a few experiences of failing to stir up much interest, especially villainside--telling two global channels, sending people tells, broadcasting, the whole deal.
There's little doubt on my end that running PUGs has gotten far trickier in the last few months. Used to be I could just throw up my LFG flag and shout that I wanted a team for about 10 minutes in order to get a team on my tanks and defenders. That stopped working, so I joined the LFG channel... which stopped working, so I started leading teams... Leading teams still works for me more often than not, but I don't like the way the trend is going. It's at least gotten to be enough of a pain in the butt to form one that I've temporarily stopped playing support. -
Quote:This has basically always been my theory... The same people, with full backup, tend to be the ones bragging about how uber their damage is today, missing the fact that it's because somebody gave the enemies -80% resistance and that the only reason they're able to string together that awesome AoE attack chain is because they have recovery and recharge buffs.Everyone calls for a KIN. The reason is simple, all they care about is the crack. Kin is all about buffing. Most people only pay attention to their toon. That makes them selfish. Selfish people only care about what something does for them. Most selfish people also want recognition that something is helping them. If they can not see the effects then it is not happening. You never see "Inertial Reduction plz"
Quote:When AVs are involved everyone screams for a RAD. That is because RAD is fire and forget, for the most part. You sit there you put your heal on auto, drop your toggles, and cast AM when its up. Really its the AM that most people are after, since the heal in RAD is pretty crappy when you compare it as a "healing" set. AM fits the build for what most people want out of KINs. They want the buffs because it makes them more powerful. RAD is powerful, there is no doubt. However RAD is not as good in as many situations as a storm or a dark. -
I agree with the general idea of being able to see actual information on your characters at the login screen. Last night, for example, a friend was running the Midnighter arc, and I wanted to bring a character who needed the badge along on it... so I had to log in and out until I found one. I also often want to play a character if I have friends in their level range on, which I can only find out by logging in.
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Could still be problematic if they're on another floor, since you'd just see them as somewhere 10 billion feet out in space. You'd still find them a lot more easily by using this and going to all the floors until you find the one they're on than you would currently, though. I've seen some ideas I like better, like the 'Kill 90%' options, but this one could be more doable.
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Quote:My Rad/Rad isn't going to be winning any soloing races with my fire/shield scrapper anytime soon, but she can also solo above Heroic.As long as the devs put a disclaimer that defenders are a gimp AT as the only at without a decent chance to solo without an expensive io build.
My Cold/Ice eats bosses like some of my scrappers can only imagine.
My Storm/Archery, Storm/Elec, and Dark/Elec have all had those 'the stuff I can actually get is too easy, so I'll have to go solo stuff in Crey's Folly for a bit of a challenge' moments.
... and most of these are still on SOs. The ones that aren't have such whopping set bonuses as are granted by a single set of Scirocco's Dervish.
Where do people keep finding these unsoloable defenders? None I've played are particularly fast, but I'd say they have a 'decent chance to solo' unless you shut your head in car doors for a hobby. -
Pretty much this. The sole problem I've had with Vista is that it has issues running/installing games that were made before it came out sometimes. City of Heroes hasn't been one of them, though I've heard of enough Vista users having problems with it that the tech support forum ought to have some ideas.
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I miss them too. ... and nobody ever seems to believe me that they existed. 'No, really, guys, I used to go to Siren's Call every day and a good half of the people fighting there were doing so in-character! I have logs of my character having a ten minute fistfight with a guy who was flirting with her!'