Jonnie_Neutron

Apprentice
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  1. Quote:
    Originally Posted by Myrmydon View Post
    Tankers are never needed, but they can certainly help.
    I would turn my sd/ss tank into a brute if they let me keep physical perfection.

    If not he'll have to stay a fatty =(
  2. Awesome guide, I've been marketing for a little over a year now, and have noticed trends in certain io's that have nice disparity:

    1) Sets that are comaparable to unique io's in the types, not amounts, of bonuses they give (Crushing Impact, Decimations are 2 good examples).

    2) Anything that gives a defense bonus for 6 pieces, there are popular ones, such as Touch of Death and Mako's Bite, so look for other sets that do this, and you'll be nicely surprised by the amount of money you can make with minimal effort.
  3. This is the dm/sd I've been using, it was softcapped solo before the BOTZ nerf, and I'm softcapped if I'm no soloing, all in all it works well for me and I have no end problems whatsoever.

    Feel free to comment/critique as you like, I'm always open to more suggestions.

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Jonnie Oblivion: Level 50 Magic Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Shield Defense
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leaping

    Hero Profile:
    ------------
    Level 1: Smite Mako-Dam%(A), Mako-Acc/Dmg(3), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Acc/EndRdx/Rchg(7)
    Level 1: Deflection LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(9)
    Level 2: Battle Agility LkGmblr-Def/EndRdx(A), LkGmblr-Def(9), LkGmblr-Rchg+(11)
    Level 4: True Grit Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(11), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Rchg(15)
    Level 6: Hasten RechRdx-I(A), RechRdx-I(15), RechRdx-I(17)
    Level 8: Siphon Life KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(19), HO:Golgi(21), HO:Golgi(21)
    Level 10: Active Defense RechRdx-I(A)
    Level 12: Hurdle Jump-I(A)
    Level 14: Super Speed Zephyr-Travel(A), Zephyr-Travel/EndRdx(23), Zephyr-ResKB(23)
    Level 16: Health Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(25)
    Level 18: Dark Consumption Oblit-Dmg(A), Oblit-Acc/Rchg(25), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(27), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(29)
    Level 20: Stamina P'Shift-EndMod(A), P'Shift-Acc/Rchg(40), P'Shift-EndMod/Rchg(43), P'Shift-EndMod/Acc/Rchg(46), P'Shift-EndMod/Acc(46), P'Shift-End%(50)
    Level 22: Against All Odds EndRdx-I(A)
    Level 24: Phalanx Fighting LkGmblr-Rchg+(A)
    Level 26: Soul Drain GSFC-Build%(A), GSFC-ToHit(31), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(33)
    Level 28: Boxing KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39)
    Level 30: Combat Jumping LkGmblr-Rchg+(A), Zephyr-Travel(39), Zephyr-Travel/EndRdx(40), Zephyr-ResKB(40)
    Level 32: Midnight Grasp Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Acc/Rchg(34), Hectmb-Dmg/EndRdx(34), Hectmb-Dam%(34)
    Level 35: Shield Charge Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
    Level 38: Tough S'fstPrt-ResDam/Def+(A)
    Level 41: Char Lock-Acc/Hold(A), Lock-Acc/Rchg(42), Lock-Rchg/Hold(42), Lock-EndRdx/Rchg/Hold(42), Lock-%Hold(43), Lock-Acc/EndRdx/Rchg/Hold(43)
    Level 44: Fire Blast Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
    Level 47: Fire Ball Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Knock%(50)
    Level 49: Weave LkGmblr-Rchg+(A), LkGmblr-Def(50)
    ------------
    Level 1: Brawl Empty(A)
    Level 1: Sprint Empty(A)
    Level 2: Rest Empty(A)
    Level 1: Critical Hit
    Level 0: Ninja Run



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  4. I also have an ill/storm and am looking to maximize his efficiency. He just hit lvl 47 and all his SO enhancements have gone red.
    Quote:
    Originally Posted by ShadowRex_NA View Post
    I have never made a character with set bonuses but am definitely looking to get near perma PA, and just have an awesome all around character.
    If I were to follow your guide exactly UnicyclePeon, how much would do you think it would cost? Is that a decent build to have for general PvE party use

    I've been fiddling with an ill/storm build for perma pa, 3.7 seconds from perma pa (including the 3.1 casting time). This is what I came up with, I've not really made too many trollers in my time so any advice would be helpful, thnx.

