Willpower/Fire Melee ( i19 build )


Boomtomic

 

Posted

I was requested to make a universal Wp/Fm build thats solid Vs. all types of dmg. I wish IO's let us build up resistance like we can with defense but alas we can not. If anyone else see's any glearing holes or mistakes I made your opinions and input are greatly appreciated. Thank you.

Hero Plan by Mids' Hero Designer 1.803
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Level 50 Mutation Tanker
Primary Power Set: Willpower
Secondary Power Set: Fiery Melee
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: High Pain Tolerance -- S'fstPrt-ResDam/Def+(A), Heal-I(13), Heal-I(13), Aegis-ResDam(25), Aegis-ResDam/EndRdx(33), Aegis-ResDam/Rchg(34)
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg/Rchg(43)
Level 2: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7), C'ngImp-Acc/Dmg/Rchg(45)
Level 4: Mind Over Body -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(19), Aegis-ResDam/EndRdx/Rchg(25)
Level 6: Indomitable Will -- LkGmblr-Rchg+(A)
Level 8: Rise to the Challenge -- Heal-I(A), Heal-I(9), Dct'dW-Heal/EndRdx(9)
Level 10: Combustion -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(11), Erad-Acc/Dmg/EndRdx/Rchg(11), C'ngBlow-Acc/Dmg(34), C'ngBlow-Dmg/Rchg(34), C'ngBlow-Dmg/EndRdx(37)
Level 12: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(37), P'Shift-EndMod/Acc/Rchg(37), P'Shift-Acc/Rchg(50), P'Shift-EndMod/Acc(50), P'Shift-End%(50)
Level 14: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(17)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(19)
Level 18: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(27), RctvArm-ResDam(33), RctvArm-EndRdx(33)
Level 20: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(21)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(23)
Level 24: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(40), GSFC-ToHit/Rchg/EndRdx(40), GSFC-Rchg/EndRdx(40), GSFC-ToHit/EndRdx(48), GSFC-Build%(48)
Level 26: Taunt -- Taunt-I(A)
Level 28: Fire Sword Circle -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(29), Erad-Acc/Dmg/EndRdx/Rchg(29), C'ngBlow-Acc/Dmg(31), C'ngBlow-Dmg/Rchg(31), C'ngBlow-Dmg/EndRdx(31)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
Level 32: Fast Healing -- Heal-I(A)
Level 35: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36), C'ngImp-Acc/Dmg/Rchg(45)
Level 38: Greater Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), C'ngImp-Acc/Dmg/Rchg(46)
Level 41: Electrifying Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(43)
Level 44: Ball Lightning -- Ragnrk-Acc/Dmg/Rchg(A), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/Rchg(46), Ragnrk-Dmg/EndRdx(46), Ragnrk-Knock%(48)
Level 47: Maneuvers -- LkGmblr-Def/EndRdx(A)
Level 49: Resurgence -- EndMod-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 5% DamageBuff(Smashing)
  • 5% DamageBuff(Lethal)
  • 5% DamageBuff(Fire)
  • 5% DamageBuff(Cold)
  • 5% DamageBuff(Energy)
  • 5% DamageBuff(Negative)
  • 5% DamageBuff(Toxic)
  • 5% DamageBuff(Psionic)
  • 28.3% Defense(Smashing)
  • 28.3% Defense(Lethal)
  • 12.7% Defense(Fire)
  • 12.7% Defense(Cold)
  • 14.3% Defense(Energy)
  • 14.3% Defense(Negative)
  • 3% Defense(Psionic)
  • 19.9% Defense(Melee)
  • 10.5% Defense(Ranged)
  • 13% Defense(AoE)
  • 3.6% Max End
  • 3% Enhancement(Immobilize)
  • 43.8% Enhancement(RechargeTime)
  • 15% Enhancement(Accuracy)
  • 10% FlySpeed
  • 253 HP (13.5%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Immobilize) 14.9%
  • 11% (0.18 End/sec) Recovery
  • 20% (1.56 HP/sec) Regeneration
  • 2.52% Resistance(Fire)
  • 2.52% Resistance(Cold)
  • 1.88% Resistance(Negative)
  • 20% RunSpeed
------------
Set Bonuses:
Steadfast Protection
(High Pain Tolerance)
  • 3% Defense(All)
Aegis
(High Pain Tolerance)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
Kinetic Combat
(Scorch)
  • MezResist(Immobilize) 2.75%
  • 28.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Kinetic Combat
(Fire Sword)
  • MezResist(Immobilize) 2.75%
  • 28.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Aegis
(Mind Over Body)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
Luck of the Gambler
(Indomitable Will)
  • 7.5% Enhancement(RechargeTime)
Eradication
(Combustion)
  • 1.8% Max End
  • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
Cleaving Blow
(Combustion)
  • 1% (0.02 End/sec) Recovery
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
Performance Shifter
(Quick Recovery)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 35.1 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Kinetic Combat
(Kick)
  • MezResist(Immobilize) 2.75%
  • 28.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor
(Tough)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
  • 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
Luck of the Gambler
(Heightened Senses)
  • 10% (0.78 HP/sec) Regeneration
  • 21.1 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Weave)
  • 10% (0.78 HP/sec) Regeneration
  • 21.1 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control
(Build Up)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 35.1 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Eradication
(Fire Sword Circle)
  • 1.8% Max End
  • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
Cleaving Blow
(Fire Sword Circle)
  • 1% (0.02 End/sec) Recovery
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
Luck of the Gambler
(Combat Jumping)
  • 7.5% Enhancement(RechargeTime)
Kinetic Combat
(Incinerate)
  • MezResist(Immobilize) 2.75%
  • 28.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Kinetic Combat
(Greater Fire Sword)
  • MezResist(Immobilize) 2.75%
  • 28.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Enfeebled Operation
(Electrifying Fences)
  • 3% Enhancement(Immobilize)
  • 1.88% Resistance(Negative)
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
  • 3.75% Enhancement(RechargeTime)
  • 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
Ragnarok
(Ball Lightning)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)



