Looking to IO my Fire/Rad build.


Carnifax_NA

 

Posted

What changes should i make to this build to make IOing it more efficient? ie slots/what IO's etc.

Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/

Click this DataLink to open the build!

Neofusion: Level 50 Science Controller
Primary Power Set: Fire Control
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Char -- Acc(A), Hold(3), RechRdx(15), Dmg(36), Dmg(37), Dmg(37)
Level 1: Radiant Aura -- Heal(A), Heal(15), RechRdx(43), Heal(43)
Level 2: Fire Cages -- Acc(A), Acc(3), EndRdx(11), EndRdx(23), Dmg(34), Dmg(34)
Level 4: Accelerate Metabolism -- RechRdx(A), RechRdx(5), RechRdx(5), EndMod(37), EndMod(40), EndMod(46)
Level 6: Radiation Infection -- ToHitDeb(A), ToHitDeb(7), EndRdx(7), ToHitDeb(39)
Level 8: Hot Feet -- EndRdx(A), EndRdx(9), Dmg(9), EndRdx(27), Acc(27), Dmg(40)
Level 10: Air Superiority -- Acc(A), Acc(11)
Level 12: Flashfire -- Acc(A), Acc(13), RechRdx(13), Dsrnt(17), RechRdx(17), Dsrnt(19)
Level 14: Fly -- Flight(A), Flight(42)
Level 16: Hurdle -- Jump(A)
Level 18: Health -- Heal(A), Heal(19), Heal(46)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Enervating Field -- EndRdx(A), EndRdx(23)
Level 24: Cinders -- Acc(A), Acc(25), Hold(25), RechRdx(40)
Level 26: Bonfire -- RechRdx(A)
Level 28: Choking Cloud -- EndRdx(A), Hold(29), EndRdx(29), Hold(31), EndRdx(31), Hold(31)
Level 30: Lingering Radiation -- Acc(A), RechRdx(46), TmpRdns-Acc/Slow(50), TmpRdns-EndRdx/Rchg/Slow(50)
Level 32: Fire Imps -- Acc(A), Dmg(33), Dmg(33), Dmg(33), Acc(34), RechRdx(43)
Level 35: Hasten -- RechRdx(A), RechRdx(36), RechRdx(36)
Level 38: EM Pulse -- Acc(A), RechRdx(39), RechRdx(39)
Level 41: Indomitable Will -- RechRdx(A), RechRdx(42), RechRdx(42)
Level 44: Mind Over Body -- ResDam(A), ResDam(45), EndRdx(45), S'fstPrt-ResKB(45)
Level 47: Psionic Tornado -- Acc(A), Dmg(48), Dmg(48), Dmg(48), RechRdx(50)
Level 49: Mutation -- RechRdx(A)
------------
Level 1: Brawl -- Dmg(A)
Level 1: Sprint -- Run(A)
Level 2: Rest -- RechRdx(A)
Level 1: Containment
Level 6: Ninja Run



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Posted

This build looks amazingly familiar . . . . since it is exactly my build with common IOs and a couple of set IOs thrown in...

Start throwing in IO sets, following the same basic slotting concepts. You need to decide if you want to focus on Recharge? Endurance/Recovery? Regen? Defense? Your slotting and power choices may change depending on what you want.

Here's one way, focused mainly on enhancing the powers to make them most effective. This build doesn't try to slot for any particular set bonus. With enough Influence, you could easily replace the Stupify set with the purple Absolute Amazement set. There are a lot of other changes that could be made. But I like the slotting of Choking Cloud. There might be a better way to slot Hot Feet, but that way works well.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!
Fire/Rad : Level 50 Mutation Controller
Primary Power Set: Fire Control
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Char -- HO:Endo(A), HO:Nucle(3), HO:Perox(15), HO:Perox(36), RechRdx-I(37), RechRdx-I(37)
Level 1: Radiant Aura -- Numna-Heal(A), Numna-Heal/Rchg(15), Numna-EndRdx/Rchg(43), Numna-Heal/EndRdx/Rchg(43)
Level 2: Fire Cages -- Enf'dOp-Acc/EndRdx(A), GravAnch-Acc/Immob/Rchg(3), TotHntr-Acc/EndRdx(11), Posi-Dam%(23), TotHntr-Dam%(34), GravAnch-Hold%(34)
Level 4: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(5), Efficacy-EndMod/Acc/Rchg(5), Efficacy-Acc/Rchg(37), Efficacy-EndMod/EndRdx(40), RechRdx-I(46)
Level 6: Radiation Infection -- HO:Enzym(A), HO:Enzym(7), HO:Enzym(7)
Level 8: Hot Feet -- Sciroc-Dmg/EndRdx(A), Sciroc-Acc/Dmg/EndRdx(9), HO:Nucle(9), TmpRdns-Dmg/Slow(27), TmpRdns-EndRdx/Rchg/Slow(27), EndRdx-I(40)
Level 10: Air Superiority -- Acc-I(A), Acc-I(11)
Level 12: Flashfire -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(13), Stpfy-Acc/EndRdx(13), Stpfy-Stun/Rng(17), Stpfy-Acc/Stun/Rchg(17), RechRdx-I(19)
Level 14: Fly -- Frbd-EndRdx(A), Frbd-Fly(42)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(19), Mrcl-Rcvry+(46)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(39)
Level 22: Enervating Field -- EndRdx-I(A), EndRdx-I(23)
Level 24: Cinders -- HO:Endo(A), HO:Endo(25), RechRdx-I(25), RechRdx-I(40)
Level 26: Super Speed -- Clrty-Stlth(A)
Level 28: Choking Cloud -- UbrkCons-EndRdx/Hold(A), UbrkCons-Dam%(29), Lock-%Hold(29), EndRdx-I(31), UbrkCons-Acc/Hold/Rchg(31), UbrkCons-Hold(31)
Level 30: Lingering Radiation -- Acc-I(A), RechRdx-I(46), TmpRdns-Acc/Slow(50), TmpRdns-EndRdx/Rchg/Slow(50)
Level 32: Fire Imps -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33), S'bndAl-Dmg/Rchg(34), S'bndAl-Build%(43)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 38: EM Pulse -- HO:Endo(A), HO:Endo(39), RechRdx-I(39)
Level 41: Indomitable Will -- RechRdx-I(A), RechRdx-I(42), HO:Membr(42)
Level 44: Mind Over Body -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(45), ImpArm-ResDam/Rchg(45), S'fstPrt-ResKB(45)
Level 47: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Bonfire -- RechRdx-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment
Level 0: Ninja Run



LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

What level IO's should i be buying at 30? and will i ever end up with a mix of 25-50 IO's?


 

Posted

Quote:
Originally Posted by Neofusion View Post
What level IO's should i be buying at 30? and will i ever end up with a mix of 25-50 IO's?
There are different beliefs on that. At 25, I generally buy SOs, since they are actually better than common IOs. While Frankenslotting is still better than SOs at that point, most of the time, I still use SOs for levels 25 and 30. Then I make sure that I'm fully outfitted with common IOs and whatever set IOs I can fit in cheaply by 35.

Frankenslotting, in case you don't know, is taking advantage of the fact that the multi purpose IOs from sets provide a higher enhancement level than common IOs or other enhancements at the same level. Two Acc/Dam IOs from two different sets at level 25 will provide more enhancement than an Accuracy and a Damage IO or SO for the same level. The triples are even better. Putting three Acc/Hold/Rech in a hold is much better than an Acc, a Hold and a Rech. Look at the percentages and you'll see. And, of course, the IOs don't expire, so if you can get them fairly cheaply, knowing that you will replace them later, it is generally worth it.

Will you end up with a mix of 25's and 50's? That's up to you. By the 40's, I generally replace anything I have left over at 25 or 30, but unless you use a respec, those lower level IOs will just get thrown away. But that's OK, because there are always more.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Quote:
Originally Posted by Local_Man View Post
There are different beliefs on that. At 25, I generally buy SOs, since they are actually better than common IOs. While Frankenslotting is still better than SOs at that point, most of the time, I still use SOs for levels 25 and 30. Then I make sure that I'm fully outfitted with common IOs and whatever set IOs I can fit in cheaply by 35.

Frankenslotting, in case you don't know, is taking advantage of the fact that the multi purpose IOs from sets provide a higher enhancement level than common IOs or other enhancements at the same level. Two Acc/Dam IOs from two different sets at level 25 will provide more enhancement than an Accuracy and a Damage IO or SO for the same level. The triples are even better. Putting three Acc/Hold/Rech in a hold is much better than an Acc, a Hold and a Rech. Look at the percentages and you'll see. And, of course, the IOs don't expire, so if you can get them fairly cheaply, knowing that you will replace them later, it is generally worth it.

Will you end up with a mix of 25's and 50's? That's up to you. By the 40's, I generally replace anything I have left over at 25 or 30, but unless you use a respec, those lower level IOs will just get thrown away. But that's OK, because there are always more.
Last time I used Frankenslotting, about a month ago the Acc/Rech/Hold IOs were incredibly cheap as well. That was red-side though, on my Ice/Psi Domi. At 29 he's got 4 of them slotted which gives equal or marginally better bonuses than the traditional 6 slotted SO method of 2 of each. Brilliant for the late 20 when slots are traditionally tight.


 

Posted

Thank you guys


 

Posted

When to slot matters about what you're slotting and what you're goals are.

I have a set of Basilisks in, I think choking cloud, and two are level 12 and one is a 15 or so. They're almost useless on my lev 28 toon, but I do have the 7.5% rech from it and they were lying, unloved, in my SG's bin for ages.

I'll start slotting Positrons asap and then upgrade them, usually considering anything above 35 or 40 to be good enough until the level 47 shopping spree.

Some of the best sets don't go far and the difference between a 27 and a 35 isn't that great. Most stats, if I get 85% enhancement, I'm pretty content. Going too far past the cap bugs me.

I'll also often dip into the secondary sets, like kb on some damage powers, to get an Acc/End, etc. There are some powers you don't care about damage because the amount is just too sad to think about.


 

Posted

Ok so im 32, spent a day and made 20mil (i know thats not alot) then could not play for a few days, would it be bad to do this right now... (See build below) or should i start doing sets now, or wait tell 50 for sets? Or.... is it a waste to do everyhing as a generic IO instead of SO's despite them being a boost from SO's.

I apologize for seeming dumb-founded about IO's... just had too much OT @ work and have not had a chance to sit down and try to understand IO's. If someone could link me to some research material that would be a BIG help.

On a side note i was thinking of dropping AS and Fly in order to somehow fit in SuperSpeed and Stealth in order to stealth missions. What is the most adviseable method for this? powers or io's?

Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/

Click this DataLink to open the build!

