Stone/SS


Boomtomic

 

Posted

I am trying to ease myself into becoming good at creating builds for my characters. Made a Stone/SS tanker and decided to make a build for him while kind of getting ideas from others. From what I hear about Stone Armor I think I may have done something wrong but please feel free to post opinions and ideas of how to make it better.

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Btw, my plans for this character is to be able to tank effectively as well as be a major meatshield so looking for topped defense/resist possible with Stone.


 

Posted

Quote:
Originally Posted by Boomtomic View Post
Btw, my plans for this character is to be able to tank effectively as well as be a major meatshield so looking for topped defense/resist possible with Stone.
There's a very common mistake people make with Stone Armor: they don't slot Granite properly. By replacing two pieces of Aegis with two level 50 common defense IOs, you put yourself well over the softcap for S/L/E/N/F/C, while still keeping healthy levels of resistance to all.

You've also skipped both Taunt and Hurl, so you don't have any way to grab aggro at range until level 44, and you don't have a good way of doing so until 47.

Overall, I think you've put too much effort into chasing defense bonuses, and not enough into being able to tank. You'll be able to survive reasonably well on your build, but tanking is about managing aggro, rather than simple survival.


 

Posted

Ok I started from scratch. I forgot a few things in the last build. This is an i19 build so fitness is going to be on the side and will have a standard IO end mod and health in them. Teleport for transportation while Rooted/Granite is on and the sets I put in for some powers are only meant for the set like the powers that can't be active while Granite Armor is. There is a good chance I made the same mistake as before with the sets but take a look at this one:


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Posted

It looks like a good start. You've got reasonable defense in or out of Granite, so you'll have ways to deal with psi attacks other than faceplanting.

A few points:
* Psionic resistance really isn't worth building for. You just can't get enough of it to have a measurable increase in survival.
* I like slotting all five pieces of Kinetic Combat in an attack, for the extra movement speed. The downside is that in Haymaker the proc will tend to turn knockdown into knockback. You'll have to decide if it's worth it.
* If you replace the recharge IO in Knockout Blow with the Hecatomb: Accuracy/Recharge IO, it'll actually recharge slightly faster. Your other powers will also benefit from the recharge bonus.
* I'd try to find a third slot somewhere (maybe one of the slots from Tough?) to put in Foot Stomp. I'd then slot it to maximize damage, followed by recharge, followed by endurance reduction. If you've got four or more enemies around you, Foot Stomp will out-damage Knockout Blow, so it really should be decently slotted.
* I don't know which Fitness powers you're planning on putting the two unused slots in, but Swift three-slotted for runspeed counteracts most of Granite's penalty.