Boomtomic

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  1. Alright I looked at yours Dechs and made very minor tweaks. I took out a recharge or two in order to put a couple IO damages into Unchain Essence, boosting its damage dramatically. I don't think I will be using that power super often so I can easily take recharge off of it for the damage. I am not going to use the set IOs for Unchain Essence for that same reason I just stated, I will stick to it like that. With the minor tweaks I made I was hoping someone could answer, with the recharge Alpha Slot, would Hasten remain perma and would the human form Sunless Mire become perma?

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  2. I have always been a fan of the Kheldians. I primarily play a tanker because Peacebringers were my favorite but they don't perform like I remember them relative to the other ATs. Warshades I also see a lack in throughout the teams I am in, but I have decided to try them again. I have come up with a quick build that gives me perma hasten, perma eclipse, perma dwarf mire, and almost perma human mire.

    I was very surprised to see all the things I can do with a Warshade. I love not having to worry much about endurance because of Eclipse and Stygian Circle (Which also includes health!), the Essence Drain abilities to keep health up while still in combat, the easily capped resistance (The cap is also pretty high, love it) with Eclipse, and not having to worry about maxing out damage because of the super fast recharge of Dwarf Mire and almost perma human mire.

    This is the first build I made for my warshade (Who is level 50 from before the need to do everything solo struck the tankers/scrappers/controllers/even defenders!) but I would like comments from you guys. Take a look, see where it can be better if its worth it, etc. This character is just for all around everything. Using Dark Nova to blast away minions/lts (Usually with Mire for quick kills), using Dwarf for the tougher battles that may require a bit more juice (Plus the super quick mires), and human to finish off any remaining mobs and to refuel/rebuff (Via Stygian Circle and/or Eclipse/Mire) before re-transformation. Super speed is to help ghost missions, Nebulous Form is to get out of a sticky situation. I also have no clue what alpha tree to use, I don't think endurance is a problem, recharge is already fantastic, pretty pumped with accuracy, and damage is pretty high with Mire. Ill have to look into the secondary buffs of the alphas, worst case I may take Musculature.

    Also a special thanks to Dechs Kaison for his wonderful guide on tri-form warshades that really gave me perspective and ignited my interest in going back to my warshade.

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  3. Bit late now but I have just come up with another tank build for WP/Fire with a more expensive budget but if anyone would like to take a look and help me improve it. I decided to try using Soul Mastery as epic instead of Pyre, still has a Fire Ball type attack but also has a ranged attack (in case anyone runs away but more for the enhances) and has a toggle debuff. Mostly just want to try some different things but if it is really not worth using I can take out. Well anyways, please comment on my build, help me improve, this is for a pure tank set, not farming or specific task.

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  4. Thank you for the help on this matter. Also a quick question (And if its on the wiki or some other post, please post link), what is the difference between being soft-capped defense to Melee/Ranged/AOE, and being soft-capped defense to each individual damage type (S/L/F/C/E/N/P)? Shield Defense I notice is very capable with much ease to soft-cap to the melee/ranged/AoE vs my WP has easily gotten soft-capped with each individual type.
  5. Defense wise, are they similar enough? Some people I hear say WP focuses more on regen/recovery (which it does) while SD focuses more on defense so I wasnt sure if SD is maybe better through higher defense/resist potential (Again I am nowhere near a SD expert) or if it is just damage. I may level one for the fun because playing as the same level 50 all the time farming the same cycle of missions and TFs for shards and recipes gets a little tedious. But may keep WP/Fire as main tank if I feel he is better suited. He is soft-capped toward everything and decent resist + massive regen to handle anything that does hit, but with SD it seems it is super easy to soft-cap Melee/Ranged/AOE so I wasn't sure.
  6. I currently have a Willpower/Fire tanker that I enjoy and play as my primary character but am wondering about Shield Defense. I have never played a high level shield defense player and was hoping to get some insight from any shield defense players out there. If I make a shield tank, I plan to pair it with fire melee. I would like to compare the efficiency and effectiveness of both combinations. Please leave a reply!
  7. Boomtomic

    Scrapper Hybrid

    I am and have been a major tanker person. I love playing tanks, I have a WP/Fire, Fire/Fire, and a Stone/Stone that I used to love so much (Also tried and lvled a WP/Kin and Inv/Energy but didnt like) but I have lost interest in my Fire/Fire and Stone/Stone.