Neofusion: Level 50 Science Controller
Primary Power Set: Fire Control
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Char -- Acc-I(A), Hold-I(3), RechRdx-I(15), Dmg-I(36), Dmg-I(37), Dmg-I(37)
Level 1: Radiant Aura -- Heal-I(A), Heal-I(15), RechRdx-I(43), Heal-I(43)
Level 2: Fire Cages -- Acc-I(A), Acc-I(3), EndRdx-I(11), EndRdx-I(23), Dmg-I(34), Dmg-I(34)
Level 4: Accelerate Metabolism -- RechRdx-I(A), RechRdx-I(5), RechRdx-I(5), EndMod-I(37), EndMod-I(40), EndMod-I(46)
Level 6: Radiation Infection -- ToHitDeb-I(A), ToHitDeb-I(7), EndRdx-I(7), ToHitDeb-I(39)
Level 8: Hot Feet -- EndRdx-I(A), EndRdx-I(9), Dmg-I(9), EndRdx-I(27), Acc-I(27), Dmg-I(40)
Level 10: Air Superiority -- Acc-I(A), Acc-I(11)
Level 12: Flashfire -- Acc-I(A), Acc-I(13), RechRdx-I(13), Dsrnt-I(17), RechRdx-I(17), Dsrnt-I(19)
Level 14: Fly -- Flight-I(A), Flight-I(42)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Heal-I(A), Heal-I(19), Heal-I(46)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Enervating Field -- EndRdx-I(A), EndRdx-I(23)
Level 24: Cinders -- Acc-I(A), Acc-I(25), Hold-I(25), RechRdx-I(40)
Level 26: Bonfire -- RechRdx-I(A)
Level 28: Choking Cloud -- EndRdx-I(A), Hold-I(29), EndRdx-I(29), Hold-I(31), EndRdx-I(31), Hold-I(31)
Level 30: Lingering Radiation -- Acc-I(A), RechRdx-I(46), TmpRdns-Acc/Slow(50), TmpRdns-EndRdx/Rchg/Slow(50)
Level 32: Fire Imps -- Acc-I(A), Dmg-I(33), Dmg-I(33), Dmg-I(33), Acc-I(34), RechRdx-I(43)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 38: EM Pulse -- Acc-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Indomitable Will -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Mind Over Body -- ResDam-I(A), ResDam-I(45), EndRdx-I(45), S'fstPrt-ResKB(45)
Level 47: Psionic Tornado -- Acc-I(A), Dmg-I(48), Dmg-I(48), Dmg-I(48), RechRdx-I(50)
Level 49: Mutation -- RechRdx-I(A)
------------
Level 1: Brawl -- Dmg-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment
Level 6: Ninja Run



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Posted

Wow not one reply? lol Was thinking something like this

Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/

Click this DataLink to open the build!

Neofusion: Level 50 Science Controller
Primary Power Set: Fire Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Fitness
Power Pool: Concealment
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Char -- Acc(A), Hold(3), RechRdx(15), Dmg(36), Dmg(37), Dmg(37)
Level 1: Radiant Aura -- Heal(A), Heal(15), RechRdx(43), Heal(43)
Level 2: Fire Cages -- Acc(A), Acc(3), EndRdx(11), EndRdx(23), Dmg(34), Dmg(34)
Level 4: Accelerate Metabolism -- RechRdx(A), RechRdx(5), RechRdx(5), EndMod(37), EndMod(40), EndMod(46)
Level 6: Radiation Infection -- ToHitDeb(A), ToHitDeb(7), EndRdx(7), ToHitDeb(39)
Level 8: Hot Feet -- EndRdx(A), EndRdx(9), Dmg(9), EndRdx(27), Acc(27), Dmg(40)
Level 10: Hasten -- RechRdx(A), RechRdx(11), RechRdx(36)
Level 12: Flashfire -- Acc(A), Acc(13), RechRdx(13), Dsrnt(17), RechRdx(17), Dsrnt(19)
Level 14: Super Speed -- Run(A)
Level 16: Hurdle -- Jump(A)
Level 18: Health -- Heal(A), Heal(19), Heal(46)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Enervating Field -- EndRdx(A), EndRdx(23)
Level 24: Cinders -- Acc(A), Acc(25), Hold(25), RechRdx(40)
Level 26: Bonfire -- RechRdx(A)
Level 28: Choking Cloud -- EndRdx(A), Hold(29), EndRdx(29), Hold(31), EndRdx(31), Hold(31)
Level 30: Lingering Radiation -- Acc(A), RechRdx(46), TmpRdns-Acc/Slow(50), TmpRdns-EndRdx/Rchg/Slow(50)
Level 32: Fire Imps -- Acc(A), Dmg(33), Dmg(33), Dmg(33), Acc(34), RechRdx(43)
Level 35: Stealth -- DefBuff(A), DefBuff(36), DefBuff(42)
Level 38: EM Pulse -- Acc(A), RechRdx(39), RechRdx(39)
Level 41: Indomitable Will -- RechRdx(A), RechRdx(42), RechRdx(42)
Level 44: Mind Over Body -- ResDam(A), ResDam(45), EndRdx(45), S'fstPrt-ResKB(45)
Level 47: Psionic Tornado -- Acc(A), Dmg(48), Dmg(48), Dmg(48), RechRdx(50)
Level 49: Mutation -- RechRdx(A)
------------
Level 1: Brawl -- Dmg(A)
Level 1: Sprint -- Run(A)
Level 2: Rest -- RechRdx(A)
Level 1: Containment
Level 6: Ninja Run



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|-------------------------------------------------------------------|


 

Posted

Is building to stealth missions even worth it?


 

Posted

Usually if you do a good job, things get quiet. Also, Local already showed you an IO setup. If you're only going SO, you just need to plug in what you want since you aren't going for bonuses. Not IOing is a mistake on a toon you like in my opinion, but that's my opinion.

