Interesting Stalker Suggestion


davidg_EU

 

Posted

Source


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The Buff

Increase our Damage Modifier by 25%, to 1.125. Dial down the raw damage of Energy Transfer, Total Focus, and all the Assassin's Strikes so that they retain the same level of damage as they do now.

Implement a "scaling" system to Assassin's Strike, so that, dependent on the "rank" of the target, Assassin's Strike would do more damage. My suggestion for "the numbers" are as follows:

Currently, Assassin's Srike uses a "x6" crit. That is, its critical damage deals six times the amount of damage it does when you use it without being in a state of "Hidden". This would remain in place for Minions and Lieutenants.

For Bosses, I propose a x8 crit (I misspoke in the other thread.. several times). This would allow the Stalker to have the Scrapper's modifier for Assassin's Strike, but the glory in this is the fact that it doesn't affect PvP; it only affects bosses. Implementing this will allow us to take out a Boss much faster than before, giving us an edge against a Brute, who can often put out enough damage that our burst damage is unneeded; this should change that, as it would significantly boost our killing capacity against Bosses, while only boosting EM's current Boss killing capacity by a small margin.

For Elite Bosses, I propose a x11 crit. This is to provide a level of consistency regarding the "scaling" (more damage the higher the rank is), and give us a significantly more powerful roll versus these. Remember, we're a burst damage AT. Elite Bosses and Bosses are all very high hit point entities that can make our burst damage trivial in the face of more proven methods of mitigation. This change will, again, allow us to fulfill our roll more easily and more effectively.

For Arch-villains and Heroes, I propose a x16 crit. These stat monstrosities give everyone much difficulty. Their AoE's are often centered around themselves, either with PBAoE's or targetted AoE's against a nearby AT, such as a Brute, and can often kill a Stalker without him even being directly attacked. Our damage, when compared with a Brute's, is trivial for the level of risk we must endure against these critters. With a x16 crit, we'll be able to level the playing field, and deliver noticeable damage while keeping our current level of "risk". With a x16 modifier, someone mentioned we would do roughly 10% of an Arch-villain's Health with a Built Up Assassin's Strike. Balanced? I think so, considering Corruptors can bring far more useful debuffs and significant damage, Brutes can bring far higher sustained damage while fulfilling their own secondary roll of aggro-management, and Masterminds can bring a horde of minions on top of more debuffs. This would, incidentally, give us more of a roll in LRSF's. A team might want to down those Heroes as fast as possible, and currently, if they want to do that, a Stalker is not the one for the job. My change will give us that job.

The beauty of this change is the fact that it would affect PvP very little; in fact, the primaries that most people agree could use some help in PvP, will be the only ones receiving any significant benefits from my proposed changes; it would allow non-EM Stalkers to have a chance against Hero AT's without Assassin's Strike being a requirement.

The reasons for this change are outlined in the, albeit rather long, thread regarding Stalkers with Scrapper Modifier, linked above. This post is made to help Castle know how those 1,000 posts have changed our opinions, and to help him know that we've pretty much finalized our suggestion, for the most part. Hopefully he'll chime in with his opinion.


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Posted

A nice proposal that would give the stalker a more defined role in higher level pve.


thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor

 

Posted

lol 16x on heroes?


 

Posted

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lol 16x on heroes?

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I believe he means Arch Villains/Heroes.


 

Posted

word on the street is psy is smart


thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor

 

Posted

That's rather old news

The crit multiplier on Heroes (as in, AV equivalent) seems a little steep - 10% of their total health, before res debuffs and outside damage buffs? Heck no.


@Jay Leon Hart
Kerensky: this has nothing to do with underwear
Zwillinger: I put on my robe and wizard hat...
Synapse: I had to resist starting my last post off with "Yo dawg!"

 

Posted

[ QUOTE ]
That's rather old news

The crit multiplier on Heroes (as in, AV equivalent) seems a little steep - 10% of their total health, before res debuffs and outside damage buffs? Heck no.

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That means that, technically, 8 stalkers with a few red inspis can do RSF rather easily with Hit n run tactic


 

Posted

Exactly

That would be funny, but a little too easy.


