i19: Incarnates Suggestion


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Posted

I already submitted this via the in-game support option, but I figured I'd throw it up here also to get some additional possible attention. I'm well-aware that there isn't a lot of info about Incarnates and how they'll be implemented, but it's a good idea, all the same.

First, what is an Incarnate? I'm sure this is highly debateable, but I think I'll go with the human embodiment of a deific being with a portion of it's power. Tartarus for Lord Recluse and Zeus for Statesman, to name the two most prolific. There's another deific being in the game already, but I'll get to that.

Now, if they decide to implement the Incarnate system like Patron Power pools and the like, here's the idea: make Rularuu the Ravager an unlockable option as an Incarnate. As to be fair, this should be available to both sides.

So. Step One: release the rest of what's developed for the Shadow Shard, as it was said at the first Hero-Con that only about one-sixth of the material was released. Garden of Memories, the Factory Cubes, the works. And the remaining Aspects of Rularuu that's only mentioned in canon and in the Wiki.

Step Two: Make the Shadow Shard co-op. That way Heroes and Villains could have the option for Rularuu as a possible Incarnate Patron (assuming that's how they go about implementing it).

Step Three: Unlocking the Rularuu Incarnate Patron Arc. This would be accomplished by completing the four Shadow Shard TFs (and since it'd be co-op, subsequently SFs) or whatever they would release with the rest of the zone material. Sort of like Ernesto Hess and Katie Hannon; play through some of the content and unlock said option.

Step Four: The Rularuu Incarnate Patron Arc. This would equate to assembling/recruiting/releasing all the Aspects of Rularuu into a central place for him to amalgamate into a central being again. Heroes could view it as the only way to defeat him would be to get all of him in one place, and you must take a portion of his power to learn how to defeat him. The Villain rationale being that they want his power (ala as a Patron), and perhaps use it against him in the future to take his place. Or something along those lines.

Step Five: Reinstitute the Cathedral of Pain Trial. This could be only for SG/VGs only, as originally intended, against Rularuu the Ravager. This could be the finale of the Patron Arc, but that's debateable. Take him down once and for all for the Heroes, and take him down for his power for the Villains. Reward: Item of Power for your respective SG/VG if you have the option within your group.

Step Six: Make Base Raids possible. If the Items of Power return with the Cathedral of Pain, this would mean that a base would have to be raid-worthy. Thus, the return of Base Raids. Thanks to PAX, there's been some buzz about this.

This idea would be a good way to give some love to a unique and generally unappreciated zone, have it be accessible to both sides, open up Items of Power for SGs/VGs, and bring a return to base raids to go along with it. It's also in-line with a possible method of the institution of the Incarnate System.

And there you have it. My idea.

Thoughts?


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Posted

I like all the parts of it on their face. I was just in the Shadow Shard for a while the other day and thinking of how cool and underutilized it was. So much empty space that could hold a lot of promise.

I think requiring completion of the 4 Shard TFs would necessitate revamping at least the Dr Quaterfield one. It could be reasonably shortened without sacrificing the story of it at all...so many redundant missions. Perhaps insert an AV level encounter in the TFs that don't currently have one as well.


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Posted


I'll always be a "Champion" at heart. My server away from home.

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Posted

Don't know if the Devs will hear it in time, but good idea.


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Posted

Quote:
Originally Posted by Cobalt_Azurean View Post
Step Four: Reinstitute the Cathedral of Pain Trial. This could be only for SG/VGs only, as originally intended, against Rularuu the Ravager. This could be the finale of the Patron Arc, but that's debateable. Take him down once and for all for the Heroes, and take him down for his power for the Villains. Reward: Item of Power for your respective SG/VG if you have the option within your group.
By this logic only people in an SG/VG would be able to unlock the Incarnate power? I'm not sure how well this would be received by people who mainly solo or don't feel the need to join an SG/VG.

Beside that, revamping the Shadow Shard is way overdue IMO. Should it be linked to the Incarnate.. maybe but I think at this time we are speculating WAY too much on what the system is and what it means to our precious lvl 50.