I build ghosts. Either SS or Stealth and the IO, get Rec Friend. Lately I've just been keeping a phase temp power handy and running fast and furious if I need to skip a section, though this is not a true ghost.

Edited to add: Just cranked out a quick version of what I'd do. This probably has errors on the 5 limit and I didn't feel like hunting down the one slot I didn't use. Most of your powers are just flipped so they're still there, but I did change some. My build has no real direction besides recharge and putting some defense when I can't get that.

Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/

Click this DataLink to open the build!

Neofusion: Level 50 Science Controller
Primary Power Set: Fire Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Fitness
Power Pool: Concealment
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Char -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(3), BasGaze-Rchg/Hold:30(15), BasGaze-EndRdx/Rchg/Hold:30(36), Dmg-I:50(37), Dmg-I:50(37)
Level 1: Radiant Aura -- Heal-I:50(A), Heal-I:50(15)
Level 2: Fire Cages -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(3), Posi-Dmg/Rchg:50(11), Posi-Acc/Dmg/EndRdx:50(23), Posi-Dmg/Rng:50(34), EndRdx-I:50(34)
Level 4: Accelerate Metabolism -- EndMod-I:50(A), EndMod-I:50(5), RechRdx-I:50(5), RechRdx-I:50(37), RechRdx-I:50(40)
Level 6: Radiation Infection -- DarkWD-Rchg/EndRdx:50(A), DarkWD-ToHitDeb/EndRdx:50(7), DarkWD-ToHitDeb/Rchg:50(7), DarkWD-ToHitdeb/Rchg/EndRdx:50(39), DarkWD-Slow%:50(43)
Level 8: Hot Feet -- Erad-Acc/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(9), Erad-Acc/Dmg/EndRdx/Rchg:30(9), C'ngBlow-Acc/Dmg:50(27), C'ngBlow-Dmg/EndRdx:50(27), C'ngBlow-Dmg/Rchg:50(40)
Level 10: Hasten -- RechRdx-I:50(A), RechRdx-I:50(11), RechRdx-I:50(36)
Level 12: Flashfire -- Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(13), Stpfy-Acc/EndRdx:50(13), Stpfy-Stun/Rng:50(17), Stpfy-Acc/Stun/Rchg:50(17), RechRdx-I:50(19)
Level 14: Super Speed -- EndRdx-I:50(A)
Level 16: Hurdle -- Jump-I:50(A)
Level 18: Health -- Heal-I:50(A), Heal-I:50(19), Heal-I:50(46)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Enervating Field -- EndRdx-I:50(A), EndRdx-I:50(23)
Level 24: Cinders -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(25), BasGaze-Rchg/Hold:30(25), BasGaze-Acc/EndRdx/Rchg/Hold:30(40), G'Wdw-Acc/Rchg:50(43), Lock-%Hold:50(46)
Level 26: Bonfire -- RechRdx-I:50(A)
Level 28: Choking Cloud -- Lock-%Hold:50(A), BasGaze-Acc/Hold:30(29), BasGaze-Acc/Rchg:30(29), BasGaze-Rchg/Hold:30(31), BasGaze-EndRdx/Rchg/Hold:30(31), EndRdx-I:50(31)
Level 30: Lingering Radiation -- Acc-I:50(A), Acc-I:50(46), RechRdx-I:50(50), RechRdx-I:50(50)
Level 32: Fire Imps -- ExRmnt-Acc/Rchg:50(A), ExRmnt-Acc/Dmg:50(33), ExRmnt-Dmg/EndRdx:50(33), ExRmnt-Acc/Dmg/Rchg:50(33), ExRmnt-EndRdx/Dmg/Rchg:50(34), RechRdx-I:50(43)
Level 35: Stealth -- EndRdx-I:50(A)
Level 38: EM Pulse -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(39), BasGaze-Rchg/Hold:30(39), BasGaze-EndRdx/Rchg/Hold:30(42)
Level 41: Indomitable Will -- Krma-ResKB:30(A), Ksmt-ToHit+:30(42), RechRdx-I:50(42)
Level 44: Mind Over Body -- S'fstPrt-ResDam/Def+:30(A), Aegis-ResDam/EndRdx:50(45), Aegis-ResDam/Rchg:50(45), Aegis-ResDam:50(45)
Level 47: Psionic Tornado -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Dmg/Rng:50(48), Posi-Acc/Dmg/EndRdx:50(50)
Level 49: Mutation -- RechRdx-I:50(A)
------------
Level 1: Brawl -- Dmg(A)
Level 1: Sprint -- Run(A)
Level 2: Rest -- RechRdx(A)
Level 1: Containment
Level 6: Ninja Run
------------
Set Bonus Totals:

  • 5% DamageBuff(Smashing)
  • 5% DamageBuff(Lethal)
  • 5% DamageBuff(Fire)
  • 5% DamageBuff(Cold)
  • 5% DamageBuff(Energy)
  • 5% DamageBuff(Negative)
  • 5% DamageBuff(Toxic)
  • 5% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 6.13% Defense(Fire)
  • 6.13% Defense(Cold)
  • 17.4% Defense(Energy)
  • 17.4% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Melee)
  • 10.2% Defense(Ranged)
  • 4.56% Defense(AoE)
  • 1.8% Max End
  • 3% Enhancement(Stun)
  • 18% Enhancement(Accuracy)
  • 60% Enhancement(RechargeTime)
  • 34.3 HP (3.38%) HitPoints
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 2.5%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 2.5%
  • MezResist(Terrorized) 2.5%
  • 19% (0.32 End/sec) Recovery
  • 10% (0.42 HP/sec) Regeneration
  • 3.15% Resistance(Fire)
  • 3.15% Resistance(Cold)
  • 5% RunSpeed

