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Posts
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Joined
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Quote:Heh... that and snarky civilians on the street who say things like "My, aren't you looking villainous today?" rather than running away or cowering in fear. I bet if I could smack them with my axe, they'd run awayI'd have to say my experience of redside was actually a bit disappointing because everything we were doing seemed identical to blueside behavior. We were almost always rescuing someone and defeating bad guys.
Man, even lvl 1 Hellion minions manage to scare off passing civilians... -
Quote:Sure, but how am I supposed to get model sheets if people can't read my screenshots, huh Smartypants??And the model sheets are really nice because, honestly, its very easy to screw up the screenshots from the game.
Maybe I'll draw my own. Stick figure model sheets! -
Nonsense. It's both. There's two ways to gain the shards needed to complete the mission, both of them equally valid. I don't know why people can't just admit that it's a PvE and PvP mission. It's as though people are afraid that if they admit that there's a legitimate PvP component integral to the mission, they won't have an argument any longer for not wanting to fight.
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Quote:I disagree with the attempts to compare it to, say, getting attacked by a player while trying to get the Men in Black badge. Yes, anything occurring in a PvP zone has a chance of PvP occurring as well, but the Shivan mission has a direct PvP component. PvP directly affects the mission. Not by slowing someone down or just by happening but you can complete the mission by entering PvP. You'll never complete the Men in Black badge by defeating players, no matter how many you go after. You can complete the Shivan mission by engaging in PvP. PvP is an intrinsic part of the Shivan mission. Perhaps not a necessary part but it is intrinsic to it.PvP coexists with the Shivan Shard mission, but that does not make the Shivan Shard a PvP mission. Anything placed in the overworld of a PvP zone has the chance of involving PvP, but this is not an intrinsic quality of the task, but an intrinsic quality of the setting.
None of this means that you have to enjoy PvP or fight back or anything but it seems kind of absurd to insist that the Shivan mission isn't both a PvP and a PvE mission. -
Quote:But PvP is directly related to the Shivan shards. It's not essential to it but it has a direct effect on the mission. You can collect shards directly by defeating other players and ignore the meteors entirely. That's much different than "Collect shards and someone might make it take longer by sending you to the hospital". You can't just take the mission and move it to Steel Canyon without changing it -- you'd have to edit out the text and code that says "Defeat other players and take their shards". It's not a PvE mission that happens to be in a PvP zone, it's a mission that has both a PvE and a PvP component, even if you personally chose to ignore one facet of it.Let me break it down for you like this. What you're claiming is that the missions in PvP zones have a PvP component. They don't. What they have is an OPTION of involving PvP which in no real way is related to the mission itself.
Granted, if someone attacks you they can interfere with the mission and cause it to take longer. In exactly the same way that someone could kill you on your way to get the Triumphant badge. This doesn't make the badge system PvP content just because one happens to be in a zone where PvP CAN occur. -
Quote:You can collect shards by drilling the meteors or by taking them from defeated opponents. That sounds pretty PvP related to me. You don't have to fight other players but there is a direct PvP component to the mission. It's not just "Drill the meteors and if you want to beat some folks up purely for giggles along the way, go for it."Collecting Shivans in Bloody Bay is in no way PvP related, but by association with the zone it's in.
I'm not a PvPer. Don't really have the mindset for it and want to worry about the perfect mouse/keyboard combinations and hopping like a meth addled squirrel all over the map to make myself harder to target and all that. But I can understand where the OP is coming from -- PvP in CoX is pretty benign and I'd probably at least give it a go if I was attacked while collecting shards. Back in games like Everquest where you'd lose gear or risk having your corpse camped by someone... nah. But in CoH there's really nothing to lose so why not.
I understand the "why not?" of "Because I don't want to ever!"... well, I understand that that's your reason and respect it. I just can't wrap my mind around it. -
Just as a follow-up (which does nothing to address my OP), I finished that Anti-Matter arc, defeated AM and Neuron and...
