Da/Electric


bjay0801

 

Posted

I'm looking for some advice on how I should build this tank I just started working on. I've never been a huge fan of dark armor but it's growing on me now so I really want to make this a very fun build. Check out what I have in mid's so far and break it on down. Thanks.
Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Electrical Melee
Power Pool: Leaping
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Dark Embrace -- ImpSkn-ResDam/EndRdx(A), ImpSkn-Status(43), ImpSkn-ResDam/Rchg(43), ImpSkn-EndRdx/Rchg(46), ImpSkn-ResDam/EndRdx/Rchg(46)
Level 1: Charged Brawl -- P'ngFist-Acc/Dmg/EndRdx/Rchg(A), P'ngFist-Acc/Dmg/Rchg(37), P'ngFist-Acc/Dmg(40), EnManip-Stun%(40)
Level 2: Murky Cloud -- RctvArm-EndRdx(A), RctvArm-ResDam(36), RctvArm-ResDam/EndRdx(37), RctvArm-ResDam/Rchg(37)
Level 4: Havoc Punch -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Acc/Dmg(36), C'ngImp-Dmg/EndRdx(36), C'ngImp-Dmg/Rchg(50)
Level 6: Obsidian Shield -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(7), S'fstPrt-ResDam/EndRdx(23)
Level 8: Dark Regeneration -- Nictus-%Dam(A), Nictus-Acc/EndRdx/Rchg(9), Oblit-%Dam(9), EndRdx-I(15), EndRdx-I(23)
Level 10: Jacobs Ladder -- Sciroc-Dam%(A), Sciroc-Acc/Dmg/EndRdx(11), Sciroc-Acc/Dmg(11), Sciroc-Dmg/EndRdx(15)
Level 12: Combat Jumping -- Krma-ResKB(A), Krma-Def/Rchg(13), Krma-Def/EndRdx(13)
Level 14: Fly -- Frbd-Fly(A)
Level 16: Thunder Strike -- Sciroc-Dam%(A), Sciroc-Acc/Dmg/EndRdx(17), Sciroc-Acc/Dmg(17), Sciroc-Dmg/EndRdx(21), Sciroc-Dmg/Rchg(21)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 20: Kick -- FrcFbk-Rechg%(A)
Level 22: Tough -- S'fstPrt-ResKB(A)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/Rchg(25), LkGmblr-Def/EndRdx(34)
Level 26: Oppressive Gloom -- RzDz-Immob%(A), RzDz-EndRdx/Stun(27), RzDz-Acc/Stun/Rchg(27), RzDz-Acc/EndRdx(34)
Level 28: Chain Induction -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(29), C'ngImp-Acc/Dmg(29), C'ngImp-Dmg/EndRdx(31), C'ngImp-Dmg/Rchg(31)
Level 30: Build Up -- RechRdx-I(A), RechRdx-I(31)
Level 32: Taunt -- Zinger-Dam%(A), Zinger-Acc/Rchg(33), Zinger-Taunt/Rng(33), Zinger-Taunt(33)
Level 35: Char -- Lock-%Hold(A)
Level 38: Lightning Rod -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-Dmg(39), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(40)
Level 41: Melt Armor -- LdyGrey-%Dam(A), LdyGrey-DefDeb/EndRdx(42), LdyGrey-DefDeb(42), LdyGrey-DefDeb/Rchg(42), LdyGrey-DefDeb/Rchg/EndRdx(43)
Level 44: Fire Ball -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(45), Posi-Acc/Dmg(45), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(46)
Level 47: Fire Blast -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(48), Thundr-Acc/Dmg(48), Thundr-Dmg/EndRdx(48), Thundr-Dmg/Rchg(50)
Level 49: Death Shroud -- Sciroc-Dam%(A), Sciroc-Acc/Dmg/EndRdx(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- ULeap-Jump(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(3), Mrcl-Heal/EndRdx(7)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(3), P'Shift-EndMod(5), P'Shift-EndMod/Rchg(5)
------------



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WHO DAT!? WHO DER!?

 

Posted

You might want to share your goals for the build. Near as I can tell, you built for global accuracy? or something, I'm not sure. Resist sets really shine with some def tacked on, I like to build for s/l/e/n on most DA builds. Recharge is nice if you can get it to bring up the heal faster. And I like to hit stuff, so I usually shoot to cap to hit chance vs. +3s. Your goals may vary, let us know and we can be more helpful.