 

Posted

Quote:
Originally Posted by ElectroHawk View Post
By this logic only people in an SG/VG would be able to unlock the Incarnate power? I'm not sure how well this would be received by people who mainly solo or don't feel the need to join an SG/VG.
I meant it as more after the Arc itself, a separate event, as you would've already gained a portion of his power to become an Incarnate at the conclusion of the Incarnate Patron Arc, as seen in;

Step Four: The Rularuu Incarnate Patron Arc. This would equate to assembling/recruiting/releasing all the Aspects of Rularuu into a central place for him to amalgamate into a central being again. Heroes could view it as the only way to defeat him would be to get all of him in one place, and you must take a portion of his power to learn how to defeat him. The Villain rationale being that they want his power (ala as a Patron), and perhaps use it against him in the future to take his place. Or something along those lines.


"Champion (the Community Server... or GTFO) is like a small town where everyone knows each other's names, for better or worse." -kojirodensetsu.
"If all you have is a hammer, everything looks like a nail." - Maslow's Hammer

 

Posted

While I'm not opposed to adding to the Shadow Shard, I can't entirely agree with the suggestion at hand simply because you're taking quite a speculative leap with how the Incarnate system might work.

And concerning this:

Quote:
So. Step One: release the rest of what's developed for the Shadow Shard, as it was said at the first Hero-Con that only about one-sixth of the material was released. Garden of Memories, the Factory Cubes, the works. And the remaining Aspects of Rularuu that's only mentioned in canon and in the Wiki.
I seriously doubt the devs have just been sitting on new Shadow Shard content this whole time. It's much more likely that the one-sixth figure meant "what's in game is one-sixth of what's in the story bible/design document". (Admittedly this just might be an issue of ambiguous tone.)

Quote:
Step Three: Unlocking the Rularuu Incarnate Patron Arc. This would be accomplished by completing the four Shadow Shard TFs (and since it'd be co-op, subsequently SFs) or whatever they would release with the rest of the zone material. Sort of like Ernesto Hess and Katie Hannon; play through some of the content and unlock said option.
Quarterfield should never be required for anything. Ever. Unless it got revamped.


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Posted

Quote:
Originally Posted by IanTheM1 View Post
While I'm not opposed to adding to the Shadow Shard, I can't entirely agree with the suggestion at hand simply because you're taking quite a speculative leap with how the Incarnate system might work.

And concerning this:

I seriously doubt the devs have just been sitting on new Shadow Shard content this whole time. It's much more likely that the one-sixth figure meant "what's in game is one-sixth of what's in the story bible".

Quarterfield should never be required for anything. Ever. Unless it got revamped.
Thank you for your feedback.

And no, that wasn't what was said. While I can't remember the exact words from two years ago, I do recall it being about one-sixth of what was developed was what was released.

As for the need for Dr. Q, I think that Incarnate status should be something relatively difficult to obtain, which would be right up that alley.

Thanks again for your feedback.


"Champion (the Community Server... or GTFO) is like a small town where everyone knows each other's names, for better or worse." -kojirodensetsu.
"If all you have is a hammer, everything looks like a nail." - Maslow's Hammer

 

Posted

I'm all for expanding the Shadow Shard and making it a co-op zone. Whether it being linked to the Incarnate system or expanding the content, I hope they make it happen.

After playing Redside for the majority of the past six months and going back to leveling a Blueside toon, it's pretty evident that there are not many opportunities Redside to make a lot of merits from SF's.

From your lips, Coby to the Dev's ears..... Hoping.

Trev.


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Posted

how about we wait and see what the developers plans are for Issue 19 before trying to make the plans for them?

therefor: /unsigned to an extent I'm not sure can be communicated in any known language.


 

Posted

Quote:
Originally Posted by je_saist View Post
how about we wait and see what the developers plans are for Issue 19 before trying to make the plans for them?

therefor: /unsigned to an extent I'm not sure can be communicated in any known language.
I'm not telling them what to do. It's just a Suggestion in the appropriate place, but thank you for your feedback.


"Champion (the Community Server... or GTFO) is like a small town where everyone knows each other's names, for better or worse." -kojirodensetsu.
"If all you have is a hammer, everything looks like a nail." - Maslow's Hammer

 

Posted

Quote:
Originally Posted by Cobalt_Azurean View Post
And no, that wasn't what was said. While I can't remember the exact words from two years ago, I do recall it being about one-sixth of what was developed was what was released.
And again, if they actually had something tangible produced, they wouldn't withhold it, I don't think. Especially considering the Shadow Shard came out back in I2. That's a long time to sit on workable content. Plus no evidence of any further Shard stuff has been found in the game's files, which is another decent tell.

