Electric Armour - Some questions
Personally, I'd choose Stone Melee out of the secondary options you gave. Mostly because Stone adds to Elec's mitigation via knockdowns (Fault really makes a difference), and because Elec helps with Stone's endurance costs and Recharge.
As for what's skippable, out of Elec the only thing I'd actually skip is Power Surge (mainly because I don't like the crash) and maybe even Grounded, but it provides a good chunk of NE resistance.
I don't have the time currently to line out an entire build with IO sets (focusing on S/L Defense, which should work for you), but these are the powers I'd pick.
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;908;446;892;HEX;| |78DA9DD2CB4EC2401406E041D052295642101409090645491A965E16C6882626921| |035AE5452EBA88DD892764C74E703F80A3E8871EBDD87AAE71C0E2C7467037FDAAF| |FF4C07A6ADDBA621C4FDBA88199B5D3B0C3B07B677258364EB46D9CAF53DA109214| |A7DEC34E5B9F442696D75A5A302D7E96C04D77E50E0BB2DD995D2DA57BE27FBE799| |1DEF5206D253D6E0C468FB7ED7DA769527C330CD171797CAF52EC6E96ABF27E559B| |FB52BED1E7876ABE73AD646E028785ECB0E950CEE0AB0A645F8BE981031F88A083E| |7088B971C1C740DEA013E34E8CA40A9D3877E224EFD019E5CE28C90788C6A2918CC| |11FA1B3E8249FD049F13C29120D3A69EEA4495EA163B298245F2019960C49124665| |59B2243558618E67CE91CC83E459F224DF30CF34FDF8484C938CC03C45EE1449E22| |0259EB944920029B394499660E60A8FAA90D441AA2C55920A8CAAB1D44816A05367| |A9934C41C762B148F2200D9606C96CE2F7EEECFE917682B774B85F8B89E12E47FA2| |4EC54FFEE7F8F2763F0487D0FDF96038C36C621C611C631C609868D718AE16044CF| |C3D1E632AE6B056315630D2307EB130FD8D4F0D548611818698C090C136312238B3| |183F18811FD00B41D18D7| |-------------------------------------------------------------------|
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
I am in the fortunate position of having my own SG base with around 500 set IOs stored (including lots of Kinetic Combats, I seem to have been lucky in predicting the love of that set, and have around 20 complete sets) so I am in a position to have a fairly well geared tank.
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As well as that I was wondering about electric. It looks like a very tight set to build around, no obviously skippable powers, though obviously if defense/res is high enough then power surge could be skippable, also I'm thinking Grounded could be skipped (using IOs for kb resist. |
Think I'm grabbing everything else, though. Good use for all the rest, I would think.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
As for what's skippable, out of Elec the only thing I'd actually skip is Power Surge (mainly because I don't like the crash) and maybe even Grounded, but it provides a good chunk of NE resistance.
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I can see the temptation to skip Grounded and choose something else, but it provides more that just KB and NE Resist. It also provides Immobile Resist and Endurance Drain Resist (86.5%). A nice number for a Power that only requires the slot it comes with to be effective (no Endurance to run, and can mule in IO Sets if need be for bonuses).
I agree that Power Surge is completely skippable. And, for the same reason, I don't like the crash either.
Add a Winter's Gift Slow Resist Unique and it will help prevent the Tank from being slowed down, a big killer of Electric Tanks.
Lightning Reflexes adds an additional 20% Recharge bonus for all your powers, adds additional Resist Effects (40%), and it too only requires the single slot it comes with. So, another great power to take
Recently there's been a great deal of Electric Armor threads, check here for more links and discussions. One of the threads even gets into the Defense vs the "more speed" discussions.
Any of the sets that will provide enough single target attacks to slot Kin Combat in would be good choices. And Stone Melee (as previously mentioned) is good for it's KD heavy, damage mitigation.
Beyond that, look at the threads, try a few builds on Mids, and enjoy the set. I very much enjoy running my Electric Tanks, the only thing is that darn Toxic hole...oh well, can't have it all!
Tanker Tuesdays: Meet in King's Row by IP Gate 6pm PT9pm ET.
1st Tuesday on Champion, 2nd Tuesday on Justice
3rd Tuesdays (Odd months) Freedom, (Even months) Virtue, 4th Tuesday, Tour, Server TBA
Brutal Thrashing Thursdays: Justice (ask Papa Slade when),meet in RWZ 6pm PT9pm ET.
