JayboH

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  1. Quote:
    Originally Posted by TheXor View Post
    Dark Armor - +Acc for low acc attacks (like Cloak of Fear, or Melee attacks slotted with Kinetic Combats), -End for all the toggles, +Heal for Siphon Life/Dark Regeneration. It's what I went with on my brute, anyway...and it's a perfect fit.
    Yep, that's exactly what I took too for my stone/dark. Vigor fits Dark Armor pretty darn well.
  2. JayboH

    Toxic Damage

    Quote:
    Originally Posted by Black_Assassin View Post
    Is there anyway we can have a look at the toxic mids build? Im so interested in making one
    Yes please! This looks so fun (and different!)
  3. JayboH

    Caltrops

    Thankfully, I never stated it doesn't mess with mob AI or denied it makes them run. Whew!
  4. JayboH

    Caltrops

    Quote:
    Originally Posted by Supernumiphone View Post
    To put it more simply, what it seems to me it does to the mob AI is the same thing that fear powers do, like Fearsome Stare for example. If you have experience with fear powers you know that although the mobs do get to attack occasionally, most of the time they just stand there cowering. So it lowers their rate of fire.

    Caltrops does the same thing, except instead of standing and cowering, the mobs are running very slowly. They occasionally stop and take a shot at you, then go back to running.
    Thank you. Unlike the others, you don't start off with a snarky reply and end up explaining nothing of how the game engine works.

    I thought I was clear in wanting to understand what is actually happening, and nearly everyone jumped at the opportunity to attack me - so again, thanks. This makes sense.
  5. JayboH

    Caltrops

    Interesting - it would be cool to know what level of mitigation we are talking about here, since caltrops do not slow recharge on powers at all, it only slows movement speed. Enemies should be attacking you as often as they always did, unless you are calculating melee attacks in their rotation or something.
  6. Quote:
    Originally Posted by Snow Globe View Post
    The design intent is to have players build multiple powers/trees. There is no expectation by the developers to allow a player to break down an already made Incarnate Power.
    This is the final word and is correct.
  7. JayboH

    Caltrops

    Yeah I don't get the mitigation aspect either - it doesn't prevent enemies from attacking you at all, it doesn't make them do less damage or attack less often - you might get attacked less by melee and that's it. (true, melee typically hits harder I realize)

    If you want to use another scenario, basically you are using a poor man's Scapper Burn.
  8. The game was designed for you to eat them. They expect you to eat them which is why they drop so often.

    On high level characters I tend to ignore it too, but I've found that if I am farming, I now eat them regularly JUST because they drop so often and I figure that I should be rolling through enemies even faster.
  9. JayboH

    Caltrops

    I don't play stalkers very often, like the majority of the playerbase - can someone explain to me the use of caltrops as a stalker?

    When would you use this on a team? Why bother using it solo? etc.
  10. JayboH

    Ice Armor?

    The argument about Chilling Embrace will no longer exist after Issue 22, since you will be able to use AS in combat regularly.
  11. Quote:
    Originally Posted by Kioshi View Post
    That has nothing to do with the fact that the two sets are almost anti-synergistic, the best thing about blaster's DB is the cone chain and one of them does a ton of KB, which the other cone doesn't prevent (TT). A fire/dark can skip Breath and never jump back to maximize the AoEs (and then KB mobs with Torrent, uh, now it's hard to use shadow maul), neither a rad/dark since rad blast loves being in melee. Dark Blast has no targetted AoEs (ok nuke is a PbAoE but who cares, you'll never use it often) so you'll keep jumping back and forth to use the cones and all the melee goodness from the dark secondary. And Torrent, unlike the def/corr version, is a great power for damage and survivability.

    Sure anything's playable and can be made good in this game but I see dark/dark on blaster almost on the level of an energy/fire in terms of synergy.
    Correct, I never mentioned it on purpose - all I talked about was how amazing Soul Drain is for blasters.
  12. Quote:
    Originally Posted by magikwand View Post
    Rodion beat me to the punch- but clarion is a MUST on my defenders and corrs these days. I would strongly advise you to grab this, and put it on auto cast possibly. This is also one area where T4 is a good thing and completely worth it.
    I totally agree.
  13. Quote:
    Originally Posted by mauk2 View Post
    I recently posted this ma/wp/mu build, see what ya think:

    http://boards.cityofheroes.com/showt...40#post4048440
    Dear god that looks expensive. Impressive build.
  14. Quote:
    Originally Posted by Kioshi View Post
    It's not because of the damage, SD has a 120 sec recharge time and does less damage than Whirling Mace.

    The reasons are:

    1) There are no accurate tohit buff sets.
    2) The bonuses from the newer PbAoE sets are highly desirable in most secondaries, like e/n def and +hp from Eradication, +rech and melee def from Obliteration. And these sets provide everything Soul Drain needs which is accuracy and recharge and being on a long recharge it doesn't need much end reduction. And dark melee can only use two of these sets, in Shadow Maul and Soul Drain.
    Naturally, that's because it's main purpose is to make everything else do much more damage - but the rest I agree with.
  15. Agreed but you gotta admit that blasters with soul drain is pretty crazy - I have a dark/dark blaster in his 20s and I cannot wait to slot up soul drain - it is that good.
  16. Quote:
    Originally Posted by Miladys_Knight View Post
    I would, at one point, have said Dark Melee for the -tohit it applies to the mobs (a dark/regen is one of my signature toons). The only problem is that your AoE attack that hits several targets with a to hit debuff has a target cap of 5, is hard to line up to hit 5 targets, and has a 3.07 second animation time. Against a large number of mobs being locked into a long animation with a click heavy secondary is not good.
    Actually I am finding more people that enjoy slotting Soul Drain as an attack.
  17. AR/Kin here. Web Envelope+Fulcrum+Ignite is insane, while completely ignoring all the other AOE potential.
  18. Why wouldn't you want Spinning Strike to have 6 slots anyway?
  19. Quote:
    Originally Posted by Dechs Kaison View Post
    Signature Story Arc.
    Thanks Dechs.
  20. I would like to see PBaRmy do a video of a run - not because I want to attack him like so many people seem to be doing for no reason in this thread, but just because I want to see what a high level DM/FA is like.
  21. Forgive me, but what does SSA stand for?