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Posts
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Quote:This is what gives me hope for the set. I'm not a fan of anime, so I was hoping that we would see more realistic Titan Weapons. Zweihanders are ridiculously large, but still weildable. This sword looks to be the same. I won't use that sword model myself, but it won't bother me when other people do. I couldn't say the same about a straight port of a buster sword from FF.That weapon is probably proportioned about as practically as can be for an oversize chopping weapon that needs to be wielded fast enough to mince tiny Rikti Monkies.
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Quote:We noticed it the first day the set was added to closed beta. We asked if it could be changed. I don't recall seeing any redname acknowledgement. Don't think it's gonna get changed.Anyone else noticed that the StJ Combo Level notification in the top right of the screen is the exact same color and font as the mez notifications (Held, Stunned, etc)? I find myself looking for breakfrees everytime I start to build combo points.
I suggest the color of the Combo Level # notification be changed, at the very least. Changing font/location/etc wouldn't hurt either. -
Quote:I'll sign on for this. It would give me a reason to actually bother with the badge on my non-weapon-users. Well, some of them.I am quite fond of the Rulu-Shin, and I'd love to see the eyeball costume pieces made available to players, perhaps add them to the unlockable details that come with defeating 100 Overseers, or other such tasks.
No, I'm not just saying that because my main toons have already recieved that badge... probably. -
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Quote:Thing is, as was stated, you can make Transfer Tokens work as rename tokens. All you need is a server with two slots free on it and two Transfer Tokens. Say I want to rename Captain Awesomepants.If I really wanted or needed one I'd definitely buy it, but I still think it's kinda steep.
Ultimately what I'd like to see is that instead of a free Transfer Token every month that we get to pick between two or three different tokens, like Rename, Transfer or Character Slot. I know that I never use Transfer Token's, so they're kinda diminished as a bonus to me personally, but eveyone is different.
Step one: Make a new character named "Captain Awesomepants" on another server, or find a server where there already exists a Captain Awesomepants.
Step two: Transfer the original Captain Awesomepants to that server.
Step three: The game will force you to rename the transferred character. Best to first make sure that the name you want isn't taken on either server as this can screw everything up (you can use /friend if you have no open slots on your home server; just log someone in and /friend The Name, if it adds to your friends list, the name is taken. If it gives you a message about them being hidden, offline, or not existing; that means they don't exist)
Step four: Transfer Sergeant Hotpants back to the original server with his lovely new name.
Problem solved.
Though I wouldn't be opposed to them giving us the option to just outright trade in 2 Transfer Tokens for 1 Rename Token. It'd be nice to not have to go through all that to rename. And while they're adding that functionality in, maybe they could make 6 or so Transfer Tokens be tradeable for a Character Slot (although I'm guessing it'd be more likely to be 12). -
Quote:You know, the "load chat settings" and "load window settings" buttons would take care of most of that for you. All that I need to do do is expand the power tray and hit those buttons and I'm mostly set up, just a little tweaking to do because the inspiration tray always gets put in an odd place for some reason.It bugs me, too, but a "show all" would show more things than were originally shown. The map would suddenly be hidden behind all the always-on names of every marker on the map.
It's becoming part of my routine to turn on all the markers now: Put the health bar on the top left, the target bar next to that, the compass next to that, move the power bar to the top right and extend it to three trays, detach the inspiration tray and put it between the power bar and compass, extend the enhancement tray, detach the map and put it on the lower right, remove Broadcast from Chat and Help, Rewards, and System from Global, open options and hide the store button, disable pop help, and adjust window scale to 90%, load keybinds, arrange powers in tray, and now set all the map markers.
And then I log off and go to sleep, exhausted from the effort.
And yes, my UI is rearranged in a similar manner to yours. -
Leaving Katie plugged in bugged me too. Another thing that bugged me... Whose dad was that in the mission where Katie is hiding you from the seers? Signs point to it being Anna's dad, but then again it could just be some random civilian. I want to know!
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Had already posted her over in the designs thread, but here's Short Work:
Her other costumes involve losing articles of clothing. To make fighting easier of course. -
Ditto. I had one working fine in Beta, but when it went live and I copied over my beta folder to live, it dinnae work.
