Justaris

Mr. Justice 2011/PvP Bootcamp Mentor
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  1. Quote:
    Originally Posted by LSK View Post
    Any idea when it will come out?
    Soon.


    No, no idea, but it is billed as a summer event and we're well into summer already,so I'd expect it'll be sometime in the coming weeks.
  2. Both are good, but I think I'd probably opt for DA/TW between the two.

    DA/Staff will be much easier to build and to play, especially while leveling up, but I think ultimately you get a better pairing with DA/TW, one that feels synergistic rather than merely complimentary. I'm currently leveling up both, and while the TW is more of a challenge in terms of managing endurance, I'm already liking him better. However, I've been playing quite a while and I can afford to pull out the stops for a high-end build when I'm so inclined.

    If you're working with more limited resources, DA/Staff might end up being the more enjoyable option.
  3. Quote:
    Originally Posted by Beliel View Post
    As far as Repulsing Torrent, I won't argue that it's a *good* buy by any means. It works well enough in teams with root happy Doms or Controllers though, and has a bit of utility in the (very little) soloing I do or as an O.S. mitigation button. It's certainly situational at best though, and I've considered slotting it with Taunt/KB sets for certain bonuses.
    You may also want to seriously consider this. In the upcoming Summer Blockbuster event there will be a Universal Damage set called Overwhelming Force available, and part of this set is an IO which converts Knockback to Knockdown. This can only be slotted in a knockback power that does damage, and is ideal for a power like Repulsing Torrent.
  4. Justaris

    Tanking iTrials

    With a tier 4 Resilient core alpha slotted, my Dark tank has 88.4% S/L resists, 63.3% F/C resists, 42.7% Energy and 79.2 % NegEnergy resists, 43.1 Toxic resists and 90% (capped) psi resists. This is on top of S/L/E/N softcapped Defense. While I can see the case for Elec (Vysires and I have had this discussion in other threads), Dark is definitely a strong contender. With Melee hybrid active, the S/L and Negative Energy resistances all hit cap.

    Also, to speak to the OP's concern about the lack of DDR in tankers doing iTrials with softcapped Defense as a major part of their total survivability plan, I'd like to highlight the radial path of the Ageless destiny incarnate power, which provides a source of DDR. Unless I have a specific reason to do otherwise (e.g. Clarion needed for a UGT), I always run my tier 4 Ageless Radial Epiphany and I have it set on autocast. It works.
  5. I'm going to have to hop on the "Door Number Two" bandwagon here. I've always preferred Oppressive Gloom to Cloak of Fear for my Dark Armor tank and frankly the amount of investment you need to really see good results from CoF never felt worth the number of slots you had to burn to get there.
  6. Justaris

    Da/Electric

    I actually have a DA/Elec tank as my primary tanker and one of my main characters that I consistently play, so this is a pairing I have a lot of experience with. My build for him is extremely high-end (as he is, as I've just said, one of my main foci in the game), but I'll try to keep my comments general and applicable to any build budget. For starters, I agree with everything EJI said above. Those really are a lot of what stands out to me, but at the risk of being repetitive I'm going to explore the build as a whole to try to give the best feedback I can.

    The biggest problem I see with this build is that, like EJI, I'm having trouble figuring out where you're going with this build in terms of IOs. You appear to be mostly going for recharge bonuses, which I find to be an odd goal for a tanker and one I typically prioritize after survivability. I won't go so far as to say it's 'wrong' to build this way, but if the thinking is to survive by killing things quickly before they can kill you then this character might well work a lot better as an Elec/DA Brute or even Scrapper.

