Scrapper Hybrid


Boomtomic

 

Posted

I am and have been a major tanker person. I love playing tanks, I have a WP/Fire, Fire/Fire, and a Stone/Stone that I used to love so much (Also tried and lvled a WP/Kin and Inv/Energy but didnt like) but I have lost interest in my Fire/Fire and Stone/Stone.

I still play my WP/Fire as my main but I would like to maybe try other ATs to see if I prefer them. I tried a stone/radiation troller and stopped at lvl 23, still have a fire/kin at lvl 42 but fading interest, tried a DP/Traps defender, and a Fire/Energy blaster but I don't have much fun with them.

I am thinking my interest lies within Scrappers (Not having to worry as much as being the main role for tank. Dont have to be as invested in taunting and keeping aggro, maybe still help to keep off of squishy but more laid back). I do enjoy having decent defense/resist (Like any player would) so I am thinking of combos that can be somewhat of a hybrid to have great defense/resist (IOs will take care of that), decent damage (As scrappers are no strangers to), but also with some extra handy powers to use for range (couple powers in the build for range like one in set and one-two in epic pool) so I can be more well-rounded.

Now I am sure at least 80% of all scrappers have soft-capped defense/resistance, 300-400+ damage attacks, and have at least two ranged attacks (Fire blast/Fire Ball, Dark Blast/Moonbeam, Zapp/Ball lightning/Shackles, Web grenade/etc.) So I was hoping some of you guys out there can post what combination you run as primary, if you like them, and maybe explain some scenarios or situations in which your character has expressed distinct strength in some field in the past. I was thinking a KM/WP/Mu Master(or fire/pyre/blaze w/e they call it) would be a good combo for the defense/regen/recov, couple AOE, debuff potential, and a little range. Electric/Dark maybe, so please post!


 

Posted

Quote:
Originally Posted by Boomtomic View Post
I am and have been a major tanker person. I love playing tanks, I have a WP/Fire, Fire/Fire, and a Stone/Stone that I used to love so much (Also tried and lvled a WP/Kin and Inv/Energy but didnt like) but I have lost interest in my Fire/Fire and Stone/Stone.

I still play my WP/Fire as my main but I would like to maybe try other ATs to see if I prefer them. I tried a stone/radiation troller and stopped at lvl 23, still have a fire/kin at lvl 42 but fading interest, tried a DP/Traps defender, and a Fire/Energy blaster but I don't have much fun with them.

I am thinking my interest lies within Scrappers (Not having to worry as much as being the main role for tank. Dont have to be as invested in taunting and keeping aggro, maybe still help to keep off of squishy but more laid back). I do enjoy having decent defense/resist (Like any player would) so I am thinking of combos that can be somewhat of a hybrid to have great defense/resist (IOs will take care of that), decent damage (As scrappers are no strangers to), but also with some extra handy powers to use for range (couple powers in the build for range like one in set and one-two in epic pool) so I can be more well-rounded.

Now I am sure at least 80% of all scrappers have soft-capped defense/resistance, 300-400+ damage attacks, and have at least two ranged attacks (Fire blast/Fire Ball, Dark Blast/Moonbeam, Zapp/Ball lightning/Shackles, Web grenade/etc.) So I was hoping some of you guys out there can post what combination you run as primary, if you like them, and maybe explain some scenarios or situations in which your character has expressed distinct strength in some field in the past. I was thinking a KM/WP/Mu Master(or fire/pyre/blaze w/e they call it) would be a good combo for the defense/regen/recov, couple AOE, debuff potential, and a little range. Electric/Dark maybe, so please post!
Well for the debuffs and all out soft controls, dark armor will be your best bet. It is very endurance heavy, but built right, can do some great things. Pair with katana or broadsword they both have parry for melee/lethal defense. Broad sword is alot more hard hitting, but katana is faster, and uses alot less endurance.

Electric and spines would be a good combo for any set. Electric is as nasty beast with endurance sapping capabilites. Where as spines will dot toxic slow movement and recharge. Only thing to them is when you reduce a spawn down to their bosses, a migit with a stick will whoop up on them faster than you will. ST damage on both these sets are very weak.

I like body mastery on my scraps, and I have tryed pyre on tank side. Don't have too much I can tell you on that.

Werner has some amazeing kat/da builds which can solo pylons and AV's and what not. Seen vid's on Utube I bieleve.

My Main toon is Timeless Seraphima: bs/sd/bod scrapper. Build is a bit expensive (in some folks eyes), but I have tanked on teams with AV's GM's. I can solo AV's/Pylons/Some GM"s but I don't ever kill those things. My recharge isn't high enough for the DPS needed to solo those things. However survival wise she can handle damn near anything my tankers can. In all actuality she may be more survivable than my ice tanker, if you take away the heal, and hibernate.

I have soloed most baddie types at +3x8 with her, and that is after the shield charge adjustment (which actually helps cuz not killing the minions in one hits lets AAO have a higher damage modifier for your next AE attack).

I like medievil theme's so sword and shield works great for my eyes. It works great with my play style, I fell in love!

I was/still am a very avid tanker player, however I do think IO'ing scraps make a much more noticable change to their survival than it does tank side.


protector-knight: lvl 50 invun/axe tank
Lillian Brick: lvl 50 stone/stone/pyre tank
Hybrid-knight: lvl 50 db/regen scrap
Vengful-Nature: lvl 50 spines/sr/bod scrap
Element-Wizard: lvl 50 fire/storm/stone troll