JJDrakken

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  1. JJDrakken

    Virtue go boom?

    Quote:
    Originally Posted by Wicked_Wendy View Post
    Hey Mister cake and hugs are free. My Boobies cost and we are talking rare purple recipe prices here! LOL
    ORLY?

    -looks over his purple recipe catalog- What?


    JJ
  2. JJDrakken

    Virtue go boom?

    Quote:
    Originally Posted by LD Avenger View Post
    I really dont want to have to transfer my toons >.>
    I do,

    -winks-

    JJ
  3. JJDrakken

    Virtue go boom?

    Cuz large chunk of Freedom players moved to Virtue, cuz ya'll kept saying, come over here, we got cake & hugs & free boobies, etc..

    Now look what ya'll did, Ya'll brought this on yourselves, be ashamed...so ashamed


    JJ
  4. JJDrakken

    Game down?

    Another one? -rubs temples-

    -points to Tokyo's PMs-


    JJ
  5. If you do an all nighter or even half of a nighter.

    When you wake up, Eat Bacon & Toast & Drink Water

    You'll feel quite chipper sooner.


    JJ
  6. This was my very very first fanfic, let alone story I actually sat down and wrote. I stumbled into it, bout 20 mins ago, was in shock it was still up on internet somewhere.

    As you can see, typos & grammatical errors in it, but then again, I haven't had desire to write(oh apathy, you cruel master) in a very long time, so to see this did put a smile on my face.

    Figured, what the hell, share it with folks who could use a good laugh or something.

    Based off MMO, known as Asheron's Call. Much of it may not make sense if you never played the game(Especially during the time this story would of been)

    Enjoy: http://www.darkisles.com/games/acsto...atestory.shtml

    JJ
  7. You really dont need Tough or Weave. You'll want to get full set of Siphon Insight.

    For more info click here: http://boards.cityofheroes.com/showthread.php?t=221294


    JJ
  8. Quote:
    Originally Posted by GavinRuneblade View Post
    Why not Eradication over Obliteration? Stack the ranged defense a bit more and save money. Plus, the energy damage over smashing will help out with enemies who resist when you're not using special ammo.

    And if you've got forcefield, combat jump, and scorpion shield, you really ought to consider Maneuvers. Move one slot from assault and run two Def/End IOs in it.

    With three slots in Stamina you get more end/sec running P'Formance Shift Proc & End Mod plus one generic endmod than you do off of three generic end mods. The run speed bonus is most of what swift gives you so you can use swift's slot to get maneuvers, keep hurdle, and have bonus defense with nearly the same move speed. If you swap the eradication's in you should be able to afford performance shifter.

    With Triage Beacon, I'd say, either stack the heal/end/recharge from Doct'd Wounds, Numina, and Harmonized Healing (no reason to pay for Miracle). Or go with Numina/Miracle Heal/Rech, Heal/End/Rech and Doct'd Wounds Heal/End/Rech. Except for the recharge bonus, Doct'd Wounds sucks. At least Numi and Miracle give HP and Recovery/Regen. If Miracle is too spendy, then two from Harmonized Healing will give a recovery bonus, which is much better than what Doct'd Wounds gives.

    Interesting build though.

    Recharge is big factor for 1, that means more trap chucking faster. Thats huge thing, When your building your fort of doom, you got enough recharge to chuck out 2-3 caltrops around you, its glorious, same with dropping down another Poison Trap, before first is done,

    If you click the link there, she is softcapped vs S/L. I believe pretty close to Energy(43%), but with D.P. you move fast anyways.

    JJ
  9. This what I came up with. Downside is, Shield Breaker set is hard as heck to get, but beyond that, this set you could build fairly easily. Perhaps bit spendy on the Posi Blasts, but Still within reason these days.