    Death Shroud and Taunt come extremely late in the build. If you don't plan to do any TFs or otherwise exemplar then this may not be as much of an issue (i.e. if you only play at level 50), but otherwise this is a huge problem. Together these powers are the foundation of your ability to reliably perform one of the primary roles expected of a Tanker - to hold aggro. Again, if the goal isn't to hold aggro but rather to just punch things in the face and be hard to kill, a Brute may be more your style. Several powers are critically underslotted or else slotted in an inefficient manner - Death Shroud, Dark Regeneraion, Tough, Dark Embrace and Obsidian Shield being the primary examples. I think this is enough of an issue to break it down on a power-by-power basis so I'm going to do that.
    • Dark Embrace - slotting a level 30 set here really limits the amount of Resistance you're getting from this, your core defensive toggle power. You really want this enhanced right up to the ED caps and the Set Bonuses you're gaining here really aren't worth what you're giving up in my opinion.
    • Obsidian Shield - essentially the same complaint. One of the great strengths of Dark Armor is the ability to shrug off psychic damage (a damage type other Tankers often fear), and this power is the key to doing so, but the Resistance here is even less enhanced than in Dark Embrace.
    • Dark Regeneration - while the endurance cost is an issue, this power really needs good slotting in accuracy and recharge as well (especially accuracy). This really isn't the place for procs, I agree with EJI on that, at least not until you've got the power well-enhanced in other ways. I would strongly suggest frankenslotting here (using IOs from different Sets with an eye towards enhancing the power very well, ignoring the Set Bonuses aspect). For reference, in my build I use Accuracy/Recharge IOs from Scirroco's Dervish and Mocking Beratement, combined with Acc/End/Heal and Acc/End/Rechage IOs from Touch of the Nictus. I also use the Chance for +Endurance proc from the Theft of Essence set which is hugely beneficial. I cannot recommend that enough. It's amazingly good for this power and it's not all that expensive to buy on the market either.
    • Tough - this needs to be slotted for Resistance. Both this power and Weave should be slotted well if you're going to take Fighting at all.
    • Oppressive Gloom - as said above, it really doesn't need this much slotting and I don't think the bonuses you're getting really justify the slots expended here.
    • Death Shroud - as I mentioned earlier, I think you're taking this very, very late. This would be a good place for procs and it's also a key element in your maintaining aggro, so leaving it for this long is really perplexing for me. I'm not sure why you chose to build this way. My intent here isn't to berate your choices but rather to just try to understand what you were going for so that I can help you to find a viable way to accomplish those ends.
    • Absent powers - you've skipped over Cloak of Darkness and Soul Transfer. Cloak of Darkness is a great power and while you've covered the immobilization protection with Combat Jumping, you're still missing out on a source of +Pereception and Defense. Soul Transfer is a self-rez and I can understand not taking a self-rez, but it really is one of (if not the single) best one out there. The extremely powerful AOE stun makes it more practical to use than many other self-rez powers.
    • Enhancements to consider - I've already raved about the Theft of Essence proc, which really is a superb IO to get for an Dark Armor build. The other enhancement I don't see in this build is the Might of the Tanker ATO proc, which I would strongly suggest you pick up as it's easily stacked and very helpful.
    I built my Dark/Elec tanker for survivability first and I've pushed that on my build to some rather impressive levels, but I've done this at the expense of damage output. My tanker's damage isn't terrible, but neither is it very impressive, and it can take some time solo to clear large groups of very high-level enemies. This was a deliberate design choice on my part and one I'm very happy with, but I know other players need to meet a certain threshold of personal DPS to avoid becoming frustrated with their solo play and that might well describe you. I'm saying all of this to preface my advice on changing the build.

    IF you want to build this tanker to be much more survivable, then I would suggest a radical change in your slotting and Invention Set selections, focusing on Smashing / Lethal / Energy / Negative Energy Defense as your primary build goal and adding in Recharge and/or +HP only after you've attained the primary goal of 45% Defense in all four areas. To do this you'll want Reactive Armor in all four Resistance toggles (Dark Embrace, Murky Cloud, Obsidian Shield and Tough), Kinetic Combat in several of your melee attacks, Eradication in your PbAOEs and you'll want your Defense powers slotted to maximum effect (Cloak of Darkness, Combat Jumping, Weave).

    I've posted my build below for reference, but keep in mind that my build contains several expensive elements so I wouldn't recommend copying it exactly. Also keep in mind my comments above regarding my approach - this Tanker is built first to survive and his damage output could be better, but that's a sacrifice I've chosen to make.