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Posted

Wow, fancy build. I like it but one thing I am wondering is, is this set supposed to be set up for i19 Fitness as well? I know Fitness is going to be automatic but I don't see any slots to the side for it. Is this build supposed to have slots for Stamina and Health?


 

Posted

No slots for Stamina or Health just the base lvl50 IO end mod and health enhancements in them.


 

Posted

Ahh, very nice then. With WP you do not need to go as heavy with health and stamina slots. Its a good build but I am worried that with a build like this the damage will be lacking much more. Its a solid build but for fire attack the AoE may suffer like this. I am no expert so I am just throwing my opinions out but, if you replaced the set on Combustion or Fire Sword Circle (Since it does more base damage) with Armageddon or Obliteration you will lose a bit of defense but the set will at least have a slight nuke.


 

Posted

Quote:
Originally Posted by Bounty_Assist View Post
Ahh, very nice then. With WP you do not need to go as heavy with health and stamina slots. Its a good build but I am worried that with a build like this the damage will be lacking much more. Its a solid build but for fire attack the AoE may suffer like this. I am no expert so I am just throwing my opinions out but, if you replaced the set on Combustion or Fire Sword Circle (Since it does more base damage) with Armageddon or Obliteration you will lose a bit of defense but the set will at least have a slight nuke.

Slotted they way it is above both Combust's and FSC enhancement values are as follows:

Acc: 79.79%
Dmg: 96.82%
End: 41.73%
Rch: 79.79%

I dont see Oblit or even the purple doing much more dmg than that. Unless you mean the dmg proc's? Yes it would increase Recharge globaly though.


 

Posted

Loved the build. Completely inspired me to follow it for my own WP/FM tanker, though I made some small modifications to fit my playstyle of course =)

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Posted

Shadidio, wouldn't it make more sense to six slot Fast Healing over PP?


 

Posted

Bit late now but I have just come up with another tank build for WP/Fire with a more expensive budget but if anyone would like to take a look and help me improve it. I decided to try using Soul Mastery as epic instead of Pyre, still has a Fire Ball type attack but also has a ranged attack (in case anyone runs away but more for the enhances) and has a toggle debuff. Mostly just want to try some different things but if it is really not worth using I can take out. Well anyways, please comment on my build, help me improve, this is for a pure tank set, not farming or specific task.

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