But some quick notes on the build you posted:

You want a Theft of Essence proc in Dark Regen. The damage procs there would be better in your attacks.

I don't like to skip CoD. It's +perception, and gives defense equivalent to weave for less end. Some folks are bothered by the stealth aspect of it, just make sure to hit the spawn first and taunt and it's not a problem.

OG works fine on the base slot, a generic Accuracy IO or an acc/mez hami-o is sufficient. Death Shroud needs to be slotted better.

Make sure to turn off kick in 'Totals' to get accurate recharge numbers. It's not going to be firing all that often, even if you're spamming the heck out of kick (don't do that). Incidentally, Thunder Strike is a nice spot for that proc if you can find a slot for it.

Are you particularly tied to all those Pyre Mastery powers? Char is situationally useful, but I'd slot it a little better if you plan to use it. Personally I'm not a fan of Melt Armor, I don't feel like an occasional 10% resist debuff is really worth devoting all those slots to, but you may love it. *shrugs* I'd rather have that spiffy combat rez and spend the slots elsewhere. Fire Ball is a fantastic AoE attack, but it uses a pretty decent sized chunk of end, so be aware of that.

Anyway, my thoughts at a glance, ymmv and all that.


 

Posted

I actually have a DA/Elec tank as my primary tanker and one of my main characters that I consistently play, so this is a pairing I have a lot of experience with. My build for him is extremely high-end (as he is, as I've just said, one of my main foci in the game), but I'll try to keep my comments general and applicable to any build budget. For starters, I agree with everything EJI said above. Those really are a lot of what stands out to me, but at the risk of being repetitive I'm going to explore the build as a whole to try to give the best feedback I can.

The biggest problem I see with this build is that, like EJI, I'm having trouble figuring out where you're going with this build in terms of IOs. You appear to be mostly going for recharge bonuses, which I find to be an odd goal for a tanker and one I typically prioritize after survivability. I won't go so far as to say it's 'wrong' to build this way, but if the thinking is to survive by killing things quickly before they can kill you then this character might well work a lot better as an Elec/DA Brute or even Scrapper.

Death Shroud and Taunt come extremely late in the build. If you don't plan to do any TFs or otherwise exemplar then this may not be as much of an issue (i.e. if you only play at level 50), but otherwise this is a huge problem. Together these powers are the foundation of your ability to reliably perform one of the primary roles expected of a Tanker - to hold aggro. Again, if the goal isn't to hold aggro but rather to just punch things in the face and be hard to kill, a Brute may be more your style. Several powers are critically underslotted or else slotted in an inefficient manner - Death Shroud, Dark Regeneraion, Tough, Dark Embrace and Obsidian Shield being the primary examples. I think this is enough of an issue to break it down on a power-by-power basis so I'm going to do that.

  • Dark Embrace - slotting a level 30 set here really limits the amount of Resistance you're getting from this, your core defensive toggle power. You really want this enhanced right up to the ED caps and the Set Bonuses you're gaining here really aren't worth what you're giving up in my opinion.
  • Obsidian Shield - essentially the same complaint. One of the great strengths of Dark Armor is the ability to shrug off psychic damage (a damage type other Tankers often fear), and this power is the key to doing so, but the Resistance here is even less enhanced than in Dark Embrace.
  • Dark Regeneration - while the endurance cost is an issue, this power really needs good slotting in accuracy and recharge as well (especially accuracy). This really isn't the place for procs, I agree with EJI on that, at least not until you've got the power well-enhanced in other ways. I would strongly suggest frankenslotting here (using IOs from different Sets with an eye towards enhancing the power very well, ignoring the Set Bonuses aspect). For reference, in my build I use Accuracy/Recharge IOs from Scirroco's Dervish and Mocking Beratement, combined with Acc/End/Heal and Acc/End/Rechage IOs from Touch of the Nictus. I also use the Chance for +Endurance proc from the Theft of Essence set which is hugely beneficial. I cannot recommend that enough. It's amazingly good for this power and it's not all that expensive to buy on the market either.
  • Tough - this needs to be slotted for Resistance. Both this power and Weave should be slotted well if you're going to take Fighting at all.
  • Oppressive Gloom - as said above, it really doesn't need this much slotting and I don't think the bonuses you're getting really justify the slots expended here.
  • Death Shroud - as I mentioned earlier, I think you're taking this very, very late. This would be a good place for procs and it's also a key element in your maintaining aggro, so leaving it for this long is really perplexing for me. I'm not sure why you chose to build this way. My intent here isn't to berate your choices but rather to just try to understand what you were going for so that I can help you to find a viable way to accomplish those ends.
  • Absent powers - you've skipped over Cloak of Darkness and Soul Transfer. Cloak of Darkness is a great power and while you've covered the immobilization protection with Combat Jumping, you're still missing out on a source of +Pereception and Defense. Soul Transfer is a self-rez and I can understand not taking a self-rez, but it really is one of (if not the single) best one out there. The extremely powerful AOE stun makes it more practical to use than many other self-rez powers.
  • Enhancements to consider - I've already raved about the Theft of Essence proc, which really is a superb IO to get for an Dark Armor build. The other enhancement I don't see in this build is the Might of the Tanker ATO proc, which I would strongly suggest you pick up as it's easily stacked and very helpful.
I built my Dark/Elec tanker for survivability first and I've pushed that on my build to some rather impressive levels, but I've done this at the expense of damage output. My tanker's damage isn't terrible, but neither is it very impressive, and it can take some time solo to clear large groups of very high-level enemies. This was a deliberate design choice on my part and one I'm very happy with, but I know other players need to meet a certain threshold of personal DPS to avoid becoming frustrated with their solo play and that might well describe you. I'm saying all of this to preface my advice on changing the build.