    Hero Plan by Mids' Hero Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Tin Mage Mk. V: Level 50 Magic Tanker
    Primary Power Set: Dark Armor
    Secondary Power Set: Electrical Melee
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Flight
    Power Pool: Leaping
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Dark Embrace -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(3), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(5), RctvArm-ResDam(7)
    Level 1: Charged Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(9)
    Level 2: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(11), RctvArm-ResDam(13), GA-3defTpProc(37)
    Level 4: Death Shroud -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(13), Erad-%Dam(15), C'ngBlow-Acc/Dmg(15), C'ngBlow-Dmg/EndRdx(17), C'ngBlow-Acc/Rchg(17)
    Level 6: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(19), RctvArm-ResDam/EndRdx/Rchg(19), RctvArm-ResDam(21), ImpArm-ResPsi(21)
    Level 8: Jacobs Ladder -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(23), Erad-Acc/Dmg/EndRdx/Rchg(23)
    Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(25), Mocking-Taunt/Rchg/Rng(25), Mocking-Acc/Rchg(27), Mocking-Taunt/Rng(27), Mocking-Rchg(29)
    Level 12: Dark Regeneration -- Sciroc-Acc/Rchg(A), Nictus-Acc/EndRdx/Heal/HP/Regen(29), Nictus-Acc/EndRdx/Rchg(31), Theft-+End%(31), Mocking-Acc/Rchg(31)
    Level 14: Cloak of Darkness -- Krma-ResKB(A), LkGmblr-Def(33), LkGmblr-Rchg+(33)
    Level 16: Thunder Strike -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/Rchg(34), Erad-Acc/Dmg/EndRdx/Rchg(34)
    Level 18: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36)
    Level 20: Hasten -- RechRdx-I(A)
    Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(33), RctvArm-ResDam/Rchg(37), RctvArm-ResDam/EndRdx/Rchg(37)
    Level 24: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(39), GftotA-Def/EndRdx(39), GftotA-Def(39)
    Level 26: Fly -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(40)
    Level 28: Chain Induction -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(42)
    Level 30: Build Up -- RechRdx-I(A)
    Level 32: Oppressive Gloom -- Amaze-Stun(A), Amaze-ToHitDeb%(34), Amaze-Acc/Stun/Rchg(42), Amaze-Acc/Rchg(42), Amaze-EndRdx/Stun(43)
    Level 35: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(43), LkGmblr-Rchg+(45)
    Level 38: Lightning Rod -- Erad-Acc/Dmg/Rchg(A), Erad-%Dam(43), Erad-Acc/Dmg/EndRdx/Rchg(45), Sciroc-Acc/Dmg/EndRdx(45), Sciroc-Dmg/EndRdx(46), SMotTanker-Rchg/Res%(46)
    Level 41: Air Superiority -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(48)
    Level 44: Soul Tentacles -- Acc-I(A)
    Level 47: Darkest Night -- HO:Enzym(A)
    Level 49: Soul Transfer -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(50), Erad-Acc/Dmg/Rchg(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(48)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(50)
    Level 1: Gauntlet
    Level 1: Prestige Power Slide -- Empty(A)
    Level 4: Ninja Run
    Level 0: Freedom Phalanx Reserve
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 0: Portal Jockey
    Level 50: Void Core Final Judgement
    Level 50: Diamagnetic Radial Flawless Interface
    Level 50: Warworks Core Superior Ally
    Level 50: Ageless Radial Epiphany
    Level 50: Resilient Core Paragon
    Level 50: Melee Core Embodiment
    ------------



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  7. Ah, now I see the post. Clears that up!
  8. Quote:
    Originally Posted by Big_Soto View Post
    if the only difference in the cotume is a chest design, then it will still count as one .
    Bit confused by this. Was this supposed to be directed at my submission, or just a general statement? I ask because it doesn't seem to apply to what I posted.
  9. I would strongly suggest moving Howling Twilight much, much earlier in the build and slotting it for stun. If you so desire, it's a good place for the Absolute Amazement purple stun set, but if you're going for a cheaper route you could always go with Stupefy or even frankenslot it with IOs from multiple stun sets. This is one of the best powers in Dark Miasma, if not the game, and you're taking at level 44 and barely slotting it. Also, it's autohit so you don't need to slot accuracy unless you plan to PvP. You have range slotted now - if you do decide just to keep with the one slot, I'd go with recharge here.