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Jonnie Phantom: Level 50 Natural Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Storm Summoning
    Power Pool: Fitness
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Psionic Mastery

    Hero Profile:
    ------------
    Level 1: Spectral Wounds Apoc-Dmg(A), Apoc-Dmg/Rchg(3), Apoc-Acc/Dmg/Rchg(5), Apoc-Acc/Rchg(7), Apoc-Dmg/EndRdx(13)
    Level 1: Gale KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(43), KinCrsh-Rchg/KB(43), KinCrsh-Rechg/EndRdx(43), KinCrsh-Dmg/EndRdx/KB(45), KinCrsh-Acc/Dmg/KB(50)
    Level 2: Deceive CoPers-Conf(A), CoPers-Acc/Conf/Rchg(3), CoPers-Acc/Rchg(7), CoPers-Conf/Rchg(9), CoPers-Conf%(13)
    Level 4: O2 Boost Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(5), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(31)
    Level 6: Swift Flight-I(A)
    Level 8: Superior Invisibility LkGmblr-Rchg+(A)
    Level 10: Blind UbrkCons-Acc/Hold/Rchg(A), UbrkCons-Hold/Rchg(11), UbrkCons-Dam%(11), UbrkCons-Hold(15), UbrkCons-Acc/Rchg(17), Lock-%Hold(46)
    Level 12: Hover LkGmblr-Rchg+(A)
    Level 14: Fly Zephyr-ResKB(A), Winter-ResSlow(39)
    Level 16: Health Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(17)
    Level 18: Phantom Army ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(19), ExRmnt-Dmg/EndRdx(19), RechRdx-I(25), ExRmnt-Acc/Dmg/Rchg(37), RechRdx-I(39)
    Level 20: Stamina P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(21), P'Shift-End%(25)
    Level 22: Hasten RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
    Level 24: Steamy Mist LkGmblr-Rchg+(A)
    Level 26: Spectral Terror Abys-Acc/Rchg(A), Abys-EndRdx/Fear(27), Abys-Acc/EndRdx(27), Abys-Dam%(34), Abys-Acc/Fear/Rchg(39)
    Level 28: Freezing Rain Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(29), Posi-Dmg/Rchg(29), Achilles-ResDeb%(37), Posi-Dmg/Rng(40), Posi-Acc/Dmg/EndRdx(40)
    Level 30: Hurricane DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(31), DarkWD-ToHitDeb/EndRdx(31), DarkWD-ToHitdeb/Rchg/EndRdx(34)
    Level 32: Phantasm ExRmnt-Acc/Rchg(A), S'bndAl-Build%(33), ExRmnt-Acc/Dmg(33), ExRmnt-+Res(Pets)(33), ExRmnt-Acc/Dmg/Rchg(34)
    Level 35: Tornado AnWeak-DefDeb(A), AnWeak-Acc/DefDeb(36), AnWeak-Acc/Rchg(36), AnWeak-DefDeb/EndRdx/Rchg(36), AnWeak-Acc/Rchg/EndRdx(37), Achilles-ResDeb%(45)
    Level 38: Lightning Storm Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(40), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(42)
    Level 41: Indomitable Will LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(45), LkGmblr-Def(46)
    Level 44: Mind Over Body S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(46), S'fstPrt-ResKB(50)
    Level 47: Psionic Tornado Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50)
    Level 49: Combat Jumping LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl Empty(A)
    Level 1: Sprint ULeap-Stlth(A)
    Level 2: Rest Empty(A)
    Level 1: Containment
    Level 0: Ninja Run
  5. How well does the chance for build up proc work in phantasm, and is it worth slotting in the power?
  6. Havn't done this yet, but the people I've talked to who have say it's totalawesomefunnage, so I will try to make it!

