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Flippin fantastic! AND we get to rearrange our character order now? This is the awesomesauce.
Edit: I said awesomesauce in my 1500th post. Sweet. -
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Uh... what? Er... how the... who was... I mean...
WTF ARE YOU THINKING?!?!?!
Oi... simply giving */psi PSW makes the whole set completely overpowered with Blaster mods...
Thanks for screwing Villains over YET again...
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Did you read Castle's last post?
He's not an idiot. Don't overreact until we see it in action. Actually, don't overreact then either. It's just annoying and it's getting old. -
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wow wish devs cared about vils giving them crap powers and let me guess the vil epics will suck too?
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Good post. Looking forward to your next. -
Castle's got some serious cojones porting this one over.
I don't PvP, so I'm finding most of this hilarious. The hilarity factor will, however, be nuked into oblivion if the Dominator PSW sees a similar change - it's the most fun part of my Grav/Psi (Well, tied with mah Singy).
Issue 12 might be my favorite ever. -
... I'm going camping in the catskills tomorrow ...
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So no one has toons on ANY other server BUT Freedom? Im sorry but, Wah.
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Agreed. It's really not that bad, or at least it wasn't for me tonight (Which is all I have to base an opinion on).
I was hoping I wouldn't be able to get back on when I decided to switch to my corr around 8:30 so I could take a break, but no such luck -
i can has carrot? is priceless.
lol nice job, good stuff -
To be honest, your post did sound a little DOOOOMish. Might not have been intended, but that's how it came off.
If it wasn't intended, just "lol whoops" it off and continue on. Don't assume people are attacking you because of your low post count and lack of a 50.
You n00b. (*whispers* lol he has no 50) -
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Along this line... What can you tell us about the various +Stealth IOs from the Travel Sets?
Specifically, can they be slotted in passive powers? If so, how is this going to interact with NPC hostages and such that won't interact with a stealthed character?
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Currently:
<ul type="square">[*]They can be slotted into passive movement powers.[*]You can have one of each type on your character for some massive bonuses.[*]Escort NPCs will not follow you if these are slotted on your characters.[/list]
Now, before the uproar starts, I have to say that unless we find a satisfactory solution for the last item on the list, these IO's have a high probability of being cut before reaching the live servers. Even if that problem is solved, it is still unlikely that you will be able to slot all 4 versions in a single character -- either that, or the stealth aspect will be reduced greatly.
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Woah! A Dev post! First one in a while huh?
I'll be more shocked when it's not the awesomeness known as _Castle_. -
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What's with the new Cryptic logo?
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I was gonna ask the same thing. -
Very good news, and a good choice _Castle_
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Leave the Shivan. When not used by someone who constantly uses them, I think they're just right.
Someone like me, which I'd assume is the majority, only gets the Shivans very rarely. I got my first shivan power in over a month last night when I wanted to solo my Scirocco Arc. Needed him for all the Psi Elite Bosses.
Since (once again, just my feeling on this) the majority of players use the Shivans only in rare instances, it would be a shame for them to... ya know, suck.
Edit: Almost forgot. Nukes seem about right too, for the level of difficulty in getting them. In my experience, I get killed at least twice when I try to get one.
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Its very possible for the Shivans to be reduced but still be valueable. A nerf need not be crippling.
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True. But I don't think they're overpowered enough to warrant any change, really.
Besides, if history has shown us anything, it's that the Devs, while I usually agree with them, don't usually nerf lightly. -
Leave the Shivan. When not used by someone who constantly uses them, I think they're just right.
Someone like me, which I'd assume is the majority, only gets the Shivans very rarely. I got my first shivan power in over a month last night when I wanted to solo my Scirocco Arc. Needed him for all the Psi Elite Bosses.
Since (once again, just my feeling on this) the majority of players use the Shivans only in rare instances, it would be a shame for them to... ya know, suck.
Edit: Almost forgot. Nukes seem about right too, for the level of difficulty in getting them. In my experience, I get killed at least twice when I try to get one. -
Guys, come on. You're being nerdier than normal.
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I said it before I'll say it again: amazing guide. So helpful for new kheldians, and probably even old ones.
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Top 5 suggestions EVAR. Do this now devs. I commandith you.
I like virtually all of the idea. Maybe rahter than animation time boosting effects, shorter animation times could cost more points that longer ones. That in essence achieves the same effect in that you'll have less points to spend elsewhere if you choose a short animation, so your other effects of the power would be less powerful. Opposite if you choose a long animation.
That just seems to make more sense with your current system, but it could just be me.
/signed several hundred times. -
You can take my altoholism from my cold, dead fingers.
Now shoo. -
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Now we just need the COH staff to record a live version of this song, to be used in the special Winter Event Zone....
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Uh....You really don't want that level of sonic torture.
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New sound effects for the sonic blast set, perhaps? -
Hehe poor bases, still no votes.
If personal housing was in the game (not my own room in a SG base, my own base all by itself) that would have been my choice though!