    I still play my WP/Fire as my main but I would like to maybe try other ATs to see if I prefer them. I tried a stone/radiation troller and stopped at lvl 23, still have a fire/kin at lvl 42 but fading interest, tried a DP/Traps defender, and a Fire/Energy blaster but I don't have much fun with them.

    I am thinking my interest lies within Scrappers (Not having to worry as much as being the main role for tank. Dont have to be as invested in taunting and keeping aggro, maybe still help to keep off of squishy but more laid back). I do enjoy having decent defense/resist (Like any player would) so I am thinking of combos that can be somewhat of a hybrid to have great defense/resist (IOs will take care of that), decent damage (As scrappers are no strangers to), but also with some extra handy powers to use for range (couple powers in the build for range like one in set and one-two in epic pool) so I can be more well-rounded.

    Now I am sure at least 80% of all scrappers have soft-capped defense/resistance, 300-400+ damage attacks, and have at least two ranged attacks (Fire blast/Fire Ball, Dark Blast/Moonbeam, Zapp/Ball lightning/Shackles, Web grenade/etc.) So I was hoping some of you guys out there can post what combination you run as primary, if you like them, and maybe explain some scenarios or situations in which your character has expressed distinct strength in some field in the past. I was thinking a KM/WP/Mu Master(or fire/pyre/blaze w/e they call it) would be a good combo for the defense/regen/recov, couple AOE, debuff potential, and a little range. Electric/Dark maybe, so please post!
  8. Upon analyzing the set deeper, it doesnt seem to underpowered to me. Not sure what my friend was talking about when he said it was. Base defense might be a bit low and base resist is VERY low but paired with the later powers (Energy Drain, Cloak, Overload) and the IO system and even the incarnate system nowadays, Energy Aura is pretty balance in common situations. My opinion at least. I still believe maybe the base stats should be increased a little to, at least somewhat, match the lowest of other sets. A tiny buff, maybe just a tiny resistance or something (I dont know how the numbers and formulas they use work) and it would be a very good to use set.

    The one constant issue with the set that I hope the devs will assist in soon is... The fact that it is only available to Stalkers and Brutes. I really want an Energy Aura Tanker :/
  9. Hmm, not sure what would go well with Energy Aura. I am not a big fan of dual blades, though I do like KM. It has a decent AoE and its good on debuffing, so I did some tweaking with a build. This better?

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    (By the way, I believe there is no limit to spending if well invested)
  10. ahh! yes I meant Stalkers. Brutes and Stalkers, not Scrappers.
  11. That's right, Energy Aura. This thread will be talking about the energy aura power set and things that should be done with it...

    Energy Aura is a villain exclusive power set that only Brutes and Scrappers can use. I do not know if it is the server I play on (Freedom) or the times I play but I rarely ever see an energy aura character. As I hear, energy aura is somewhat underpowered (maybe true). I have leveled an energy aura character on a second account (that is now cancelled) to 50 and loved it. Yes, I do think some things can change (just a little bit) but overall it is a fun set to play as.

    I was first interested in Energy Aura because I just felt like making a pure energy (energy/energy) hero (character). I was dissapointed that it is villain exclusive, I feel it should be available to hero Tankers as well. Looking into the set, I saw that it had quite a bit of handy powers that I liked in different build.

    Energy Cloak (Defensive Stealth) is like Shadow Cloak that I loved in Dark Armor, Energy Drain (Enemy Leech) is like Power Sink or Dark Consumption or Consume from Electric Armor/Dark Armor/Fire Armor (But energy drain also replenishes health), Conserve Power (Endurance discount) is like some other powers I didnt check but still useful. Then of course Overload which is in alot of powersets.

    All of these powers are useful, handy, and fun. Even with all of these extra powers there is still quite a bit of defense (and somewhat crappy resistance) in the first powers that focus on defense/resistance. The last thing I will add about the set is I like how it looks; More flashy, or maybe I just like energy.