    On a side note...Today's secret word is bacon.
  7. Quote:
    Originally Posted by Cobalt_Azurean View Post
    Acious moonlights at Chippendales and needs the practice.
    When in doubt....dance6
  8. Have actually knocked the dust off of mine and decided to io out my ill/storm for perma pa. Here is what I came up with, some advice and/or critique would be great. Trying to keep in mind you have to add the casting time into perma pa, this build (according to Mids) shows a 4 second down time adding in the 3 second casting time.

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Jonnie Phantom: Level 50 Natural Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Storm Summoning
    Power Pool: Fitness
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Psionic Mastery

    Hero Profile:
    ------------
    Level 1: Spectral Wounds Apoc-Dmg(A), Apoc-Dmg/Rchg(3), Apoc-Acc/Dmg/Rchg(5), Apoc-Acc/Rchg(7), Apoc-Dmg/EndRdx(13), Entrpc-Heal%(17)
    Level 1: Gale KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(43), KinCrsh-Rchg/KB(43), KinCrsh-Rechg/EndRdx(43), KinCrsh-Dmg/EndRdx/KB(45), KinCrsh-Acc/Dmg/KB(50)
    Level 2: Deceive CoPers-Conf(A), CoPers-Acc/Conf/Rchg(3), CoPers-Acc/Rchg(7), CoPers-Conf/Rchg(9), CoPers-Conf%(13)
    Level 4: O2 Boost Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(5), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(31)
    Level 6: Swift Flight-I(A)
    Level 8: Superior Invisibility LkGmblr-Rchg+(A)
    Level 10: Snow Storm TmpRdns-Acc/Slow(A), TmpRdns-Acc/EndRdx(11), TmpRdns-EndRdx/Rchg/Slow(11), TmpRdns-Rng/Slow(15), TmpRdns-Acc/Dmg/Slow(46)
    Level 12: Hover LkGmblr-Rchg+(A)
    Level 14: Fly Zephyr-ResKB(A)
    Level 16: Health Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(17)
    Level 18: Phantom Army ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(19), ExRmnt-Dmg/EndRdx(19), RechRdx-I(25), ExRmnt-Acc/Dmg/Rchg(37), RechRdx-I(39)
    Level 20: Stamina P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(21), P'Shift-End%(25)
    Level 22: Hasten RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
    Level 24: Steamy Mist LkGmblr-Rchg+(A)
    Level 26: Spectral Terror Abys-Acc/Rchg(A), Abys-EndRdx/Fear(27), Abys-Acc/EndRdx(27), Abys-Fear/Rng(39), Abys-Acc/Fear/Rchg(39)
    Level 28: Freezing Rain Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(29), Posi-Dmg/Rchg(29), Achilles-ResDeb%(37), Posi-Dmg/Rng(40), Posi-Acc/Dmg/EndRdx(40)
    Level 30: Blind UbrkCons-Acc/Hold/Rchg(A), UbrkCons-Acc/Rchg(31), UbrkCons-Hold(31), UbrkCons-Hold/Rchg(34), UbrkCons-EndRdx/Hold(34)
    Level 32: Phantasm ExRmnt-Acc/Rchg(A), S'bndAl-Build%(33), ExRmnt-Acc/Dmg(33), ExRmnt-+Res(Pets)(33), ExRmnt-Acc/Dmg/Rchg(34)
    Level 35: Tornado AnWeak-DefDeb(A), AnWeak-Acc/DefDeb(36), AnWeak-Acc/Rchg(36), AnWeak-DefDeb/EndRdx/Rchg(36), AnWeak-Acc/Rchg/EndRdx(37)
    Level 38: Lightning Storm Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(40), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(42)
    Level 41: Indomitable Will LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(45), RechRdx-I(45), LkGmblr-Def(46)
    Level 44: Mind Over Body S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(46), S'fstPrt-ResKB(50)
    Level 47: Psionic Tornado Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50)
    Level 49: Combat Jumping LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl Empty(A)
    Level 1: Sprint Empty(A)
    Level 2: Rest Empty(A)
    Level 1: Containment
    Level 0: Ninja Run
    ------------
    Set Bonus Totals:
    17% DamageBuff(Smashing)
    17% DamageBuff(Lethal)
    17% DamageBuff(Fire)
    17% DamageBuff(Cold)
    17% DamageBuff(Energy)
    17% DamageBuff(Negative)
    17% DamageBuff(Toxic)
    17% DamageBuff(Psionic)
    3% Defense(Smashing)
    3% Defense(Lethal)
    3% Defense(Fire)
    3% Defense(Cold)
    3% Defense(Energy)
    3% Defense(Negative)
    3% Defense(Psionic)
    3% Defense(Melee)
    3% Defense(Ranged)
    3% Defense(AoE)
    3.15% Max End
    59% Enhancement(Accuracy)
    2.75% Enhancement(Terrorized)
    1.5% Enhancement(RunSpeed)
    125% Enhancement(RechargeTime)
    1.5% Enhancement(FlySpeed)
    4% Enhancement(Heal)
    1.5% Enhancement(JumpHeight)
    1.5% Enhancement(JumpSpeed)
    4% Enhancement(Confused)
    5% FlySpeed
    106.8 HP (10.5%) HitPoints
    5% JumpHeight
    5% JumpSpeed
    Knockback (Mag -11)
    Knockup (Mag -11)
    MezResist(Confused) 5%
    MezResist(Held) 5%
    MezResist(Immobilize) 7.75%
    MezResist(Sleep) 5%
    MezResist(Stun) 7.2%
    MezResist(Terrorized) 7.2%
    20% (0.33 End/sec) Recovery
    42% (1.78 HP/sec) Regeneration
    12.5% Resistance(Smashing)
    10% Resistance(Lethal)
    17.9% Resistance(Fire)
    17.9% Resistance(Cold)
    10% Resistance(Energy)
    10% Resistance(Negative)
    10% Resistance(Toxic)
    10% Resistance(Psionic)
    8% RunSpeed