...I was missing Malaise, not Anti-MatterI must have picked up AM back in the day on some random "We're doing missions in PI" PUG. Wish ther was an easier way to check on which AV's you still need for that badge. It's done now though!
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There's a Vault in every city zone that has a Wentworth's, I believe. They're marked as green dots on your map.
I use mine for storing orange (rare) salvage and sell of the whites and yellows unless I know I'll need one or it's semi-valuable. But it's nice to get a recipe drop and realize that the 2,000,000 inf salvage piece you need for it is sitting in the vault.
Storage racks in superbases serve the same purpose although they may not be "secure" if you're worried about only you getting to use your stored salvage. Great for trading it with other characters though. -
Curses!
Wish I knew that two nights and a kajillion blue clockworks ago -
Character A & B are owned by me. Character A has a mission including a mob to kill for a badge. B wants the badge.
If A invites Character C, enters the mission and logs out, could C invite B into the mission? Or would the mission boot you out at some point?
This is largely academic at this point -- One of my characters needs Anti-Matter for the Portal Jockey badge. Another character of mine has the one-off mission where you fight Anti-Matter at the end of that mission rather than the long arc with AM at the end. My character who needs it is already 80% of the way through the arc via Ouro (up to Bobcat) and may as well finish it the regular way and get the merits but I started wondering last night if I could have made it easier on myself. -
I'm going to join just to act as a ringer and let someone else make it up a round
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My SG consists of me and two other people and we use our base exclusively for the transporters and storage racks/enhancement table. So, no.
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Stick figures on notebook paper is okay, right?
Glad to see you doing this, Wassy. I was worried your high-flautin' classes would take you away from us comic style geeks and into a world of classical art -
I'm in.
Jophiel-CoH is my ID. -
Movie star. I'm not even sure why except that I'm definitely sure it's movie star. Less touring, I guess.
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Good luck on your next run! I've been on two hydra trial teams and both times were... eventful but not very fruitful. One of them had a couple members who I'd swear were over-caffeinated monkeys. My personal favorite was one guy who'd run off on his own on the catwalks (despite being told to stay together), get himself swamped by Rikti and then decide the best course of action was to teleport me to him so we could both die.
I never see them come up on Victory since my last attempt several months ago though. I suppose the answer would be to lead my own except I have little clue on how it all goes down and people tend to take "let's just experiment this out" less than enthusiastically. -
I'll forget who I am. That way it's everyone else's job to teach me who I was rather than my job to re-learn who everyone else is.
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Quote:Actually (I'm guessing you meant me), I said that I *don't* feel like I'm playing a bad guy. I don't want to get too much into it because it's been hashed out in other threads but most of the red content feels like hero content with a thin coat of paint. Instead of "Rescue Suzie Pimpleton", it's "CoT mages kidnapped Suzie Pimpleton so you should go... ummm... kidnap her from them and then, I dunno, I guess you ransom her after you've logged off or something." There's a few exceptions but I mostly just feel I'm either running hero missions or acting as a chump to some contact who's having me do his grunt work for little reward (at least as a hero, virtue is its own reward).I don't care too much for red side because as someone else pointed out it really feels like you're playing a villain, I get that that's the idea but I don't wanna be a bad guy lol...
So, if I'm going to be a wannabe hero anyway, I might as well be in Paragon City. -
I have a lvl 6 Brute I've been holding who'll go Blueside. Partially for story reasons but largely because I just like Blueside more. Lots of stuff in Paragon City makes me feel like my character's heroic but very little on the Rogue Isles makes me feel like I'm playing an actual villain. But, for the concept itself, Brute is the most appropriate archetype as opposed to Tank or Scrapper.
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Only one 50 for me so far, my Rad/Rad defender: Polish Princess. Still play her quite a bit and still enjoy her every time I do. She feels competent (able to handle situations) and fun to mess around with. She also feels the most developed, both in ability and back story.