"You are Grounded and naturally very resistant to Energy and Negative Energy damage. You also have added resistance to Endurance Drain effects. Additionally, Grounded provides Immobilize and Knockback protection, but only applies when you are near the ground. This power is always on and costs no Endurance."
I can see the temptation to skip Grounded and choose something else, but it provides more that just KB and NE Resist. It also provides Immobile Resist and Endurance Drain Resist (86.5%). A nice number for a Power that only requires the slot it comes with to be effective (no Endurance to run, and can mule in IO Sets if need be for bonuses). |
The immob protection can be gotten from Combat Jumping, but the KB protection is what seals the deal for me. You can plug that hole with IOs, but I'd rather not spare three slots just for KB protection if I don't have to. Even then you still get knocked back by some things.
True, you never can have it all... unless you roll Dark Armor. XD
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Thanks for the thoughts/suggestions
This is a cheapish (bearing in mind I already have most of the IOs) build I put together
Any thoughts on it (yes I know travel power is late, but I can get around fine with jetpack/ninja run until then)
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Stone Melee
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Hero Profile:
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(5)
Level 1: Stone Fist -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7)
Level 2: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(9), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(11)
Level 4: Heavy Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(13), P'ngS'Fest-Acc/Dmg(15), P'ngS'Fest-Dmg/Rchg(15)
Level 6: Static Shield -- HO:Ribo(A)
Level 8: Hurdle -- Jump-I(A)
Level 10: Lightning Field -- Oblit-Dmg(A), Oblit-Acc/Rchg(17), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/Rchg(19), Oblit-Acc/Dmg/EndRdx/Rchg(19), Oblit-%Dam(21)
Level 12: Energize -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(21), Dct'dW-Heal/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(23), Dct'dW-Heal(25), Dct'dW-Rchg(25)
Level 14: Health -- RgnTis-Regen+(A), Numna-Regen/Rcvry+(27), Mrcl-Rcvry+(27)
Level 16: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 18: Lightning Reflexes -- Run-I(A)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(29), P'Shift-EndMod/Acc(29)
Level 22: Fault -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(31), Stpfy-Acc/EndRdx(31), Stpfy-Stun/Rng(31), Stpfy-Acc/Stun/Rchg(33), Stpfy-KB%(33)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(33), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-ResDam/Rchg(34)
Level 26: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(34), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(36), Efficacy-EndMod/EndRdx(37)
Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(37), LkGmblr-Def(37)
Level 30: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(39), Zinger-Taunt/Rchg/Rng(39), Zinger-Acc/Rchg(40), Zinger-Taunt/Rng(40), Zinger-Dam%(40)
Level 32: Grounded -- S'fstPrt-ResDam/Def+(A)
Level 35: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(39), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(46), GSFC-Build%(50)
Level 38: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(42), P'ngS'Fest-Acc/Dmg(43), P'ngS'Fest-Dmg/Rchg(43)
Level 41: Stone Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(48)
Level 44: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(48)
Level 47: Super Jump -- Winter-ResSlow(A)
Level 49: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 6: Ninja Run
True, you never can have it all... unless you roll Dark Armor. XD
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I will concede that the set is well suited for IOing and is relatively easy to patch its shortcomings. And that once you get the Defenses up, holes patched and Dark Regeneration's End bite handled, Dark Tanks are pretty impressive.
Tanker Tuesdays: Meet in King's Row by IP Gate 6pm PT9pm ET.
1st Tuesday on Champion, 2nd Tuesday on Justice
3rd Tuesdays (Odd months) Freedom, (Even months) Virtue, 4th Tuesday, Tour, Server TBA
Brutal Thrashing Thursdays: Justice (ask Papa Slade when),meet in RWZ 6pm PT9pm ET.
And my Dark Tank isn't as nicely IO'd as Dechs' is.
Back to the topic at hand.
Badger: I think you'll miss out not taking Tremor. A. it's a very nice Damage AoE, that B. also does knockdown. The kd does two things, mitigates damage and keeps them flopping in your damage aura. What would I replace it with? Well, Tanks don't get a great amount of help from Maneuvers. It's less defense then you get from Combat Jumping for over 4 times the endurance cost. You can easily replace the soft cap to s/l by changing the stuns in Fault to 4 slots of Mocking Beratement. Personally I would rather use most of those slots on Tremor to boost up damage/end redux etc.