    The only sure change I really believe should happen to the set is making it hero accessible. I am not a professional or expert on the numbers in the game so I would like to hear from you guys. Anyone out there have and currently play a Energy Aura brute or stalker? I have quickly come up with a (pretty expensive) build on Mids for an Energy/Energy brute with good defense towards most and less than desirable resistance, but paired with good recovery and decent regeneration:

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  12. Boomtomic

    Stone/SS

    Ok I started from scratch. I forgot a few things in the last build. This is an i19 build so fitness is going to be on the side and will have a standard IO end mod and health in them. Teleport for transportation while Rooted/Granite is on and the sets I put in for some powers are only meant for the set like the powers that can't be active while Granite Armor is. There is a good chance I made the same mistake as before with the sets but take a look at this one:


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    |-------------------------------------------------------------------|
  13. Boomtomic

    Stone/SS

    I am trying to ease myself into becoming good at creating builds for my characters. Made a Stone/SS tanker and decided to make a build for him while kind of getting ideas from others. From what I hear about Stone Armor I think I may have done something wrong but please feel free to post opinions and ideas of how to make it better.

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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    Btw, my plans for this character is to be able to tank effectively as well as be a major meatshield so looking for topped defense/resist possible with Stone.
  14. Yea there are a few weird things in there like that recharge on Kick, it was because I had nothing else to put there, I have plenty of spare influence, and thought what the hell if i sprinkle it in I might get the effect a couple times. Yea ima hang low for now, probably level a controller until i19 comes out then I am going to have to reform the character completely.
  15. Hello everyone. I am back in playing CoH and I have a WP/Fire tanker already IOed out with some sets but I would like to do some more tweaks to the sets to make him completely finished and maxed out. He is mostly solo PvE so I am not looking for taunt powers. I do alot of AE farming and solo TFs alot. This is his build so far and I know there is always some rule with IOs that will probably already have a flaw in my build but if you guys can take a look at the build and reply with some ideas or better builds I would really appreciate it.
    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Level 50 Natural Tanker
    Primary Power Set: Willpower
    Secondary Power Set: Fiery Melee
    Power Pool: Fighting
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Pyre Mastery
    Hero Profile:
    Level 1: High Pain Tolerance
    • (A) Numina's Convalescence - Heal/Endurance: Level 50
    • (3) Numina's Convalescence - Heal: Level 50
    • (3) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (5) Steadfast Protection - Knockback Protection: Level 30
    • (5) Miracle - +Recovery: Level 40
    Level 1: Scorch
    • (A) Perfect Zinger - Chance for Psi Damage: Level 50
    Level 2: Mind Over Body
    • (A) Impervious Skin - Resistance/Endurance: Level 30
    • (7) Impervious Skin - Resistance/Recharge: Level 30
    • (7) Impervious Skin - Endurance/Recharge: Level 30
    • (9) Impervious Skin - Resistance/Endurance/Recharge: Level 30
    • (9) Impervious Skin - Status Resistance: Level 30
    • (11) Steadfast Protection - Resistance/+Def 3%: Level 30
    Level 4: Fast Healing
    • (A) Numina's Convalescence - Heal/Endurance: Level 50
    • (11) Numina's Convalescence - Heal/Recharge: Level 50
    • (13) Numina's Convalescence - Heal: Level 50
    • (13) Regenerative Tissue - +Regeneration: Level 30
    Level 6: Combustion
    • (A) Obliteration - Damage: Level 50
    • (23) Obliteration - Accuracy/Recharge: Level 50
    • (25) Obliteration - Damage/Recharge: Level 50
