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Posts
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Joined
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Quote:When GR launched, I made a few Praetoria versions of some characters. My old main, Polish Princess, was recreated as Polish Eagle who dreamed of bringing a New Poland to prominence. Her thought was that, upon the conquest of Primal Earth, she could be given Eastern Europe to oversee (as a Queen, Praetor, Administrator or whatever) under Cole's empire. Therefore, it was in her best interest to see Cole win since a free Earth wasn't likely to give her half of Europe.Do you want to rule the world, or be a slave of Tyrant's multi-dimensional empire?
Unfortunately, she has no option to work for Cole past level 20 so the whole concept was shelved. -
Quote:I read the comics (although not the novels; as a general rule games turned novels aren't great literature) and I'll give you the benefit of the doubt about the limitations. Sadly, this doesn't change the fact that I find Statesman to be booooring. Works great as a hero who you know is running things and don't have to interact with a whole lot -- Statesman would make a great comptroller. As a focus, he's just dull and his attitude puts me off rather than draws me in.To be fair- it can be very challenging to bring depth to this kind of character that's only seen sporadically through the story. An emotionally distant character can't exactly TELL you of his inner turmoil without... well... not being emotionally distant.
Troy Hickman did a great job in the comic bringing out what he could in his few issues, and the novel also touches on this.
I don't find it any great exploration to wonder "What is Statesman was an even bigger jerkbag than he is now?" because the answer is obvious: he'd make himself the boss and push people around and go around breaking stuff. So what's he do in Praetoria? He makes himself the boss, pushes people around and wants to go to Primal Earth and break stuff. Couldn't have seen that coming... -
Off the cuff, I'm going to guess the "Invasion from Bizarro World" thing.
Personally, I just find Statesman to be one of the most uninspiring, uninteresting characters in the CoH canon and, by extension, "Big Jerk Statesman" isn't exactly pushing my thrill button. -
SG enhancement tables can store enhancements, yes.
Were you working on crafting badges or something? I'm curious how you got so deeply into this bind. -
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I want plot variety. Previously, at level 50 you had a handful of level appropriate task forces with completely different plots. I want to see the same continue with the Incarnate stuff. Have the Praetoria stuff but also have other things as well. Antagonists have always been able to keep up with the protagonists in the comics no matter how powerful the protagonists got, so if you need Super Mega Nemesis in his Atomo-Meteor Powered Battle Suit or something, go for it. Just mix it up a bit.
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Quote:Does it have to be one or the other? They can't mix it up and have one issue be the scheme of Countess Crey and the next be the scheme of Nemesis and the next be the scheme of Lord Recluse and the next be the scheme of Reichsman and the next...Bored after two and a half issues with the same story arc?
You know if each issue had it's own 'Big Bad' there would be complaints about the villain-of-the-issue and the lack of a story arc between issues.
I always thought that's how the comics used to work -- beat up the bad guy and then he comes back a while later with a bigger plan. You don't need to make a new villain every month nor make the whole thing "The One Main Bad Guy Show". -
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Quote:Who says they have to be "fantastic"? Obviously, the games who changed models to F2P weren't even racking up "modest" revenue numbers.Here's the thing - How many subscription games are there right now that are racking up fantastic revenue numbers?
Quote:If they HAVE grown, and they're still in business, then I don't see how to count them as anything other than successful
Which is why, again, without real numbers all the "We've grown 14,500,000%!!!" stats are just press release garbage. -
Quote:The other common thread of your games is that none of them (except Free Realms which was intended to have F2P from the start) were really cutting it before switching models. Pirates of the Burning Sea was a joke that no one was playing. EQ2 and CO shared the same thing: A failed launch where they immediately stumbled and lost momentum with one foot past the gate. They started losing people straight off when population should have been growing and couldn't reverse the momentum. DDO was going nowhere. LotRO was on a slow slide downward.What I know is that Turbine is making it. SOE is in the middle of making a very tentative and cautious transition. They have a slew of freemium Facebook games. Free Realms began as a MMO light with a freemium sidekick, that is now all freemium for all intents and purposes. EQ2X appears to be doing at least as well as EQ2. Pirates of the Burning Sea has, so far, successfully made the transition. For SOE, it doesn't matter one whit about how one single game is doing or if it becomes freemium.