IF you want to build this tanker to be much more survivable, then I would suggest a radical change in your slotting and Invention Set selections, focusing on Smashing / Lethal / Energy / Negative Energy Defense as your primary build goal and adding in Recharge and/or +HP only after you've attained the primary goal of 45% Defense in all four areas. To do this you'll want Reactive Armor in all four Resistance toggles (Dark Embrace, Murky Cloud, Obsidian Shield and Tough), Kinetic Combat in several of your melee attacks, Eradication in your PbAOEs and you'll want your Defense powers slotted to maximum effect (Cloak of Darkness, Combat Jumping, Weave).

I've posted my build below for reference, but keep in mind that my build contains several expensive elements so I wouldn't recommend copying it exactly. Also keep in mind my comments above regarding my approach - this Tanker is built first to survive and his damage output could be better, but that's a sacrifice I've chosen to make.

Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/

Click this DataLink to open the build!

Tin Mage Mk. V: Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Electrical Melee
Power Pool: Fighting
Power Pool: Speed
Power Pool: Flight
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Dark Embrace -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(3), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(5), RctvArm-ResDam(7)
Level 1: Charged Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(9)
Level 2: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(11), RctvArm-ResDam(13), GA-3defTpProc(37)
Level 4: Death Shroud -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(13), Erad-%Dam(15), C'ngBlow-Acc/Dmg(15), C'ngBlow-Dmg/EndRdx(17), C'ngBlow-Acc/Rchg(17)
Level 6: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(19), RctvArm-ResDam/EndRdx/Rchg(19), RctvArm-ResDam(21), ImpArm-ResPsi(21)
Level 8: Jacobs Ladder -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(23), Erad-Acc/Dmg/EndRdx/Rchg(23)
Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(25), Mocking-Taunt/Rchg/Rng(25), Mocking-Acc/Rchg(27), Mocking-Taunt/Rng(27), Mocking-Rchg(29)
Level 12: Dark Regeneration -- Sciroc-Acc/Rchg(A), Nictus-Acc/EndRdx/Heal/HP/Regen(29), Nictus-Acc/EndRdx/Rchg(31), Theft-+End%(31), Mocking-Acc/Rchg(31)
Level 14: Cloak of Darkness -- Krma-ResKB(A), LkGmblr-Def(33), LkGmblr-Rchg+(33)
Level 16: Thunder Strike -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/Rchg(34), Erad-Acc/Dmg/EndRdx/Rchg(34)
Level 18: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36)
Level 20: Hasten -- RechRdx-I(A)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(33), RctvArm-ResDam/Rchg(37), RctvArm-ResDam/EndRdx/Rchg(37)
Level 24: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(39), GftotA-Def/EndRdx(39), GftotA-Def(39)
Level 26: Fly -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(40)
Level 28: Chain Induction -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(42)
Level 30: Build Up -- RechRdx-I(A)
Level 32: Oppressive Gloom -- Amaze-Stun(A), Amaze-ToHitDeb%(34), Amaze-Acc/Stun/Rchg(42), Amaze-Acc/Rchg(42), Amaze-EndRdx/Stun(43)
Level 35: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(43), LkGmblr-Rchg+(45)
Level 38: Lightning Rod -- Erad-Acc/Dmg/Rchg(A), Erad-%Dam(43), Erad-Acc/Dmg/EndRdx/Rchg(45), Sciroc-Acc/Dmg/EndRdx(45), Sciroc-Dmg/EndRdx(46), SMotTanker-Rchg/Res%(46)
Level 41: Air Superiority -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(48)
Level 44: Soul Tentacles -- Acc-I(A)
Level 47: Darkest Night -- HO:Enzym(A)
Level 49: Soul Transfer -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(50), Erad-Acc/Dmg/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(48)
Level 2: Stamina -- EndMod-I(A), EndMod-I(50)
Level 1: Gauntlet
Level 1: Prestige Power Slide -- Empty(A)
Level 4: Ninja Run
Level 0: Freedom Phalanx Reserve
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Portal Jockey
Level 50: Void Core Final Judgement
Level 50: Diamagnetic Radial Flawless Interface
Level 50: Warworks Core Superior Ally
Level 50: Ageless Radial Epiphany
Level 50: Resilient Core Paragon
Level 50: Melee Core Embodiment
------------