The biggest thing I'd be concerned about is having enough recovery in between Energize being up and Power Sink's availability. I don't know ELA/ well enough to say whether you'll be running full steam or you'll be gasping for air. You've got great recharge on Power Sink so it "shouldn't" be a problem. Make sure you get the following four Accolades as they will help with your recovery and regen: Freedom Phalanx Reserve, Task Force Commander, Portal Jockey and The Atlas Medallion.
Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
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The biggest thing I'd be concerned about is having enough recovery in between Energize being up and Power Sink's availability. I don't know ELA/ well enough to say whether you'll be running full steam or you'll be gasping for air. You've got great recharge on Power Sink so it "shouldn't" be a problem. Make sure you get the following four Accolades as they will help with your recovery and regen: Freedom Phalanx Reserve, Task Force Commander, Portal Jockey and The Atlas Medallion.
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I'd recommend taking Tremor, moving the Oblits there, and using a set with more end reduction in Lightning Field. Eradication works well--and gives you a nice E/NE defense boost--as long as you pair 3-4 slots with 2 slots from another set for additional end reduction.
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Knight Court--A CoH Story Complete 2/3/2012
Electric Armour seems a little rarer than other sets for tanks so I want to make one. I have had experience with a variety of tanks (Fire/SS, WP/WM, WP/Fire, Ice/EM) but am coming back from a 20 month break from the game and things seem to have moved on considerably. None of my alts have really top notch builds so I am looking to put a character together from scratch.
I am in the fortunate position of having my own SG base with around 500 set IOs stored (including lots of Kinetic Combats, I seem to have been lucky in predicting the love of that set, and have around 20 complete sets) so I am in a position to have a fairly well geared tank. I am somewhat indecisive on what to combine with my electric armour though, my thoughts are mainly Ice, Stone or Dark at the moment. As well as that I was wondering about electric. It looks like a very tight set to build around, no obviously skippable powers, though obviously if defense/res is high enough then power surge could be skippable, also I'm thinking Grounded could be skipped (using IOs for kb resist) Just wondering if anyone has any thoughts/sample builds/suggestions |
Power Surge is your only way to gain Toxic Resist in the Set. I don't skip it for that reason alone. However, orange inspirations can fill that whole too.
(If you are able to slot Purple Sets, +5% Toxic res is full set bonuses for a few of the sets.)
The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU
As well as that I was wondering about electric. It looks like a very tight set to build around, no obviously skippable powers, though obviously if defense/res is high enough then power surge could be skippable, also I'm thinking Grounded could be skipped (using IOs for kb resist)
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electric armor can be a tight build yet it leaves many options. For example if you really want to take all the armor or primary powers you can basically skip the "normally taken" Fitness pool. You have an Auto +run speed power in the set. You have one that basically refill your end power from about nil to full with a few mob in the range. That leaves three power slot extra.
me personally I took grounded. 90% of the time, you aint jumping around mob and not many people bunny rabbit while fighting in pve. PVP is another story. Only times I really get knockedback with grounded is the odd time I am jumping and something gets me or every now and then when I use lightning rod. The programming counts that as in the air for a split second and if ya get hit with a knockback power while activating it, you will just about murder everything and end up on your back. It looks like you flopped in on the lightning instead of riding it. Me personally I dotn mind that as it looks hilarious when that happens.
power surge, is one of those power like anythign that cause massive crash. some people skip it some people dont. It depends on how often when ya use it. If you team 90% of the time, you probably will ever rarely use it. Solo, you might come across a boss where you need the extra s/l (brute wise) Tank wise, it's even more skippable as if you take tough it closes that s/l restaance and is pretty not far from the cap but if you need that extra 20% or so...power surge will get you there. keep in mind power surge is the only toxic restancei nthe set and if ya goign against something like high level arachnos with toxic spider bosses solo, you might find it handy unly you zap it's end first which happens and find yourself not needing to pop gremlin mode.
I cant speak on the stone melee as I never tried it yet but I heard it's end heavy but with electic armor it wont matter and should go well together.
-Female Player-
Thanks for the comments. Was unsure about tremor as wasn't sure about it being knockdown or knockback.
Would anyone recommend Fire as the secondary pairing with electric armor? Yes, stone and electric do look like a perfect match but stone is so single target. Paired with fire, the +recharge in electric would give fire pretty constant Fire Sword Circle along with Combustion (And Fire Ball if you if you went Pyre mastery) for those pesky mobs. Plus fire does have some pretty powerful single target attacks with decent recharge speeds along with fire DoT. Fire doesn't have KD though. Not a perfect match but a pretty good one, though i am not an expert on these build mechanics and such i just play with whatever looks fun, what do you guys think?