    It's also fairly trivial to get really great knockback protection from IOs (you're already using one of them), so I'm not sure you need Acrobatics in this build. If it's the meager hold protection you're after, taking a Clarion destiny might be a more effective route to take.
  10. Quote:
    Originally Posted by AkuTenshiiZero View Post
    They're weaker Destinies. Yeah, they're stronger than any pre-incarnate stuff...But we're over halfway through the Incarnate slots and thus far not much has proven to be impressive. I'm still waiting for the amazing power the devs were talking about, so far we've gotten things that could have been awesome if not for poor balancing. Really, who's going to pick Cryonic or Vorpal over "I nuke the world without aiming" Ion? Has anyone ever used Incandescence? And now this letdown.
    Not to get too off the mark here, but most of these examples aren't the best to prove the point you're trying to make. Plenty of people take Vorpal, especially the radial path that gives +Defense - it's different and it's useful. I have it on several characters. Incandescence is excellent both for its -Heal Resistance (makes heals work better on targets) and its positioning ability. While this can be abused by inconsiderate players, the easiest TPN and Keyes runs I've done were with several players intelligently using that Destiny.

    Granted, given that Ion was bugged on release to do way more damage than the others a lot of people went that way and never made another afterwards (after the fix it's still a very good Judgement, so it's understandable), but I think that accounts for the preponderance of Ion moreso than any inherent superiority. Pyronic, Vorpal and Void are all very good options. The only one I don't often see is Cryonic, which seems to be taken largely for concept reasons or because of how good the animation looks.
  11. Here are my submissions. I decided to go with two completely free-accessible costumes in the hopes of meeting the goal of keeping this accessible to anyone who might happen to join the SG. Here's the first one:







    And here's the second:




  12. Yeah, not only to the boosters work with Patrol XP and the refilled Patrol XP from the Experienced power, but you can also stack the +XP day job power on top of that. It gets a bit ridiculous, but in a good way.
  13. The Player Event Resource Committee Presents:
    Design Challenge - Disaster Base!


    Oh no, something terrible has happened to your base! Was it a natural disaster? A gang of looting Skulls? A Rikti bombing? A jealous Hellion's girlfriend? Whatever the cause, a total disaster has hit your base leaving you with nothing but wreckage! How creative can you be at turning a mess into a beautiful base? Thirty Designers will be selected to see who can best salvage their "Disaster Base"!


    • Anyone who wishes to compete may enter by filling out a short form linked at the bottom of the post.
    • Contestants will be chosen based on creativity of their answers, passion for designing, and skill level.
    • Entrants may choose to link up to 3 screen shots of previous base work.
    • Having previous base building experience is not a requirement; a variety of contestants will be chosen.
    • Entries will be accepted until June 24th. Contestants will be selected by June 28th and will be invited into bases from June 28th to July 1st.
    • Contestants will be posted on the forums and will be notified individually via email.
    • Non-VIP players may enter, but must realize that the prizes they win may be limited by their Paragon Tier level.

    • Each contestant will be given a "disaster" base to resurrect and design. Each base will have exactly the same number of items (wreckage) and an additional 50k prestige (disaster relief funds).
    • Contestants may not do anything to earn or buy more prestige for the super group. Part of the challenge of this contest is designing with only the materials provided and a small amount of prestige.
    • Contestants may not delete any of the preexisting wreckage. You may move it or reposition it, but you may not delete it. You must use the wreckage in a creative way.
    • Any player who does not have access to Paragon Rewards base items may request that a PERC Rep drop them off in the base.
    • Contestants may design only the given "Disaster Base" room, the base entrance will NOT be judged.
    • Design/Building time will end on July 20th.
    • Judges will tour bases between July 21st and 25th.
    • Bases will be judged without the contestants present. Contestants may email a summary/description of their base to be considered during judging.
    • Bases will be judged on: creativity, difficulty, use of wreckage in design, overall aesthetics, and cohesion.
    • There will be 3 overall winners selected and up to 10 Honorable Mentions.

    • Overall Winners (3)- 2 Billion influence, a set of ATOs (player's choice), and an Olympian Guard costume code!
    • Honorable Mentions - 250 Million influence
    • Each contestant who completes their base will be awarded a Luck of the Gambler +7.5% rech

    >> Enter Contest <<

    If you have any questions regarding this event, please feel free to contact Madame Pistacio or Arkyaeon via private message or send an email to PERC.COH@gmail.com
  14. Virusman is correct, you do have six LOTG +7.5 IOs in this build and only five will count, so that's one easy change to make since the sixth gets you nothing anyway. I don't see anything else I would change up in the build itself. You're also at six on the 10% regen bonus from LOTG so you may want to frankenslot a bit here and there since you aren't getting that sixth bonus anyhow.

