JayboH

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  1. JayboH

    Defender Traps

    Quote:
    Originally Posted by Dechs Kaison View Post
    I saw the thread title and thought: "Thinking that you have to keep the team alive" is a pretty common one.

    But seriously? Defender traps do get superior values.
    Ok, just wondering. The devs have messed up in the past when doing ports due to psuedo pets not getting AT values.
  2. JayboH

    Defender Traps

    Traps for defenders just feels really mediocre to me compared to mastermind traps and corruptor traps. Since much of traps are psuedo pets, is it possible that defender traps are not superior to the other versions like they should be?

    Just curious.
  3. Could always use more TA defenders. Sonic/ is a rarity too - I have a 50 sonic/sonic with Assault - that is a ton of damage right there to any team. Traps for defenders just feels really mediocre to me compared to mastermind traps and corruptor traps. Since much of traps are psuedo pets, is it possible that defender traps are not superior to the others like they should be?
  4. Quote:
    Originally Posted by Psylenz View Post
    Short of a lobotomy?
    ...the hell?
  5. Quote:
    Originally Posted by UberGuy View Post
    My only Brute is a Firey Aura secondary, and I can't play it like I would a Tanker, even with heavy IO investment. Some powersets that are shared as Tanker Primary and Brute/Scrapper secondaries can produce a Brute that can be played like a Tanker, but not all of them can, without outside help. And personally I think that's fine, even on a Brute. Brutes are not meant to fully take the Tanker role.
    That's why I said tank, not tanker - there is an obvious difference in survivability and playstyle.
  6. Quote:
    Originally Posted by Bill Z Bubba View Post
    Mez protection. If squishies had it, I'd play them. And they wouldn't be called squishies.
    They're called Permadoms.

    This goes for the OP too - try a dominator and stick with it. They are far less of a pain to level up than controller and can get quite ridiculous. I have no problems fighting x8 groups solo.

    Just don't use Ice Control.
  7. JayboH

    TW/DA Build

    If you had CoF, I would argue that Vigor Radial is superior to Cardiac for Dark Armor but it still might be the right way to go because of all of your Kin Coms. Accuracy and healing will help you deal with the low acc of Kin Combats and running OG when surrounded. The end costs are the exact same as Cardiac Radial, so maybe you are going for the Core 45%?
  8. When testing regen for brutes on beta before it got proliferated, running on SOs, I honestly felt it had to be the squishiest set out there.

    ...that is, if you play brutes as a tank like it is categorized to be. Even with tough, you are taking a massive amount of damage and debuffs, which the set doesn't try to mitigate or avoid.

    I have a feeling that the set won't get a good rework until it comes to tankers.

    For those of you calling out for recharge resistance, I wouldn't hold your breath - I am pretty sure that is by design as the main weakness of the set. I don't think they are right in thinking that though - I think with massive recharge buffs that regen should be nearly unkillable, like most sets can with enough investment.
  9. Was so tempted to go with B because it's so different, but if I have to pick only one I wanted it to have the rings and went with A instead.
  10. Seriously thinking about it - my main is a fire/fire scrapper and since enemies run anytime I drop Burn, I am thinking of remaking him as a brute. I poured so much work and money into that toon that it makes me sad to even think about it, so I have not done it.
  11. /Signed.

    Highly annoying especially now that you have made sure it is run by every single character ever created for everyone.

    Is this to give extra temptation for a purchasable account option you guys are cooking up?
  12. Quote:
    Originally Posted by magikwand View Post
    I tend to enjoy fiery Melee/fiery aura. A lot.
    Ditto. Fiery Aura is just too awesome. It saddens me to no end that Scrappers have to deal with Burn fear.
  13. JayboH

    So. Poison.

    Quote:
    Originally Posted by Lxndr View Post
    I'm still waiting for the promised fix in the Poison proliferation.

    Alkaloid and Envenom should be switched.

    Of course this wouldn't affect Defenders so much.
    I think linking to the 'promise' would be a good start.
  14. Quote:
    Originally Posted by Combat View Post
    To me, if I team it isn't for increased rewards or different gameplay but to have a social experience. I find teaming with immature players to be annoying and unfun most of the time, regardless of whether or not I'm gaining max xp behind their FotM characters or not (sometimes I find a young player though, and help them out, so don't take immature to just mean young).

    My guidelines tend to let me find teammates that are fun to play with. They aren't "I will only invite people that meet my standards", but "This is who I look for first". Sometimes I get bad apples that look great from my guidelines, and sometimes people will surprise me and be much better than my first impression, but usually I find that mature players tend to put more creativity and thought into their characters, and so that is what I look for.
    Well you even dismiss people for their choice of bio or costume or even their name, which has nothing to do with their behavior, but I think we understand each other and why I lit up when I saw your post. I myself have an ongoing story with a certain range of characters, all sharing the same name with a different number at the end, because they are part of a product line (naturally all tech origin.)
  15. Quote:
    Originally Posted by New Dawn View Post
    Is a quieter life sticking to the OP and not taking up any arguments elsewhere.

