Street Justice Combo Level and Mez


Aggelakis

 

Posted

Anyone else noticed that the StJ Combo Level notification in the top right of the screen is the exact same color and font as the mez notifications (Held, Stunned, etc)? I find myself looking for breakfrees everytime I start to build combo points.

I suggest the color of the Combo Level # notification be changed, at the very least. Changing font/location/etc wouldn't hurt either.


 

Posted

Yup. Everytime I play my StJ brute it startles me at first, but then I get used to it again.

I think it really could use a different color. Blue, Purple, Orange, I don't care. Just not red.


@Oathbound & @Oathbound Too

 

Posted

[n.b. I haven't bought StJ yet, have only fiddled around on my fiance's StJ character]

I wish there was an indication of the combo points above my character's head. I have a huge monitor, and constantly looking up into the corner totally takes me out of the immersion of the fight.


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Posted

Quote:
Originally Posted by Greyhame View Post
Anyone else noticed that the StJ Combo Level notification in the top right of the screen is the exact same color and font as the mez notifications (Held, Stunned, etc)? I find myself looking for breakfrees everytime I start to build combo points.

I suggest the color of the Combo Level # notification be changed, at the very least. Changing font/location/etc wouldn't hurt either.
We noticed it the first day the set was added to closed beta. We asked if it could be changed. I don't recall seeing any redname acknowledgement. Don't think it's gonna get changed.


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Posted

Quote:
Originally Posted by Aggelakis View Post
[n.b. I haven't bought StJ yet, have only fiddled around on my fiance's StJ character]

I wish there was an indication of the combo points above my character's head. I have a huge monitor, and constantly looking up into the corner totally takes me out of the immersion of the fight.
I was thinking the same thing yesterday. Maybe they can add Combo Points to the real numbers so I can put a little monitor window over my head. Not ideal, but it would use tech already in the game so it shouldn't require huge amounts of development time.