JayLeonHart_EU

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  1. JayLeonHart_EU

    Grav/FF build

    That's what I always believed - it seemed pretty hard to have a timer tied to procs for each power, as opposed to a global timer or a timer per use.
  2. [Edit] OK, so that made no sense. Nay mind [/Edit]
  3. JayLeonHart_EU

    ?MA OR NB?

    Ninja Blade. Why? It's awesome
  4. I now have my lovely (well, not really) DB/DA Brute - Khaldun Sotekh the undead Egyptian bounty hunter from Heck

    Scrapper version pending, once I move some characters around.
  5. I'd say keep the Passives - with my planned build I have over 30% res to Fire, Cold and Neg damage (only 20 to Energy though). It's a matter of play style, though, Aid Self may very well help you more than the passives so if you want, try it out on Test.

    The rest of Shinro's post I agree with and as I also have very limited experience with Ma, I won't comment.

    If you do take the passives, that 3rd res slot doesn't do much - I'd stick in an Impervium: psi resist, Aegis: psi & mez reist and/or Steadfast: res & 3% def.
  6. JayLeonHart_EU

    Grav/FF build

    Aside from Travel powers and a few others power choices, they look pretty similar. Your slotting looks good, but I'd make a few changes:

    - Change the immobs for damage
    - Change the end reds in Wormhole and Grav Distort to another Rech Red
    - Move some slots around to get an extra one in both Hasten and Dispersion Bubble - from your two travels, perhaps
    - You may as well 6 slot Crush - an End Red from Conserve Power should do it.
  7. JayLeonHart_EU

    Grav/FF build

    This is how mine will eventually look (only lvl 20 atm and I can't make long posts, so it's without slots)

    Level 1:Crush
    Level 1:Personal Force Field
    Level 2:Gravity Distortion
    Level 4:Lift
    Level 6:Swift
    Level 8eflection Shield
    Level 10:Insulation Shield
    Level 12:Hover
    Level 14:Fly
    Level 16:Health
    Level 18:Gravity Distortion Field
    Level 20:Stamina
    Level 22:Crushing Field
    Level 24ispersion Bubble
    Level 26:Wormhole
    Level 28:Propel
    Level 30:Maneuvers
    Level 32:Singularity
    Level 35etention Field
    Level 38imension Shift
    Level 41:Power Blast
    Level 44:Temp Invulnerability
    Level 47:Power Boost
    Level 49:Force Bubble
  8. JayLeonHart_EU

    DB/?

    Level 1: Nimble Slash
    Level 1: Dark Embrace
    Level 2: Power Slice
    Level 4: Ablating Strike
    Level 6: Typhoon's Edge
    Level 8: Blinding Feint
    Level 10:Obsidian Shield
    Level 12:Combat Jumping
    Level 14:Super Jump
    Level 16ark Regeneration
    Level 18:Swift
    Level 20:Health
    Level 22:Stamina
    Level 24:Murky Cloud
    Level 26:Sweeping Strike
    Level 28:Vengful Slice
    Level 30:Acrobatics
    Level 32:One Thousand Cuts
    Level 35:Kick
    Level 38:Tough
    Level 41:Oppressive Gloom
    Level 44eath Shroud
    Level 47:Cloak of Fear
    Level 49:Soul Transfer
  9. JayLeonHart_EU

    DB/?

    Even with the 3 slotted Stamina, the auras switched off and without runnng CJ or Acro, just the 3 shields I run out of end very quickly. All DB attacks bar Feint are slotted with end reducers. Still, it'll be fun and "unkillable"
  10. JayLeonHart_EU

    DB/?

    DB works really well with Fire, Electric and Dark armours, all tested on Brutes. Fire was the best survivor, Elec was the best attacker and Dark was... a massive end drain I'm still rolling a DB/Dark myself though, just going to leave the 3 auras until the 40s.
  11. <3 Primal Forces

    Well, at least I think I will... in 3 levels... on my Grav/Kin
  12. I'd go for SS - that's what I'm doing

    Whether I make it a Tanker or a Brute, I've still not decided...
  13. Exactly

    That would be funny, but a little too easy.
  14. That's rather old news

    The crit multiplier on Heroes (as in, AV equivalent) seems a little steep - 10% of their total health, before res debuffs and outside damage buffs? Heck no.
  15. Ah, Disco. He's crazy

    For farming I'd say Psi. Mes resistance/protection has got to help and it's not like he needs much more damage.
  16. So it isn't just me having problems with these... how to put it... "people"/
  17. I was on Heroes from 11am until 1pm, then switched to Villains. I had no idea I didn't have accept enemy messages enabled.
  18. Well I just got your message Knightly, I was AFK while I ate.

    [Edit] Well, doesn't look like anyone's on. Ah well, maybe next week [/Edit]
  19. Cobalt Cobra: 35
    and
    Quantum Field: 20

  20. JayLeonHart_EU

    PVP

    They seem OK in the Arena. I think it was around level 32 when V6 had their little PvP session.
    Inv/Fire Tanker
    WS
    PB
    Kat/Inv Scrapper

    It was good fun and both the Khelds proved to be difficult in their own respect.
  21. JayLeonHart_EU

    Better or not?

    Well, they already stated they aren't changing anything other than the cast times, as these were not part of their original calculations so shouldn't make too much difference.

    I also realise, after a little thought and a little sleep, that a cast time does affect DPS on a single power, due to the recharge timer not starting until the animation finishes.

    So, with these changes, all (or the melee ones, at least. I didn't see mention of ranged sets) weapon sets will have incrased DPS due to lower cast times.

    Sleep is good, really good
  22. JayLeonHart_EU

    Shockwave

    Just remember that it's not a single target attack and the damage will seem a lot better.
  23. JayLeonHart_EU

    Better or not?

    The DPS won't change if cast times are changed and recharge times kept the same.
  24. Stick with it. I got mine to 38 on Wednesday - teaming with my regular Ice/Energy Tanker and Energy/Energy Blaster we annihilated mobs of Paragon Protectors in the end of Gordon Stacy's arc. Small teams are your friends - enough targets so your AoEs are useful but not too many allies to give SB to
  25. JayLeonHart_EU

    /Thermal

    For PvP I'd go with Sonic. Although I personally prefer Rad, Sonic is better.