    ------------
    Set Bonuses:
    Apocalypse
    (Spectral Wounds)
    16% (0.68 HP/sec) Regeneration
    30.5 HP (3%) HitPoints
    4% DamageBuff(All)
    10% Enhancement(RechargeTime)


    Kinetic Crash
    (Gale)
    3% RunSpeed
    2.5% Resistance(Smashing)
    Knockback Protection (Mag -3)
    6% (0.25 HP/sec) Regeneration
    7.5% Enhancement(RechargeTime)


    Coercive Persuasion
    (Deceive)
    4% (0.07 End/sec) Recovery
    4% Enhancement(Confused)
    4% DamageBuff(All)
    10% Enhancement(RechargeTime)


    Doctored Wounds
    (O2 Boost)
    MezResist(Terrorized) 2.2%
    1.26% Resistance(Fire,Cold)
    4% Enhancement(Heal)
    5% Enhancement(RechargeTime)


    Luck of the Gambler
    (Superior Invisibility)
    7.5% Enhancement(RechargeTime)


    Tempered Readiness
    (Snow Storm)
    1.5% (0.03 End/sec) Recovery
    1.5% Enhancement(Slow)
    0.9% Max End
    3.75% Enhancement(RechargeTime)


    Luck of the Gambler
    (Hover)
    7.5% Enhancement(RechargeTime)


    Blessing of the Zephyr
    (Fly)
    Knockback Protection (Mag -4)


    Expedient Reinforcement
    (Phantom Army)
    Status Resistance 2.5%
    3% DamageBuff(All)
    6.25% Enhancement(RechargeTime)


    Performance Shifter
    (Stamina)
    5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    19.1 HP (1.88%) HitPoints
    2.5% (0.04 End/sec) Recovery


    Luck of the Gambler
    (Steamy Mist)
    7.5% Enhancement(RechargeTime)


    Glimpse of the Abyss
    (Spectral Terror)
    2.75% Enhancement(Terrorized)
    19.1 HP (1.88%) HitPoints
    9% Enhancement(Accuracy)
    6.25% Enhancement(RechargeTime)