------------
Set Bonuses:
Basilisk's Gaze
(Char)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.03 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)
Positron's Blast
(Fire Cages)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Dark Watcher's Despair
(Radiation Infection)
  • 15.3 HP (1.5%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 5% Enhancement(RechargeTime)
  • 2% DamageBuff(All)
Eradication
(Hot Feet)
  • 1.8% Max End
  • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
Cleaving Blow
(Hot Feet)
  • 1% (0.02 End/sec) Recovery
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
Stupefy
(Flashfire)
  • 2.5% (0.04 End/sec) Recovery
  • 19.1 HP (1.88%) HitPoints
  • 3% Enhancement(Stun)
  • 6.25% Enhancement(RechargeTime)
Basilisk's Gaze
(Cinders)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.03 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)
Basilisk's Gaze
(Choking Cloud)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.03 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)
Expedient Reinforcement
(Fire Imps)
  • Status Resistance 2.5%
  • 3% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
  • 10% (0.42 HP/sec) Regeneration
Basilisk's Gaze
(EM Pulse)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.03 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)
Karma
(Indomitable Will)
  • Knockback Protection (Mag -4)
Steadfast Protection
(Mind Over Body)
  • 3% Defense(All)
Aegis
(Mind Over Body)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
Positron's Blast
(Psionic Tornado)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)




Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|


 

Posted

Of course it depends on what you would like to do with it.. I set mine for capped s/l def. It's a little pricey but not terrible, ima post it here for you to have a gander.



Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Burning Hornet: Level 50 Natural Controller
Primary Power Set: Fire Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Stone Mastery

Hero Profile:
------------
Level 1: Char
(A) Unbreakable Constraint - Hold/Recharge
(7) Unbreakable Constraint - Accuracy/Hold/Recharge
(7) Unbreakable Constraint - Accuracy/Recharge
(13) Unbreakable Constraint - Endurance/Hold
(23) Unbreakable Constraint - Chance for Smashing Damage


Level 1: Radiant Aura
(A) Doctored Wounds - Heal
(3) Doctored Wounds - Heal/Endurance
(3) Doctored Wounds - Heal/Recharge
(5) Doctored Wounds - Recharge
(5) Doctored Wounds - Heal/Endurance/Recharge


Level 2: Radiation Infection
(A) Discouraging Words - To Hit Debuff/Recharge/Endurance
(21) Discouraging Words - To Hit Debuff
(23) Discouraging Words - To Hit Debuff/Recharge


Level 4: Fire Cages
(A) Enfeebled Operation - Accuracy/Recharge
(13) Enfeebled Operation - Endurance/Immobilize
(17) Enfeebled Operation - Accuracy/Endurance
(19) Enfeebled Operation - Immobilize/Range
(19) Enfeebled Operation - Accuracy/Immobilize
(21) Enfeebled Operation - Accuracy/Immobilize/Recharge


Level 6: Hasten
(A) Recharge Reduction IO


Level 8: Accelerate Metabolism
(A) Performance Shifter - EndMod
(9) Performance Shifter - EndMod/Recharge
(9) Performance Shifter - EndMod/Accuracy/Recharge
(11) Performance Shifter - Chance for +End
(11) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 10: Hot Feet
(A) Obliteration - Damage
(15) Obliteration - Accuracy/Recharge
(15) Obliteration - Damage/Recharge
(46) Obliteration - Accuracy/Damage/Endurance/Recharge
(46) Obliteration - Chance for Smashing Damage
(48) Obliteration - Accuracy/Damage/Recharge


Level 12: Hurdle
(A) Empty


Level 14: Super Speed
(A) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 16: Health
(A) Numina's Convalescence - +Regeneration/+Recovery
(17) Miracle - +Recovery
(34) Miracle - Heal


Level 18: Enervating Field
(A) Endurance Reduction IO


Level 20: Stamina
(A) Performance Shifter - EndMod
(37) Performance Shifter - EndMod/Recharge
(39) Performance Shifter - EndMod/Accuracy
(40) Performance Shifter - Chance for +End


Level 22: Flashfire
(A) Absolute Amazement - Stun
(40) Absolute Amazement - Stun/Recharge
(40) Absolute Amazement - Accuracy/Stun/Recharge
(43) Absolute Amazement - Accuracy/Recharge
(46) Absolute Amazement - Endurance/Stun


Level 24: Cinders
(A) Neuronic Shutdown - Accuracy/Recharge
(25) Neuronic Shutdown - Endurance/Hold
(25) Neuronic Shutdown - Accuracy/Endurance
(34) Neuronic Shutdown - Hold/Range
(36) Neuronic Shutdown - Accuracy/Hold/Recharge
(36) Neuronic Shutdown - Chance of Damage(Psionic)


Level 26: Lingering Radiation
(A) Impeded Swiftness - Accuracy/Slow
(27) Impeded Swiftness - Damage/Slow
(27) Impeded Swiftness - Accuracy/Endurance
(29) Impeded Swiftness - Range/Slow
(29) Impeded Swiftness - Endurance/Recharge/Slow
(34) Impeded Swiftness - Chance of Damage(Smashing)


Level 28: Boxing
(A) Kinetic Combat - Knockdown Bonus


Level 30: Tough
(A) Reactive Armor - Resistance/Endurance
(31) Reactive Armor - Resistance
(31) Reactive Armor - Endurance
(31) Reactive Armor - Resistance/Endurance/Recharge
(37) Steadfast Protection - Resistance/+Def 3%


