-
Posts
1124 -
Joined
-
Quote:Trademark doesn't work like that.The whole area is rather tricky. Comic book publishers started trademarking character names not that long ago, but it's rather a bogus claim. You cannot trademark the title of a book; how is the name of a character any different? Especially a name like "Harry Dresden?" Surely, someone has had that name before Butcher wrote the book. Nietzsche coined the term Superman long before DC published Action Comics #1. Trademark law has the idea of owning marks in particular realms and even geographic locations. That means all such trademark claims are really up to negotiation and interpretation and not cut and dried.
Quote:But one thing is certain: if you don't take steps to protect trademarks and copyrights, you can lose them. That's why these companies are so picky about them.
Trademark is about protecting symbols used to represent particular goods or services. You can trademark absolutely anything if you're using it to represent your goods or services so long as it isn't a generic term for those; trademarks can be "for all purposes" (rare) or "for a particular area of commerce" (common). Consequently, DC can (and has) trademarked "Superman" in the following fields: candy, amusement park rides, the internet, comic books, shower curtains, handbags and purses, underwear, and numerous others. It has not trademarked it in the field of philosophy, and probably cannot because of Nietzsche's prior and better-known use.
Trademark is "use it or lose it", so you cannot protect a mark that you are not using. You must also actively defend it to keep it from becoming a generic term for the goods or services; Otis Elevator, for example, lost their trademark on "Escalator" this way. This is why Marvel and DC are so aggressive about people re-creating their characters in CoH: a desire to keep "Superman" from becoming a generic term for a man in blue spandex wearing his underwear on the outside.
Copyright, on the other hand, does not need to be actively defended. Failure to deal with an infringement you know about may prevent you from suing later over that particular infringement, but it does not invalidate your copyright or prevent you from suing over other infringements. -
Quote:70% resistance (or, properly slotted, 78%) is nice, but at 20% defense, you're nowhere near the survival potential of Granite. 30% defense is about a 50% increase in survival; Granite + Weave is twice as survivable if you've slotted Granite for defense. Additionally, damage resistance provides no protection against secondary effects (such as recharge debuffs), whereas defense does.I've heard the opposite, that defense in granite is largely pointless due to the massive resist. 70% to all save psi is tough, considering a base 20% def is I remember correctly.
A softcapped Granite tank is the most durable character out there: as long as you're not facing significant psi attacks, you're not fighting above +2 or so, and the rest of the team isn't trying to sabotage you (eg. pulling sixteen bosses into the fight while you're tanking Romulus and his pets), there's almost nothing in the game that represents a serious threat. -
Quote:I've never played a brute, but my understanding of the change is that it reduces peak performance, but improves average performance. Since most people spend most of their time dealing with "average" situations, the net result is a buff.Also yes Silverado, I'm a bit worried about the Fury lower cap, but I'll have to test it before making up my mind on it. Reading about it was kinda confusing, it looks like a nerf on the paper, but I was surprised that many players seem to see it as a balanced change or some kind of buff.
-
You can only have powers from one high-level power pool. All that GR is doing is increasing the number of available pools.
-
I'm not talking about effort here, I'm talking about psychology. To the average player, three hours of running missions falls into the mental category of "fun", and is a good thing. Ten minutes of marketeering falls into the mental classification of "work", and is a bad thing.
-
You're missing one thing: psychology. For most players, three hours of running missions counts as "fun". Ten minutes of marketing counts as "work". Guess which they'll prefer?
-
If you're duoing with a Kinetics, once they get Fulcrum Shift, any damage-increasing powers you have (and for that matter, damage enhancements) will be redundant. A single application of FS in a large crowd should put you well past the damage cap.
You've also made a major mistake with Granite: it needs six slots, with sufficient defense and resistance enhancements to get both near the ED caps. Underslotting Granite is fairly common, and I've never understood the reasoning behind it. -
Quote:There is nothing in the game that can one-shot you. There are things that look like they're one-shotting you, but if you check the combat log, you'll see that they're doing damage over time or otherwise splitting the damage into multiple hits. Those pylons you mention? The damage is spread across six hits, which gets around the "no one-hit kills" rule.Secondly, people, I dont know where you keep pulling this 'Oh you cant be one shotted' crap from. Yes you damn well can! You cant get one shotted from FALL DAMAGE. NPCs are fair game. Go run at a pylon in RWZ and see how far that gets you. Enemies can and WILL one shot you if they can. No exceptions.
-
Given the expectation of buying one for 35 hero merits come I18, I won't be bidding.
-
It is possible but not easy to transplant an installed copy of Windows from one computer to another. It works best if the two computers are very similar, and if too much of the hardware changes, copy protection will ask you to convince Microsoft that you aren't pirating.
As an example, moving a hard drive containing XP, a CD-ROM drive, and a network card from a Duron-based system to an Athlon XP-based system worked with no problems, but moving from the Athlon system to a virtual machine required deleting some files, making some registry changes, and dealing with copy protection. -
If your base rent is seriously overdue, the power gets "stuck" off even when you pay the rent, and you need to send a /petition to get things unstuck.