    I'd also agree with considering a change of Alpha, since Vigor's primary bonus of +Heal is going to be largely wasted on a WM/SD build (although the Accuracy and EndRedux are good on a Brute, so it is an understandable choice). I would consider Agility or Spiritual to get some more Recharge in. Agility would give you some additional Defense and would buff Stamina, while Spiritual would give you more recharge and would buff the stuns in Pulverize, Whirling Mace and Clobber.
  15. I'd love a spot for this.

    @Justaris - Tanker - Dark Armor/Electrical Melee
  16. There's a whole set of contacts and story arcs that make up the 'extended tutorial' and will teach you most all the basics you'll need to know for the game. The contact Mathew Habashy described above will get you started and then you'll begin the arcs involving Twinshot and her friends.
  17. I'm actually getting Melee hybrid for a few of my Defenders who often play in melee (Kin and Rad in particular). So in that sense I am getting some hybridization out of Hybrid.
  18. I had to leave after the first run, glad to hear you guys ended up getting it on the second try. Maybe I'll get the bomb badge someday...
  19. And here's your Elec/KM build retooled for 32.5% defense to all three positions.

    Hero Plan by Mids' Hero Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Electric Armor
    Secondary Power Set: Kinetic Melee
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping

    Hero Profile:
    Level 1: Charged Armor -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(7), TtmC'tng-EndRdx/Rchg(7), TtmC'tng-ResDam/EndRdx/Rchg(9), TtmC'tng-ResDam(31), TtmC'tng-EndRdx(50)
    Level 1: Quick Strike -- Acc-I(A)
    Level 2: Conductive Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(9), Aegis-EndRdx/Rchg(11), Aegis-ResDam/EndRdx/Rchg(11), Aegis-ResDam(29)
    Level 4: Body Blow -- Mako-Acc/Dmg(A), Mako-Dam%(5), Mako-Dmg/EndRdx(13), Mako-Dmg/Rchg(13), Mako-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(15)
    Level 6: Smashing Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(17), Mako-Dmg/Rchg(17), Mako-Acc/EndRdx/Rchg(19), Mako-Dam%(19), Mako-Acc/Dmg/EndRdx/Rchg(21)
    Level 8: Static Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(21), Aegis-EndRdx/Rchg(23), Aegis-ResDam/EndRdx/Rchg(23), Aegis-ResDam(33)
    Level 10: Grounded -- ImpArm-ResPsi(A), GA-3defTpProc(25), S'fstPrt-ResDam/Def+(50)
    Level 12: Energize -- RechRdx-I(A), Numna-Heal/EndRdx/Rchg(25), Panac-Heal/EndRedux/Rchg(27)
    Level 14: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(27), LkGmblr-Def(29)
    Level 16: Repulsing Torrent -- MotTanker-Acc/Dmg(A), MotTanker-Dmg/Rchg(31), MotTanker-Acc/Dmg/Rchg(31), MotTanker-Dmg/EndRdx/Rchg(33)
    Level 18: Lightning Reflexes -- Run-I(A)
    Level 20: Power Siphon -- GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-ToHit/Rchg/EndRdx(34), GSFC-Rchg/EndRdx(34), GSFC-ToHit/EndRdx(34), GSFC-Build%(36)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(36)
    Level 24: Lightning Field -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Sciroc-Acc/Dmg/EndRdx(36), EndMod-I(37), MotTanker-Rchg/Res%(39)
    Level 26: Power Sink -- P'Shift-EndMod/Acc(A), P'Shift-EndMod/Acc/Rchg(37), P'Shift-EndMod(37)
    Level 28: Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40), Oblit-Acc/Dmg/Rchg(40)
    Level 30: Kick -- Acc-I(A)
    Level 32: Power Surge -- RechRdx-I(A), RechRdx-I(48)
    Level 35: Focused Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(42), Thundr-Dmg/EndRdx/Rchg(42), Thundr-Acc/Dmg/EndRdx(43), Thundr-Acc/Dmg/Rchg(43)
    Level 38: Concentrated Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(43), T'Death-Dmg/Rchg(45), T'Death-Acc/Dmg/EndRdx(45), T'Death-Dmg/EndRdx/Rchg(45), T'Death-Dam%(46)
    Level 41: Taunt -- Zinger-Acc/Rchg(A), Zinger-Taunt/Rng(46), Zinger-Taunt/Rchg/Rng(46)
    Level 44: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(50)
    Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
    Level 49: Combat Jumping -- RedFtn-Def/EndRdx(A)
    Level 1: Brawl -- Acc-I(A)
    Level 1: Gauntlet
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(5)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), EndMod-I(3)
    Level 50: Agility Radial Paragon
    Level 50: Void Radial Final Judgement
    Level 50: Reactive Core Flawless Interface
    Level 50: Vanguard Core Superior Ally
    Level 50: Ageless Core Epiphany
    Level 50: Assault Radial Embodiment
    ------------