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With great power comes great RTFM -- Lady Sadako
Iscariot's Guide to the Tri-Form Warshade, version 2.1
I'm sorry that math > your paranoid delusions, but them's the breaks -- Nethergoat
P.E.R.C. Rep for Liberty server

 

Posted

Thanks for the info. To both of you.
I really wasn't sure of what to do so I just kinda made it up as I went along. I had a dark/dark tank before which I did not like before but I am enjoying this dark electric so far. I've reached 25 and I am taking in your build advice. My main goal is to be survivable and do some damage. That's what I've been able to do so far. I was actually looking at this build as a psuedo-invul since my main tank is an invul/elec so I was basing this tank off of that one.
I'll keep you updated on my progress so I can get some more advice on the how-to's of this tank. Thank you very much.


WHO DAT!? WHO DER!?

 

Posted

Here's a DA/Elec build I made for a friend. It has 32.5% Defense for S/L/E/N and almost an SO's worth of Recharge bonuses. The real gem is that it's also built for great endurance management. I've seen my friend run all the toggles without having to worry about endurance one bit. Some might call it overkill on the End procs, but all I know is he was happy to stop taking breathers after every group.

Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Dark Electric: Level 50 Technology Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Electrical Melee
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam(5)
Level 1: Charged Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(40), P'Shift-End%(46)
Level 2: Havoc Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(36), P'Shift-End%(46)
Level 4: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam(7)
Level 6: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(11)
Level 8: Dark Regeneration -- Dct'dW-Heal/Rchg(A), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(13), Nictus-Acc/EndRdx/Heal/HP/Regen(13), Nictus-Acc/EndRdx/Rchg(15), Theft-+End%(15)
Level 10: Boxing -- Empty(A)
Level 12: Jacobs Ladder -- SMotTanker-Rchg/Res%(A), SMotTanker-Dmg/Rchg(40), SMotTanker-Acc/Dmg/Rchg(42), SMotTanker-Dmg/EndRdx/Rchg(42), SMotTanker-Acc/Dmg/EndRdx/Rchg(43), P'Shift-End%(50)
Level 14: Super Speed -- Run-I(A)
Level 16: Thunder Strike -- Erad-Dmg(A), Erad-Acc/Rchg(33), Erad-Dmg/Rchg(33), Erad-Acc/Dmg/Rchg(34), M'Strk-Dmg/EndRdx/Rchg(34), Sciroc-Acc/Dmg/EndRdx(50)
Level 18: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(19), RctvArm-ResDam/EndRdx/Rchg(19), RctvArm-ResDam(21)
Level 20: Taunt -- Mocking-Taunt/Rchg(A), Mocking-Taunt/Rchg/Rng(21), Mocking-Acc/Rchg(29), Mocking-Taunt/Rng(29)
Level 22: Cloak of Darkness -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(23), LkGmblr-Def(23), LkGmblr-Rchg+(25)
Level 24: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(25), LkGmblr-Def(27), LkGmblr-Rchg+(27)
Level 26: Combat Jumping -- Krma-ResKB(A)
Level 28: Chain Induction -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Acc/Dmg(45), C'ngImp-Dmg/Rchg(45)
Level 30: Death Shroud -- Erad-Dmg(A), Erad-Acc/Rchg(31), Erad-Dmg/Rchg(31), Erad-Acc/Dmg/Rchg(31), M'Strk-Acc/Dmg/EndRdx(33), Sciroc-Acc/Dmg/EndRdx(46)
Level 32: Oppressive Gloom -- Acc-I(A)
Level 35: Conserve Power -- RechRdx-I(A)
Level 38: Lightning Rod -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(39), C'ngBlow-Dmg/Rchg(39), Sciroc-Acc/Dmg/EndRdx(39), Sciroc-Acc/Rchg(40), M'Strk-Dmg/EndRdx/Rchg(48)
Level 41: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(42)
Level 44: Cloak of Fear -- N'mare-EndRdx/Fear(A), N'mare-Acc/EndRdx(45), N'mare-Acc/Fear(48)
Level 47: Build Up -- RechRdx-I(A), RechRdx-I(48)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(17), EndMod-I(17)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 50: Cardiac Partial Radial Revamp
------------
------------
Set Bonus Totals:

  • 4% DamageBuff(Smashing)
  • 4% DamageBuff(Lethal)
  • 4% DamageBuff(Fire)
  • 4% DamageBuff(Cold)
  • 4% DamageBuff(Energy)
  • 4% DamageBuff(Negative)
  • 4% DamageBuff(Toxic)
  • 4% DamageBuff(Psionic)
  • 15% Defense(Smashing)
  • 15% Defense(Lethal)
  • 14.38% Defense(Energy)
  • 14.38% Defense(Negative)
  • 7.5% Defense(Melee)
  • 7.19% Defense(Ranged)
  • 5.4% Max End
  • 30% Enhancement(RechargeTime)
  • 25% Enhancement(Accuracy)
  • 1.65% Enhancement(Terrorized)
  • 10% SpeedFlying
  • 295.2 HP (15.75%) HitPoints
  • 10% JumpHeight
  • 10% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 2.75%
  • MezResist(Immobilized) 12.1%
  • MezResist(Terrorized) 2.2%
  • 1% (0.02 End/sec) Recovery
  • 30% (2.34 HP/sec) Regeneration
  • 1.26% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 2.52% Resistance(Toxic)
  • 2.52% Resistance(Psionic)
  • 10% SpeedRunning


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

Rylas:

Unless I'm misinformed, slotting pshifter procs in attacks grants them (your targets) endurance, I doubt that was your intention. Someone please correct me if I'm wrong.

Also, you could stick a miracle +recovery in health. Or a numina +/+, or both.

4 pts of kb protection is kinda low for a tank, but that's more of a personal taste thing. Without changing any slots, you could slip a BotZ into super speed. I'd want another after that, too...

Why both mez auras?


 

Posted

Quote:
Originally Posted by EJI View Post
Unless I'm misinformed, slotting pshifter procs in attacks grants them (your targets) endurance, I doubt that was your intention. Someone please correct me if I'm wrong.
I hadn't heard about this, so I don't know what to tell you. I'll ask my friend if he noticed it proc'ing to his benefit in an attack. Thanks for the heads up.

Quote:
Also, you could stick a miracle +recovery in health. Or a numina +/+, or both.
Yes, you certainly could. I didn't bother with all the End procs, but if what you mentioned earlier is true, then those would be good options.

I tend to value endurance regain over endurance recovery, as a personal choice. If the procs are all working, then I'd just prefer those over recovery numbers as they tend to bring endurance back faster.

But I digress; if what you mentioned is true, I'll be changing the build.

Quote:
4 pts of kb protection is kinda low for a tank, but that's more of a personal taste thing. Without changing any slots, you could slip a BotZ into super speed. I'd want another after that, too...
Most all of the KB in the game is below the 4pt threshold. Considering that's not terribly common and with one small purple, the Tank would be softcapped to most every KB power over 4pts, I just don't see a big enough demand to invest in more.

But that's just preference, as you said.

Quote:
Why both mez auras?
Eh, why not? Some people like only one or the other, some like none, some like both.

I like both so that the likelihood of mezzed mobs is higher. Certainly the tank doesn't really "need" that mitigation after all the defense and resistance, but maybe that will buy some mitigation for teammates.