    Positron's Blast
    (Freezing Rain)
    2.5% (0.04 End/sec) Recovery
    1.58% Resistance(Fire,Cold)
    9% Enhancement(Accuracy)
    6.25% Enhancement(RechargeTime)


    Unbreakable Constraint
    (Blind)
    4% (0.07 End/sec) Recovery
    2.52% Resistance(Fire,Cold)
    15% Enhancement(Accuracy)
    10% Enhancement(RechargeTime)


    Expedient Reinforcement
    (Phantasm)
    Status Resistance 2.5%
    3% DamageBuff(All)
    6.25% Enhancement(RechargeTime)
    10% Resistance(All)


    Analyze Weakness
    (Tornado)
    10% (0.42 HP/sec) Regeneration
    MezResist(Stun) 2.2%
    3% DamageBuff(All)
    11% Enhancement(Accuracy)


    Decimation
    (Lightning Storm)
    MezResist(Immobilize) 2.75%
    11.4 HP (1.13%) HitPoints
    2.25% Max End
    6.25% Enhancement(RechargeTime)


    Luck of the Gambler
    (Indomitable Will)
    10% (0.42 HP/sec) Regeneration
    11.4 HP (1.13%) HitPoints
    7.5% Enhancement(RechargeTime)


    Steadfast Protection
    (Mind Over Body)
    1.5% (0.03 End/sec) Recovery
    15.3 HP (1.5%) HitPoints
    3% Defense(All)
    Knockback Protection (Mag -4)


    Ragnarok
    (Psionic Tornado)
    4% (0.07 End/sec) Recovery
    2.52% Resistance(Fire,Cold)
    15% Enhancement(Accuracy)
    10% Enhancement(RechargeTime)


    Luck of the Gambler
    (Combat Jumping)
    7.5% Enhancement(RechargeTime)






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  9. Of course it depends on what you would like to do with it.. I set mine for capped s/l def. It's a little pricey but not terrible, ima post it here for you to have a gander.



    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Burning Hornet: Level 50 Natural Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Radiation Emission
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Stone Mastery

    Hero Profile:
    ------------
    Level 1: Char
    (A) Unbreakable Constraint - Hold/Recharge
    (7) Unbreakable Constraint - Accuracy/Hold/Recharge
    (7) Unbreakable Constraint - Accuracy/Recharge
    (13) Unbreakable Constraint - Endurance/Hold
    (23) Unbreakable Constraint - Chance for Smashing Damage


    Level 1: Radiant Aura
    (A) Doctored Wounds - Heal
    (3) Doctored Wounds - Heal/Endurance
    (3) Doctored Wounds - Heal/Recharge
    (5) Doctored Wounds - Recharge
    (5) Doctored Wounds - Heal/Endurance/Recharge


    Level 2: Radiation Infection
    (A) Discouraging Words - To Hit Debuff/Recharge/Endurance
    (21) Discouraging Words - To Hit Debuff
    (23) Discouraging Words - To Hit Debuff/Recharge


    Level 4: Fire Cages
    (A) Enfeebled Operation - Accuracy/Recharge
    (13) Enfeebled Operation - Endurance/Immobilize
    (17) Enfeebled Operation - Accuracy/Endurance
    (19) Enfeebled Operation - Immobilize/Range
    (19) Enfeebled Operation - Accuracy/Immobilize
    (21) Enfeebled Operation - Accuracy/Immobilize/Recharge


    Level 6: Hasten
    (A) Recharge Reduction IO


    Level 8: Accelerate Metabolism
    (A) Performance Shifter - EndMod
    (9) Performance Shifter - EndMod/Recharge
    (9) Performance Shifter - EndMod/Accuracy/Recharge
    (11) Performance Shifter - Chance for +End
    (11) Blessing of the Zephyr - Knockback Reduction (4 points)


    Level 10: Hot Feet
    (A) Obliteration - Damage
    (15) Obliteration - Accuracy/Recharge
    (15) Obliteration - Damage/Recharge
    (46) Obliteration - Accuracy/Damage/Endurance/Recharge
    (46) Obliteration - Chance for Smashing Damage
    (48) Obliteration - Accuracy/Damage/Recharge