Of course, if they really have been hiding already-developed content, I'd really love to hear why it was never released.

Quote:
As for the need for Dr. Q, I think that Incarnate status should be something relatively difficult to obtain, which would be right up that alley.
Difficult =/= tedious and/or painfully dull.


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Posted

Quote:
Originally Posted by Cobalt_Azurean View Post
Thank you for your feedback.

And no, that wasn't what was said. While I can't remember the exact words from two years ago, I do recall it being about one-sixth of what was developed was what was released.

As for the need for Dr. Q, I think that Incarnate status should be something relatively difficult to obtain, which would be right up that alley.

Thanks again for your feedback.
Dr. Q isn't "relatively difficult" in terms of anything other than a massive time commitment playing thru an overblown, bloated TF that could be edited down to something much more palatable.

So in its present form, I also vote "no" to requiring it for anything at all other than the "boasting rights" that you slogged thru it.

Regarding your points about bringing back to CoP trial and base raiding - while obviously some players would love to have these back, you have muddied your suggestion of Incarnate implementation by including them.

I also thought you were trying to limit the availability of Incarnates to those who were part of large active SGs who could complete the CoP trial - which would mean that my various alts would have very limited access to Incarnates as they are mainly in SGs consisting of the characters played by a couple of players.

If it is still possible to edit your original post, I would suggest that you make it more clear that completion of the CoP would not be a requirement under your suggestion of how to implement Incarnates.

But really, given general software development timeframes, I am guessing that your idea cannot be part of what we will see for GoRo in July 2010 (only 4 months away). Possibly as an alternate path at a later date. I would think that the Devs have a pretty solid picture of Incarnates by now. And if they hadn't already included Rularuu and the Shard in those plans, it's too late now.


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Posted

Quote:
And again, if they actually had something tangible produced, they wouldn't withhold it, I don't think. Especially considering the Shadow Shard came out back in I2. That's a long time to sit on workable content. Plus no evidence of any further Shard stuff has been found in the game's files, which is another decent tell.
Except that things have been found in the game files that aren't currently seen in game... or so I hear.

Quote:
Of course, if they really have been hiding already-developed content, I'd really love to hear why it was never released.
Agreed.

Quote:
Difficult =/= tedious and/or painfully dull.
That's your opinion.

Thanks again for your feedback.


"Champion (the Community Server... or GTFO) is like a small town where everyone knows each other's names, for better or worse." -kojirodensetsu.
"If all you have is a hammer, everything looks like a nail." - Maslow's Hammer

 

Posted

Quote:
Originally Posted by Cobalt_Azurean View Post
Except that things have been found in the game files that aren't currently seen in game... or so I hear.
...

Quote:
And again, if they actually had something tangible produced, they wouldn't withhold it, I don't think. Especially considering the Shadow Shard came out back in I2. That's a long time to sit on workable content. Plus no evidence of any further Shard stuff has been found in the game's files, which is another decent tell.
Quote:
Originally Posted by Cobalt_Azurean View Post
That's your opinion.
Why yes, yes it is. Thanks for noticing...?


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Posted

Quote:
Dr. Q isn't "relatively difficult" in terms of anything other than a massive time commitment playing thru an overblown, bloated TF that could be edited down to something much more palatable.

So in its present form, I also vote "no" to requiring it for anything at all other than the "boasting rights" that you slogged thru it.
I sense a reoccuring theme here that people don't like the Dr. Q TF. For me, just because it's "long" doesn't mean that it shouldn't be done for the sake of getting to a further point in a story. The end result, I thought, would be worthwhile. I'd still say that the content in the zone should be required for something as epic as Incarnate status.

Quote:
Regarding your points about bringing back to CoP trial and base raiding - while obviously some players would love to have these back, you have muddied your suggestion of Incarnate implementation by including them.
This had more to do with lining up the theme, considering that the only time you actually saw Rularuu was in the Cathedral of Pain. And since you have to be 50 to start to work on Incarnateness, they wouldn't have to worry about the XP exploit that led to it being revoked. And if the result was an Item of Power, naturally the base would have to supporting having them, and all the repurcussions of so. Those repurcussions being that it could be raided at some point in time.