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

I tinkered with an old build in mids... it's kinda pricey, but I like it. Now I'm asking myself if I need another DA tank, hehe. Darned Altaholism!

Anyway, might give someone some ideas, so I figured I'd toss it out there.
Hero Plan by Mids' Hero Designer 1.955
http://www.cohplanner.com/
Click this DataLink to open the build!
darksparkler: Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Electrical Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Hero Profile:
Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(3), RctvArm-ResDam:40(3), RctvArm-ResDam/EndRdx/Rchg:40(5)
Level 1: Charged Brawl -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(7), HO:Nucle(13)
Level 2: Murky Cloud -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(9), RctvArm-EndRdx:40(9), RctvArm-ResDam/EndRdx/Rchg:40(11)
Level 4: Combat Jumping -- LkGmblr-Rchg+:50(A), Krma-ResKB:30(11), Ksmt-ToHit+:30(13)
Level 6: Obsidian Shield -- S'fstPrt-ResDam/Def+:30(A), GA-End/Res:50(15), GA-ResDam:50(15), GA-3defTpProc:50(33)
Level 8: Dark Regeneration -- Erad-Acc/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(17), Erad-Acc/Dmg/Rchg:30(17), Theft-+End%:30(19), Nictus-Acc/EndRdx/Heal/HP/Regen:50(19), Nictus-Acc/EndRdx/Rchg:50(21)
Level 10: Jacobs Ladder -- C'ngBlow-Acc/Dmg:50(A), Erad-Dmg/Rchg:30(21), Erad-Acc/Dmg/Rchg:30(23), Erad-Acc/Dmg/EndRdx/Rchg:30(23), C'ngBlow-Dmg/EndRdx:50(25)
Level 12: Death Shroud -- Erad-Acc/Rchg:30(A), C'ngBlow-Dmg/EndRdx:50(27), Erad-Dmg:30(27), Erad-Acc/Dmg/EndRdx/Rchg:30(29), C'ngBlow-Acc/Dmg:50(29), SMotTanker-Rchg/Res%:50(31)
Level 14: Taunt -- Mocking-Taunt/Rng:50(A), Mocking-Taunt/Rchg:50(31), Mocking-Taunt/Rchg/Rng:50(31), Mocking-Taunt:50(36)
Level 16: Cloak of Darkness -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(42), LkGmblr-Def/EndRdx:50(50)
Level 18: Thunder Strike -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Dmg:30(34), Erad-Acc/Dmg/Rchg:30(36), C'ngBlow-Acc/Rchg:50(36), C'ngBlow-Dmg/EndRdx:50(37)
Level 20: Hasten -- RechRdx-I:50(A), RechRdx-I:50(34)
Level 22: Super Speed -- Zephyr-ResKB:50(A)
Level 24: Build Up -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(37)
Level 26: Boxing -- Empty(A)
Level 28: Chain Induction -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(34), KntkC'bat-Dmg/Rchg:35(37), KntkC'bat-Dmg/EndRdx/Rchg:35(39), HO:Nucle(43)
Level 30: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-EndRdx:40(40), RctvArm-ResDam:40(40), RctvArm-ResDam/EndRdx/Rchg:40(42)
Level 32: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(42), LkGmblr-Def/EndRdx:50(45)
Level 35: Oppressive Gloom -- HO:Endo(A)
Level 38: Lightning Rod -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(39), Oblit-Dmg/Rchg:50(39), Oblit-Acc/Dmg/Rchg:50(40), Oblit-Acc/Dmg/EndRdx/Rchg:50(45), Oblit-%Dam:50(50)
Level 41: Electrifying Fences -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(43), Posi-Dmg/Rchg:50(43), Posi-Acc/Dmg/EndRdx:50(45), Posi-Dam%:50(46)
Level 44: Ball Lightning -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(46), Posi-Dmg/Rchg:50(46), Posi-Acc/Dmg/EndRdx:50(48), Posi-Dam%:50(48)
Level 47: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(48), LkGmblr-Def/EndRdx:50(50)
Level 49: Soul Transfer -- Dsrnt-I:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(33)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A), P'Shift-End%:50(25), P'Shift-EndMod:50(33)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Core Paragon
------------

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Posted

I didn't think of Mu Mastery. I may have to add that one!


WHO DAT!? WHO DER!?