    Level 12: Hurdle
    (A) Empty


    Level 14: Super Speed
    (A) Blessing of the Zephyr - Knockback Reduction (4 points)


    Level 16: Health
    (A) Numina's Convalescence - +Regeneration/+Recovery
    (17) Miracle - +Recovery
    (34) Miracle - Heal


    Level 18: Enervating Field
    (A) Endurance Reduction IO


    Level 20: Stamina
    (A) Performance Shifter - EndMod
    (37) Performance Shifter - EndMod/Recharge
    (39) Performance Shifter - EndMod/Accuracy
    (40) Performance Shifter - Chance for +End


    Level 22: Flashfire
    (A) Absolute Amazement - Stun
    (40) Absolute Amazement - Stun/Recharge
    (40) Absolute Amazement - Accuracy/Stun/Recharge
    (43) Absolute Amazement - Accuracy/Recharge
    (46) Absolute Amazement - Endurance/Stun


    Level 24: Cinders
    (A) Neuronic Shutdown - Accuracy/Recharge
    (25) Neuronic Shutdown - Endurance/Hold
    (25) Neuronic Shutdown - Accuracy/Endurance
    (34) Neuronic Shutdown - Hold/Range
    (36) Neuronic Shutdown - Accuracy/Hold/Recharge
    (36) Neuronic Shutdown - Chance of Damage(Psionic)


    Level 26: Lingering Radiation
    (A) Impeded Swiftness - Accuracy/Slow
    (27) Impeded Swiftness - Damage/Slow
    (27) Impeded Swiftness - Accuracy/Endurance
    (29) Impeded Swiftness - Range/Slow
    (29) Impeded Swiftness - Endurance/Recharge/Slow
    (34) Impeded Swiftness - Chance of Damage(Smashing)


    Level 28: Boxing
    (A) Kinetic Combat - Knockdown Bonus


    Level 30: Tough
    (A) Reactive Armor - Resistance/Endurance
    (31) Reactive Armor - Resistance
    (31) Reactive Armor - Endurance
    (31) Reactive Armor - Resistance/Endurance/Recharge
    (37) Steadfast Protection - Resistance/+Def 3%


    Level 32: Fire Imps
    (A) Call to Arms - Accuracy/Recharge
    (33) Call to Arms - Accuracy/Damage
    (33) Call to Arms - Damage/Endurance
    (33) Call to Arms - Accuracy/Damage/Recharge


    Level 35: Choking Cloud
    (A) Lockdown - Accuracy/Endurance/Recharge/Hold
    (36) Lockdown - Chance for +2 Mag Hold
    (37) Ghost Widow's Embrace - Accuracy/Endurance
    (39) Essence of Curare - Accuracy/Endurance
    (48) Paralytic - Accuracy/Endurance


    Level 38: Weave
    (A) Luck of the Gambler - Defense
    (39) Luck of the Gambler - Recharge Speed
    (43) Luck of the Gambler - Defense/Endurance


    Level 41: Fissure
    (A) Positron's Blast - Accuracy/Damage
    (42) Positron's Blast - Damage/Endurance
    (42) Positron's Blast - Damage/Recharge
    (42) Positron's Blast - Damage/Range
    (43) Positron's Blast - Accuracy/Damage/Endurance


    Level 44: Seismic Smash
    (A) Kinetic Combat - Accuracy/Damage
    (45) Kinetic Combat - Damage/Endurance
    (45) Kinetic Combat - Damage/Recharge
    (45) Kinetic Combat - Knockdown Bonus


    Level 47: Rock Armor
    (A) Luck of the Gambler - Defense
    (48) Luck of the Gambler - Recharge Speed
    (50) Luck of the Gambler - Defense/Endurance


    Level 49: Earth's Embrace
    (A) Healing IO
    (50) Healing IO
    (50) Recharge Reduction IO