Quote:
I also thought you were trying to limit the availability of Incarnates to those who were part of large active SGs who could complete the CoP trial - which would mean that my various alts would have very limited access to Incarnates as they are mainly in SGs consisting of the characters played by a couple of players.

If it is still possible to edit your original post, I would suggest that you make it more clear that completion of the CoP would not be a requirement under your suggestion of how to implement Incarnates.
I thought Step Four clarified that, and as you aren't the first person to note this, perhaps I'll go back and edit it.

Quote:
But really, given general software development timeframes, I am guessing that your idea cannot be part of what we will see for GoRo in July 2010 (only 4 months away). Possibly as an alternate path at a later date. I would think that the Devs have a pretty solid picture of Incarnates by now. And if they hadn't already included Rularuu and the Shard in those plans, it's too late now.
This is likely true. Let's shoot for i20.


"Champion (the Community Server... or GTFO) is like a small town where everyone knows each other's names, for better or worse." -kojirodensetsu.
"If all you have is a hammer, everything looks like a nail." - Maslow's Hammer

 

Posted

Well with GoRo coming out, even though it looks like it might be another world at 1st like Coh/CoV was at 1st, with plans of merging later on (reason to pic a side for marketing). I do think the content was going to be open up all at some point (but in a limited way).

I have been alway wanting more CO-Op zones so I would like the to see the Shard open up this way. Expand on it as well. It is so over looked today besides getting the Shield or sword for looks. (On Champs Oct is time to think about the shard but not a big thing rest of the year).

more content is always good, Sat on content from i2 would lead to beleave it with the disbain for Dr.Q it might be some what like that. revamp it and have something to be release as a minor update.

CoP trial .. should be hard and again been said is limited to larger SG. I am in one I am sure the small amount of people couild do it. But not my Solo SG or Real life friend SG/VG (Main ones I am on).

I personally would like to see how they are going to do the new incardant system before signing or unsigning anything.

From being someone that started red side and still runs on the red side. I find the content on that side someone lacking. you can only do so many papers before the same one pop ups and its gets old.

New contect and good repeatable contect makes the blue side always strong. Red side been getting equal treatment, but still 7 issues low on content. GoRo will open new doors and will they lead to a stronger unblance or lvl things out .. we wont know until June.


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Posted

I agree with almost all the suggestions. I'd love for the Shard to be redone, especially made coop.

I also agree with IanTheM1 though, if the Shard TFs are going to be a requirement, they should be redone first. If the Task Force was intesting, dynamic, entertaining and long I'd be okay with it. But it's not. It's long, repetitive and lazily designed.

As was the Posi TF which has now been redone. So at least it seems the devs are on the same page on this.

I like the movement towards shorter, more dynamic and better designed content.


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Posted

He's got my vote.
I've been thinking that the Shard was the Red-Headed Stepchild of Paragon. They just leave it to rot untill it cries out when a patch breaks it. Then they smack a fix on it and consign it back to neglect-ville. It deserves better, and now is the time.

I support all aspects of this suggestion!


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Posted

Quote:
Originally Posted by Cobalt_Azurean View Post
I sense a reoccuring theme here that people don't like the Dr. Q TF.
That's because it's the worst case of bloat in the history of the game. It's 24 missions long, containing 7 Defeat Alls, 5 Defeat 50 hunts (which require mobs from specific sections of Firebase Zulu), and travel from the Shard to across Paragon City, including potentially Galaxy City.

And for all that bloat, the story is terrible: Crey and Nemesis have portal technology. That's it. There's no big AV fight at the end, terrible pacing, no sense of progression whatsoever. It has no point at all; you can see that Crey and Nemesis have portal tech by looking out of the military base in Zulu.

At least all of the other Shard TFs show off the aspects of Rularuu and have you see interesting sights in the Shard. You could run the repeatable missions and get just as much of the Shard's story, and it wouldn't require you to wrange 7 other people into doing a terrible TF that requires at least 6 hours and possibly up to 12.


We'll always have Paragon.

 

Posted

Never took me 6 hrs... if it did I'd not have ever done it.