    • (25) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (27) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    • (27) Obliteration - Chance for Smashing Damage: Level 50
    Level 8: Rise to the Challenge
    • (A) Numina's Convalescence - Heal/Endurance: Level 50
    • (15) Numina's Convalescence - Heal/Recharge: Level 50
    • (15) Numina's Convalescence - Heal: Level 50
    Level 10: Kick
    • (A) Force Feedback - Chance for +Recharge: Level 50
    Level 12: Hurdle
    • (A) Jumping IO: Level 50
    Level 14: Combat Jumping
    • (A) Luck of the Gambler - Defense/Endurance: Level 50
    • (46) Luck of the Gambler - Defense: Level 50
    • (46) Luck of the Gambler - Recharge Speed: Level 50
    Level 16: Quick Recovery
    • (A) Efficacy Adaptor - EndMod: Level 50
    • (17) Efficacy Adaptor - EndMod/Recharge: Level 50
    • (17) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
    • (19) Efficacy Adaptor - Accuracy/Recharge: Level 50
    • (19) Efficacy Adaptor - EndMod/Accuracy: Level 50
    • (21) Efficacy Adaptor - EndMod/Endurance: Level 50
    Level 18: Heightened Senses
    • (A) Luck of the Gambler - Defense/Endurance: Level 50
    • (21) Luck of the Gambler - Defense: Level 50
    • (23) Luck of the Gambler - Recharge Speed: Level 50
    Level 20: Breath of Fire
    • (A) Positron's Blast - Accuracy/Damage: Level 50
    • (29) Positron's Blast - Damage/Endurance: Level 50
    • (29) Positron's Blast - Damage/Recharge: Level 50
    • (31) Positron's Blast - Damage/Range: Level 50
    • (31) Positron's Blast - Chance of Damage(Energy): Level 50
    Level 22: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
    • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
    • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
    • (33) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
    • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
    • (34) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
    Level 24: Tough
    • (A) Titanium Coating - Resistance/Endurance: Level 50
    • (37) Titanium Coating - Resistance/Recharge: Level 50
    • (37) Titanium Coating - Endurance/Recharge: Level 50
    • (37) Titanium Coating - Resistance/Endurance/Recharge: Level 50
    • (40) Titanium Coating - Resistance: Level 50
    • (42) Titanium Coating - Endurance: Level 50
    Level 26: Health
    • (A) Numina's Convalescence - Heal/Endurance: Level 50
    • (43) Numina's Convalescence - Heal/Recharge: Level 50
    • (43) Numina's Convalescence - Heal: Level 50
    Level 28: Weave
    • (A) Luck of the Gambler - Defense/Endurance: Level 50
    • (42) Luck of the Gambler - Defense: Level 50
    • (42) Luck of the Gambler - Recharge Speed: Level 50
    Level 30: Stamina
    • (A) Efficacy Adaptor - EndMod: Level 50
    • (43) Efficacy Adaptor - EndMod/Recharge: Level 50
    • (45) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
    • (45) Efficacy Adaptor - Accuracy/Recharge: Level 50
    • (45) Efficacy Adaptor - EndMod/Accuracy: Level 50
    • (46) Efficacy Adaptor - EndMod/Endurance: Level 50
    Level 32: Fire Sword Circle
    • (A) Obliteration - Damage: Level 50
    • (34) Obliteration - Accuracy/Recharge: Level 50
    • (34) Obliteration - Damage/Recharge: Level 50
    • (36) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (36) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    • (36) Obliteration - Chance for Smashing Damage: Level 50
    Level 35: Hasten
    • (A) Recharge Reduction IO: Level 50
    Level 38: Greater Fire Sword
    • (A) Touch of Death - Accuracy/Damage: Level 40
    • (39) Touch of Death - Damage/Endurance: Level 40
    • (39) Touch of Death - Damage/Recharge: Level 40
    • (39) Touch of Death - Accuracy/Damage/Endurance: Level 40
    • (40) Touch of Death - Damage/Endurance/Recharge: Level 40
    • (40) Touch of Death - Chance of Damage(Negative): Level 40
    Level 41: Char
    • (A) Devastation - Accuracy/Damage: Level 50
    • (48) Devastation - Damage/Endurance: Level 50
    • (48) Devastation - Damage/Recharge: Level 50
    Level 44: Melt Armor
    • (A) Touch of Lady Grey - Chance for Negative Damage: Level 50
