MoUGT Run 6/9/2012
It was a shame that we missed those two on the first one, though we ended up nailing it on the second run; everyone was extra on top of it.
When you decide to run a MoKeyes I am definitely in.
I had to leave after the first run, glad to hear you guys ended up getting it on the second try. Maybe I'll get the bomb badge someday...
With great power comes great RTFM -- Lady Sadako
Iscariot's Guide to the Tri-Form Warshade, version 2.1
I'm sorry that math > your paranoid delusions, but them's the breaks -- Nethergoat
P.E.R.C. Rep for Liberty server
Howdy Folks--
Some of you may know me as @Sagebrush; I'm going to be leading a Master of the Underground badge trial tomorrow night 6/9/2012 at 8 PM EST.
We'll be going for the following badges:
Underground Seeker (Duh)
Regenerate This
Tour Guide
Preservation Specialist
Avatar Assassin
(and of course Master of the Underground for getting all five of those)
As for things that'll be a big help: I'll definitely want to get 2 or 3 snipers for the Bomb Hall, and some tankers that are comfortable holding/pulling the War Walkers and Avatar. Also Clarions: Clarions are definitely welcome.
Other than that, it shouldn't be too difficult, but here are tips that'll make things go smoothly, since they seem to cause some hang-ups otherwise:
-Folks should keep away from those holding the War Walkers' aggro. This will keep them from getting Targeted! or getting hit by its AoE. If you get Targeted! (It will say under your buffs, so keep an eye open), get as far away from the league as you can so you don't cause them to get hit by some nasty AoE.
-Keep Desi healed, except in the Trap Room. It doesn't help to have a few people with whoever has Desi, in case an ambush shows up.
-When we fight the Regenerating War Walker the first time, it does not matter so much where he is on the map, only that people keep spamming Glowing Lichen (the temp from the mushroom clickes) on him so that he cannot regen.
HOWEVER, after we take him down once, allow for the taunters to pull him into the corner of the room. The reason for this is that there will be less Lichen to heal him (they spawn in set places). And on that note, be sure to keep Lichen around him destroyed!
-Bombs. Bombs, bombs, bombs. Not much to say here except don't rush ahead, since the bombs trigger by proximity. I'll be calling them out and giving the order to charge, so stay behind me. I mentioned a Bomb Hall above; snipers will be taking care of that, so everybody can sit back and relax while that's happening.
-For Avatar Assassin, we'll want to bring the Avatar down to 5-10% health, then STOP all damage, until a Detonating Seedling spawns. If we take the Avatar down while a Seedling is up, we get the Avatar Assassin badge.
I'll be repeating all of this as necessary during the run of the trial of course. Other than that, hope to see a good turn out!