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I should have taken a screenshot in beta; they had put the old faces back in briefly when they combined masks with hair and standard. The screenshots wouldn't actually show much difference because it's hard to catch what's (probably) going on in a still.
Now, there's not actually as much of a difference between them as some people think. What the difference is: The original faces were made as one side of the face so that they could be symmetried to make a whole face. They found that this caused issues with some of the masks/patterns introduced with CoV. Some of you may recall a brief period of time when some face were showing up on the side of the head and face patterns were acting funky.
The thing is, game engines are finicky with symmetry. The most common issue is shading issues. If you've got a keen/trained eye, you can see the difference in shading on symmetrical pieces that are in the game now. Some chest pieces are the worst offenders; go in to the tailor or creator and slowly rotate the character. If you watch for it you might be able to see the symmetry line and notice that the shading is slightly different on either side.
I have a feeling that what was happening with the old faces, with their symmetry, was that they were being "lit" from both sides. I don't know for certain, but I've seen similar things happen in other engines. This would cause the issues that some people are mentioning (that the "villain" faces are shaded more). The "villain" face textures aren't actually any different when you look at the texture I bet; which is why the devs say that there is no change (no, I don't have confirmation of this, but I remember it being said when it was brought up a long time ago). What can't be seen when looking at the texture is how it reacts to the in-game lighting.
So what's likely going on is that what is being seen is the details of the faces that were originally intended to be there but were washed out by the lighting; which means the "hero" faces could look smoother and brighter, while now the "villain" faces look darker and have more lines. It's not a huge difference, but it exists and if you are one to look closely at your characters face, you might have noticed it. -
I love the interrobang!
Who else ******* loves the interrobang‽ -
Quote:You can use a trick... Try this:32 characters isn't enough!
I was staring the screen, thinking "What should the battlecry be for my main" when it dawned on me!
So I started typing it in!
"The worst of the best is about to kick your $#@!"
And it's to long! This is the battlecry! It's perfect for my namesake! And it's to long!
*Note: As I type this, feel free to increase the bio length as well.
/bind f10 "say The worst of the best is about to kick your <insert word of choice>$$e attack"
I'm not entirely sure if attack is the right emote, but there is an emote that is the battlecry emote with nothing said.
Edit: But yeah, I do support increasing the length so that we wouldn't have to use tricks. -
If I'm full on a server, as I usually am on my home server, I just check names using /friend. If the character exists, they will be added to your friend list. If the character does not exist, it will give you the message "Soandso does not exist or is not online". The "or is not online" is a lie. If they aren't online, they'll still be added to the friend list. I have yet to have this not be the case, and I've made plenty of characters whose names were checked that way.
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Quote:Ditto. I actually stopped to fight a few pumice heads and scored some extra time. So I took out the pretty looking boss. Then ran like hell and barely even noticed there were people in the last room.Amazingly enough - I did. I had no spoilers, no advice, just GET THE HELL OUT. Ninja Ran thru the cavern, jumped over any pumicite in my way, tried to open the door, no dice, saw the big rock door next to it, figured "what the hell", tried that "hey it works!", ran like hell some more, and made it to the true door with 40 seconds to spare. In fact, I beat the CoT and whassername OUT the door.
Michelle
aka
Samuraiko/Dark_Respite
Then I ran it on a villain last night. Fine, it was a villainous WS with stealth so I really had no problem evading the rockheads, but anyway, made it to the last room with time to claim the glowie and get the clue. -
Quote:And what about those of us who actually wrote a fun campy story that revolved around an extension of an in-game villain group?Cue the Price is Right sad trumpet horns for all the farmers out there.
Cue Orson Welles clapping gif for all us AE story authors.
Seriously, I have had to adjust it before and now I'm just going to delete the story because it's not worth it anymore to deal with it.