    Level 47: Fire Ball
    • (A) Positron's Blast - Accuracy/Damage: Level 50
    • (48) Positron's Blast - Damage/Endurance: Level 50
    • (50) Positron's Blast - Damage/Recharge: Level 50
    • (50) Positron's Blast - Damage/Range: Level 50
    • (50) Positron's Blast - Chance of Damage(Energy): Level 50
    Level 49: Indomitable Will
    • (A) Endurance Reduction IO: Level 50
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Gauntlet
    Level 6: Ninja Run
    ------------
    Set Bonus Totals:
    • 16% DamageBuff(Smashing)
    • 16% DamageBuff(Lethal)
    • 16% DamageBuff(Fire)
    • 16% DamageBuff(Cold)
    • 16% DamageBuff(Energy)
    • 16% DamageBuff(Negative)
    • 16% DamageBuff(Toxic)
    • 16% DamageBuff(Psionic)
    • 11.1% Defense(Smashing)
    • 11.1% Defense(Lethal)
    • 4.25% Defense(Fire)
    • 4.25% Defense(Cold)
    • 4.25% Defense(Energy)
    • 4.25% Defense(Negative)
    • 3% Defense(Psionic)
    • 19.3% Defense(Melee)
    • 5.5% Defense(Ranged)
    • 5.5% Defense(AoE)
    • 60% Enhancement(RechargeTime)
    • 36% Enhancement(Accuracy)
    • 5% FlySpeed
    • 407.6 HP (21.8%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 7.5%
    • MezResist(Held) 13%
    • MezResist(Immobilize) 10.3%
    • MezResist(Sleep) 11.9%
    • MezResist(Stun) 14.1%
    • MezResist(Terrorized) 7.5%
    • 10.5% (0.18 End/sec) Recovery
    • 110% (8.61 HP/sec) Regeneration
    • 3.15% Resistance(Fire)
    • 3.15% Resistance(Cold)
    • 5% RunSpeed
    • 2% XPDebtProtection
    ------------
    Set Bonuses:
    Numina's Convalescence
    (High Pain Tolerance)
    • 12% (0.94 HP/sec) Regeneration
    • 35.1 HP (1.88%) HitPoints
    Steadfast Protection
    (High Pain Tolerance)
    • Knockback Protection (Mag -4)
    Impervious Skin
    (Mind Over Body)
    • MezResist(Sleep) 2.2%
    • 28.1 HP (1.5%) HitPoints
    • 2% XPDebtProtection
    • 5% Enhancement(RechargeTime)
    • Status Resistance 7.5%
    Steadfast Protection
    (Mind Over Body)
    • 3% Defense(All)
    Numina's Convalescence
    (Fast Healing)
    • 12% (0.94 HP/sec) Regeneration
    • 35.1 HP (1.88%) HitPoints
    Obliteration
    (Combustion)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Numina's Convalescence
    (Rise to the Challenge)
    • 12% (0.94 HP/sec) Regeneration
    • 35.1 HP (1.88%) HitPoints
    Luck of the Gambler
    (Combat Jumping)
    • 10% (0.78 HP/sec) Regeneration
    • 21.1 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Efficacy Adaptor
    (Quick Recovery)
    • 21.1 HP (1.13%) HitPoints
    • 1.5% (0.03 End/sec) Recovery
    • 10% (0.78 HP/sec) Regeneration
    • 2.5% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Heightened Senses)
    • 10% (0.78 HP/sec) Regeneration
    • 21.1 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Positron's Blast
    (Breath of Fire)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Gaussian's Synchronized Fire-Control
    (Build Up)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 35.1 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Titanium Coating
    (Tough)
    • MezResist(Sleep) 2.2%
    • 28.1 HP (1.5%) HitPoints
    • MezResist(Stun) 2.2%
    • MezResist(Held) 2.75%
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
    Numina's Convalescence
    (Health)
    • 12% (0.94 HP/sec) Regeneration
    • 35.1 HP (1.88%) HitPoints
    Luck of the Gambler
    (Weave)
    • 10% (0.78 HP/sec) Regeneration
    • 21.1 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Efficacy Adaptor
    (Stamina)
    • 21.1 HP (1.13%) HitPoints
    • 1.5% (0.03 End/sec) Recovery
    • 10% (0.78 HP/sec) Regeneration
    • 2.5% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    Obliteration
    (Fire Sword Circle)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Touch of Death
    (Greater Fire Sword)
    • MezResist(Immobilize) 2.75%
    • 28.1 HP (1.5%) HitPoints
    • 2.5% DamageBuff(All)
    • MezResist(Held) 2.75%
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Devastation
    (Char)
    • 12% (0.94 HP/sec) Regeneration
    • 42.2 HP (2.25%) HitPoints
    Positron's Blast
    (Fire Ball)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)

