Stone/Mace! Question about power choice.


Katie V

 

Posted

So, here's my build, no enhancers, because I'm not sure what sets I'm rolling with, and actually slotting may change here and there.


Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 40 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: War Mace
Power Pool: Fitness
Power Pool: Teleportation

Hero Profile:
Level 1: Rock Armor -- Empty(A), Empty(3), Empty(7)
Level 1: Bash -- Empty(A), Empty(3), Empty(11), Empty(13), Empty(34)
Level 2: Earth's Embrace -- Empty(A), Empty(7), Empty(9), Empty(13), Empty(15), Empty(37)
Level 4: Jawbreaker -- Empty(A), Empty(5), Empty(5), Empty(11), Empty(34)
Level 6: Swift -- Empty(A)
Level 8: Rooted -- Empty(A), Empty(9), Empty(15)
Level 10: Taunt -- Empty(A)
Level 12: Recall Friend -- Empty(A)
Level 14: Teleport -- Empty(A)
Level 16: Mud Pots -- Empty(A), Empty(17), Empty(17), Empty(21), Empty(21), Empty(23)
Level 18: Crystal Armor -- Empty(A), Empty(19), Empty(19)
Level 20: Health -- Empty(A)
Level 22: Stamina -- Empty(A), Empty(23)
Level 24: Clobber -- Empty(A), Empty(25), Empty(25), Empty(27), Empty(27), Empty(33)
Level 26: Minerals -- Empty(A), Empty(34), Empty(37)
Level 28: Whirling Mace -- Empty(A), Empty(29), Empty(29), Empty(31), Empty(31), Empty(31)
Level 30: Build Up -- Empty(A)
Level 32: Granite Armor -- Empty(A), Empty(33), Empty(33)
Level 35: Shatter -- Empty(A), Empty(36), Empty(36), Empty(36), Empty(37), Empty(40)
Level 38: Crowd Control -- Empty(A), Empty(39), Empty(39), Empty(39), Empty(40), Empty(40)
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 6: Ninja Run

Ok, so my question comes in at level 24, 26, and 30. As it stands above, I get Clobber, then Minerals, then Build Up. Since this char is mostly duo'd with a kin/dp defender, would it be better for me to pick up Build up at 26? or get Pulverize instead, so I can have more attacks when Granite slows the crap out of my attacks? Should I put off Minerals to 30, to free up some more slots mid range, to load up Clobber and some other less slotted stuff?

Also, am I ridiculous for not taking Stone Skin? I'm lvl 22 now, and sometimes I miss it, and realize that even that 15% res could have helped me, but I don't know that the instances are common enough to have the power. And since granite is only 10 levels away, I feel like I could make it, and the instances will all but disappear, because Granite is...you know... Granite.

Anyway, just a couple questions I put out here, and if anyone has any suggestions or pointers, it's been ages since I've played up a stone tank, my last being stone/ice...which was a bore, but nigh unkillable...in any scenario.

Thanks!


 

Posted

If you're duoing with a Kinetics, once they get Fulcrum Shift, any damage-increasing powers you have (and for that matter, damage enhancements) will be redundant. A single application of FS in a large crowd should put you well past the damage cap.

You've also made a major mistake with Granite: it needs six slots, with sufficient defense and resistance enhancements to get both near the ED caps. Underslotting Granite is fairly common, and I've never understood the reasoning behind it.


 

Posted

I've heard the opposite, that defense in granite is largely pointless due to the massive resist. 70% to all save psi is tough, considering a base 20% def is I remember correctly.

But, I wasn't real set on slotting anyway :P, just put them there to fill space, was more curious about power choices.

Thanks!


 

Posted

Quote:
Originally Posted by PosterChild View Post
I've heard the opposite, that defense in granite is largely pointless due to the massive resist. 70% to all save psi is tough, considering a base 20% def is I remember correctly.
70% resistance (or, properly slotted, 78%) is nice, but at 20% defense, you're nowhere near the survival potential of Granite. 30% defense is about a 50% increase in survival; Granite + Weave is twice as survivable if you've slotted Granite for defense. Additionally, damage resistance provides no protection against secondary effects (such as recharge debuffs), whereas defense does.

A softcapped Granite tank is the most durable character out there: as long as you're not facing significant psi attacks, you're not fighting above +2 or so, and the rest of the team isn't trying to sabotage you (eg. pulling sixteen bosses into the fight while you're tanking Romulus and his pets), there's almost nothing in the game that represents a serious threat.