Would anyone recommend Fire as the secondary pairing with electric armor? Yes, stone and electric do look like a perfect match but stone is so single target. Paired with fire, the +recharge in electric would give fire pretty constant Fire Sword Circle along with Combustion (And Fire Ball if you if you went Pyre mastery) for those pesky mobs. Plus fire does have some pretty powerful single target attacks with decent recharge speeds along with fire DoT. Fire doesn't have KD though. Not a perfect match but a pretty good one, though i am not an expert on these build mechanics and such i just play with whatever looks fun, what do you guys think?
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Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
Would anyone recommend Fire as the secondary pairing with electric armor? Yes, stone and electric do look like a perfect match but stone is so single target. Paired with fire, the +recharge in electric would give fire pretty constant Fire Sword Circle along with Combustion (And Fire Ball if you if you went Pyre mastery) for those pesky mobs. Plus fire does have some pretty powerful single target attacks with decent recharge speeds along with fire DoT. Fire doesn't have KD though. Not a perfect match but a pretty good one, though i am not an expert on these build mechanics and such i just play with whatever looks fun, what do you guys think?
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If you want to add some KD there's always Kinetic Combat's KD Proc (I have that slotted in Scorch on my Fire/Fire/Pyre Tank and maybe in Fire Sword too...) which would provide some mitigation (Scorch cycles pretty darn fast, so it seems to proc quite often). You could also slot it in any other Single Target attack, which would provide you with 1 of 4 KinCmbts, which would set you up for a set of 4, which would provide additional S/L Defense (slot in a min of 3 Powers and you'll get an additional 11.75% S/L Defense + Weave + CJ and you're already around 20% S/L Defense) .
I built my Electric/Fire with the Presence Power Pool and for speed (FSC is up every 5 seconds) for thematic reasons, but no reason not to go with Pyre and really crank up the damage!
Tanker Tuesdays: Meet in King's Row by IP Gate 6pm PT9pm ET.
1st Tuesday on Champion, 2nd Tuesday on Justice
3rd Tuesdays (Odd months) Freedom, (Even months) Virtue, 4th Tuesday, Tour, Server TBA
Brutal Thrashing Thursdays: Justice (ask Papa Slade when),meet in RWZ 6pm PT9pm ET.
boom you realize you left out any travel power correct?
also for the ops keep in mine this is my current elec/sm build on live right now. hes hella exspensive ( probably too much for one person to get atm with the current market issues and prices)my tank was made before elec came out on live servers.i planned way ahead to make it this way.but htis is what i took to maximize my tank all together..
yes i used pvp i.o's but they can be replaced. what i didnt use though was any purples which is rare for me.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
sebastion savage: Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Stone Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Charged Armor
- (A) Gladiator's Armor - Resistance
- (3) Gladiator's Armor - Resistance/Rech/End
- (3) Gladiator's Armor - End/Resist
- (5) Resist Damage IO
- (A) Touch of Death - Accuracy/Damage
- (5) Touch of Death - Damage/Endurance
- (7) Touch of Death - Damage/Recharge
- (7) Touch of Death - Accuracy/Damage/Endurance
- (9) Touch of Death - Damage/Endurance/Recharge
- (48) Touch of Death - Chance of Damage(Negative)
- (A) Obliteration - Damage
- (9) Obliteration - Accuracy/Recharge
- (11) Obliteration - Damage/Recharge
- (11) Obliteration - Accuracy/Damage/Recharge
- (15) Obliteration - Accuracy/Damage/Endurance/Recharge
- (50) Obliteration - Chance for Smashing Damage
- (A) Gladiator's Armor - Resistance
- (13) Gladiator's Armor - Resistance/Rech/End
- (13) Gladiator's Armor - End/Resist
- (15) Resist Damage IO
- (A) Gladiator's Strike - Accuracy/Damage
- (17) Gladiator's Strike - Damage/Recharge
- (17) Gladiator's Strike - Damage/Endurance/Recharge
- (19) Gladiator's Strike - Accuracy/Endurance/Recharge
- (19) Gladiator's Strike - Accuracy/Damage/End/Rech
- (A) Titanium Coating - Resistance/Endurance
- (21) Titanium Coating - Resistance/Recharge
- (21) Titanium Coating - Endurance/Recharge