    Villain Plan by Mids' Villain Designer 1.703
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Corruptor
    Primary Power Set: Dual Pistols
    Secondary Power Set: Traps
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Teleportation
    Power Pool: Leadership
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Pistols -- Thundr-Acc/Dmg/Rchg(A), Thundr-Dmg/Rchg(3), Thundr-Dmg/EndRdx(5), Thundr-Acc/Dmg(7), Thundr-Acc/Dmg/EndRdx(9), Thundr-Dmg/EndRdx/Rchg(15)
    Level 1: Web Grenade -- Enf'dOp-Acc/Immob/Rchg(A), Enf'dOp-Acc/Rchg(39), Enf'dOp-EndRdx/Immob(39), Enf'dOp-Acc/Immob(39), Enf'dOp-Immob/Rng(40), Enf'dOp-Acc/EndRdx(40)
    Level 2: Dual Wield -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(3), Thundr-Dmg/Rchg(5), Thundr-Dmg/EndRdx(7), Thundr-Acc/Dmg/EndRdx(9), Thundr-Dmg/EndRdx/Rchg(15)
    Level 4: Caltrops -- TmpRdns-EndRdx/Rchg/Slow(A)
    Level 6: Swift -- Run-I(A)
    Level 8: Swap Ammo
    Level 10: Bullet Rain -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(11), Posi-Dmg/EndRdx(11), Posi-Dmg/Rng(13), Posi-Dmg/Rchg(13)
    Level 12: Combat Jumping -- Krma-ResKB(A)
    Level 14: Health -- Heal-I(A)
    Level 16: Force Field Generator -- RedFtn-Def/EndRdx/Rchg(A), RedFtn-EndRdx/Rchg(17), RedFtn-Def/Rchg(17), RedFtn-Def/EndRdx(19), RedFtn-Def(19), RedFtn-EndRdx(23)
    Level 18: Empty Clips -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(25), Posi-Dmg/EndRdx(37), Posi-Dmg/Rng(37), Posi-Dmg/Rchg(37)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
    Level 22: Acid Mortar -- ShldBrk-DefDeb/EndRdx/Rchg(A), ShldBrk-Acc/Rchg(23), ShldBrk-Acc/DefDeb(46), ShldBrk-DefDeb(50), ShldBrk-Acc/EndRdx/Rchg(50), ShldBrk-%Dam(50)
    Level 24: Poison Trap -- Lock-Acc/EndRdx/Rchg/Hold(A), Lock-EndRdx/Rchg/Hold(25), Lock-Rchg/Hold(46), Lock-Acc/Hold(48), Lock-Acc/Rchg(48), Lock-%Hold(48)
    Level 26: Piercing Rounds -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(27), Posi-Dmg/EndRdx(27), Posi-Dmg/Rng(33), Posi-Dmg/Rchg(33)
    Level 28: Seeker Drones -- SipInsght-Acc/EndRdx/Rchg(A), SipInsght-ToHitDeb(29), SipInsght-ToHitDeb/EndRdx/Rchg(29), SipInsght-Acc/Rchg(31), SipInsght-Acc/ToHitDeb(31), SipInsght-%ToHit(31)
    Level 30: Triage Beacon -- Dct'dW-Heal/Rchg(A), Dct'dW-Heal/EndRdx(45), Dct'dW-Heal(45)
    Level 32: Hail of Bullets -- Oblit-Acc/Dmg/Rchg(A), Oblit-Dmg/Rchg(33), Oblit-Acc/Rchg(34), Oblit-Dmg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(36)
    Level 35: Trip Mine -- Oblit-Acc/Dmg/Rchg(A), Oblit-Dmg/Rchg(36), Oblit-Acc/Rchg(36), Oblit-Dmg(40), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(46)
    Level 38: Recall Friend -- RechRdx-I(A)
    Level 41: Scorpion Shield -- RedFtn-Def/EndRdx/Rchg(A), RedFtn-Def/EndRdx(42), RedFtn-EndRdx/Rchg(42), RedFtn-Def/Rchg(42), RedFtn-Def(43), RedFtn-EndRdx(43)
    Level 44: Assault -- EndRdx-I(A), EndRdx-I(45)
    Level 47: Super Jump -- Jump-I(A)
    Level 49: Hurdle -- Jump-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Scourge
    Level 6: Ninja Run
    Level 8: Chemical Ammunition
    Level 8: Cryo Ammunition
    Level 8: Incendiary Ammunition
    ------------
    Set Bonus Totals:
    • 13% DamageBuff(Smashing)
    • 13% DamageBuff(Lethal)
    • 13% DamageBuff(Fire)
    • 13% DamageBuff(Cold)
    • 13% DamageBuff(Energy)
    • 13% DamageBuff(Negative)
    • 13% DamageBuff(Toxic)
    • 13% DamageBuff(Psionic)
    • 13.1% Defense(Smashing)
    • 13.1% Defense(Lethal)
    • 4.38% Defense(Fire)
    • 4.38% Defense(Cold)
    • 11.9% Defense(Energy)
    • 11.9% Defense(Negative)
    • 16.9% Defense(Melee)
    • 16.3% Defense(Ranged)
    • 8.75% Defense(AoE)
    • 70% Enhancement(Accuracy)
    • 42.5% Enhancement(RechargeTime)
    • 2.5% Enhancement(Held)
    • 3% Enhancement(Immobilize)
    • 12% FlySpeed
    • 12% JumpHeight
    • 12% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 2.5%
    • MezResist(Held) 4.7%
    • MezResist(Immobilize) 6.9%
    • MezResist(Sleep) 2.5%
    • MezResist(Stun) 6.9%
    • MezResist(Terrorized) 4.7%
    • 14% (0.23 End/sec) Recovery
    • 8.5% Resistance(Fire)
    • 8.5% Resistance(Cold)
    • 1.88% Resistance(Negative)
    • 12% RunSpeed
    • 2% XPDebtProtection
    ------------
    Set Bonuses:
    Thunderstrike
    (Pistols)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Enfeebled Operation
    (Web Grenade)
    • 3% Enhancement(Immobilize)
    • 1.88% Resistance(Negative)
    • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
    • 3.75% Enhancement(RechargeTime)
    • 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
    Thunderstrike
    (Dual Wield)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Positron's Blast
    (Bullet Rain)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Karma
    (Combat Jumping)
    • Knockback Protection (Mag -4)
    Red Fortune
    (Force Field Generator)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Positron's Blast
    (Empty Clips)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Shield Breaker
    (Acid Mortar)
    • 2.5% (0.04 End/sec) Recovery
    • Status Resistance 2.5%
    • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    • 11% Enhancement(Accuracy)
    • 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
    Lockdown
    (Poison Trap)
    • 3% DamageBuff(All)
    • 2.5% Enhancement(Held)
    • MezResist(Held) 2.2%
    • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Positron's Blast
    (Piercing Rounds)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Siphon Insight
    (Seeker Drones)
    • 4% JumpSpeed, 4% JumpHeight, 4% FlySpeed, 4% RunSpeed
    • 2% XPDebtProtection
    • 9% Enhancement(Accuracy)
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    • 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
    Doctored Wounds
    (Triage Beacon)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    Obliteration
    (Hail of Bullets)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Obliteration
    (Trip Mine)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Red Fortune
    (Scorpion Shield)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
  10. I have 4 SoA so far.