    Code:
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  16. I am confused, why did you use Reactive Armor as your primary resistance enhancements? And is there a difference in the placement of IW in my build versus your build? I am not great with the whole IO mumbo jumbo, im used to the time before them so I am still learning.
  17. Yea for a few of the powers I really just put whatever in, like the Psi in Scorch and the Force Feedback in kick, but I do use kick quite a bit so I figured having a good buff once in a while could do good. Melt Armor i just use when it is ready because it just makes killing them quicker, and helps a little in PvP (I did a little RV, then got bored because the villains kept running away). Status resist I put in just to complete the set to give me 5% recharge but I guess I could put better in there. The Efficiency Adaptors in Stamina and Quick Recovery I put full for the set bonus, all five of them are helpful. Does Indomitable Will really need slotting? It has protected me completely from KB, fear, sleep, disorient, etc just fine without any in PvE.
  18. My computer has issues with it, have not gotten to fixing it yet. Those links do not work for me, but the pasting works. I just wanted to look at it.
  19. Alright I did some more editing, how is this one?

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  20. Disregard my builds as there are some technical mechanic issues with mine. And yes i purposely left out travel power because I find it to be a waste of a power, Ninja Run + Sprint does well, add swift or just stick with the electric armor swift and you run fast, or friendly TP. Just trying to post a base and such but yes, my build was not much of an overall general build, so do not go with mine (I already deleted but just in case you have it open). Btw, when you post a build can you export the coded datalink (The one you paste into Mids, my comp has some probs I have not gotten to fix yet) It would make it easier for me to see the build that way.
  21. Oh wow, thanks for telling me that would have been a major waste of money. Alright let me see if i can find a good balance in it then...
  22. Hmm, yea I have worked more on the things I don't need as much of as a tanker. I took a look at the one you posted, and I did some modifications to include a lot more recharge while still pulling off a great amount of damage in my attacks. Take a look, post ideas, opinions, new builds, etc. This is mostly based on enhancements that are still expensive but not nearly as expensive as it could have been...

    Code:
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    This is not going to be my main character that I play everyday doing nothing but farming because honestly I can only farm like 2 runs before getting really bored. I do use this character for helping out SG members, getting prestige, recipes, and sometimes even doing PvP (Might have just been the day and time but the stalkers in RV could not touch me, Assassin Strike will take out a little bit of my health, and by the time they come bak to do it again i regenerated my health back lol). So I may or may not upgrade the enhancements on this toon in order to save that money for another toon (Like switching Obliteration to Armageddon or something).
  23. I made the toon to have fun, had fun, and then found he is good with AOEs. SS is too single target, fire has better AoE along with its DoT. I am not making another character and leveling it to 50 just so it can do what my tanker can already do. My current toon is maybe halfway IOed with not expensive but still alright enhancements and can farm x8 53 Lts mobs no problem. This thread is focused on making my CURRENT tanker better, I prefer WP over fire defense anyway. I am looking for opinions and ideas on a better build, not what tankers are more favored.
  24. Ok, I did some revisions, this is what I came up with:

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Level 50 Natural Tanker
    Primary Power Set: Willpower
    Secondary Power Set: Fiery Melee
    Power Pool: Fighting
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Pyre Mastery
    Hero Profile:
    Level 1: High Pain Tolerance -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(3), TtmC'tng-ResDam/Rchg:50(3), Numna-Heal/EndRdx:50(5), Numna-Heal:50(5), Numna-Heal/Rchg:50(7)
    Level 1: Scorch -- P'ngS'Fest-Dmg/EndRdx:30(A), P'ngS'Fest-Dmg/Rchg:30(39)
    Level 2: Mind Over Body -- TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-ResDam/Rchg:50(7), TtmC'tng-EndRdx/Rchg:50(13), TtmC'tng-ResDam/EndRdx/Rchg:50(19), TtmC'tng-ResDam:50(21), TtmC'tng-EndRdx:50(21)
    Level 4: Fast Healing -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(23), Numna-Heal/Rchg:50(23), Mrcl-Heal:40(25), Mrcl-Heal/EndRdx:40(25), Mrcl-Heal/Rchg:40(27)
    Level 6: Combustion -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(27), Oblit-Dmg/Rchg:50(29), Oblit-Acc/Dmg/Rchg:50(29), Oblit-Acc/Dmg/EndRdx/Rchg:50(31), Oblit-%Dam:50(31)
    Level 8: Rise to the Challenge -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(9), Numna-Heal/Rchg:50(9), Mrcl-Heal:40(11), Mrcl-Heal/EndRdx:40(11), Mrcl-Heal/Rchg:40(13)
    Level 10: Kick -- FrcFbk-Rchg/KB:50(A)
    Level 12: Hurdle -- Jump-I:50(A)
    Level 14: Health -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(15), Numna-Regen/Rcvry+:50(15), Mrcl-Heal:40(17), Mrcl-Rcvry+:40(17), Mrcl-Heal/EndRdx:40(19)
    Level 16: Tough -- TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-ResDam/Rchg:50(31), TtmC'tng-EndRdx/Rchg:50(33), TtmC'tng-ResDam/EndRdx/Rchg:50(33), TtmC'tng-ResDam:50(33), TtmC'tng-EndRdx:50(34)
    Level 18: Quick Recovery -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(34), P'Shift-EndMod/Acc:50(34), P'Shift-End%:50(36)
    Level 20: Weave -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(36), LkGmblr-Def/Rchg:50(36), SW-Def:50(37), SW-ResDam/Re TP:50(37), SW-Def/EndRdx:50(37)
    Level 22: Heightened Senses -- SW-Def:50(A), SW-Def/EndRdx:50(39), SW-Def/Rchg:50(39)
    Level 24: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(40), P'Shift-EndMod/Acc:50(40)
    Level 26: Breath of Fire -- JavVoll-Dam/Rech:50(A), JavVoll-Dam%:50(40), JavVoll-Acc/Dmg:50(42)
    Level 28: Build Up -- GSFC-Build%:50(A), GSFC-ToHit:50(45), GSFC-ToHit/Rchg:50(46)
    Level 30: Fire Sword Circle -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(43), Armgdn-Dmg/EndRdx:50(43), Armgdn-Dam%:50(43), Armgdn-Acc/Dmg/Rchg:50(45)
    Level 32: Hasten -- RechRdx-I:50(A)
    Level 35: Combat Jumping -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(50)
    Level 38: Greater Fire Sword -- KntkC'bat-Knock%:35(A), KntkC'bat-Dmg/EndRdx:35(46), KntkC'bat-Dmg/Rchg:35(46), KntkC'bat-Acc/Dmg:35(50)
    Level 41: Char -- Apoc-Dmg:50(A), Apoc-Dmg/EndRdx:50(42), Apoc-Dam%:50(42)
    Level 44: Melt Armor -- LdyGrey-DefDeb:50(A), LdyGrey-DefDeb/Rchg:50(45)
    Level 47: Fire Ball -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(48), Ragnrk-Dmg/EndRdx:50(48), Ragnrk-Knock%:50(48), Ragnrk-Acc/Dmg/Rchg:50(50)
    Level 49: Indomitable Will -- EndRdx-I:50(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    Level 6: Ninja Run
    ------------
    Set Bonus Totals:
    • 3% DamageBuff(Smashing)
    • 3% DamageBuff(Lethal)
    • 3% DamageBuff(Fire)
    • 3% DamageBuff(Cold)
    • 3% DamageBuff(Energy)
    • 3% DamageBuff(Negative)
    • 3% DamageBuff(Toxic)
    • 3% DamageBuff(Psionic)
    • 8.13% Defense(Smashing)
    • 8.13% Defense(Lethal)
    • 10.6% Defense(Melee)
    • 39% Enhancement(Accuracy)
    • 25% Enhancement(RechargeTime)
    • 7.5% Enhancement(Range) (in PvP)
    • 15% FlySpeed
    • 477.9 HP (25.5%) HitPoints
    • 15% JumpHeight
    • 15% JumpSpeed
    • MezResist(Confused) 5% (in PvP)
    • MezResist(Held) 10.5%
    • MezResist(Immobilize) 7.75% (in PvP)
    • MezResist(Repel) 2000% (8% chance)