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  20. Here's a revised version of your SD/WM build that's now at softcap.
    Hero Plan by Mids' Hero Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    SD/WM: Level 50 Magic Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: War Mace
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Deflection -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), S'fstPrt-ResDam/Def+(5), GA-ResDam(5), GA-3defTpProc(7)
    Level 1: Bash -- Acc-I(A), T'Death-Dam%(15), Zinger-Dam%(15)
    Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(9), LkGmblr-Def/Rchg(25)
    Level 4: True Grit -- Mrcl-Rcvry+(A), Mrcl-Heal(9), Numna-Regen/Rcvry+(11), Numna-Heal(11), ResDam-I(17)
    Level 6: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(13), LkGmblr-Rchg+(13)
    Level 8: Jawbreaker -- Mako-Acc/Dmg(A), Mako-Dmg/Rchg(17), Mako-Acc/EndRdx/Rchg(19), Mako-Dmg/EndRdx(19), Mako-Dam%(21), Mako-Acc/Dmg/EndRdx/Rchg(21)
    Level 10: Against All Odds -- EndRdx-I(A), EndRdx-I(23)
    Level 12: Active Defense -- RechRdx-I(A), RechRdx-I(23)
    Level 14: Phalanx Fighting -- Ksmt-ToHit+(A), LkGmblr-Rchg+(25), LkGmblr-Def(27)
    Level 16: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(27), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(29), GSFC-ToHit/EndRdx(31), GSFC-Build%(31)
    Level 18: Grant Cover -- GftotA-Run+(A), LkGmblr-Rchg+(31), LkGmblr-Def(33)
    Level 20: Clobber -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(34)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(36)
    Level 24: Kick -- Acc-I(A)
    Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
    Level 28: Whirling Mace -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(40), Sciroc-Dam%(40)
    Level 30: Tough -- ImpArm-ResPsi(A), ImpArm-ResDam(40), ImpArm-ResDam/EndRdx(42), ImpArm-ResDam/Rchg(42)
    Level 32: One with the Shield -- EndMod-I(A)
    Level 35: Shatter -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(42), Sciroc-Dmg/Rchg(43), Sciroc-Acc/Rchg(43), Sciroc-Acc/Dmg/EndRdx(43), SMotTanker-Rchg/Res%(45)
    Level 38: Crowd Control -- Oblit-Dmg(A), Oblit-Acc/Rchg(45), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(46), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-%Dam(46)
    Level 41: Taunt -- Zinger-Taunt/Rchg/Rng(A), Mocking-Taunt/Rchg/Rng(48)
    Level 44: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(48), LkGmblr-Rchg+(48)
    Level 47: Conserve Power -- RechRdx-I(A)
    Level 49: Physical Perfection -- P'Shift-End%(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- RgnTis-Regen+(A), RgnTis-Heal/EndRdx(50)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(50), EndMod-I(50)
    Level 50: Cardiac Core Paragon
    Level 50: Void Radial Final Judgement
    Level 50: Reactive Core Flawless Interface
    Level 50: Vanguard Core Superior Ally
    Level 50: Ageless Radial Epiphany
    Level 50: Assault Radial Embodiment
    ------------



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  21. I posted the builds for a referent, not necessarily to be adopted as-is, but just the same I see your point. I'm going to try to adapt the builds you supplied with that budgetary range in mind. I'll post some ideas later on tonight.
  22. Now, on to the Elec/KM build. For my Elec tank, I went for the near-softcap of 32.5%, which is softcap with one purple inspiration. Since you have no native Defense to build from, I found this easier to build for with fewer compromises in offensive potential.