Level 32: Fire Imps
(A) Call to Arms - Accuracy/Recharge
(33) Call to Arms - Accuracy/Damage
(33) Call to Arms - Damage/Endurance
(33) Call to Arms - Accuracy/Damage/Recharge


Level 35: Choking Cloud
(A) Lockdown - Accuracy/Endurance/Recharge/Hold
(36) Lockdown - Chance for +2 Mag Hold
(37) Ghost Widow's Embrace - Accuracy/Endurance
(39) Essence of Curare - Accuracy/Endurance
(48) Paralytic - Accuracy/Endurance


Level 38: Weave
(A) Luck of the Gambler - Defense
(39) Luck of the Gambler - Recharge Speed
(43) Luck of the Gambler - Defense/Endurance


Level 41: Fissure
(A) Positron's Blast - Accuracy/Damage
(42) Positron's Blast - Damage/Endurance
(42) Positron's Blast - Damage/Recharge
(42) Positron's Blast - Damage/Range
(43) Positron's Blast - Accuracy/Damage/Endurance


Level 44: Seismic Smash
(A) Kinetic Combat - Accuracy/Damage
(45) Kinetic Combat - Damage/Endurance
(45) Kinetic Combat - Damage/Recharge
(45) Kinetic Combat - Knockdown Bonus


Level 47: Rock Armor
(A) Luck of the Gambler - Defense
(48) Luck of the Gambler - Recharge Speed
(50) Luck of the Gambler - Defense/Endurance


Level 49: Earth's Embrace
(A) Healing IO
(50) Healing IO
(50) Recharge Reduction IO


------------
Level 1: Brawl
(A) Empty


Level 1: Sprint
(A) Empty


Level 2: Rest
(A) Empty


Level 1: Containment
Level 0: Ninja Run
------------
Set Bonus Totals:
6% DamageBuff(Smashing)
6% DamageBuff(Lethal)
6% DamageBuff(Fire)
6% DamageBuff(Cold)
6% DamageBuff(Energy)
6% DamageBuff(Negative)
6% DamageBuff(Toxic)
6% DamageBuff(Psionic)
17.7% Defense(Smashing)
17.7% Defense(Lethal)
3% Defense(Fire)
3% Defense(Cold)
4.25% Defense(Energy)
4.25% Defense(Negative)
3% Defense(Psionic)
19.3% Defense(Melee)
3.63% Defense(Ranged)
3% Defense(AoE)
3% Enhancement(JumpHeight)
4% Enhancement(Heal)
3% Enhancement(JumpSpeed)
2% Enhancement(Held)
61.3% Enhancement(RechargeTime)
3% Enhancement(Immobilize)
3% Enhancement(RunSpeed)
55% Enhancement(Accuracy)
3% Enhancement(FlySpeed)
10% FlySpeed
106.8 HP (10.5%) HitPoints
10% JumpHeight
10% JumpSpeed
Knockback (Mag -8)
Knockup (Mag -8)
MezResist(Confused) 1.65%
MezResist(Held) 2.2%
MezResist(Immobilize) 8.25%
MezResist(Stun) 4.4%
MezResist(Terrorized) 2.2%
20.5% (0.34 End/sec) Recovery
20% (0.85 HP/sec) Regeneration
7.88% Resistance(Fire)
7.88% Resistance(Cold)
1.88% Resistance(Negative)
10% RunSpeed



------------
Set Bonuses:
Unbreakable Constraint
(Char)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)


Doctored Wounds
(Radiant Aura)
MezResist(Terrorized) 2.2%
1.26% Resistance(Fire,Cold)
4% Enhancement(Heal)
5% Enhancement(RechargeTime)


Discouraging Words
(Radiation Infection)
MezResist(Confused) 1.65%
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)


Enfeebled Operation
(Fire Cages)
3% Enhancement(Immobilize)
1.88% Resistance(Negative)
2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
3.75% Enhancement(RechargeTime)
3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)


Performance Shifter
(Accelerate Metabolism)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
19.1 HP (1.88%) HitPoints
2.5% (0.04 End/sec) Recovery


Blessing of the Zephyr
(Accelerate Metabolism)
Knockback Protection (Mag -4)


Obliteration
(Hot Feet)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)


Blessing of the Zephyr
(Super Speed)
Knockback Protection (Mag -4)


Miracle
(Health)
2.5% (0.04 End/sec) Recovery


Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
19.1 HP (1.88%) HitPoints
2.5% (0.04 End/sec) Recovery


Absolute Amazement
(Flashfire)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)


Neuronic Shutdown
(Cinders)
MezResist(Immobilize) 2.2%
15.3 HP (1.5%) HitPoints
7% Enhancement(Accuracy)
2% Enhancement(Held)
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)


Impeded Swiftness
(Lingering Radiation)
MezResist(Immobilize) 2.2%
3% Enhancement(Slow)
MezResist(Stun) 2.2%
MezResist(Held) 2.2%
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)


Reactive Armor
(Tough)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)


Steadfast Protection
(Tough)
3% Defense(All)


Call to Arms
(Fire Imps)
2.5% (0.04 End/sec) Recovery
15.3 HP (1.5%) HitPoints
6.25% Enhancement(RechargeTime)


Lockdown
(Choking Cloud)
3% DamageBuff(All)


Luck of the Gambler
(Weave)
10% (0.42 HP/sec) Regeneration
11.4 HP (1.13%) HitPoints
7.5% Enhancement(RechargeTime)


Positron's Blast
(Fissure)
2.5% (0.04 End/sec) Recovery
1.58% Resistance(Fire,Cold)
9% Enhancement(Accuracy)
6.25% Enhancement(RechargeTime)