@Jay Leon Hart
Kerensky: this has nothing to do with underwear
Zwillinger: I put on my robe and wizard hat...
Synapse: I had to resist starting my last post off with "Yo dawg!"

 

Posted

I would so be up for this!!!

Stalkers could use a buff for PvE.


 

Posted

[ QUOTE ]
That's rather old news

The crit multiplier on Heroes (as in, AV equivalent) seems a little steep - 10% of their total health, before res debuffs and outside damage buffs? Heck no.

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It's not that bad. Remember, for a Stalker to do an AS, it has to be hidden and must stand next to the target for about three seconds. That's a fair risk given all the AoEs some of the stronger Hero-class NPCs have. Plus, such an insane hit would earn you the agro of the Hero, meaning you need to leg it, and FAST. There's Placate I suppose, but the agro will still be there once you've waited long enough, to say nothing of the possibility of the Hero getting off just one strong attack before the Placate takes effect. All things considered you won't be AS'ing very often at all in an epic Hero battle, so every one has to count.

I've seen AVs go down very quickly as well, on CoH and CoV. I'd be suprised if a stalker got any more than two AS's off in that time.

The figure may need to be reduced a tad, but it's the right ballpark.


Necrobond - 50 BS/Inv Scrapper made in I1
Rickar - 50 Bots/FF Mastermind
Anti-Muon - 42 Warshade
Ivory Sicarius - 45 Crab Spider

Aber ja, nat�rlich Hans nass ist, er steht unter einem Wasserfall.

 

Posted

I was thinking more of the combo of 8 Stalkers doing this at the same time - that's a huge 80% health drop. I'm sure even Stalkers could drop the remaining 20% with their next crit and BU, post-placate attack.


@Jay Leon Hart
Kerensky: this has nothing to do with underwear
Zwillinger: I put on my robe and wizard hat...
Synapse: I had to resist starting my last post off with "Yo dawg!"

 

Posted

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I would so be up for this!!!

Stalkers could use a buff for PvE.

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Do they really need one though?
I have had no problems with my stalkers in pve that I could not eventually defeat. The only big problem I have on my stalkers are AOE effects but even those can be resolved.


 

Posted

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[ QUOTE ]
I would so be up for this!!!

Stalkers could use a buff for PvE.

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Do they really need one though?
I have had no problems with my stalkers in pve that I could not eventually defeat. The only big problem I have on my stalkers are AOE effects but even those can be resolved.

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They need a buff for team PvE. Just about any other AT can add more to a team (especially a large team), wether it be damage, survivability, buffs, debuffs or control than a stalker can.

Solo PvE their performance is fine, an that would be my objection to the suggestion at the start of this thread, it would make them to good solo PvE, and also make them to similar to scrappers. We discussed this the other day on the suggestions board, and I became increasing convinced that what stalkers need is a -regen component on AS that scales with team size, which should make them highly desirable to teams as AV killers, without giving them a boost in PvP or solo PvE.

Full suggestion: AS gains -5% regen per team member, duration 8 seconds.


I really should do something about this signature.

 

Posted

Actually i think this is a rly gd idea. Stalkers arent particularly useful on high lvl enemies (AV's n sig heroes) n i think they cud rly use a boost. Hweva i do think 16% is a bit steep bt it duznt need 2 much alteration.


 

Posted

I think this is a great idea!!! I do like the x16 suggestion, because having played a stalker for quite some time ( I say played, more aptly, solo'd as teams rarely pickup stalkers I've found firsthand ) the damage output of assassins strike against anything above a Boss is rather pathetic. Essentially we get assassin strike to annoy the hell out of the target, 2 minutes of godmode power and if we aint done, we placate and then said target regens!

Even in teams, the assassin strike and damage output of a stalker doesnt seem to compare to the other AT's, despite the design implying that stalkers are the villain damage dealers. If stalkers are supposed to be good at picking off targets, something does need to be done to improve their chances of doing so without crippling PvP and I think the document outline above would do just that!

ok, conceeded, maybe doing 10% is a tad too much, but even hitting for a figure around here would even the playing field as at the moment, all stalkers can do against these guys is die from AoE, get one shotted or annoy the team by not being able to contribute as much to a larger fight.



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