    I see some people here I think I'd get along with and people here I probably won't.
    True, and I have earlier in the thread - I just found those 5 to be offensive and voiced my opinion.
  16. Quote:
    Originally Posted by Combat View Post
    Some general rules:

    1. Players who have a coherent name, the cleverer the better.
    Generally the first sign of what type of player a person is. If they use a Lord DarkityDark type character with mispellings and random capitals, the first impression I get is of a 12 year old. And in connection with that...

    2. Good/No use of numbers in a name.
    Sometimes using numbers make sense. Androids, robots, etc. can all have their name without breaking character, and this can let some more general names (Android 2012.1 for example) be reused. However SP1KEZ KI11 is not appropriate, and using numbers in order to get a generic name that has already been taken merely shows a lack of creativity that implies an immature player. 5UP3RM4N, for instance. Now, in some cases the use of 1337speak is okay, like a freakshow character, but they have to show signs that is deliberate and thoughtful.

    3. Characters with bios
    Easiest way to impress me is to have a personal info sheet that doesn't immediately show me your powers and set bonuses. Now, sometimes bios are hilariously bad, but at least they show that the player behind the wheels cares a little about the character they play. Extra points for perfect spelling and grammar, good formatting, and decent sense of humor or creative writing.

    4. Costume
    You've seen it. The guy who uses all of the enforcer armor "because it looks cool." It also is incredibly generic as every character that uses it looks alike. We have a robust character creator, use it. The more unique your character looks without looking like a random the better. Learn to mix and match various pieces from different sets to create different wardrobes, and try to avoid "generic" costume sets as a general rule (those sets that game suggests may work, but have been done over and over again). And if you have more than one costume, you get brownie points.

    5. Character thought
    This goes with the others. Basically, how much thought has a person put into their character, and how invested are they. Does the character have a costume and powerset combo that works with their name and bio? Do they have a theme or witticism that defines them?
    You and I have very opposing views when it comes to these 5, since they have absolutely no bearing on gameplay or enjoyment with my own character. To me, this is just inherently picky and snobbish, applying your own restrictions and requirements that others have to live up to to be good enough for you.
  17. I am sorry to hear of your loss.
  18. JayboH

    So. Poison.

    Quote:
    Originally Posted by MaHaBone23 View Post
    Yeah, you would think, with so much focused on St debuffs, that Poison would be the go-to choice for wrecking AVs and GMs.
    It's still really good for that. Lots of redraw, but for my level 53 BR/Poison:

    Envenom + Weaken + Venomous Gas + Disintegration + Piercing Beam + Assault + Scourge + Reactive Radial + procs
  19. JayboH

    So. Poison.

    Quote:
    Originally Posted by _Ail_ View Post
    Bring Poison to defenders!

    Controllers already have it, so some hero ATs have it. It is all irrelevant anyway though because anyone can start hero/villain now.

    So bring Poison to defenders!
    Synapse has said he has no reservations when it comes to this, as the lines between good/evil are blurring, and the same goes for giving empathy to villains. This was quite awhile ago but he did say this regarding poison defenders.
  20. Quote:
    Originally Posted by New Dawn View Post
    Powerset wise anything but I do get gooey over having a TA about come to think of it. I just love seeing them.
    Yeah. I can't wait to see the powers team give a power set pass over that set, because I love playing mine from time to time.
  21. Quote:
    Originally Posted by NecroOmNomNomicon View Post
    Defenders. Defenders with Leadership auras... Defenders who manage to use their buff set effectively and still attack without somehow falling into the idiotic group that thinks it's one or the other. Defenders who don't call themselves "Healers".

    I like inviting these types of Defenders to my teams, I could even say I "Love" it.
    What server do you play on? Defenders are my favorite AT, even though my favorite character is a scrapper.
  22. Quote:
    Originally Posted by Arcanaville View Post
    Wait till he sees the component costs of that power.
    Lol....
  23. Quote:
    Originally Posted by Techbot Alpha View Post
    No, but that's only part of the overall story. The POINT of the story, surprise surprise, was 'Who will die?' It's right there, in the title. That's the name, the point of the freaking arc.

    So, explain to me how it's NOT a giant freaking [pancake] spoiler by telling people EARLY 'By the way, this is who dies'? Please, I'm intrigued how this is somehow justifiable, and not just 'Yay, everything of Jacks is finally gone!' which is what I got from the Informer article.
    I would rather hear how your anger and disappointment isn't from you building up something in your own mind that they didn't live up to.
  24. Quote:
    Originally Posted by Lxndr View Post
    With the word 'again' I feel compelled to consider power sets I have used.

    And at the moment, there's just one: Fire Melee. There's a power that exists in Fire Melee (I forget what it's called) that looks like my character is reaching out and going "coochie coochie coo" like my character is attempting to tickle my foe with fire.
    Scorch or Incinerate?
  25. Quote:
    Originally Posted by plainguy View Post
    This game has classes oriented as solo or teaming ?

    I can solo 4/8 and AVs with all my Traps toons ( mm, corruptor, defender ) which include my AR Traps Defender. But then again just about all my solo and team oriented classes can at least solo 4/8 and not just traps.

    Just goes to show you how different each persons perspective about power sets, Arch Types and play styles are.
    That's not unique at all though - and yes, the design intent for some sets/archetypes play a role for a large portion of the playerbase.