(Assuming it was done well of course)
Edit: Theres one! Who did it? Show yourself! We know it was you Statesman! -
Well my favorite is creating new characters and getting new powers (curse you slow leveling!)
But from that list - Costumes. -
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Statesman, thanks up front for responding to this thread and participating with the relatively peaceful round table dialogue we players have been having. It's appreciated.
I think there's some misinterpretation here - or my speech wasn't clear.
Well, a couple of people have indicated that the article's editing seems to have cut out or slanted valuable context to the quotes, which several people have accepted and attempted to take into consideration. I think the critiques persist because some of the slant of the article on the speech is perfectly in line with thoughts offered by red names in this forum. The article may be flawed, but it isn't out-and-out 'wrong' in portraying a summarized dev perspective on bases. The speech's coverage is notable only because there's a perception that you gave the speech freer than usual of corporate marketing restraints, not because you said something all that different than what is disseminated in more formal settings designed to market the game or placate players. It seems to a fair number of people that perhaps either (A) you viewed the keynote speech more as just another marketing venue and maintained hype talking points, or (B)that your internal Bases discussions are suffering from a little denial or defensiveness towards the people your trying to entertain. (A) does a disservice to the aims of the conference, and (B) indicates that the players aren't the only ones who aren't 'getting it' as far Bases go.
As just a resource for expressing something unique, base creation is on par tech wise with costume creation. Admittedly, there's not quite the same amount of textures, colors, etc., but there's still a lot of versatility. And the layout possibilities are endless.
Agreed, sort of. Kudos are deserved for the base editor, but "endless" is marketing speak. In addition, while there may technically be more possibilities in the base editor, the smaller details pack much less perceptual punch than the smaller details of the character editor in many people's opinion. The work it takes to finalize a character design with aesthetic concerns compared to what's required to finalize a base design with aesthetic concerns is on two very scales, especially since there elements to the base designer that are very counter-intuitive to set dressing in real life. The base editor is good, but it falls short of great because of it's technical limitations.
But what's clear from this thread - and from many, many posts - is that bases are "too expensive". To me, that's interesting (as it is to the Serious Games crowd). Costume changes come with a minimal cost that no one really complains about, but we complain about the costs of bases. Evidently, the costs exceed the perceived value of creating one's own HQ
Your comparison is undermined by the fact that costume tokens are given out like candy and Influence is much easier to generate. Also, virtually nothing comes free with bases, whereas every character is able to make a very functional and distinctive costume design for free, right out of the box. Apple meet orange.
But even if there's an architect: many super groups have a member who designed a single costume which all then use. In other words, they're more than willing to accept someone else's opinion in the group identity for their avatar appearance. Again, the primary difference is cost (I think).
You're missing a crucial detail again. Even if a character has only one costume slot, he/she/it can have a personal costume and a supergroup-colored costume. How does this equate to bases? It doesn't really, especially when the opportunity cost to having a second costume slot is relatively small if an SG enforces strict costuming guidelines. There is no base slot 2, base slot 3, base slot 4, base slot 5. With costume designs, there is always - ALWAYS - an co-existing option to go exercise personal choices while submitting to the common good of the group. Bases afford most players less rights and privileges than the average apartment renter who sacrifices many liberties in order to be part of a particular building in a particular community.
The cost factor is, in part, a misleading distraction. Fixing the Prestige economy won't make people love Bases. It will, however, address a fat, stinky negative aspect of Bases, and is worthy of pursuing.
I really think it would best to not compare the two systems so closely any further. They only have superficial similarities in both form and function.
I completely agree with many of the suggestions raised in the Base Construction forum, as well as one's mentioned here, would improve Bases to some degree or another. Posi and I go through them at length; really, it's just a question of time & resources. Some things would take astronomically long to do - or perhaps there's something else even more requested or popular.
I think most people understand that and appreciate the juggling act the devs have to do with the multitude of conflicting priorities and limitations of production. The reoccurring theme in this thread isn't you folks at Cryptic perpetrated some horrible sin, but that in making a post-mortem of the Bases feature implementation you seem to emphasize it's lack of popularity is moredue to the fickleness of players, than the bugginess or kludgeyness of the product. There's several prominent functional design flaws and bugs with Bases that have yet to be fixed, in addition to some conceptual flaws. To the company's credit, you have begun to address them, but the finish line is not just around the corner.
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Very good post. It basically sums up everything I would have to say. I especially agree that the comparison between the base system and the costume system it really quite invalid, as they are very different from each other as you've pointed out.
Happy Birthday
*Throws a fiesta* -
I can't remember the last time I payed for a costume change anyway.
Give out free base tokens -
Oh, and also, thaks for just poting this Posi. It's nice to get a big official thread like this.
(Yes I know its not the first, but it's still a very nice thing to have) -
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I'd prefer if you just fixed the trams
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OFT
Ferries work so much better in CoV.