Kinetic Combat
(Seismic Smash)
MezResist(Immobilize) 2.75%
15.3 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)


Luck of the Gambler
(Rock Armor)
10% (0.42 HP/sec) Regeneration
11.4 HP (1.13%) HitPoints
7.5% Enhancement(RechargeTime)






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Member of The Stoned Templars

"If you can't eat it or smoke it, I'm not paying $100 for it" - Cherry Cupcakes

 

Posted

{To Jonnie Neutron} No offense, but I really don't like a lot of your slotting. The Oblit set in Hot Feet doesn't have nearly enough EndRdx -- move that set to Fissure if you need the defense from it. The slotting for Choking Cloud is pretty bad. It needs capped Hold slotting for the reasons described in my Illusion/Radiation guide. Not enough Recharge in AM. Lots of other powers are not well slotted, either.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

So for now with the money i do have i should go ahead and generic slot EVERYTHING? I really do want to IO and do it for sets but i just flat out do not have the influence to do so atm. I could probably afford all generic IO's though.


 

Posted

Quote:
Originally Posted by Neofusion View Post
So for now with the money i do have i should go ahead and generic slot EVERYTHING? I really do want to IO and do it for sets but i just flat out do not have the influence to do so atm. I could probably afford all generic IO's though.
I generally use SOs at 25 and 30, then get generics in their places at 35. However, there are exceptions to everything. When possible, and if I can get them cheap, I'll frankenslot to get more overall enhancement. It somewhat depends on my mood, too. Depends on whether I want to take my time to Frankenslot by crafting, or if I just want to run in to a store and buy the SOs I need before I run on to the next mission.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Thanks so much for the help


 

Posted

Some set IOs are cheaper than the generics. Though generics is always better than just DOs or SOs. I've had every one of my SOs burn out at the beginning of a TF before. I had to limp-noodle around in slow motion the rest of it.

One thing I've never done, and it might be legit, is to start slotting the sets I'm planning on keeping as soon as that set becomes available, then upgrade. I'm talking cheap stuff here, and looking for defense bonuses on an /SR scrapper actually. Multi-Strikes start at 20 and are insultingly cheap. I was actually offended that I got two triples for 1 inf each. Well, it was cool too.

Despite everything we say, you'll be able to make your toon the way you like it just fine.


 

Posted

Quote:
Originally Posted by Postagulous View Post
Some set IOs are cheaper than the generics. Though generics is always better than just DOs or SOs. I've had every one of my SOs burn out at the beginning of a TF before. I had to limp-noodle around in slow motion the rest of it.

One thing I've never done, and it might be legit, is to start slotting the sets I'm planning on keeping as soon as that set becomes available, then upgrade. I'm talking cheap stuff here, and looking for defense bonuses on an /SR scrapper actually. Multi-Strikes start at 20 and are insultingly cheap. I was actually offended that I got two triples for 1 inf each. Well, it was cool too.

Despite everything we say, you'll be able to make your toon the way you like it just fine.
Actually, SOs have a higher enhancement value at 25 than generic IOs. They are just about equal at 30, but slotting SOs at 27 gives you higher amounts of enhancement (as +3 SOs) than IOs. I'll slot some generics at 27-30, but I really focus on replacing all my SOs with IOs by 35.

No question that there are some bargains out there. However, I find that I'm in a bit of a slot crunch in the 20's and early 30's, so Frankenslotting will usually provide me with more overall benefit than looking to slot sets before I have enough slots for all my powers. On the other hand, there are tons of exceptions to that . . . it just depends on the character's powersets. Key powers I will tend to slot up as soon as possible.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Quote:
Originally Posted by Neofusion View Post
I apologize for seeming dumb-founded about IO's... just had too much OT @ work and have not had a chance to sit down and try to understand IO's. If someone could link me to some research material that would be a BIG help.
Here is a good site that has some information you may be looking for:
http://wiki.cohtitan.com/wiki/Invent...n_Enhancements


 

Posted

This is a build I run very well.



Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Pyro Kineticor: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Fitness
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Ring of Fire