    Lvl 50 Crab
    Lvl 50 Bane
    Lvl 50 Widow
    Lvl 50 Huntsman

    I can easily say I love my Crab/Bane/Huntsman dearly, Im ok with my Widow.
    As soon I get my D.S. MM to 50 & do my Last Hurrah run on Blueside before G.R. I will sit down & work on my final SoA 50, a Fortunata.


    JJ
  11. Ok fine. lvl 30 Acc/End/Rech Shield Breaker, someone find me one(atm, all my merits are spent, Im tired of waiting for last 6 months).

    I'll give yah 50 mill for it.


    JJ
  12. I am on Redside 24-7

    You need a team, look up my global: @Darkmire, if/when I am on, I am running XP teams.
    Its what I do, Im seekrit XP King of Virtue,


    JJ
  13. If someone has one(preferred lvl 30) but will take any at this point.(This would be for Redside)

    Send tell @Darkmire, we'll work something out(Cash, Recipes, etc..)

    Thanks

    JJ
  14. My DS/Traps is a binder of demons through foul technologies, he considers himself an Aristocrat, & heart as black as the abyss.

    His outfits are quite proper & pristine or flamboyant in nature, but never the broody black & red look.

    Here his Description

    Listen, I make no qualms of who I am, I am a monster, I am not some poor man plagued to walked with the damned, I am the damned & they are my kin. I choose to use my science & technology to bind the unholy to my will, to control them & use them for my own despicable ends. Do not assume otherwise, because you'll be next fool I bind to my will...

    Dark foreboding man, Fabien is highly intelligent & highly skilled in controlling, murdering, torture, maiming, & anything else his blacken heart craves.

    Calling himself the Aristocrat of death, he hedonistic man, with the desire to use his tech to bind everything to his will. Some say he's made even darker pacts & has slept with the foul demons himself, he just smiles & watches his playthings shred you apart & relishes in your screams. He truly is a despicable man of impulse, he always claims every man has a demon in themselves, its up to the man to see what they do with it.

    So yah,


    JJ
  15. Liquid Cocaine
    ---------------
    1/4 shot Grand Marnier® orange liqueur
    1/4 shot Southern Comfort® peach liqueur
    1/4 shot Absolut® vodka
    1/4 shot amaretto almond liqueur
    1 splash pineapple juice

    My random advice


    JJ
  16. Quote:
    Originally Posted by Willowpaw View Post
    I really thought VU2010 and Virtue LFG Alpha would be the most suitable channels on Virtue for being able to get on a team. I was apparently wrong. Both those channels seemed almost completely dead tonight. And here I thought Virtue was one of those servers where anyone can easily get on a team at any time.