The story is "The Supa Dupa Cookie Caper". The premise of the story was originally a group of extra tough Supa Trolls kidnapped a girl scout troop and stole their cookies. Supa Dupa Trolls were SS/Regen custom Lieutenants (made to mimic the existing Supa Trolls found in Skyway, but with the added threat of getting back up). I had made a second story arc to explain their origin even and put some work into actually explaining them and why they were amped up Supa Trolls. When they nerfed the XP for having only one enemy type, I reluctantly added minions and bosses even though it made them less like the Villain group they were emulating. The mission did give (probably too) good XP when it was all Lieuts. I knew that nobody would run it at all if I left it as all Lieuts after the change since the XP would not be worth the risk. (The explanation arc hasn't been available for a while since I never bothered to change that one and it got banned and I didn't feel like bothering to change it)
And now they won't give XP after reviving. So I am left with a choice: Keep them as is to preserve the story and wind up pissing off anyone who plays it because they all get back up and give no extra xp to make up for it; or I remove their revive power and lose the whole point of the group. They're Supa DUPA Trolls. Not very Dupa if they don't revive.
So yeah, just gonna delete the story. Whatever, thanks exploiters for ruining my campy story. -
Well, there goes my AE mission. Goodbye Supa Dupa Trolls.
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Have you tried using Shift+PrintScreen? Not sure what the distinction is between the two functions, but in the past Shift+PrintScreen has successfully put the screen to the clipboard when PrintScreen alone just gave me a black image.
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Quote:I highly doubt this will be fixed any time soon. They are disabling new leveling pacts starting tomorrow. There's some bugs with them from some stuff done with i21.I posted in the general section a couple of days ago. It has happened again.
Server Exalted
Character names: Hasaan Chop and Dam Skippy.
Dam Skippy got to level 3 at half XP. Hasaan Chop got no XP. When I logged into the characters I get a notice saying "Your leveling pact has been broken"
Case one was on Protector Server
Character names: Hour Blast and Bucky Deathwish.
Hour Blast leveled to 15 at half, Bucky got nothing and the pact was broken. With the pact "broken", I could not enter another pact, because the game thinks that I am still in a level pact, but I earn full XP. I deleted the character that was stuck at level 2 and re-rolled it and was able to enter a new pact with another character.
The characters are my accounts, I did not break the pacts. I have updated my support ticket.
Incident: 110916-001627 -
Quote:Yeah, you're lucky you have what you have. I can't use any of the barbarian stuff with any jackets.Aside from the missing gloves, my main problem is that the barbarian top is available with sleeveless jackets but not with sleeved jackets.
I was trying to get a combination of Victorian short jacket, magic fur, and barbarian steel bikini top... but right now it's not possible. Barbarian top only works with sleeveless jackets, magic fur for shoulders only works with the jackets with sleeves.
I hope they fix that... the magic fur + Victorian jacket makes a nice kind of barbarianesque top that would work well with the steel bikini, I think. ^_^
edit: I really mean that they do not show up as options, not that I can't because of clipping or some other reason. -
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I was encountering the same issue. What eventually worked for me was updating the Beta server and then copying over to the live install location. I forget which files exactly I had to get rid of (think it was checksum and something else). But what I copied over was the piggs folder and the game's executable.
Good luck. -
It was during the Ustream... aka they announced it live. You could scrub through the recording I suppose and find the part where they mention it...
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I saw a few mentions of ill/time controller. I'm planning on one too. I've never played illusion beyond level 6 before though so I'm not sure about how much I'll like the combo. Any thoughts from anyone, or suggestions?
Also going to roll a Time defender or corrupter. Not sure on what to pair it with though. Both Dark and Sonic look good and have a good fit with the character, but I'm torn. Any thoughts on that would be welcome as well.
And like OP, I wish StJ was gonna be live right now. Really want to recreate the StJ/Regen brute I made in Beta. I got the chance to play her at level 50 with a mostly complete IO build and she was rockin'.
And then, I won't be rolling up new, but I'll actually try playing my SS/EA brute again since EA got the revamp. -
Quote:I'm getting the same thing. Glad to see it's not just me.I'm praying that my copy from the beta folder worked. The Launcher shows it's up to date, consistency checks works. Trying to launch the game (I know, I can't play yet but I just wanted to see a normal can't reach servers message) gives me a corrupted file message. Repair again, completes, looks okay, but still get the corrupted file on launch.
Please let it be just the server.
edit: And I just let it update itself, so it's not because you copied over the beta folder. -