- (23) Titanium Coating - Resistance/Endurance/Recharge
- (23) Titanium Coating - Resistance
- (48) Titanium Coating - Endurance
- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (25) Steadfast Protection - Resistance/+Def 3%
- (A) Luck of the Gambler - Recharge Speed
- (A) Jumping IO
- (A) Panacea - Heal/Endurance
- (25) Panacea - Endurance/Recharge
- (27) Panacea - Hea/Recharge
- (27) Panacea - Heal/Endurance/Recharge
- (29) Panacea - Heal
- (A) Run Speed IO
- (A) Panacea - +Hit Points/Endurance
- (29) Regenerative Tissue - +Regeneration
- (31) Healing IO
- (A) Endurance Modification IO
- (31) Endurance Modification IO
- (31) Performance Shifter - EndMod
- (33) Performance Shifter - Chance for +End
- (A) Accuracy IO
- (A) Gladiator's Armor - Resistance
- (33) Gladiator's Armor - Resistance/Rech/End
- (33) Gladiator's Armor - End/Resist
- (34) Resist Damage IO
- (A) Luck of the Gambler - Defense/Endurance
- (34) Luck of the Gambler - Recharge Speed
- (34) Shield Wall - Defense/Endurance
- (36) Shield Wall - +Res (Teleportation), +3% Res (All)
- (36) Luck of the Gambler - Defense
- (A) Gladiator's Strike - Accuracy/Damage
- (36) Gladiator's Strike - Damage/Recharge
- (37) Gladiator's Strike - Damage/Endurance/Recharge
- (37) Gladiator's Strike - Accuracy/Endurance/Recharge
- (37) Gladiator's Strike - Accuracy/Damage/End/Rech
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (40) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Obliteration - Damage
- (40) Obliteration - Accuracy/Recharge
- (42) Obliteration - Damage/Recharge
- (42) Obliteration - Accuracy/Damage/Recharge
- (42) Obliteration - Accuracy/Damage/Endurance/Recharge
- (43) Obliteration - Chance for Smashing Damage
- (A) Gladiator's Strike - Accuracy/Damage
- (43) Gladiator's Strike - Damage/Recharge
- (43) Gladiator's Strike - Damage/Endurance/Recharge
- (45) Gladiator's Strike - Accuracy/Endurance/Recharge
- (45) Gladiator's Strike - Accuracy/Damage/End/Rech
- (A) Recharge Reduction IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (45) Numina's Convalescence - Heal
- (46) Miracle - +Recovery
- (46) Endurance Modification IO
- (46) Performance Shifter - EndMod
- (48) Performance Shifter - Chance for +End
- (A) Mocking Beratement - Accuracy/Recharge
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 1: Brawl
- (A) Accuracy IO
- (A) Run Speed IO
- (A) Recharge Reduction IO
Level 6: Ninja Run
Disregard my builds as there are some technical mechanic issues with mine. And yes i purposely left out travel power because I find it to be a waste of a power, Ninja Run + Sprint does well, add swift or just stick with the electric armor swift and you run fast, or friendly TP. Just trying to post a base and such but yes, my build was not much of an overall general build, so do not go with mine (I already deleted but just in case you have it open). Btw, when you post a build can you export the coded datalink (The one you paste into Mids, my comp has some probs I have not gotten to fix yet) It would make it easier for me to see the build that way.
data link to mine is already on there..no copying needed ..just click the link.it automatically opens up for you.
My computer has issues with it, have not gotten to fixing it yet. Those links do not work for me, but the pasting works. I just wanted to look at it.
Electric Armour seems a little rarer than other sets for tanks so I want to make one. I have had experience with a variety of tanks (Fire/SS, WP/WM, WP/Fire, Ice/EM) but am coming back from a 20 month break from the game and things seem to have moved on considerably. None of my alts have really top notch builds so I am looking to put a character together from scratch.
I am in the fortunate position of having my own SG base with around 500 set IOs stored (including lots of Kinetic Combats, I seem to have been lucky in predicting the love of that set, and have around 20 complete sets) so I am in a position to have a fairly well geared tank.
I am somewhat indecisive on what to combine with my electric armour though, my thoughts are mainly Ice, Stone or Dark at the moment.
As well as that I was wondering about electric. It looks like a very tight set to build around, no obviously skippable powers, though obviously if defense/res is high enough then power surge could be skippable, also I'm thinking Grounded could be skipped (using IOs for kb resist)
Just wondering if anyone has any thoughts/sample builds/suggestions