These were all games that were fully intended to succeed under a subscription model and failed to do so, causing their publishers to say "Oh crap" and start trying to find a way to keep them afloat. A F2P model has kept them alive, but I wouldn't raise it as a banner of overwhelming success. Numbers like "Three times as much revenue" and "1000% more accounts" are meaningless fluff without knowing real numbers regarding where the game started at, where it was at when they finally decided to go F2P and where they're at today. But none of these games had staff that said "We're sooooo successful as a subscription game, let's change models to F2P!"
That's why subscription games going F2P is still regarded as a bad thing. -
For what it's worth, the new Anti-Matter arc is a million times easier than the old one. All those "Kill Alls" were replaced by "Defeat bosses" and "Hit Clickies". I dreaded getting the arc on my Scrapper but had it done start to finish within an hour or maybe a touch over.
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To answer the forgotten question in the OP, my character's costumes are very important to how I see them as a package/character. So much so that I have a very hard time creating alternate looks and rarely use any costume slots beyond the first.
As for the young lady depicted in the OP, she looks like a college freshman on her way to a Halloween party. Hopefully the costume will look less cheap in post-production. -
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If grinds weren't "popular" (either directly or by teasing some part of our monkey brain) you wouldn't have a bajillion people playing Farmville.
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Here's Pronghorn if you're interested. Or even if you're not interested, he's here anyway!
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I was wondering, are the Honorable Mentions called in any order (least to most points) or just completely at random?
No, it doesn't really matter but I know you count votes so I figured you at least have an idea how each costume "ranked". -
Quote:Fascinating. But it seems as though there's already enough interest to hit his 1B cap and so I'll have to wait for (maybe) next time.You can go to the SG/VG Registrar in Atlas Park / Port Oakes and convert influence to prestige. The exchange rate, at 500:1, is horrible. He's offering to match the amount you are converting to prestige. So, if you convert 100 million inf to 200,000 prestige, he'll contribute a similar amount. So your exchange rate effectively becomes 250:1.
Before you ask the next question: Yes, he's basically giving away free money.
Thanks for the explanation. I was twisting my brain trying to figure it out and wouldn't have guessed "free money". -
I'm new to this base building thing (just have a solo SG) so can someone explain to me in small words what's being offered here?
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I have a BM map on one of my characters but I rarely run it. The mobs seem to enjoy running back and plinking with their crossbows too much. Even the Council World map is better for getting guys to politely bunch up and get AOE'd and those guy have actual respectable ranged weapons.
It's the BM map on the ruined city map with Battle Maiden and the clicky weapon rack, if that makes any difference. -
I went last week and threw the two billion I had on a character into a Glad. +Def bid for giggles and figured I'd "start over" to see how it went. I'm still lousy at finding good profitable niches but managed to make 800mil in the past week with minimal effort. Actually, that week ends today so with a little push I might crack a billion for the week.
Hardly up to 1B per day standards but I don't make any All Purple builds or anything either so a casual billion is still more money than I'm likely to spend any time soon. Exploring the market's been entertaining in its own right as well. -
You might want to go to the Post Your Best Costumes thread and do a "Search this thread" for Steampunk and Mender. A whole lotta people enjoy making Gaslamp/Steampunk inspired Mender costumes. It could give you some ideas to tide you over until the Steampunk booster comes out (...some day...)
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I can conceptualize a scrapper/brute just as easily as a stalker. Part of my concept though is, you know, not doing sucky damage
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I don't care if you pay a bajillion inf for Masterwork Weapons to avoid waiting but, ya know, there is a message that pops up when you've bought something whether you're at WW/BM or in a mission.
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Common salvage is 8 tickets per random roll in the AE. Except it's not really "Random" since you get to select type (tech or arcane) and which level tier you want. So make your one to ten rolls, get what you wanted and sell the rest for 200k each after the "market blockers" have bumped up the price. Or save it for next time. I'm swimming in things like Alchemical Silvers due to salvage rolls.