    ------------
    Level 1: Brawl
    (A) Empty


    Level 1: Sprint
    (A) Empty


    Level 2: Rest
    (A) Empty


    Level 1: Containment
    Level 0: Ninja Run
    ------------
    Set Bonus Totals:
    6% DamageBuff(Smashing)
    6% DamageBuff(Lethal)
    6% DamageBuff(Fire)
    6% DamageBuff(Cold)
    6% DamageBuff(Energy)
    6% DamageBuff(Negative)
    6% DamageBuff(Toxic)
    6% DamageBuff(Psionic)
    17.7% Defense(Smashing)
    17.7% Defense(Lethal)
    3% Defense(Fire)
    3% Defense(Cold)
    4.25% Defense(Energy)
    4.25% Defense(Negative)
    3% Defense(Psionic)
    19.3% Defense(Melee)
    3.63% Defense(Ranged)
    3% Defense(AoE)
    3% Enhancement(JumpHeight)
    4% Enhancement(Heal)
    3% Enhancement(JumpSpeed)
    2% Enhancement(Held)
    61.3% Enhancement(RechargeTime)
    3% Enhancement(Immobilize)
    3% Enhancement(RunSpeed)
    55% Enhancement(Accuracy)
    3% Enhancement(FlySpeed)
    10% FlySpeed
    106.8 HP (10.5%) HitPoints
    10% JumpHeight
    10% JumpSpeed
    Knockback (Mag -8)
    Knockup (Mag -8)
    MezResist(Confused) 1.65%
    MezResist(Held) 2.2%
    MezResist(Immobilize) 8.25%
    MezResist(Stun) 4.4%
    MezResist(Terrorized) 2.2%
    20.5% (0.34 End/sec) Recovery
    20% (0.85 HP/sec) Regeneration
    7.88% Resistance(Fire)
    7.88% Resistance(Cold)
    1.88% Resistance(Negative)
    10% RunSpeed



    ------------
    Set Bonuses:
    Unbreakable Constraint
    (Char)
    4% (0.07 End/sec) Recovery
    2.52% Resistance(Fire,Cold)
    15% Enhancement(Accuracy)
    10% Enhancement(RechargeTime)


    Doctored Wounds
    (Radiant Aura)
    MezResist(Terrorized) 2.2%
    1.26% Resistance(Fire,Cold)
    4% Enhancement(Heal)
    5% Enhancement(RechargeTime)


    Discouraging Words
    (Radiation Infection)
    MezResist(Confused) 1.65%
    1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)


    Enfeebled Operation
    (Fire Cages)
    3% Enhancement(Immobilize)
    1.88% Resistance(Negative)
    2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
    3.75% Enhancement(RechargeTime)
    3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)


    Performance Shifter
    (Accelerate Metabolism)
    5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    19.1 HP (1.88%) HitPoints
    2.5% (0.04 End/sec) Recovery


    Blessing of the Zephyr
    (Accelerate Metabolism)
    Knockback Protection (Mag -4)


    Obliteration
    (Hot Feet)
    MezResist(Stun) 2.2%
    3% DamageBuff(All)
    9% Enhancement(Accuracy)
    5% Enhancement(RechargeTime)
    3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)


    Blessing of the Zephyr
    (Super Speed)
    Knockback Protection (Mag -4)


    Miracle
    (Health)
    2.5% (0.04 End/sec) Recovery


    Performance Shifter
    (Stamina)
    5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    19.1 HP (1.88%) HitPoints
    2.5% (0.04 End/sec) Recovery


    Absolute Amazement
    (Flashfire)
    4% (0.07 End/sec) Recovery
    2.52% Resistance(Fire,Cold)
    15% Enhancement(Accuracy)
    10% Enhancement(RechargeTime)


    Neuronic Shutdown
    (Cinders)
    MezResist(Immobilize) 2.2%
    15.3 HP (1.5%) HitPoints
    7% Enhancement(Accuracy)
    2% Enhancement(Held)
    2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)


    Impeded Swiftness
    (Lingering Radiation)
    MezResist(Immobilize) 2.2%
    3% Enhancement(Slow)
    MezResist(Stun) 2.2%
    MezResist(Held) 2.2%
    2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)


    Reactive Armor
    (Tough)
    MezResist(Immobilize) 1.1%
    1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)