  • (A) Enfeebled Operation - Accuracy/Immobilize
  • (3) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (3) Enfeebled Operation - Accuracy/Endurance
  • (5) Enfeebled Operation - Endurance/Immobilize
  • (17) Enfeebled Operation - Accuracy/Recharge
  • (34) Enfeebled Operation - Immobilize/Range
Level 1: Transfusion
  • (A) Touch of the Nictus - Accuracy/Endurance/Recharge
  • (9) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (37) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
  • (39) Touch of the Nictus - Accuracy/Healing
Level 2: Fire Cages
  • (A) Enfeebled Operation - Accuracy/Immobilize
  • (5) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (7) Enfeebled Operation - Accuracy/Endurance
  • (7) Enfeebled Operation - Endurance/Immobilize
  • (29) Enfeebled Operation - Immobilize/Range
  • (34) Enfeebled Operation - Accuracy/Recharge
Level 4: Siphon Power
  • (A) Accuracy IO
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (9) Recharge Reduction IO
Level 8: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (11) Karma - Knockback Protection
Level 10: Super Speed
  • (A) Endurance Reduction IO
Level 12: Hot Feet
  • (A) HamiO:Nucleolus Exposure
  • (13) HamiO:Nucleolus Exposure
  • (15) HamiO:Nucleolus Exposure
  • (15) HamiO:Microfilament Exposure
  • (36) HamiO:Microfilament Exposure
  • (39) HamiO:Microfilament Exposure
Level 14: Flashfire
  • (A) Absolute Amazement - Endurance/Stun
  • (19) Absolute Amazement - Stun
  • (19) Absolute Amazement - Stun/Recharge
  • (21) Absolute Amazement - Accuracy/Stun/Recharge
  • (21) Absolute Amazement - Accuracy/Recharge
Level 16: Flurry
  • (A) Kinetic Combat - Accuracy/Damage
  • (23) Kinetic Combat - Damage/Endurance
  • (23) Kinetic Combat - Damage/Recharge
  • (25) Kinetic Combat - Damage/Endurance/Recharge
Level 18: Boxing
  • (A) Kinetic Combat - Accuracy/Damage
  • (34) Kinetic Combat - Damage/Endurance
  • (37) Kinetic Combat - Damage/Recharge
  • (37) Kinetic Combat - Damage/Endurance/Recharge
Level 20: Tough
  • (A) Reactive Armor - Endurance
  • (29) Reactive Armor - Resistance
  • (31) Reactive Armor - Resistance/Endurance
  • (31) Reactive Armor - Resistance/Endurance/Recharge
Level 22: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (25) HamiO:Enzyme Exposure
Level 24: Hurdle
  • (A) Jumping IO
Level 26: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (27) Miracle - +Recovery
  • (27) Regenerative Tissue - +Regeneration
Level 28: Stamina
  • (A) Endurance Modification IO
  • (40) Endurance Modification IO
  • (40) Performance Shifter - Chance for +End
Level 30: Kick
  • (A) Kinetic Combat - Damage/Endurance
  • (31) Kinetic Combat - Damage/Recharge
  • (40) Kinetic Combat - Accuracy/Damage
  • (43) Kinetic Combat - Damage/Endurance/Recharge
Level 32: Fire Imps
  • (A) Soulbound Allegiance - Damage/Endurance
  • (33) Soulbound Allegiance - Damage/Recharge
  • (33) Soulbound Allegiance - Accuracy/Damage/Recharge
  • (33) Soulbound Allegiance - Accuracy/Recharge
  • (42) Call to Arms - Defense Bonus Aura for Pets
  • (43) Edict of the Master - Defense Bonus
Level 35: Transference
  • (A) Performance Shifter - EndMod/Accuracy
  • (36) Performance Shifter - EndMod/Recharge
  • (36) Performance Shifter - EndMod/Accuracy/Recharge
  • (45) Performance Shifter - Accuracy/Recharge
Level 38: Fulcrum Shift
  • (A) Accuracy IO
  • (39) Recharge Reduction IO
Level 41: Fire Ball
  • (A) Ragnarok - Damage/Endurance
  • (42) Ragnarok - Damage/Recharge
  • (42) Ragnarok - Accuracy/Damage/Recharge
  • (43) Ragnarok - Accuracy/Recharge
  • (46) Ragnarok - Damage
Level 44: Fire Shield
  • (A) Reactive Armor - Endurance
  • (45) Reactive Armor - Resistance
  • (45) Reactive Armor - Resistance/Endurance
  • (46) Reactive Armor - Resistance/Endurance/Recharge
  • (46) Steadfast Protection - Knockback Protection
  • (48) Steadfast Protection - Resistance/+Def 3%
Level 47: Fire Blast
  • (A) Apocalypse - Damage/Endurance
  • (48) Apocalypse - Damage
  • (48) Apocalypse - Damage/Recharge
  • (50) Apocalypse - Accuracy/Recharge
  • (50) Apocalypse - Accuracy/Damage/Recharge
Level 49: Siphon Speed
  • (A) Accuracy IO
  • (50) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Kinetic Combat - Accuracy/Damage
  • (11) Kinetic Combat - Damage/Endurance/Recharge
  • (13) Kinetic Combat - Damage/Recharge
  • (17) Kinetic Combat - Damage/Endurance
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Containment
Level 6: Ninja Run
------------
Set Bonus Totals:
  • 8% DamageBuff(Smashing)
  • 8% DamageBuff(Lethal)
  • 8% DamageBuff(Fire)
  • 8% DamageBuff(Cold)
  • 8% DamageBuff(Energy)
  • 8% DamageBuff(Negative)
  • 8% DamageBuff(Toxic)
  • 8% DamageBuff(Psionic)
  • 10% Defense
  • 28.6% Defense(Smashing)
  • 28.6% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 5.5% Defense(Energy)
  • 5.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 20.5% Defense(Melee)
  • 4.25% Defense(Ranged)
  • 3% Defense(AoE)
  • 52.5% Enhancement(RechargeTime)
  • 39% Enhancement(Accuracy)
  • 5% Enhancement(Heal)
  • 6% Enhancement(Immobilize)
  • 5% FlySpeed
  • 160.2 HP (15.8%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Immobilize) 13.2%
  • 12% (0.2 End/sec) Recovery
  • 32% (1.36 HP/sec) Regeneration
  • 5.04% Resistance(Fire)
  • 5.04% Resistance(Cold)
  • 3.75% Resistance(Negative)
  • 5% RunSpeed


 

Posted

{to Ignitros}The OP here needs some help with an early build. I'm not sure it is all that helpful to post end-game type builds when he is still learning the basics of IOs and sets.

{To Neofusion}Take a look at my Illusion/Radiation guide, especially the Radiation side. It has a lot of discussion about slotting enhancements, along with possible options and strategies for using Rad. A few people have asked me to do a Fire/Rad guide too, but it just takes so long because I am so long-winded.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

No no i appreciate everything you've said Local_man, and im taking some time from leveling to read all i can about IO's.