I like all the ideas Cobalt came up with. They are well thought out, which is par for the course. It would be interesting to see if any make it to "Dev ears."

I do like the Idea of revamping Dr Q. That would be a welcome sight I'm sure. Not shorter but yes to more interesting. The whole thing about the Shard tf's is they're EPIC. Dr Q is epically boring, yes but it's still epic :P

Making the Shard a co-op is great as well. More things for vills to do and more TFs for Kahlan to win the fastest time on Srsly though, I would like to see more co-op zones and adding the Shard is a smart idea. Giving it a reason for it to go co-op is even better than just suggesting it.

I'm just now rediscovering Red side and I have to say Wow it's in need of a transfusion. Other than running missions in Grandville, or doing TFs, there's not much else.

This would be a fun and easy implementation. Maybe not for I19 but I20 could be possible.

Well done, Cobalt. Now get in the kitchen and make me a sammich.


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Posted

The Positron TF is shorter than a Dr Q in missions, yet no one is complaining that it's getting redone. (How it's getting redone might be another story, but the fact that it's changing makes the majority happy)

Dr Q has plenty of room to be trimmed and still feel "epic." Also, pre-Ouro portals, it was way more tedious than it is now. It was easily the longest TF in the game in time spent.


To address the "Devs wouldn't withold content" line of thought: Sure they would. If big picture plans change, or if the staff gets reduced (which happened) content that made sense to put in before but no longer fit the current vision could be held back until there was time and/or people to tweak them. There's no way they made such a huge area for such little current content. War Witch, among other Devs past and present, have stated in old posts that the Shadow Shard was an unfinished product, and they've just been waiting for the right time to add to it. If you pay attention to the stories in there, there's a lot of hints about stuff that we haven't seen yet. Why get so in-depth if you don't have stuff in the works, or content to tie into it?


Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.

 

Posted

email your self sg invites so your other charecter can get in on your own solo sg base.
myst of time mission 1865 war between the state stop shapchanging villian from changing time line. your only way to find him is you super pet dog

power set protect and interfear great for scraper tactical power
disruption nock out super powers
30 second. shockwave disrupter nockback multable target, suprusion power of the last two into one power , counter force shiled, inbodyment waring epic power you destroy every thing around you and return 10 day later. random powers from other set that effect endurenc

futer city moon base hireing hero to gaured

dark moon riseing mission villian try to destroy moon base


 

Posted

what if you could email your self sg invites so your other charecter can get in on your own solo sg base.
myst of time mission 1865 war between the state stop shapchanging villian from changing time line. your only way to find him is you super pet with some shape changing counter power fore this zone only you can get a third power set and a pet of your choses.

power set protect and interfear great for scraper tactical power
disruption nock out super powers
30 second. shockwave disrupter nockback multable target, suprusion power of the last two into one power , counter force shiled, inbodyment waring epic power you destroy every thing around you and return 10 day later. random powers from other set that effect endurenc

futer city moon base hireing hero to gaured.

dark moon riseing mission villian try to destroy moon base


 

Posted

Quote:
Originally Posted by NeverDark View Post
At least all of the other Shard TFs show off the aspects of Rularuu and have you see interesting sights in the Shard. You could run the repeatable missions and get just as much of the Shard's story, and it wouldn't require you to wrange 7 other people into doing a terrible TF that requires at least 6 hours and possibly up to 12.
Ok 6 hours on the TF, I would say you need to find someone thats done it more than once. Movement in the Shard can be hard, the added the Raptor pack to help with that. Ourb portal help getting across the Hero zones quickly (even if you have to go to Galaxy City) All of the Zone TP powers are nice to speed up any TF.

I think the creator of the Dr.Q and numina could be very well be the same person with all of the hunts (sorry I am now so detailed on the creators of what content). I would have said Numina needed a revamp before posi. But I do know the biggest issue with posi is the lack of fire power at the lvl.

As I said about the OP post. I would like to know more of there thoughts before. GoRo will open the other side of the hero 40+ arcs. *Cough* Villians really should have a zone like PI that is researching for other worlds to take over, Tech to steal or misguided good that turns bad.


Lead Squirrel at Dr. E Spider robotic site #643

Nothing saids its your spot like an ourob. Portal dropped on the ground.