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Posts
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Joined
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Best option would be to accept that you have holes in your build that may not be possible to cover and use inspirations to cover those holes (Break Frees, in this case). There is no shame in using inspirations - that's what they're there for.
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You can only choose a single Patron on a character. It used to be that only that Patron's pool unlocked, but for quite a while now doing any Patron's arc unlocks them all.
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Shooting roots you and kiting isn't always possible in many maps, other than in end rooms.
Oh, well, it's another love-it-or-hate it power and neither side will be convinced that the other is right (much like the Devices or Time Bomb arguments). -
Worthless for you, perhaps. On the other hand, my Blasters are loving it. Not every pool power needs to be suitable for every Archetype or combat style, after all, and Whirlwind is very definitely a "Don't wanna melee!" power and quite good at what it does, though it's very expensive.
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1. Fine. Annoys many that it's type-based (Smashing, Energy, etc.) Defense rather than positional (Melee, Ranged, AoE).
2. Not a clue since I never saw it. I assume it just adds to your global recharge for 2 minutes when it goes off, same as any other proc...
3. Well, more Recharge means you attack more often and therefore generate more Fury, so it's probably a good thing.
4. Recharge, Recharge, and Recharge. Maybe a 4th slot for To-Hit Buff.
5. Squishy at first, almost godly later. -
Nope. It'd be nice if it were collapsed by default (and if the useful salvage warning would only count for physical recipes - by the time you memorize, odds are you have no use for the recipes and therefore don't need to be spammed for 'em when you place salvage on the AH).
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Only if they're so miserly of desktop space that they can't spare any room for an icon for each game...
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Given that "widow spider" (latrodectus) is the name of both the male and the female of the spider genus that class of Arachnos agents are named after, there's really no problem.
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Wouldn't even be difficult to justify, either. Just need to throw in some generic Vanguard NPCs, add a portal to the Vanguard base in Grandville, and alter the dialogue of the existing contacts to reflect the fact that operations in the Shadow Shard are now under Vanguard jurisdiction (since they're in charge of defending against extra-dimensional threats).
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...which isn't a bad place to be.
Note that the Brute damage scale is only slightly behind the Tanker's. Odds are, after your second swing you'll be outdamaging a Tanker of the same level & set & slotting and will stay waaaaaaaaaay ahead of said Tanker, and probably close to (if not equal or greater) Scrapper levels of damage from the end of the first spawn (assuming 8-person team) until the next time the group stops to rest up for whatever reason. -
Haven't done that one since before I19 hit (took about a month and a half off a couple of weeks before the issue), but he was never a Boss for my characters with Bosses off... So, an I19 problem?
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Because you get 3-4 new powers that you have to choose - but have no extra slots to put in them (so they have to work on their default slots, unless you sacrifice the slotting of other powers, which is not very effective in most cases).
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None of the DE tips have (solo, at x1 or x2) spawned Devourers as Bosses, only Lieutenants, for me... Exactly which tip is this in?
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Quote:Not much if you've got a Stalker with you or the other single-target combos go for the Boss/EB of the group. But, of course, many silly people don't seem to mind needing everyone to fire off a few more AoEs each to get the Boss.This, again, I don't really get. After a certain number of AoE's, another AoE just sort of becomes diminishing returns. If we have one or two fire blasters on a team, that should be enough to melt everything but the bosses, and at that point it makes sense to have one or two single target oriented builds to deal with bosses and the like, and to me that means stalkers, scrappers, ST oriented blasters/whatever. Whole teams consisting of AoE's melt spawns, but I kind of wonder just how much damage is needed after the first two AoE oriented builds.
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...but did not reduce the need to put levelup slots into the Inherent Fitness powers. Therefore choosing Stealth (and slapping an EndRedux in it, probably, especially if your build already has enough Defense powers that you don't need it as an LotG mule) as one of the 3-4 freed up power choices saves you from having to spend an extra slot on your movement power (and thus taking it from somewhere else) for a stealth IO.
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And it logged me out yet again (and reset my new-post times :/) as I loaded a page just before this one; I load several at one time for this very reason)
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Quote:I find it very, very useful. Most of my characters that don't have a natural stealth option take Stealth, usually by the time they're level 20. Especially the squishies. Actually, out of 23 or so characters, I can only think of 8 that don't have it or don't have it scheduled to be taken at some point (my AR/Dev, two Illusion Controllers, three Stalkers, my Plant/Storm Controller, and my only Tanker [mainly an oversight on that one that I'm trying to fix]). Not too shabby for a pool, and a power, that has "dampened" usefulness. Not a fan of Invisibility or Phase Shift, by the way. They just don't seem all that useful to me...The Concealment pool competes with:
- Stealth IOs.
- Multiple Stealth Temporary Powers
- The 'Grant Invisibility' Empowerment
- Super Speed
Seriously, Concealment is fine as it is and it's just a case of "if you find other options more attractive, use them instead", much like the endless debates over /Devices, Time Bomb, and Dual Pistols. -
Yes, it's quite common. No idea why it only happens here and not on other boards I'm on that use the same software. :/
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Actually, /request is only the current zone. It was, I gather, the trade chat before the implementation of the consignment houses.
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Hmm. Interesting idea. Rotten Ronnie Raines (L23 DP/Rad Corr, @JDGumby) could use a workout, I think. Been a while since I played him, though. Can't remember if he's a Hero or a Rogue at the moment. Oh, well, if the plan's to start in Praetoria, it doesn't matter, I guess.
EDIT: Yep, Rogue. L23 currently, but will hit 24 today. -
So just make sure you add a Game Time Card or a Game Card before the day mentioned as your last on the account management page (don't add it on that day unless you're 100% sure you can remember what time of day you activated!). Don't worry - the time will be added to your current time, not start a new 30 day count.
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Quote:To Hell with that. There is no legitimate reason for solo/small-team players to have their progression deliberately slowed that much when their progression will already be crippled by the Incarnate Shard drop rate.You know how the Strike Pack creates a "target TF" for a week, where you get (the option at(?)) a Notice of the Well for running it? I've already seen people suggest they do the same with an Ouroboros arc, but what I'd do is make that arc last a whole month. That'd give teamers a shot at up to 5 Notices per month, while still giving soloers and what-not a shot at one.
Soloers and those others who hate the team-based rewards for whatever reason will receive their rewards at a maximum 1/5 the pace of those who team, while still being able to steadily work towards a goal.