    2 hours of not adventuring later, my Dom (level 38) was absolutely unable to get on any teams. BTW, what is a suitable wait period between broadcasts? I think I was waiting anywhere from 5 to 10 minutes, which seemed reasonable to me.

    Are there any other global channels on Virtue that are better suited for finding teams? I would really like to avoid any repeats of tonight, preferring to spend my time in game actually running missions instead of standing around trying to get on a team (totally bored with soloing).
    I don't know how many times, I have to advertise myself,

    @Darkmire, Learn to love that Global, If I am on(Its quite often). You can get in a Active Team, we team a bunch, hell It's starting to get to a point, where I may have to actually have 2 teams running now, Do to everyone being on.

    If you manage to get on my Global friends list, consider yourself forever XP'd. I always check my global friends first before I go elsewhere for teaming.

    I also run, Tokyo Screamplex redside(we are 90% red), I also have Project Pegasus blueside(though we are on Red way more. We are having our last hoorah on blue, after DS, but before GR, then after that, all toons are redside)

    So if you need XP on Red, send me a tell(I wont be on the 23rd & 24th of April other plans) But normally Im around CoH, 5pm-7pm Pac(Mon-Thu), Friday(If Im on, 5pm to whenever) Saturday(If I am around, 8am to whenever), Sunday(8am to 7pm Pac)

    Also have Vent Server if you want to listen or participate in convo's. At times chat will be dead quite, because we are chattering in Vent & giggling.

    JJ

    p.s. we dont RP, We are to busy laughing at each other in Ventrilo & doing crazy XP things
  17. Respec trials:

    CoH: 28 merits, 20 merits, 20 merits
    CoV: 14 merits, 14 merits, 15 merits


    Redside trail "may be" shorter, but quite harder to be honest. Like 1st respec, actual people trying to do that, will mostly give up & they get less merits.(no 50's mal'd down but, actual around the lvl folks with gimptastic power setups) While blue, final mish is quite a bit of standing around & picking your nose, waiting for spawns.

    So that should be looked into.

    Yes, They need to re-adjust the merits redside, they won't though cuz they don't care.
    Hell, I could & have made 10-15 SF on Redside(via AE) that was very well received by populace, took it down cuz AE is lulz anymore(I built like a Dev would).

    So yah, More TFs with more Merits or go back through & redo our merits on redside would be nice, cuz I 90% time play Red, I just don't like blue.


    JJ
  18. Im on 5pm Pac to 7pm Pac, Mon-Thus. Friday: If I am on, 5pm Pac to when I pass out
    Saturday: If Im on, Whenever to Whenever. Sunday: 10am Pac to 7pm Pac.

    There you go, send tell to @Darkmire if you'd like to hang out with folks to do stuff with.

    JJ
  19. I can offer you that, except RP, we dont RP, you wanna RP go harass the folks in the VU2010 Thread, Im sure they RP all day long.

    But I can offer folks to hang out with & talk to & XP with.

    JJ
  20. How bout ya'll start small & work you way up to MoLRSF

    Start with a MoITF, followed by a MoBSF

    JJ
  21. Died from a Heart Attack, its a shame, I know he had finally quit the drugs, but his body just finally gave up, it looks like.

    http://news.yahoo.com/s/ap/20100416/..._obit_steele_2

    JJ
  22. Quote:
    Originally Posted by Commander View Post
    What if they implemented a new leveling system?

    Example: What if CoH2 featured a new leveling system that increased the level cap to, say, level 75. However, the only way to go beyond level 50 is to participate in the new "Incarnate" system. This way, you can import a level 50 Incarnate from CoH1, then be allowed to continue leveling from 50 to 75.

    Of course, a new alt in CoH2 would have to make it to level 50 before being able to access the Incarnate system. So it would be beneficial for CoH1 subscribers to continue to support NCsoft buy being able to jump right into the new game with a level 50.

    Or......

    What if we could import all CoH1 data from a level 50 into CoH2 and be able to start fresh, as a level 1, with a new AT. The only data that would be transferred over is things like badges, accolade powers, costume, biography, veteran status, etc.
    It still offers unfair situation to folks new to CoH all together. I feel CoH2 should be an equal playground for all, even the long time vets. If anything they should award the Vets a Special Badge saying something like CoH1 Vet or something silly like that, that may have non game affecting temp ability attached to it.

    JJ
  23. I WOULD NOT, want to see character import, unless they started at lvl 1. But you kept the same look & what not, I would be fine with that.


    JJ