-
-
Just finished a Statesman TF that pretty much qualifies. We had:
* A shield/dark tank
* A kinetics defender
* A dark defender
* A plant/storm controller
* Three scrappers
* A blaster
Decent enough team for running the STF, right? Viewed a different way, we had:
* A "leader" who decided that we should try for a "master of" run. This was the only decision they made during the entire TF.
* A plant/storm controller who has trouble managing endurance in a long fight without [Recovery Serum]. (No temporary powers? Oops!)
* A kinetics defender who is unfamiliar with their powers (Increase Density gives stacking hold protection? Who knew?)
* A tank who'd never done the STF before, but is convinced that the solution to any survival problem is More Defense Buffs.
* A blaster who grabs the glowie at the end of the Thorn Tree mission.
* Three scrappers who have trouble with any tactic more sophisticated than "headlong charge".
126 defeats later, we completed the STF. -
You are aware that the Gladiator's Armor 3% IO sells for between 3 billion and 4 billion inf?
-
Follow Up stacks with itself. You want it to be up as fast as possible, and you want to use it whenever it's up. If you've got it triple-stacked, you're looking at a 112% damage boost.
-
Once you've got three of them, your battle drones will be two levels below you, so they need to be slotted heavily for accuracy and damage: three of each, or a set of Blood Mandate.
Your protector bots have a great many things they're doing: healing, forcefielding, attacking, and they tend to use quite a bit of endurance doing so. Once you've got two of them, they'll be one level below you. Ideally, you'd slot them with three damage, two accuracy, three defense, and one endurance. Adding three healing to that is somewhat controversial: some people report that if you do so, the bots will wait longer to heal, but I haven't seen that. -
When I'm playing my Kinetics defender, I love teaming with an incompetent fire/kin. Vengance is on a three-minute recharge, which is about how long it takes a fire/kin to go from one faceplant to the next.
-
Quote:One who knows how to play. I've seen it done well by Dark Armor tanks and Shield Defense scrappers; I've seen it done poorly by Invulnerability tanks. I've heard of it done in hilarious fashion by a team of eight Mind Controllers (apparently, if you Mass Confuse Lord Recluse, and he'll assist you in taking down the towers).So im wondering what every one thinks is the best team build up for a Statesman Task force? I've done about 6 or so of them and only succesfully completed 2.
Whats the best tank?
Quote:Whats the best support?
That said, there are all sorts of combinations that can work. For example, I was on a successful run where my scrapper, who had taken Web Grenade for thematic reasons, immobilized Ghost Widow while the tank kept her distracted from range and two blasters defeated her. -
Quote:I'm not too happy with the layout of this mainboard. If the only expansion cards you're ever going to install are one or two graphics cards, you'll be fine, but if you go beyond that, it's got problems. In particular, one of the PCIe x1 slots is blocked by the northbridge heatsink, the PCI slot will be blocked by a second graphics card, and installing any card in the bottom slot will reduce the bandwidth to the second graphics card slot.anyway link:
hmm list isnt showing up in the public wish lists[INDENT] MoBo:
http://www.newegg.com/Product/Produc...82E16813128423 -
Quote:If you're careful with your build, there's a skippable power you probably haven't thought of: Stamina. You get Power Sink at 26, which lets you completely refill your endurance bar every 30 seconds. I haven't tried it on a tank yet, but my Katana/Elec scrapper does just fine without Stamina.As well as that I was wondering about electric. It looks like a very tight set to build around, no obviously skippable powers, though obviously if defense/res is high enough then power surge could be skippable, also I'm thinking Grounded could be skipped (using IOs for kb resist)
-
You want recharge to bring Follow Up up faster. It's the slowest-recharging power you've got, so having enough recharge for it means you've also got enough recharge for everything else. It gives a 37.5% damage boost every time it hits, so your DPS depends on whether you've got it single-stacked, double-stacked, or triple-stacked.
-
Solo, it's nice in tough fights if you can keep everyone's attention on you. Because of the way bodyguard mode works, the effective regen boost is far larger than the numbers say. If the only one being attacked is you, Triage Beacon can more than keep up with the shared damage.
-
What's your budget? SR is easy to softcap, but the high-DPS attack chains in Claws depends on global recharge, which is expensive.
-
There's one situation where accuracy is better than to-hit: when you're facing very high defenses, very high to-hit debuffs, or a combination of the two. Defense and to-hit are applied before the minimum hit chance is set to 5%, so if your to-hit buffs aren't strong enough to get your chance above 5%, they do nothing. Accuracy, on the other hand, is applied after, so with a single accuracy SO, your minimum hit chance can never fall below 6.6%.
-
Quote:Tactics three-slotted for to-hit can sort of replace accuracy on a Defender: tactics will give you a 95% chance of hitting an even-con opponent. A single accuracy SO will give you 99%, but this is capped at 95%. The difference comes at higher levels: the accuracy SO will keep you at 95% when facing a +1 opponent, while Tactics won't.I suppose the smarter question is what effect tactics has on accuracy slotting. Is anything tactics can do going to make it so you don't need to slot as much?
I'd like to do a test by using no accuracy enhancments and only Tactics and some other IO bonuses to see what effect it has.
On any other archetype, Tactics is weaker, and cannot replace accuracy enhancements.