    Steadfast Protection
    (Tough)
    3% Defense(All)


    Call to Arms
    (Fire Imps)
    2.5% (0.04 End/sec) Recovery
    15.3 HP (1.5%) HitPoints
    6.25% Enhancement(RechargeTime)


    Lockdown
    (Choking Cloud)
    3% DamageBuff(All)


    Luck of the Gambler
    (Weave)
    10% (0.42 HP/sec) Regeneration
    11.4 HP (1.13%) HitPoints
    7.5% Enhancement(RechargeTime)


    Positron's Blast
    (Fissure)
    2.5% (0.04 End/sec) Recovery
    1.58% Resistance(Fire,Cold)
    9% Enhancement(Accuracy)
    6.25% Enhancement(RechargeTime)


    Kinetic Combat
    (Seismic Smash)
    MezResist(Immobilize) 2.75%
    15.3 HP (1.5%) HitPoints
    3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)


    Luck of the Gambler
    (Rock Armor)
    10% (0.42 HP/sec) Regeneration
    11.4 HP (1.13%) HitPoints
    7.5% Enhancement(RechargeTime)






    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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  10. Awesome event Acious, After 4 straight draws with Mega my puter decided it would be easier to just take a crap instead of keep fighting to 0-0 draws! Was awesome fun tho, grats elf.
  11. Quote:
    Originally Posted by Amygdala View Post
    I may have been out voted, but I can still slot my taunt with 'nekkid'.
    Like seeing her delicates when she kicks isn't distracting enough
  12. Category 4: RdlV Base Library

    Quote:
    Originally Posted by Amygdala View Post
    Awsome...but where are the stripper cages?
  13. Awesome vid, had me laughin out loud a few times.
  14. Looks like i'll be able to make it for this. Thanks for the event!
  15. Jonnie_Neutron

    Introducing!

    Quote:
    Originally Posted by Miz Nibbles View Post
    Whats your global btw?
    run

    And welcome to the server Hal, saw you pop on our vent the other day, we pretty much have an open door policy on it so feel free to pop in anytime.
  16. I thought an Automatic Wakie Regenerator would be awesome for Cherry.
  17. Seeing a toy on Antique Road Show that you remember having as a kid.

    ...

    Watching Antique Road Show.
  18. Quote:
    Originally Posted by sworsman View Post
    what if you could email your self sg invites so your other charecter can get in on your own solo sg base.
    myst of time mission 1865 war between the state stop shapchanging villian from changing time line. your only way to find him is you super pet with some shape changing counter power fore this zone only you can get a third power set and a pet of your choses.

    power set protect and interfear great for scraper tactical power
    disruption nock out super powers
    30 second. shockwave disrupter nockback multable target, suprusion power of the last two into one power , counter force shiled, inbodyment waring epic power you destroy every thing around you and return 10 day later. random powers from other set that effect endurenc

    futer city moon base hireing hero to gaured.

    dark moon riseing mission villian try to destroy moon base
    what...
  19. Kat,

    You can sign my brute up for yellow taunt or spike, I have experience on both teams blue side and I have a recently finished brute build with taunt.
  20. Quote:
    Originally Posted by Dazz Marvelous View Post
    @FangedKnight
    @Felecia_Divine
    Fang on top of Fel...perhaps a sign of things to come...
  21. Jonnie_Neutron

    Here's to 2010

    Witty

    my goal for 2010 is for the dev's to implement a pirate mm, therefore you won't have any other toons to have to worry about.
  22. Quote:
    Originally Posted by Fanged_Knight View Post
    F that you are doing all 6 Jonnie
    i'm moving to blaster team...you people have no consideration for mid's addicts.
  23. Quote:
    Originally Posted by Fanged_Knight View Post
    Also, if you do not like the way we run the raids by all means step up and lead one... We do it the way we do it because it works. BUT spoiler alert.. We do however have new tricks planned for the new year...
    Please don't make me taunt 3 mito's, it's hard enough to work on a build in mid's while im taunting 2.

    <3 Cherry, sorry I couldn't be at the raid sooner to help you out.