    I notice on both builds you're slotting the full Might of the Tanker set, which doesn't help you when going for positional Defense. On many of my Tankers I slot only the +Resistance IO and leave out the rest. Again, here's my Electric Armor tank's build to give you some ideas. I hope these builds are helpful for you despite having different secondaries. If I have time later on this weekend I may try to retool your existing builds, but generally I prefer to let the owner of the character do that so you can decide what compromises you'll accept and which you won't.


    Hero Plan by Mids' Hero Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    The Living Ley Line: Level 50 Magic Tanker
    Primary Power Set: Electric Armor
    Secondary Power Set: Staff Fighting
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Charged Armor -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(3), Aegis-EndRdx/Rchg(3), Aegis-ResDam/EndRdx/Rchg(5), Aegis-ResDam(19)
    Level 1: Mercurial Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(15), Mako-Dmg/Rchg(21), Mako-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(36), Mako-Dam%(42)
    Level 2: Conductive Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(5), Aegis-EndRdx/Rchg(7), Aegis-ResDam/EndRdx/Rchg(7), Aegis-ResDam(21)
    Level 4: Guarded Spin -- Acc-I(A), Zinger-Acc/Rchg(36), GftotA-Def/Rchg(37), GftotA-Def(37), LkGmblr-Rchg+(37), LkGmblr-Def/EndRdx(39)
    Level 6: Static Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(9), Aegis-EndRdx/Rchg(9), Aegis-ResDam/EndRdx/Rchg(11), Aegis-ResDam(34)
    Level 8: Grounded -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(11), ResDam-I(34)
    Level 10: Taunt -- Zinger-Taunt/Rchg/Rng(A), Mocking-Taunt/Rchg/Rng(46)
    Level 12: Energize -- Numna-Heal/EndRdx/Rchg(A), Dct'dW-Heal/EndRdx/Rchg(13), Panac-Heal/EndRedux/Rchg(13)
    Level 14: Precise Strike -- Mako-Acc/EndRdx/Rchg(A), SMotTanker-Rchg/Res%(17), Mako-Acc/Dmg/EndRdx/Rchg(19), C'ngImp-Acc/Dmg/Rchg(25), C'ngImp-Acc/Dmg/EndRdx(25)
    Level 16: Eye of the Storm -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(27), Erad-%Dam(33)
    Level 18: Lightning Reflexes -- Run-I(A)
    Level 20: Staff Mastery
    Level 22: Lightning Field -- M'Strk-Acc/EndRdx(A), Armgdn-Dmg(23), Armgdn-Dam%(23), Erad-%Dam(31), Sciroc-Dam%(31), FotG-ResDeb%(50)
    Level 24: Boxing -- Acc-I(A)
    Level 26: Power Sink -- P'Shift-EndMod/Rchg(A), P'Shift-End%(27), Efficacy-EndMod/Rchg(29), Efficacy-EndMod/EndRdx(29)
    Level 28: Serpent's Reach -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
    Level 30: Tough -- HO:Ribo(A), HO:Ribo(31)
    Level 32: Power Surge -- Aegis-ResDam/Rchg(A), TtmC'tng-ResDam/Rchg(33), GA-RechRes(33)
    Level 35: Innocuous Strikes -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(36), Sciroc-Acc/Rchg(43), Sciroc-Acc/Dmg/EndRdx(43), Sciroc-Dam%(43)
    Level 38: Sky Splitter -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(40)
    Level 41: Weave -- HO:Cyto(A), HO:Cyto(42), LkGmblr-Rchg+(45)
    Level 44: Hasten -- RechRdx-I(A)
    Level 47: Mu Lightning -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(48), Thundr-Dmg/Rchg(48), Thundr-Acc/Dmg/Rchg(48), Thundr-Acc/Dmg/EndRdx(50), Thundr-Dmg/EndRdx/Rchg(50)
    Level 49: Combat Jumping -- HO:Cyto(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 4: Swift -- Run-I(A)
    Level 4: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(17)
    Level 4: Hurdle -- Jump-I(A)
    Level 4: Stamina -- P'Shift-End%(A), P'Shift-EndMod(15)
    Level 1: Combo Level 1
    Level 1: Combo Level 2
    Level 1: Combo Level 3
    Level 20: Form of the Body
    Level 20: Form of the Mind
    Level 20: Form of the Soul
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Resilient Total Core Revamp
    ------------



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  23. For starters I'll echo Fireheart. Make and play both, and see which you enjoy playing more (although I should warn you as a player with dozens of alts myself, you may end up loving both. ).