    • MezResist(Sleep) 11.6%
    • MezResist(Stun) 11.6%
    • MezResist(Terrorized) 5% (in PvP)
    • 25% (0.42 End/sec) Recovery
    • 122% (9.55 HP/sec) Regeneration
    • 3% Resistance(Smashing)
    • 3% Resistance(Lethal)
    • 8.04% Resistance(Fire)
    • 8.04% Resistance(Cold)
    • 3% Resistance(Energy)
    • 3% Resistance(Negative)
    • 3% Resistance(Toxic)
    • 3% Resistance(Psionic)
    • 15% RunSpeed
    ------------
    Set Bonuses:
    Titanium Coating
    (High Pain Tolerance)
    • MezResist(Sleep) 2.2%
    • 28.1 HP (1.5%) HitPoints
    Numina's Convalescence
    (High Pain Tolerance)
    • 12% (0.94 HP/sec) Regeneration
    • 35.1 HP (1.88%) HitPoints
    Pounding Slugfest
    (Scorch)
    • 8% (0.63 HP/sec) Regeneration
    Titanium Coating
    (Mind Over Body)
    • MezResist(Sleep) 2.2%
    • 28.1 HP (1.5%) HitPoints
    • MezResist(Stun) 2.2%
    • MezResist(Held) 2.75%
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
    Numina's Convalescence
    (Fast Healing)
    • 12% (0.94 HP/sec) Regeneration
    • 35.1 HP (1.88%) HitPoints
    Miracle
    (Fast Healing)
    • 2.5% (0.04 End/sec) Recovery
    • 35.1 HP (1.88%) HitPoints
    Obliteration
    (Combustion)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Numina's Convalescence
    (Rise to the Challenge)
    • 12% (0.94 HP/sec) Regeneration
    • 35.1 HP (1.88%) HitPoints
    Miracle
    (Rise to the Challenge)
    • 2.5% (0.04 End/sec) Recovery
    • 35.1 HP (1.88%) HitPoints
    Numina's Convalescence
    (Health)
    • 12% (0.94 HP/sec) Regeneration
    • 35.1 HP (1.88%) HitPoints (Exceeded 5 Bonus Cap)
    Miracle
    (Health)
    • 2.5% (0.04 End/sec) Recovery
    • 35.1 HP (1.88%) HitPoints (Exceeded 5 Bonus Cap)
    Titanium Coating
    (Tough)
    • MezResist(Sleep) 2.2%
    • 28.1 HP (1.5%) HitPoints
    • MezResist(Stun) 2.2%
    • MezResist(Held) 2.75%
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
    Performance Shifter
    (Quick Recovery)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 35.1 HP (1.88%) HitPoints (Exceeded 5 Bonus Cap)
    • 2.5% (0.04 End/sec) Recovery
    Luck of the Gambler
    (Weave)
    • 10% (0.78 HP/sec) Regeneration
    • 21.1 HP (1.13%) HitPoints
    Shield Wall
    (Weave)
    • 10% (0.78 HP/sec) Regeneration, 2.5% (0.04 End/sec) Recovery (in PvP)
    • 42.2 HP (2.25%) HitPoints, MezResist(Repel) 1000% (8% chance)
    • 3% Resistance(All)
    Shield Wall
    (Heightened Senses)
    • 10% (0.78 HP/sec) Regeneration, 2.5% (0.04 End/sec) Recovery (in PvP)
    • 42.2 HP (2.25%) HitPoints, MezResist(Repel) 1000% (8% chance)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 35.1 HP (1.88%) HitPoints (Exceeded 5 Bonus Cap)
    Javelin Volley
    (Breath of Fire)
    • 2% (0.03 End/sec) Recovery, 7.5% Enhancement(Range) (in PvP)
    • 10% (0.78 HP/sec) RegenerationStatus Resistance 5% (in PvP)
    Gaussian's Synchronized Fire-Control
    (Build Up)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 35.1 HP (1.88%) HitPoints (Exceeded 5 Bonus Cap)
    Armageddon
    (Fire Sword Circle)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Luck of the Gambler
    (Combat Jumping)
    • 10% (0.78 HP/sec) Regeneration
    Kinetic Combat
    (Greater Fire Sword)
    • MezResist(Immobilize) 2.75%
    • 28.1 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Apocalypse
    (Char)
    • 16% (1.25 HP/sec) Regeneration
    • 56.2 HP (3%) HitPoints
    Touch of Lady Grey
    (Melt Armor)
    • 28.1 HP (1.5%) HitPoints
    Ragnarok
    (Fire Ball)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)

    Code:
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  25. No i am not planning on PvP with this toon but the PvP enhancements have 2 sets, one for PvE and one for PvP only, and the PvE bonuses are pretty good. Its probable I missed something or messed something up, I'm not great at creating builds, just figured if i started something, somebody else would help as well...