    Now, on to the builds. For the SD/WM build, the biggest thing I notice is that you're not at softcap (45%). For an SD tanker, this really should be your primary goal and right now you're falling short in all three positions. You're close (with one ally in range of Phalanx Fighthing you're capped to Melee and AOE) but I prefer not to rely on that.

    For starters, I would work in additional +Def powers including Weave and either Combat Jumping or Maneuvers (I use all three on my Shield tank). Since Ranged Defense is the lowest of the three, you'll need to tweak your IO sets to get more of this - six-sloted Mako's Bite is one good source. You also aren't using the Steadfast Protection +3% Defense IO at all - this could go in either Deflection or Tough. Here is my tank's build to give you a few ideas.

    Hero Plan by Mids' Hero Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Bulwark Tin Mage: Level 50 Magic Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: Stone Melee
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership

    Hero Profile:
    Level 1: Deflection -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(3), LkGmblr-Def/EndRdx(3), LkGmblr-Def(5), LkGmblr-Rchg+(5), GA-3defTpProc(7)
    Level 1: Stone Fist -- Mako-Acc/EndRdx/Rchg(A), Mako-Acc/Dmg(43), Mako-Dmg/EndRdx(45), Mako-Dmg/Rchg(46), Mako-Acc/Dmg/EndRdx/Rchg(48), Mako-Dam%(50)
    Level 2: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(7), LkGmblr-Def(9), LkGmblr-Rchg+(9)
    Level 4: Heavy Mallet -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(11), T'Death-Dmg/Rchg(11), T'Death-Acc/Dmg/EndRdx(13), T'Death-Dmg/EndRdx/Rchg(13), T'Death-Dam%(15)
    Level 6: Active Defense -- RechRdx-I(A)
    Level 8: Against All Odds -- EndRdx-I(A), Taunt-I(15), EndRdx-I(17)
    Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(17), Mocking-Taunt/Rchg/Rng(19), Mocking-Taunt/Rng(19), Mocking-Rchg(21)
    Level 12: Phalanx Fighting -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(21), LkGmblr-Rchg+(23)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: True Grit -- Numna-Heal(A), Numna-Regen/Rcvry+(25), S'fstPrt-ResDam/Def+(25), ResDam-I(27)
    Level 18: Grant Cover -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-Def(29), LkGmblr-Rchg+(29)
    Level 20: Fault -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(31), RzDz-Acc/EndRdx(31), RzDz-Stun/Rng(31), RzDz-Acc/Stun/Rchg(33), RzDz-Immob%(33)
    Level 22: Stone Mallet -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(34), Mako-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(36)
    Level 24: Build Up -- RechRdx-I(A), RechRdx-I(36)
    Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(39)
    Level 28: Boxing -- Acc-I(A)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(39)
    Level 32: One with the Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(39), ResDam-I(40)
    Level 35: Tremor -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(40), Sciroc-Acc/Rchg(40), Sciroc-Acc/Dmg/EndRdx(42), Sciroc-Dam%(42)
    Level 38: Seismic Smash -- Mako-Acc/EndRdx/Rchg(A), Mako-Acc/Dmg/EndRdx/Rchg(42), C'ngImp-Acc/Dmg/Rchg(43), SMotTanker-Rchg/Res%(43)
    Level 41: Combat Jumping -- HO:Cyto(A), HO:Cyto(46)
    Level 44: Maneuvers -- HO:Cyto(A), HO:Cyto(45), DefBuff-I(45)
    Level 47: Tough -- HO:Ribo(A), HO:Ribo(48), ResDam-I(48)
    Level 49: Weave -- HO:Cyto(A), HO:Cyto(50), DefBuff-I(50)
    Level 1: Brawl -- Acc-I(A)
    Level 1: Gauntlet
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(23), P'Shift-End%(46)
    ------------



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |-------------------------------------------------------------------|